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![[Post New]](/s/i/i.gif) 2020/06/27 15:49:18
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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3CP minimum to field Morty in a super heavy auxiliary detachment.
If you wanna put him into tactical reserves you're spending 6CP.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/06/27 17:09:46
Subject: Death Guard Tactica
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Regular Dakkanaut
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Ouch. I can see why it's 3cp for knights etc as they were being used in all sorts, but for us it's a bit of a kick in the teeth when it's a unit in our own codex that we are getting a heavy tax on.
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![[Post New]](/s/i/i.gif) 2020/06/27 18:39:33
Subject: Death Guard Tactica
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Regular Dakkanaut
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They say that there will be ways to mitigate these costs in tomorrows faction focus chaos knights
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![[Post New]](/s/i/i.gif) 2020/06/27 19:46:28
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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Logically if he was made your warlord he'd refund the 3CP but it doesn't state the same benefits as that seen with the others previewed.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/06/27 22:18:31
Subject: Death Guard Tactica
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Regular Dakkanaut
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lare2 wrote:Logically if he was made your warlord he'd refund the 3CP but it doesn't state the same benefits as that seen with the others previewed.
That would be even worse surely? As that means you have to pay full price for your battalion.
Although, I suppose it could be fun to try it with an a vanguard detachment (characters and deathshroud) as well as a spearhead/ outrider detachment each specialised with their best plague host.
Would not be a huge CP drain then.(Assuming his get returned)
I doubt it is competitive, but might be fun.
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![[Post New]](/s/i/i.gif) 2020/06/27 23:15:10
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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lare2 wrote:Logically if he was made your warlord he'd refund the 3CP but it doesn't state the same benefits as that seen with the others previewed.
If you make Mortarion your warlord, your battalion costs 3CP and the aux detachment doesn't refund anything, for a total of 6CP to give Mortarion a warlord trait he doesn't need.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/27 23:25:19
Subject: Death Guard Tactica
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Crazed Spirit of the Defiler
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Hey so I got a little excited about the harbinger of nurgle stratagem but now I'm thinking I'm not so sure.
I wanted to create a central buffing warlord that could move up with my army and control the centre of the board.
My immediate thinking was give it to TYPHUS but because he can't take a relic or WT I'm not sure he's what I need.
Typhus would cost 155pts & 1CP
+ Reroll 1s, Nurgles Gift (6" Aura) Psyker, Mega Beatstick
- Only 4" move, No reroll wounds
If i give it to a regular LOC, he could also take Fugaris Helm and Arch Contaminator for a total of 112pts & 3CP
+Reroll 1s to hit and all wounds, Nurgles Gift (9" Aura), Beatstick
-Only 4" Move, No psychic
And so I'm really struggling to see why I'd take either. They're just so slow. Comparing to what we already had:
Chaos Lord with Fugaris Helm and Arch Contaminator - 76pts & 2CP
+Reroll 1s and wounds (9" Aura), 6" Move & full advance
-No disgustingly resilient, T4
Daemon Prince with Fugaris Helm and Arch Contaminator - 156pts & 2CP
+Reroll 1s and wounds (9" Aura), 8" Move & full advance
I mean I really want to run an LOC or Typhus for fluff reasons but I can't see what they give me. Even advancing him every turn he won't keep up with the rest of the army. The daemon prince can have wings and is just as nasty in combat while the points saved on the chaos lord can go most of the way to pairing him with another character with either the 4++ daemon engine relic or 5++ mega bell relic to throw another aura over the moving castle.
So can anybody justify the LOC to me please? Am i missing something? Thanks.
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![[Post New]](/s/i/i.gif) 2020/06/27 23:36:27
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I think Typhus is more the guy you want to deep strike into your enemy lines, preferably with pox walkers or terminators at his side.
As for the LoC, he is probably more fit to protect static gunline elements like predators or entropy PBC.
If you want to bull-rush enemy lines with a ton of daemon engins, a winged daemon prince remains the best option, probably with the new sword to allow him to hold his own in combat or the psyker relic so he can cast more powers and heal himself.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/28 00:43:11
Subject: Re:Death Guard Tactica
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Regular Dakkanaut
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Pox-walkers are still very bad barring a points drop. They simply are too pillowfisted to become a threat even with buffs, and to fragile to survive long even with buffs. Oh and GW costed them like they already had some the buffs prebuilt in.
I really don’t like that we are locked to have to have a plague company warlord to get the trait and relic. Means you can’t have the 4++ and any of the other interesting relics.
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![[Post New]](/s/i/i.gif) 2020/06/28 11:06:20
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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To be honest, with the information we have currently, I'd rather start with Morty on the board.
If you get 1st turn you can Warptime him across the board and all's good. The CP cost for a patrol CSM detachment is reasonable and would give you access to a fair amount.
If you don't get first, Deathshroud Termies next to a surgeon rocking Alembichal Narthecium would be pretty tough to shift.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/06/28 11:22:36
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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We now know that Mortarion with Warptime will be costing 5 CP minimum.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/28 13:03:34
Subject: Death Guard Tactica
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Longtime Dakkanaut
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Jidmah wrote:We now know that Mortarion with Warptime will be costing 5 CP minimum.
Yep with his high CP cost and all the extra points you need to make that combo work, it just doesn’t seem worth it.
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This message was edited 1 time. Last update was at 2020/06/28 13:04:09
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![[Post New]](/s/i/i.gif) 2020/06/28 14:35:06
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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broxus wrote: Jidmah wrote:We now know that Mortarion with Warptime will be costing 5 CP minimum.
Yep with his high CP cost and all the extra points you need to make that combo work, it just doesn’t seem worth it.
I'm thinking 5CP is pretty reasonable for what you get.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2020/06/28 17:26:15
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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A 470 point unit that makes your army worse?
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This message was edited 1 time. Last update was at 2020/06/28 17:30:06
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/28 20:53:22
Subject: Death Guard Tactica
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Pyro Pilot of a Triach Stalker
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All speculation but Reece at Frontline stated there wouldn't be CP cost for Magnus, Morty, or Guilliman for their respective armies. But CP is required for other factions.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2020/06/28 22:14:53
Subject: Death Guard Tactica
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Regular Dakkanaut
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That would make sense
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![[Post New]](/s/i/i.gif) 2020/06/29 22:41:49
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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I hope that is the case because so far their (GW's) penalty against souping seems to be less against souping in general and more about people taking multiple detachments, mono codex or not be damned. Not that I'd personally play Morty in my 2k lists since I believe Super heavies do not belong in those kind of games but it would be silly if we pay more cp for fielding our own boss than an imperial list that's 3 knights and some guardsmen.
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![[Post New]](/s/i/i.gif) 2020/06/30 04:58:55
Subject: Death Guard Tactica
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Regular Dakkanaut
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Not sure how it won't cost for Morty.
3 CP for a SHA detachment, 3 more CP if we want him in reserve. That's 6 CP to hold Morty in SR.
We can't take a SHA detachment as core so no way for him to be the Warlord in the primary detachment.
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![[Post New]](/s/i/i.gif) 2020/06/30 05:44:21
Subject: Re:Death Guard Tactica
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Nurgle Veteran Marine with the Flu
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“Not sure how...”
Indeed, none of us are sure about anything in 9th. Even the rules previews we have now might turn out to have a totally different impact that we think because we don’t have the context of the entirety of the rules.
I’ve been pleasantly and unpleasantly surprised by GWs rules in the past and certainly want to be able to take Morty in a pure DG army without penalty. Seems like common sense... but you never know.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2020/06/30 05:52:05
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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There has been a leak on 4 chan claiming that Supreme Command detachment work differently now and give you a free detachment when a unit with the "supreme commander" rule is your warlord. He explicitly called out Mortarion and Gulliman to have this rule.
Link to the summary in the news thread: https://www.dakkadakka.com/dakkaforum/posts/list/7830/788603.page#10846951
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This message was edited 1 time. Last update was at 2020/06/30 05:52:49
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/06/30 20:15:39
Subject: Death Guard Tactica
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Contagious Dreadnought of Nurgle
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jivardi wrote:Not sure how it won't cost for Morty.
3 CP for a SHA detachment, 3 more CP if we want him in reserve. That's 6 CP to hold Morty in SR.
We can't take a SHA detachment as core so no way for him to be the Warlord in the primary detachment.
to try a 9" inches charge most of times?
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![[Post New]](/s/i/i.gif) 2020/07/01 06:40:30
Subject: Death Guard Tactica
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Regular Dakkanaut
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6 CP for a 9" charge that ISN'T guaranteed?
I like the Mortarion model but paying 3 CP to put him in SR on top of the 3 CP needed to field him is a lot of CP.
Starting with 12, adding relics and pre-game stratagems will drain you to almost nothing.
I don't quite like the idea of starting the game with like 4 CP
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![[Post New]](/s/i/i.gif) 2020/07/01 07:27:46
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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As above, you will be able to field Mortarion for 0 CP if you make him your warlord - which basically means losing arch-contaminator.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/01 08:13:42
Subject: Death Guard Tactica
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Regular Dakkanaut
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Jidmah wrote:As above, you will be able to field Mortarion for 0 CP if you make him your warlord - which basically means losing arch-contaminator.
Isn't there a new strat to allow a second trait from PA?
Oh wait You are saying Morty will be Warlord and therefore have Arch Contaminator and it won't be of much use. Gotcha!
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This message was edited 1 time. Last update was at 2020/07/01 10:20:47
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![[Post New]](/s/i/i.gif) 2020/07/01 08:16:23
Subject: Death Guard Tactica
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Regular Dakkanaut
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The 3 "core" detachments are free if your warlord is in them. Morty is a LoW. You can't take a LoW in either a Patrol, Battalion, or Brigade detachment.
The SHA detachment costs 3 CP and it DOES NOT include the Command Benefit special rule allowing a refund of CP.
So taking Morty will cost 3 CP even if you make him your warlord. So a Morty held in SR will cost 6 CP.
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This message was edited 2 times. Last update was at 2020/07/01 08:33:29
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![[Post New]](/s/i/i.gif) 2020/07/01 08:32:41
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You must have missed the leak about the supreme command detachment. Please scroll up to find it. Automatically Appended Next Post: Doohicky wrote: Jidmah wrote:As above, you will be able to field Mortarion for 0 CP if you make him your warlord - which basically means losing arch-contaminator.
Isn't there a new strat to allow a second trait from PA?
Yes, but Mortarion is locked into arch-contaminator, so you can't give it to anyone else.
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This message was edited 1 time. Last update was at 2020/07/01 08:33:16
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/01 08:38:12
Subject: Death Guard Tactica
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Regular Dakkanaut
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Jidmah wrote:You must have missed the leak about the supreme command detachment. Please scroll up to find it.
Automatically Appended Next Post:
Doohicky wrote: Jidmah wrote:As above, you will be able to field Mortarion for 0 CP if you make him your warlord - which basically means losing arch-contaminator.
Isn't there a new strat to allow a second trait from PA?
Yes, but Mortarion is locked into arch-contaminator, so you can't give it to anyone else.
Just saw that but meh, some dude on 4chan. I'll reserve my joy over this "rumor" until and IF it's actually real and discussed on WHC site.
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![[Post New]](/s/i/i.gif) 2020/07/01 08:44:25
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The points he leaked match up exactly with the pages leaked from a completely different source.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/01 09:48:38
Subject: Death Guard Tactica
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Regular Dakkanaut
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So MAYBE I stand corrected.
Not sure how often I'd run Morty in 2k, just depends on what the DG points inrease (have to assume they'll go up as well) will do to the rest of the list.
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![[Post New]](/s/i/i.gif) 2020/07/01 09:56:12
Subject: Death Guard Tactica
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Jovial Plaguebearer of Nurgle
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I'm hearing rumours of big wound models only being allowed to take a certain amount of wounds per phase, a la Ghazghkull Thraka. Included are primarchs.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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