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2017/03/18 09:34:52
Subject: Death Guard Tactica
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Beast of Nurgle
new zealand timaru
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Sgt. Cortez wrote:Loopstah wrote:Does anyone take FW units? E.g. Sicaran, Spartan, relic preds or Blight drones?
So far I've used the plague hulk, rapiers and the Dreadnought. Usually FW units are all solid choices, but since they force you to take a CAD they are in a weak spot these days. Also, Traitor legions hasn't done anything for vehicles.
FW should simply put out n FAQ that says: In all formations treat havocs=rapiers, predators= relic predators, helbrutes = all kinds of dreads, heldrake= all kinds of aircraft and so on.
How do you find the Plague Hulk??? Does it do quite well
Yeah I know what you mean that's why I usually just run the purge detachment most days just so I can squeeze all my FW units in as I usually run Contemptors, laser destroyer vindicators being able to take them in the Vectorium would be cool but doubts it would ever happen as FW are hopeless when it comes to faqing 40k stuff
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2017/02/27 16:20:18
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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What would be a cheesy DG list?
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2017/03/31 14:29:01
Subject: Death Guard Tactica
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Longtime Dakkanaut
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Spam a ton of bikes in a vectorium with a flying daemon prince.
perhaps mass obliterators
even lots of MSU tacs and rhinos seems OK.
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2017/04/01 22:52:53
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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Have tou guys have seen the DG teaser video? We know Mortarion is coming, new PM models, new nurgly cultists and maybe some DG termites. Do anyone know of any other rumours or pics?
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2017/04/01 23:40:09
Subject: Death Guard Tactica
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Decrepit Dakkanaut
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There aren't even rumors for rules as far as I know. Plague Marines are gonna need something though to differentiate them from their regular counterparts.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2017/04/02 01:46:58
Subject: Death Guard Tactica
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Beast of Nurgle
new zealand timaru
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Maybe they'll get a 4+ feel no pain sv ??? It'd be cool if they could all take plasma weapons like how rubrics can take flamers. I wonder if they'll get some sort of heavy weapon plasma cannons and multi meltas would be cool
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2017/04/02 13:18:43
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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Slayer-Fan123 wrote:There aren't even rumors for rules as far as I know. Plague Marines are gonna need something though to differentiate them from their regular counterparts.
Any idea when it's going to be released? Hov long has it been between the teaser and the release from previous releases?
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2017/04/02 14:17:44
Subject: Death Guard Tactica
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Fully-charged Electropriest
UK
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killerpenguin wrote:Slayer-Fan123 wrote:There aren't even rumors for rules as far as I know. Plague Marines are gonna need something though to differentiate them from their regular counterparts.
Any idea when it's going to be released? Hov long has it been between the teaser and the release from previous releases?
This is new ground really, GW haven't given advanced teasers like this for decades. Normally things are teased a week before on Pre-order day, this is an unknown advance.
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2017/04/03 02:23:27
Subject: Death Guard Tactica
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Beast of Nurgle
new zealand timaru
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Warhammer fest is holding seminars/ tutorials on how to paint chaos death guard so they hopefully should be out before then
https://www.warhammer-community.com/2017/04/02/eavy-metal-at-warhammer-fest/
What would be a good CAD at 1000pts???? Got a small 1K tournament coming up soon
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This message was edited 1 time. Last update was at 2017/04/03 02:24:12
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2017/04/03 11:01:55
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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I would probably run three units of autocannon havocs, two units of CSM in rhinos and a terminator lord with termicide. Not sure how much points that is, but it would be a really strong list
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2017/04/05 05:23:50
Subject: Re:Death Guard Tactica
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Fleshound of Khorne
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Anyone have any helpful tips for someone just starting to get into DG? I'm pretty bad at figuring out what's good and what isn't, all I know is that I want bikes
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6000 Khorne (Daemons+CSM)
6000 Craftworld Eldar
Milk for the Khorne Flakes!
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2017/04/05 05:28:12
Subject: Death Guard Tactica
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Infiltrating Broodlord
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Havoks and Bikes for dayz, with a flying DP/or Typhus with Zombie spam for troops
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2017/04/05 05:53:50
Subject: Re:Death Guard Tactica
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Fleshound of Khorne
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So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish
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6000 Khorne (Daemons+CSM)
6000 Craftworld Eldar
Milk for the Khorne Flakes!
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2017/04/05 08:01:23
Subject: Re:Death Guard Tactica
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Decrepit Dakkanaut
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Kizuke21 wrote:So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish
Typhus is worth it when you infect Alpha Legion Cultists and run him in a Spawn star. Otherwise he's completely ignorable. Which is a shame because he theoretically offers tons of utility.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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0003/04/05 11:38:27
Subject: Re:Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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Kizuke21 wrote:Anyone have any helpful tips for someone just starting to get into DG? I'm pretty bad at figuring out what's good and what isn't, all I know is that I want bikes
Spawn, biker lord, bikes, obliterators, havocs are the best units imho. A vectorium is a good place to start, a couple CSM squads in rhinos, I would skip the jump infantry and get bikes (I suggest 4-5 bikes in each unit). You need a unit of chosen or termies, I only have chosen and I'm pretty happy with them, but I hear very good things about combi melta termicide. Drop the brute and get havocs. A biker lord can run with 5 spawn or a blob of bikes. He usually always makes up for his points. Automatically Appended Next Post: Slayer-Fan123 wrote: Kizuke21 wrote:So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish
Typhus is worth it when you infect Alpha Legion Cultists and run him in a Spawn star. Otherwise he's completely ignorable. Which is a shame because he theoretically offers tons of utility.
that sounds like fun, you just run a CAD with two cultist blobs and a cheap lord? Do you run infiltrating chosen too?
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This message was edited 1 time. Last update was at 2017/04/05 11:42:10
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2017/04/05 12:29:37
Subject: Death Guard Tactica
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Unhealthy Competition With Other Legions
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I toyed with the idea of having 6x20 chaos cultists from an AL CAD and then bringing another CAD with typhus and 2 squads of barebones CSM and then as many lords as I can get to put in the zombies. Never going to do it, but it seems really good.
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2017/04/05 16:09:25
Subject: Re:Death Guard Tactica
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Decrepit Dakkanaut
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killerpenguin wrote: Kizuke21 wrote:Anyone have any helpful tips for someone just starting to get into DG? I'm pretty bad at figuring out what's good and what isn't, all I know is that I want bikes
Spawn, biker lord, bikes, obliterators, havocs are the best units imho. A vectorium is a good place to start, a couple CSM squads in rhinos, I would skip the jump infantry and get bikes (I suggest 4-5 bikes in each unit). You need a unit of chosen or termies, I only have chosen and I'm pretty happy with them, but I hear very good things about combi melta termicide. Drop the brute and get havocs. A biker lord can run with 5 spawn or a blob of bikes. He usually always makes up for his points.
Automatically Appended Next Post:
Slayer-Fan123 wrote: Kizuke21 wrote:So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish
Typhus is worth it when you infect Alpha Legion Cultists and run him in a Spawn star. Otherwise he's completely ignorable. Which is a shame because he theoretically offers tons of utility.
that sounds like fun, you just run a CAD with two cultist blobs and a cheap lord? Do you run infiltrating chosen too?
I had done a Purge detachment with 3 Chosen with Melta in Rhinos, Typhus with a retinue of Obliterators, and then an Alpha Legion Lost And Damned and gave the Apostle a Mindveil. Rest of the points were spent on Cultists.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2017/04/08 17:10:48
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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Hi guys, I didn't get any response on my list, so I thought I'd post it here. The psyker from the warband join the Spawn(to spread out the obsec), the other psyker join the biker unit with the lord. They both roll on telepathy and biomancy to get shrouding and or invisibility for the helbrute- and biker unit.
The helbrute warlord rolls on the night lords warlord table hoping for hit and run or rampage. The brutes will walk up the middle of the board, hoping for some double tap plasma action.
I hope this list will be somewhat competitive, i'd love to hear what you guys think. ty
Death Guard Vectorium
Chaos Warband
Chaos Lord - bike, MoN, PF, LC, Sigil of corruption - 165
Sorcerer - bike, MoN, ML3, spell familiar, Force axe - 175
Chaos Bikers x5 - MoN, 2 x melta, power axe - 175
CSM x5 - rhino, MoN, plasma - 140
CSM x5 - rhino, MoN, plasma - 140
Chosen x5 - rhino, MoN, 2x melta - 160
Havocs x5 - MoN, 4x autocannon - 130
Lord of the legion
Sorcerer - bike, MoN, ML3, spell familiar, Force axe - 175
Spawn - MoN - 36
Night lords Formation - Helbrute murder pack
Helbrute (Warlord) - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF
1846
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This message was edited 1 time. Last update was at 2017/04/08 17:11:22
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2017/04/08 17:21:43
Subject: Death Guard Tactica
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Contagious Dreadnought of Nurgle
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Looks solid, but why only two specials for the chosen? Point of chosen in my mind is to max out specials.
Also I don't like Plasma cannons, the small blast sucks and helbrutes don't want to lose hull points because of gets hot. You could save points there with Multimeltas and have sth. against armour as well.
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2017/04/08 20:54:03
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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Sgt. Cortez wrote:Looks solid, but why only two specials for the chosen? Point of chosen in my mind is to max out specials.
Also I don't like Plasma cannons, the small blast sucks and helbrutes don't want to lose hull points because of gets hot. You could save points there with Multimeltas and have sth. against armour as well.
Thanks for the commen! I find the plasma cannon really effectiveness if I get off enfeeble I will ID T:4 models. Multi melta is range 12"; can't say I find them effective outside mayhem pack. I give the chosen 4 special weapons when I have the points for it, couldn't find the points for it in this list. And I can only shoot 2 weapons out of the firing slots in the rhino.
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2017/04/09 12:09:36
Subject: Death Guard Tactica
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Pestilent Plague Marine with Blight Grenade
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killerpenguin wrote:Sgt. Cortez wrote:Looks solid, but why only two specials for the chosen? Point of chosen in my mind is to max out specials.
Also I don't like Plasma cannons, the small blast sucks and helbrutes don't want to lose hull points because of gets hot. You could save points there with Multimeltas and have sth. against armour as well.
Thanks for the commen! I find the plasma cannon really effectiveness if I get off enfeeble I will ID T:4 models. Multi melta is range 12"; can't say I find them effective outside mayhem pack. I give the chosen 4 special weapons when I have the points for it, couldn't find the points for it in this list. And I can only shoot 2 weapons out of the firing slots in the rhino.
Multi-Meltas are 24" range. You are thinking of Meltaguns (The troop hand held version). Maybe you'll find it a bit more useful now =P
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This message was edited 1 time. Last update was at 2017/04/09 12:09:51
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2017/04/09 15:11:06
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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lol, you're right.
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2017/04/26 07:45:54
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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How do you guys think DG wil fare in the new edition with the recent news about multiple wounds and better leadership mechanics?
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2017/04/26 10:27:29
Subject: Death Guard Tactica
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Sword-Wielding Bloodletter of Khorne
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Well every extra point of toughness makes every wound more valuable, so extra toughness will always be a huge benefit.
But one thing that I think needs to be discussed is movement. I would think that it's very likely that, one way of balancing what is now DG's far superior benefit to those of other legions, is that they MoN will probably give a hit to movement. Maybe just 1", but it all matters. They're certainly pushing the 'slow advance' idea on the webpage.
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World Eaters: 5780pts
Khorne Daemons: 3450pts
Chaos Knights: 2000pts
Sisters of Battle: 5000pts
Imperial Agents: 410pts
Gloomspite Gitz: 7190pts
Blades of Khorne Daemons: 3810pts
Skaven: 1270pts
Destruction Mercenaries: 470pts
Endless Spells and Incarnates: 1380pts |
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2017/04/26 13:55:45
Subject: Death Guard Tactica
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Alluring Sorcerer of Slaanesh
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I'm just hoping that it is at least equal to what we have in Traitor Legions. It's been nice winning some games!
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No pity, no remorse, no shoes |
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2017/04/26 16:05:35
Subject: Death Guard Tactica
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Mutilatin' Mad Dok
Norway, Tønsberg
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Yes, its been great to have a list that can actually win. I'm wondering what they'll do with wargear. Just finished my DP with the black mace.
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2017/04/27 11:19:43
Subject: Death Guard Tactica
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Alluring Sorcerer of Slaanesh
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I fear for the Black Mace, I think that'll be gone :(
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No pity, no remorse, no shoes |
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2017/04/28 01:25:50
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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This is why I've always modeled Relic Weaponry generically, (the black SWORD, instead of Mace) or as a separate model (like the Sword familiars in Castlevania).
Losing The Burning Brand however, is gonna be disappointing for my Raptor Lord model.
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2017/04/28 08:07:35
Subject: Death Guard Tactica
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Alluring Sorcerer of Slaanesh
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Well, my Black Mace is a big Axe and I just say it's called the Mace because of the mushing it does rather that it being an actual Mace
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No pity, no remorse, no shoes |
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2017/05/03 01:39:27
Subject: Death Guard Tactica
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Longtime Dakkanaut
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Has anyone tried minimum army but maximum number of nurgle flying princes? A flying circus of at 4 death guard princes with FNP should be a pain to fight.
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