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![[Post New]](/s/i/i.gif) 2017/07/19 17:00:51
Subject: Death Guard Tactica
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Regular Dakkanaut
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Is it just me, or does anyone else see a price increase coming for the Blight Drones?
I'm running 3 at 1000 pts.
They are as good at killing big stuff (considering its 1000pts) as anything else!
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![[Post New]](/s/i/i.gif) 2017/07/19 17:26:19
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Do you mean Bloat or Blight Drones? Because I see people mixing these up constantly...
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![[Post New]](/s/i/i.gif) 2017/07/28 13:40:53
Subject: Death Guard Tactica
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Longtime Dakkanaut
Glasgow
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So, having come back to the game after many years away, I split Dark Imperium with a friend and have the DG guys. I've been holding off buying more units until the codex (and I'm away working for three weeks in August) so we've just been playing the starter models. I'm having a pretty tough struggle doing much against the Primaris Marines, though. I can hold objectives ok, but actually pushing him much is a tough gig. Not to mention the nuisance of his non-stop rerolls of 1 because killing his characters is a challenge.
So, if I want to add one or two units that will cheerfully murder 2-wound MEQs that is almost certainly going to stay after the codex, and is fluffy, what do I get? And what's available to go hunting characters?
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![[Post New]](/s/i/i.gif) 2017/07/28 14:10:15
Subject: Death Guard Tactica
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Regular Dakkanaut
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Blight drones are good for assaination just move and advance maximum over the screening units and land next to the characters. 2d6 auto hitting shots are pretty nasty, plus he willl either have to move away from it,shoot it or charge it. If he moves then you have disrupted his firing line and made them move closer to the rest of your troops. If he shoots it then he rins the risk of it blowing up and it will take a lot of shoots to down one. If he charges it then he is just stupid plain and simple, 2d6 auto hits before he gets in to combat, then if he does not kill it in his turn jist fall back and shoot him again (bless the fly keyword)
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![[Post New]](/s/i/i.gif) 2017/07/29 21:00:22
Subject: Death Guard Tactica
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Enigmatic Chaos Sorcerer
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I am planning on starting death guard and should be getting two of the dark Imperium sets but it seems to me that they are fairly lackluster without some really hard gimmick list right now, at least until the Codex comes and they get the rest of their units. Is this correct? I have no desire to run zombie spam
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2017/07/29 21:52:06
Subject: Death Guard Tactica
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Regular Dakkanaut
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Unfortunatly zombie spam is about all we can do well at the moment. We have no havocs for long range, no raptors or bikes for speed, so shuffeling forward slowely is about it for now
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![[Post New]](/s/i/i.gif) 2017/07/31 20:20:14
Subject: Death Guard Tactica
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Regular Dakkanaut
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So last night on a whim (and some liquid courage) I bought 60 zombies and another Bloat-Drone off of Ebay to bolster my Dark Imperium Death Guard and to start up another army.. Im hoping Death Guard get more stuff as the primaris has so I'm holding off on buying anything now. Was wondering if this was a decent list?
Batallion Detachment
Typhus
20 Poxwalkers
20 Poxwalkers
20 Poxwalkers
Foetid Blight-Drone
Foetid Blight-Drone
Noxius BlightBringer
Batallion Detachment
Malignant PlagueCaster
5 Plague Marines
Champ w/ Plaguesword
1Blight Launcher
5 Plague Marines
Champ w/ Plaguesword
1Blight Launcher
20 Poxwalkers
Super-Heavy Auxillary Detatchment
Renegade Knight
2Avenger Gatling Guns, Melta, Stormspear Missile Pod
100PL 2000pts with 9CP for lots of rerolls.
Never played a horde army or chaos before but this list seems like it would be pretty good, Plague marines on objectives, the 80 zombies and characters march up the field with the knight behind them while the drones zip around harassing stuff.
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![[Post New]](/s/i/i.gif) 2017/07/31 23:13:12
Subject: Death Guard Tactica
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Ship's Officer
London
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I'm afraid those don't count as battalions. You need an extra HQ in each one.
I was at warhammer world this weekend and played 6 games for the Konnor campaign. 4 of them were against death guard (two of them with tzeench allies in doubles games).
I was kind of unimpressed by plague marines. They just didn't do me any harm at all. Their cost is odd, honestly, at 1 point more than an intercessor. Intercessors are clearly better - better gun, two wounds and two attacks. I'd try to charge them with my intercessors, ten bully them.
In all my games I found that plague marines were no threat. I think I actually killed every plague marine I came across... eventually.
The thing is, toughness is no substitute for killing the enemy. Dead models stop shooting back, so glass cannon units can sometimes succeed, by killing the threatening enemies.If you can't do that you just have to slog through all the fire, which isn't much fun.
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![[Post New]](/s/i/i.gif) 2017/08/01 01:15:07
Subject: Death Guard Tactica
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Decrepit Dakkanaut
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You need to lose some Pox to get additional Blight Launchers for those Plague Marines. Just one in each squad isn't going to do anything.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/08/01 06:57:10
Subject: Death Guard Tactica
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Sword-Bearing Inquisitorial Crusader
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As noted above...
Can we have a conversation about how bad Plague Marines are?
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![[Post New]](/s/i/i.gif) 2017/08/01 07:04:35
Subject: Death Guard Tactica
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Fresh-Faced New User
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Currently, Death Guard can pack three plasma guns into a five-man squad, and back them up with plague knives and a power fist in case anyone charges them. That's sounding pretty killy to me.
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![[Post New]](/s/i/i.gif) 2017/08/01 07:33:57
Subject: Death Guard Tactica
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Longtime Dakkanaut
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If you want plasma guns, you have pack more plasma guns into a squad of chosen for cheaper points.
If you really want to go cheap, you can pack the same number of plasma guns into a squad of havocs for even cheaper than said chosen squad. Just bring spearhead detachment.
So yes, you are paying for that resilience that death guard has by sacrificing fire power.
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![[Post New]](/s/i/i.gif) 2017/08/01 07:34:32
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Wouldn't bother about the powerfist. Take a Combiplasma on the champ to save points. Once PMs are in CC, they are dead or won't kill. 20points for a powerfist on a 2A model is too much. Take a sword or axe if you really want him to be able to fight.
After the first games in 8th where I realized that my PMs have become much worse than in 7th they've been reduced to objective camping duty with two plague launchers. Those are actually nice weapons, as you put out 4 shots on 24", while you have to get closer with all the other options. But PMs don't want to get closer anymore.
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![[Post New]](/s/i/i.gif) 2017/08/01 07:40:59
Subject: Death Guard Tactica
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Longtime Dakkanaut
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I see most people running poxwalkers in 20s. Would splitting them into 10s be bad? Looking to squeeze more troops into a brigade.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/08/01 07:42:16
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Yes, you lose the +1 to hit when using only 10.
With 10models with 7+save and 5+ to wound I wouldn't bother. Could use Nurglings, they are the same cost as 10 powalkers and pretty annoying with their infiltrate ability.
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This message was edited 2 times. Last update was at 2017/08/01 07:43:25
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![[Post New]](/s/i/i.gif) 2017/08/01 09:24:13
Subject: Death Guard Tactica
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Regular Dakkanaut
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Units of 10 poxwalkers can be used as a speed bump/screen for your characters or vehicles.
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![[Post New]](/s/i/i.gif) 2017/08/01 15:35:59
Subject: Death Guard Tactica
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Pestilent Plague Marine with Blight Grenade
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After getting bogged down in close combat in three games I'm making sure I have plenty of plasma pistol coverage in my Plague Marine units now.
Plasma pistols are the single best close combat tool for this army lol.
To the person saying you cannot take other units not in DG, you can, just name them something else. (They just cannot be effected/targetted by DG auras and psychic effects.)
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![[Post New]](/s/i/i.gif) 2017/08/01 17:59:03
Subject: Death Guard Tactica
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Regular Dakkanaut
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Call them guardians of death
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![[Post New]](/s/i/i.gif) 2017/08/02 06:29:02
Subject: Death Guard Tactica
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Longtime Dakkanaut
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I've been putting 10 men Plague marines squads in rhinos in all my lists.. but thinking about it, would two 5 man squads would be better? Now that rhinos csn be shared.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/08/02 08:01:54
Subject: Death Guard Tactica
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Longtime Dakkanaut
Glasgow
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Captyn_Bob wrote:I've been putting 10 men Plague marines squads in rhinos in all my lists.. but thinking about it, would two 5 man squads would be better? Now that rhinos csn be shared.
Two five man squads has the potential for six plasma guns to drop out of a transport, which is fun. Admittedly points-heavy but my circle of pals have mostly been playing PL so far. YMMV on its efficiency if playing points.
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![[Post New]](/s/i/i.gif) 2017/08/02 13:44:25
Subject: Death Guard Tactica
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Enigmatic Chaos Sorcerer
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Honestly, I'll run marines because that's what appeals to me; I have little or no interesting in pretending I'm playing The Walking Dead (there's another game to scratch that itch). I really hope the codex, which should be within the month I hope, adds more variety. Death Guard doesn't have to be top tier, but I'd like at least middle of the road without having to go the boring spammy route, and IMHO you should be able to do mostly actual Plague Marines and not be awful.
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This message was edited 1 time. Last update was at 2017/08/02 13:47:55
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2017/08/02 13:59:27
Subject: Death Guard Tactica
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Maddening Mutant Boss of Chaos
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Wayniac wrote:Honestly, I'll run marines because that's what appeals to me; I have little or no interesting in pretending I'm playing The Walking Dead (there's another game to scratch that itch). I really hope the codex, which should be within the month I hope, adds a lot of variety. Death Guard doesn't have to be top tier, but I'd like at least middle of the road without having to go the boring spammy route.
Agreed. Right now I'm running DG for the Konor campaign, and my army is basically Typhus with a blob of Walkers, a Bloat Drone, and whatever the flavor of the week unit is. The Plague Marines are filler with whatever points are left, in part because all I've got are the new minis so my options for kit are limited, and because they just don't make sense right now next to more Pox Walkers. We desperately need better actual power armored Marine options in the full Dex. If I'm playing DG I want to be running heretic Astartes, not just a zombie horde.
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![[Post New]](/s/i/i.gif) 2017/08/02 14:03:28
Subject: Death Guard Tactica
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Longtime Dakkanaut
Glasgow
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+1. Let's be honest, we all just want to run 30K DG with a bunch of daemon engines, right?
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![[Post New]](/s/i/i.gif) 2017/08/02 14:09:37
Subject: Death Guard Tactica
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Maddening Mutant Boss of Chaos
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nfe wrote:+1. Let's be honest, we all just want to run 30K DG with a bunch of daemon engines, right?
Pretty much, yeah. Grimy MkIII armor, tanks, and warp-tainted Dreadnoughts.
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![[Post New]](/s/i/i.gif) 2017/08/02 14:17:49
Subject: Death Guard Tactica
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Enigmatic Chaos Sorcerer
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nfe wrote:+1. Let's be honest, we all just want to run 30K DG with a bunch of daemon engines, right?
Basically. And some phosphex mortars would be nice too
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2017/08/03 08:17:57
Subject: Death Guard Tactica
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Regular Dakkanaut
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Dioxalyn wrote:So last night on a whim (and some liquid courage) I bought 60 zombies and another Bloat-Drone off of Ebay to bolster my Dark Imperium Death Guard and to start up another army.. Im hoping Death Guard get more stuff as the primaris has so I'm holding off on buying anything now. Was wondering if this was a decent list?
Batallion Detachment
Typhus
20 Poxwalkers
20 Poxwalkers
20 Poxwalkers
Foetid Blight-Drone
Foetid Blight-Drone
Noxius BlightBringer
Batallion Detachment
Malignant PlagueCaster
5 Plague Marines
Champ w/ Plaguesword
1Blight Launcher
5 Plague Marines
Champ w/ Plaguesword
1Blight Launcher
20 Poxwalkers
Super-Heavy Auxillary Detatchment
Renegade Knight
2Avenger Gatling Guns, Melta, Stormspear Missile Pod
100PL 2000pts with 9CP for lots of rerolls.
Never played a horde army or chaos before but this list seems like it would be pretty good, Plague marines on objectives, the 80 zombies and characters march up the field with the knight behind them while the drones zip around harassing stuff.
Why only 1 special per plague squad? they can take 2 no mater squad size
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![[Post New]](/s/i/i.gif) 2017/08/03 09:21:49
Subject: Death Guard Tactica
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Longtime Dakkanaut
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Death guard already suffer from low damage output. You shouldn't take only one blight launcher per squad. Take at least two special weapons, and have your champion take a combi weapon as well.
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![[Post New]](/s/i/i.gif) 2017/08/03 10:04:13
Subject: Death Guard Tactica
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Longtime Dakkanaut
Glasgow
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I've been having a lot of fun with two plasma guns and a combi-plasma in a PM squad against marines. Think a second squad of them and chucking both in a rhino is going to be the way to go until the codex.
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![[Post New]](/s/i/i.gif) 2017/08/03 11:06:40
Subject: Death Guard Tactica
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Ship's Officer
London
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nfe wrote:I've been having a lot of fun with two plasma guns and a combi-plasma in a PM squad against marines. Think a second squad of them and chucking both in a rhino is going to be the way to go until the codex.
Well ok, but given that the codex is likely to drop in the next few weeks, this probably isn't the time to do a bunch of shopping. Wait and see what the new releases are.
One thing I do think will be good is DG terminators. If T5 termies with disgustingly resilient become a thing, they will be exceptionally hard to shift.
Then there's Mortarion, the new tank, and whatever else comes along. I think there's every reason to feel hopeful about what might appear, but not to invest too heavily until you see what comes.
Oh and hopefully plague marines will get a significant price cut. I think they are worth something like 16 points each.
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![[Post New]](/s/i/i.gif) 2017/08/03 12:39:40
Subject: Death Guard Tactica
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Longtime Dakkanaut
Glasgow
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Mandragola wrote:nfe wrote:I've been having a lot of fun with two plasma guns and a combi-plasma in a PM squad against marines. Think a second squad of them and chucking both in a rhino is going to be the way to go until the codex.
Well ok, but given that the codex is likely to drop in the next few weeks, this probably isn't the time to do a bunch of shopping. Wait and see what the new releases are.
Oh I wouldn't suggest going and buying them. I've got a bunch of PMs sitting around so I've just been using them and proxying bolters as plasmaguns. Not buying anything until the codex. Well, maybe another Bloat Drone since they're becoming my favourite thing ever.
One thing I do think will be good is DG terminators. If T5 termies with disgustingly resilient become a thing, they will be exceptionally hard to shift.
Then there's Mortarion, the new tank, and whatever else comes along. I think there's every reason to feel hopeful about what might appear, but not to invest too heavily until you see what comes.
Oh and hopefully plague marines will get a significant price cut. I think they are worth something like 16 points each.
Agree on all of the above. I don't think I'll really want to field Mortarion, but hopefully there are some ridiculous terminators and DG havocs of some description. Curious to see rules for the tank but the I think the fuzzy pictures of the model look horrible.
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