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Made in us
Tunneling Trygon





NJ

Jeff I couldn't tell you what they do either haha. But it's good to hear a voice of reason on the internet. Can never have enough of those.

So for people who aren't using poxwalkers, and are trying to go pure DG (I think I might do this for a more fun second army list, maybe with some nurgle Daemons), how are you incorporating anti horde weaponry? Without using CSM for that slaanesh double fire goodness, it feels like such an elite army could have some issues. Maybe just more bloat drones?
   
Made in nl
Wondering Why the Emperor Left




The Hague (NL)

Question guys.
The codex says I can take a Flail on one of the Blightlord Terminators. Does this include the champion?

Id argue yes because he is a blightlord terminator (datasheet name) and no because he's actually called a Blightlord Champion and wargear options for champions are usually mentioned separately.

Thanks!
   
Made in us
Contagious Dreadnought of Nurgle






 Mayk0l wrote:
Question guys.
The codex says I can take a Flail on one of the Blightlord Terminators. Does this include the champion?

Id argue yes because he is a blightlord terminator (datasheet name) and no because he's actually called a Blightlord Champion and wargear options for champions are usually mentioned separately.

Thanks!


It's the latter. As you say, Blightlord Terminators and Blightlord Champions are specifically distinct and do not have the same wargear options.

 
   
Made in pl
Regular Dakkanaut




 Mayk0l wrote:
Question guys.
The codex says I can take a Flail on one of the Blightlord Terminators. Does this include the champion?

Id argue yes because he is a blightlord terminator (datasheet name) and no because he's actually called a Blightlord Champion and wargear options for champions are usually mentioned separately.

Thanks!


sadly no - it's done for balance reasons.

Without even DTFE single termie with flail can take down 12 conscripts in one swing. xd
   
Made in us
Longtime Dakkanaut





 Mayk0l wrote:
Question guys.
The codex says I can take a Flail on one of the Blightlord Terminators. Does this include the champion?

Id argue yes because he is a blightlord terminator (datasheet name) and no because he's actually called a Blightlord Champion and wargear options for champions are usually mentioned separately.

Thanks!


Ouch, you may have a point there and have ruined my life haha! I hope we can take it on the champion.

I really love all of this new Nurgle stuff! I am very happy how they have really made the DG interesting. The only things I am frustrated about so far is a few things:

0) Not enough ranged plague weapons for PMs. I wish they had plague bolter rounds or something.
1) Normal PM sergeants can't Blight launchers
2) Death Shroud terminators cost WAY to much
3) The lords and sorcerers don't get disgustingly resilient
4) None of those new characters are in the HQs slot and they have over crowded our elite choices
5) I can't take the daemons without making my units no longer death guard battle forged
6) Pox walkers cost 6 points (why)
7) Cultists cost 4 points and have no additional abilites over guardsmen which are the same cost and better all around (makes me realize guardsmen need a price bump)
8) No warptime, which I think is required to ensure Mortarian makes it to the other side alive (i get why it isn't an option)
9) None of the nurgle psychic powers heal units or return a model.
10) They made every aura a diffrent size, why not just make them all 7"? None are that game breaking not to be that size
11) Mortarian, I love him but he just doesn't seem to fit with the creeping firepower DG theme. I am not sure how to fix this. I wish he had been slower and tougher designed to buff a wave of disease moving towards the enemy. (Maybe T8, 4+ DR, 7" movement)
   
Made in pl
Regular Dakkanaut




broxus wrote:
 Mayk0l wrote:
Question guys.
The codex says I can take a Flail on one of the Blightlord Terminators. Does this include the champion?

Id argue yes because he is a blightlord terminator (datasheet name) and no because he's actually called a Blightlord Champion and wargear options for champions are usually mentioned separately.

Thanks!


Ouch, you may have a point there and have ruined my life haha! I hope we can take it on the champion.

I really love all of this new Nurgle stuff! I am very happy how they have really made the DG interesting. The only things I am frustrated about so far is a few things:

0) Not enough ranged plague weapons for PMs. I wish they had plague bolter rounds or something.
1) Normal PM sergeants can't Blight launchers
2) Death Shroud terminators cost WAY to much
3) The lords and sorcerers don't get disgustingly resilient
4) None of those new characters are in the HQs slot and they have over crowded our elite choices
5) I can't take the daemons without making my units no longer death guard battle forged
6) Pox walkers cost 6 points (why)
7) Cultists cost 4 points and have no additional abilites over guardsmen which are the same cost and better all around (makes me realize guardsmen need a price bump)
8) No warptime, which I think is required to ensure Mortarian makes it to the other side alive (i get why it isn't an option)
9) None of the nurgle psychic powers heal units or return a model.
10) They made every aura a diffrent size, why not just make them all 7"? None are that game breaking not to be that size
11) Mortarian, I love him but he just doesn't seem to fit with the creeping firepower DG theme. I am not sure how to fix this. I wish he had been slower and tougher designed to buff a wave of disease moving towards the enemy. (Maybe T8, 4+ DR, 7" movement)


+1 on almost everything, Especially Deathshroud and Morty .I would even further reduce Movement to 10" to get this T8 , so he doesnt need babysitting or mandatory miasma.

This message was edited 1 time. Last update was at 2017/09/17 21:05:34


 
   
Made in nl
Wondering Why the Emperor Left




The Hague (NL)

Broxus, our flail dreams are shatttered :(

On your Mortarion point. I've been thinking about it as I'm painting him up. I think he works best surrounded by an aggressive force: lots of fast drones, haulers, teleporting blightlords (maybe deathshroud but I'm not convinced) and maybe troops in Rhinos). Maybe design the army with that in mind.
That way the army keeps up and you're quite in his face.

I painted up 60 poxwalkers so I'm going for a two styles kind of army: the above and 60 poxies with Typhus and a Blightbringer

This message was edited 1 time. Last update was at 2017/09/17 21:07:52


 
   
Made in pl
Regular Dakkanaut




 Mayk0l wrote:
Broxus, our flail dreams are shatttered :(

On your Mortarion point. I've been thinking about it as I'm painting him up. I think he works best surrounded by an aggressive force: lots of fast drones, haulers, teleporting blightlords (maybe deathshroud but I'm not convinced) and maybe troops in Rhinos). Maybe design the army with that in mind.
That way the army keeps up and you're quite in his face.

I painted up 60 poxwalkers so I'm going for a two styles kind of army: the above and 60 poxies with Typhus and a Blightbringer


But then again Morty got no synergy with Pox, too slow to keep up with him. Heck they are even rare cookie who dont benefit from his archcontaminator.
   
Made in nl
Wondering Why the Emperor Left




The Hague (NL)

Yeah you're right but I'm kind of forced into that position for having painted all those poxwalkers before Mortarion dropped
Guess they'll screen some stuff, move up the board, be annoying and grab objectives.

I guess I wasn't clear on that poxes aren't efficient but it's what I'm doing because I have them
   
Made in nl
Been Around the Block




How about a bunch of daemon princes, spread around chaos marines, death guard and daemons? They can keep up and help with usefull spells, like healing, +1 to wound and double damage on 7+, +1 to wound and mortal wound on 7+ *if you do both you get a 7+ 1/3th of the time...), extra attack and str all on mort if he really needs it herald of nurgle and epidemius could be nice too (maybe leave points to summon them or backfield daemons depending on what you need more)

If mort falls the daemon princes would still like the boosts and could probably take down whatever kills them efficiently in one or two turns.

Any other synergies people might suggest? The blight drones might work nicely too if you get the herald of nurgle anyways, since it boosts their shooting attack too.
   
Made in pl
Regular Dakkanaut




ThePauliPrinciple wrote:
How about a bunch of daemon princes, spread around chaos marines, death guard and daemons? They can keep up and help with usefull spells, like healing, +1 to wound and double damage on 7+, +1 to wound and mortal wound on 7+ *if you do both you get a 7+ 1/3th of the time...), extra attack and str all on mort if he really needs it herald of nurgle and epidemius could be nice too (maybe leave points to summon them or backfield daemons depending on what you need more)

If mort falls the daemon princes would still like the boosts and could probably take down whatever kills them efficiently in one or two turns.

Any other synergies people might suggest? The blight drones might work nicely too if you get the herald of nurgle anyways, since it boosts their shooting attack too.


Those you mentioned were already mentioned , I think we got crapton possible combos - not only that one or blight grenade combo.

Morty with all Drones seems like super powerful spearehead.

Drones love him as much as those cute engines can. Spitters suddenly have much time easier wounding targets with -1T and rerolling all wounds not just 1's - they can tear apart even vehicles with goddamn flamers. Same goes for other drone variants.
Additiona gain is that your opponent may want to take down drones instead of Morty if miasma is on Mortarion. So in fact Drones are better bodyguards than Deathshroud per point invested .

Like sending Morty without drones in my eyes is blasphemy and crime against Nurgle .
   
Made in us
Longtime Dakkanaut





 Mayk0l wrote:
Broxus, our flail dreams are shatttered :(

On your Mortarion point. I've been thinking about it as I'm painting him up. I think he works best surrounded by an aggressive force: lots of fast drones, haulers, teleporting blightlords (maybe deathshroud but I'm not convinced) and maybe troops in Rhinos). Maybe design the army with that in mind.
That way the army keeps up and you're quite in his face.

I painted up 60 poxwalkers so I'm going for a two styles kind of army: the above and 60 poxies with Typhus and a Blightbringer



So this really makes my point. The Death Guard are not suppose to be a fast aggressive force. This is why they can't take raptors and bikes (or GW's explanation of why they can't). Mortarian, their primarch does the exact opposite of the thing the DG are designed to do. They are not suppose to be an up in your face army, but instead a creeping death army. He just doesn't fit this theme at all... RIght now the Death Guard seem to be a bi-polar army.

Most annoying is that Mortarian is fast but not fast enough to lead the assault across the table. He is also not survivable enough to withstand the gunlines he would be charging. This can be mitigated by taking non-DG units that can cast warptime, which breaks my immersion. Without it he is simply to slow and not survivable enough to make it across the board. I really wish had given him the 4+ DR save.

This message was edited 2 times. Last update was at 2017/09/17 22:51:25


 
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

Summoning with DG.

Anyone planning to keep some summoning points and planning to bring some daemons support?
The awesome stratagem providing an extra D6 for summoning gives access to:
- Great Unclean One (76% chance to make it)
- Daemon Prince (84%)
- 20 plaguebearers (97%)
- 3 drones (99%)
and anything at PL 6 or less is a guaranteed summon.

That got me excited but I'm not sure how to pull anything significant out of it.
The summoning power means I can't move the character before the summon, and you get a "reach" of 12".
so considering that most Nurgle daemons are about assault, and you are playing with a smaller force until the summoning takes place what's the best way to get those daemons on the board FAST?

so far I thought of:
Turn1: don't waste time, summon in your first phase, from the deployment zone 20 plaguebearers 12" forward. It's essentially a very fast turn1 advance at the cost of letting a character behind.

Turn2: "risk" the summoning+charge roll (take instruments for that +1") and get a fast character as far forward in the first turn. Unfortunately all our characters are either slow, OR absolute beasts in assault. For the slow ones, this tactic is unlikely to have a big impact on camping army (tau, shooty marines). For the fast ones (typhus, lord of contagion, mortarion, Daemon Prince with wings), missing out on the movement in turn2 can be a huge drawback "just" to get daemons on the board.

So any ideas?
   
Made in pl
Regular Dakkanaut




 Greyhound wrote:
Summoning with DG.

Anyone planning to keep some summoning points and planning to bring some daemons support?
The awesome stratagem providing an extra D6 for summoning gives access to:
- Great Unclean One (76% chance to make it)
- Daemon Prince (84%)
- 20 plaguebearers (97%)
- 3 drones (99%)
and anything at PL 6 or less is a guaranteed summon.

That got me excited but I'm not sure how to pull anything significant out of it.
The summoning power means I can't move the character before the summon, and you get a "reach" of 12".
so considering that most Nurgle daemons are about assault, and you are playing with a smaller force until the summoning takes place what's the best way to get those daemons on the board FAST?

so far I thought of:
Turn1: don't waste time, summon in your first phase, from the deployment zone 20 plaguebearers 12" forward. It's essentially a very fast turn1 advance at the cost of letting a character behind.

Turn2: "risk" the summoning+charge roll (take instruments for that +1") and get a fast character as far forward in the first turn. Unfortunately all our characters are either slow, OR absolute beasts in assault. For the slow ones, this tactic is unlikely to have a big impact on camping army (tau, shooty marines). For the fast ones (typhus, lord of contagion, mortarion, Daemon Prince with wings), missing out on the movement in turn2 can be a huge drawback "just" to get daemons on the board.

So any ideas?


I think summoning herald near Morty is way to go honestly. And of course herald will spam his D3 wounds heal. He will also buff Morty S and other daemonic entities like Drones/Haulers/Princes.
As you said he is guaranteed so I would actually go for him.
That D3 wounds heal sounds like not much but it's evey turn.
   
Made in us
Tunneling Trygon





NJ

Mortarion is fine guys. He works exceedingly well with poxwalkers. Obviously you still need typhus (and probably want Necrosius/the new surgeon), but Mortarion kills hordes. And everything else. If you're worried about him not being fast enough, just warptime him.

Also just so we're clear, Morty doesn't get the D3 wound heal. Only nurgle Daemons. Not sure if that was what Mario was insinuating but wanted to clarify.

If you don't want to take him because you want your death guard to be slower, that's fine. But he both synergizes well with the army and is the best thing in the death guard book.
   
Made in us
Regular Dakkanaut





 luke1705 wrote:
Mortarion is fine guys. He works exceedingly well with poxwalkers. Obviously you still need typhus (and probably want Necrosius/the new surgeon), but Mortarion kills hordes. And everything else. If you're worried about him not being fast enough, just warptime him.

Also just so we're clear, Morty doesn't get the D3 wound heal. Only nurgle Daemons. Not sure if that was what Mario was insinuating but wanted to clarify.

If you don't want to take him because you want your death guard to be slower, that's fine. But he both synergizes well with the army and is the best thing in the death guard book.


Mortarion IS a Nurgle Daemon. It's the same as any daemon prince. Anything that affects any nurgle daemon also affects him, good or bad.

   
Made in us
Tunneling Trygon





NJ

Well. I'll just eat my socks then. Yeah grab fleshy abundance for sure
   
Made in us
Loyal Necron Lychguard





For the record, you can't warptime Mortarion without allying in a CSM sorcerer since DG sorcerers all get the Contagion discipline, at which point you're not talking Death Guard Tactica anymore.
   
Made in us
Tunneling Trygon





NJ

 Arachnofiend wrote:
For the record, you can't warptime Mortarion without allying in a CSM sorcerer since DG sorcerers all get the Contagion discipline, at which point you're not talking Death Guard Tactica anymore.


I hear this sentiment a lot and it baffles me. Yes that isn't pure death guard. But neither is using fleshy abundance.

And, for what it's worth, it's not like you can just say "go talk about that in the CSM tactica" because someone over there could just as easily say "Mortarion belongs only in the DG tactica thread"

Allies are a thing. You can use them or not, but pretending that allies don't belong in a tactics thread is silly. Everyone should know their options.
   
Made in us
Been Around the Block




 Arachnofiend wrote:
For the record, you can't warptime Mortarion without allying in a CSM sorcerer since DG sorcerers all get the Contagion discipline, at which point you're not talking Death Guard Tactica anymore.


I don't agree with this logic. You can have a DG detachment and a separate chaos detachment. As far as tactics go, having both in the same list seems to be the best option. Everyone seems to operate under the belief they aren't allowed to run detachments of non-DG units, but it is incorrect. I understand you may choose not to, but there are plenty of people wanting to discuss tactics regarding multiple detachment lists that include a DG detachment.
   
Made in au
Pestilent Plague Marine with Blight Grenade





Hey everyone, if I took a Sorcerer on Palanquin of Nurgle (thanks to index faq, he get's DG keyword) would he get access to Dark Hereticus or Contagion? That might be a decent way of getting warp time access with a DG psyker.

Personally I would say that he must take Contagion like the other DG Sorcerers' in the codex, but according to the index rules, you take the datasheet from the index, which in this case would be Dark Hereticus.

what's everyone's thoughts on that?

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Loyal Necron Lychguard





NurglesR0T wrote:
Hey everyone, if I took a Sorcerer on Palanquin of Nurgle (thanks to index faq, he get's DG keyword) would he get access to Dark Hereticus or Contagion? That might be a decent way of getting warp time access with a DG psyker.

Personally I would say that he must take Contagion like the other DG Sorcerers' in the codex, but according to the index rules, you take the datasheet from the index, which in this case would be Dark Hereticus.

what's everyone's thoughts on that?

Currently the RAW is that the sorcerer gets the hereticus discipline, but I'd be shocked if that loophole doesn't get filled in an FAQ.
   
Made in us
Oozing Plague Marine Terminator





Couple things, cultists also benefit from the Inexorable Advance, so take autoguns.

Daemons can be taken in their own detachment just fine, or with an HQ and units that don't care about shooting

And I'm pretty sure you can summon while in CC, so that's a movement phase you wouldn't be wasting.
   
Made in gb
Longtime Dakkanaut





Good point.

You can just use a Death Guard HQ who doesn't care about the chapter tactic (e.g. Daemon Prince) and take him together with Daemons in a 'Nurgle' detachment.

   
Made in us
Longtime Dakkanaut





Did anyone else notice that the Foul Blightspawn and the Tallyman have no melee profiles? I am particularly curious why the guy that gives everyone around him reroll hits doesn't have any melee weapon at all. Not even a plague knife or plague sword.

Is this just an oversight?

Anyone else think that the best buffing leader warlord so far is a Daemon Prince, with a Fugaris' Helm, and a Arch-Contaminator warlord trait? This gives him about a 20" (including his base) bubble that allows rerolls of 1's to hit AND reroll all failed wound rolls with plague weapons. This would be a nasty gun line buffer. I just wish we had more plague guns!!!

Finally, anyone else think it is odd that the only melee weapons the plague marine champion can get is a powerfist or a plague sword (which does virtually nothing)? I am surprised that the axe or Bubotic axe. He is literally the only guy who can't in the unit. Am I reading that wrong?

This message was edited 2 times. Last update was at 2017/09/18 10:26:40


 
   
Made in gb
Been Around the Block




Does the Fugaris Helm add to the range of the Warlord traits living plague and arch contaminator? I'm unsure as it adds to the range of any auras on a models datasheet.
   
Made in ru
Deadly Dark Eldar Warrior




Moscow

broxus wrote:
Anyone else think that the best buffing leader warlord so far is a Daemon Prince, with a Fugaris' Helm, and a Arch-Contaminator warlord trait? This gives him about a 20" (including his base) bubble that allows rerolls of 1's to hit AND reroll all failed wound rolls with plague weapons. This would be a nasty gun line buffer. I just wish we had more plague guns!!!

A solid option, but not necessarily the best. Naturally, you'd have to keep this guy a way back from enemy models as he's still 3+ 8 wounds - make sure you take that plate and make him 2+... but a DP is unlikely to pay his points back unless he fights in melee... Unless the army is built mostly around advancing units, I'd rather take a cheapest vanila lord as a warlord to buff gunlines in the back...
   
Made in pl
Regular Dakkanaut




 Nightlord1987 wrote:
Couple things, cultists also benefit from the Inexorable Advance, so take autoguns.

Daemons can be taken in their own detachment just fine, or with an HQ and units that don't care about shooting

And I'm pretty sure you can summon while in CC, so that's a movement phase you wouldn't be wasting.


You nailed it sir , culitsts have same or more synergy than pox for less points xd. They at least benefit from Legion trait. And they you are saving 20 points per unit of 10 when you just want to pay tax.


Automatically Appended Next Post:
Ix_Tab wrote:
Does the Fugaris Helm add to the range of the Warlord traits living plague and arch contaminator? I'm unsure as it adds to the range of any auras on a models datasheet.


For 100% it buffs all Auras. So example Daemon Prince 1's reroll aura goes to 9" and Archcontaminator if you take it goes to 10"

This message was edited 1 time. Last update was at 2017/09/18 12:08:33


 
   
Made in gb
Longtime Dakkanaut





How many relics can a single army have?
Just one?
Or one per character?
Or one per detachment?

This is probably a dumb question, but it is still confusing me.
   
Made in gb
Longtime Dakkanaut



Glasgow

 dan2026 wrote:
How many relics can a single army have?
Just one?
Or one per character?
Or one per detachment?

This is probably a dumb question, but it is still confusing me.


One per army, but you can pay 1CP for a second, and another 2CP for a third.
   
 
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