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Made in us
Hardened Veteran Guardsman




Georgia

Epidemius seems to be a real boon for Nurgle based armies. I have been toying around with various lists including him. I am going to try this list out this weekend.

Daemon Prince, wings, talons
Epidemius
5 Bloat drones, 2 plague spitters each

Mortarion

Chaos Sorceror in Terminator armor (maybe jump pack instead)
5 Plague Marines, fist
3 Obliterators

 
   
Made in nl
Crazed Spirit of the Defiler




So, I've been thinking about a 2k point list to use for my DG.

I've got the core of my list that I'll build the rest of the army around:

- 4 Plagueburst Crawlers with Entropy Cannons and Heavy Sluggers (might swap the Entropy Cannons of one of them for Plaguespitters for some extra close-quarters defense)
- Chaos Lord of Nurgle
- Poxwalker bubblewrap (not sure yet how many I'm going to need to make the Crawlers charge-proof).

I'm taking 4 Crawlers because I'm completely in love with the model and it also matches exactly how I personally imagine the Death Guard to fight (advancing forward while a storm of artillery shells falls on the enemy backline so the rest of the army can deal the finishing blow when hey get in position). The plan is to set them up as a tight group or line with the Chaos Lord in the middle for the reroll 1s to hit and then set up the poxwalkers around them to deter deep strike charges.

I've been wondering what else to use though. I was thinking of using Mortarion and two Bloatdrones with Fleshmowers as a kind of vanguard to force my opponent to either focus fire on Morty and the drones and with that leaving my Crawlers free to kill everything from afar or focus the Crawlers and let Morty smash everything in CC. I can see this working in theory but also backfire spectacularly if my opponent has the firepower to deal with both at the same time (such as the Guilliman between a bunch of Lascannon- tanks and Hellblasters list I've recently been owned by). Besides that, I'm going to need some extra protection for the Crawlers against deepstrikers (was thinking about Blightlords. I could use these both to guard the Crawlers if my opponent has powerful deepstrikers or deepstrike them to support Mortarion if he doesn't). Then fill up to 2k points with Plague Marines and maybe a Blightbringer/ Foul Blightspawn/ Putrifier/ Plaguecaster.

So... good idea? Bad idea? Any tips or suggestions? I'm open to change up a lot of the list although I'd very much like to keep the 4 Crawler core if at all possible. Thanks!
   
Made in us
Regular Dakkanaut




I'm trying to make a list where I take Mortarion.

I can't decide between taking two Bloat Drones which will benefit from Arch-Contaminator or two Helbrutes which will be able to take better advantage of the Legion Trait.

Which would you rather bring?
   
Made in us
Moustache-twirling Princeps





PDX

Qlanth wrote:
I'm trying to make a list where I take Mortarion.

I can't decide between taking two Bloat Drones which will benefit from Arch-Contaminator or two Helbrutes which will be able to take better advantage of the Legion Trait.

Which would you rather bring?


Bloats pair better with Morty, so I hear.

   
Made in pl
Regular Dakkanaut




Qlanth wrote:
I'm trying to make a list where I take Mortarion.

I can't decide between taking two Bloat Drones which will benefit from Arch-Contaminator or two Helbrutes which will be able to take better advantage of the Legion Trait.

Which would you rather bring?


Brute tends to do more damage on both range and in CC , even when we count fleshmower drone.
They also have superior BS/WS and on top of that actually benefit from legion. That would make them good if not ... fact that they are super squishy, no FNP, no Invu , low wound count compared to other toys DG use.

Helbrute is highly likely to go down once he get hit by 2 lascannon shoots.

That being said - helbrute may actually be thing for simple reason - if it's deadly but somewhat squishy - your opponent may aim at it instead of Mortarion. Well that is something.
This is relevant - as most of the time they ignored Bloat drones - for 2 reasons - they are bitch to kill, very durable. And second is that they don't really punch that super hard regardless of setup.
Drones like Morty, but noone will target them as long as Mortarion is alive.

It's generally okay to take ~~2 drones and 1 helbrute - if you have it. After all you won't trash all your minis that are not best in slot and buy new ones every time meta changes.

Brute is generally okay - just give him scourge and some shooty weapon. Doing both decent - and don't let anyone tell it's any other way. It can move and shoot heavy without penalty and in CC 7 powerful attacks.
Then again it's not top tier for our army.

Btw I was thinking about Myphitic Haulers - and found some powerful synergy - they may come in group and so they all benefit from buffs as a unit. That means if there is 3 of them - if you cast miasma on them - they all benefit.
What is more important if you have and cast prescience on them - they hit 3x multimelta 3x missile launcher 3x whatever they spit - at 2+ possibly rerolling 1's from Prince.
So they may be best possible targets for prescience in your entire army.

Insanely hard to remove with miasma - especially in CC -2 to Hit can ruin even dudes like Guilliman who can't reroll 2's and 3's.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I am still more than a little agitated that, still, the "best" way to play a chaos force is with as few marines as possible.

I'm not sold on the Plague Surgeon though. Only a 3" bubble seems really meh.

I'm thinking of a list currently that has a Lord of Contagion, Plaguecaster, three squads of 7 Plague Marines (two shooty with either Blight Launchers or Plasma, one with melee weapons, probably in a Rhino), two Myphitic Blight-Haulers, two Plagueburst Crawlers, a bunch of heroes (Blightbringer, Biologus Putrifier, Tallyman?) and a unit of Deathshroud Terminators (or maybe Blightlords, not sure which is better).

This message was edited 1 time. Last update was at 2017/09/21 20:06:49


- Wayne
Formerly WayneTheGame 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

It would seem to me the answer to many peoples problems is the Sorcerer on Palanquin. It counts as a Daemon, can be hidden, and per RAW uses the Heretic Astartes discipline. Easy access to Warptime and Prescience, buffable by heralds and epidemius, and can hang with a Lord behind your lines for safety.

This may very well change later with a FAQ, but until then...

This message was edited 3 times. Last update was at 2017/09/22 00:19:01


 
   
Made in us
Moustache-twirling Princeps





PDX

Wayniac wrote:
I am still more than a little agitated that, still, the "best" way to play a chaos force is with as few marines as possible.

I'm not sold on the Plague Surgeon though. Only a 3" bubble seems really meh.

I'm thinking of a list currently that has a Lord of Contagion, Plaguecaster, three squads of 7 Plague Marines (two shooty with either Blight Launchers or Plasma, one with melee weapons, probably in a Rhino), two Myphitic Blight-Haulers, two Plagueburst Crawlers, a bunch of heroes (Blightbringer, Biologus Putrifier, Tallyman?) and a unit of Deathshroud Terminators (or maybe Blightlords, not sure which is better).


You will struggle hard to fit all that into 2k. I tried, had to cut down a lot.

And you are not alone - I hate that I am stuck with only a single Plague Marine squad in my current list I am trying to build. How disappointing that Death Guard are not much on their core element.

   
Made in pl
Regular Dakkanaut




 em_en_oh_pee wrote:
Wayniac wrote:
I am still more than a little agitated that, still, the "best" way to play a chaos force is with as few marines as possible.

I'm not sold on the Plague Surgeon though. Only a 3" bubble seems really meh.

I'm thinking of a list currently that has a Lord of Contagion, Plaguecaster, three squads of 7 Plague Marines (two shooty with either Blight Launchers or Plasma, one with melee weapons, probably in a Rhino), two Myphitic Blight-Haulers, two Plagueburst Crawlers, a bunch of heroes (Blightbringer, Biologus Putrifier, Tallyman?) and a unit of Deathshroud Terminators (or maybe Blightlords, not sure which is better).


You will struggle hard to fit all that into 2k. I tried, had to cut down a lot.

And you are not alone - I hate that I am stuck with only a single Plague Marine squad in my current list I am trying to build. How disappointing that Death Guard are not much on their core element.


Well you could join people like whinning on every opportunity that our core troop units are pretty damn expensive.
Plague Marines sure have tons of buffs for them, nice options - like noone else in 40k really. I admit that completely - noone even comes close to amount of synergy and options those dudes have. but they are still 19 points per model - so 5 naked guys with no special stuff are 95points. That ain't cheap at all. And once you pump points into them they start to do job but at ridiculous price.

As it stands now - cultists are best bet - they cost 4 points so you pay your troop tax very easily.

And that is necessary as we all our HQ are very expensive - if you take battalion and idk Outrider - you need 3 HQ and 3 Troop - not mentioning fast attacks but you want them hehe. That is crapton of points.

If you have expensive HQ and expensive troops - that is VERY BAD - therefore since we can't get cheap troops - we will either have to rely on Nurgle Demon Detachment troops - like wonderful plaguebearers or go without troops completely.
And i'm leaning toward dropping troops and stick with some Outrider + Vanguard + Morty.

To sum up if we want our famous plague marines and HQ for battalion it's around 3x5 dudes (with stuff) is 3x ~~ 125 points + Daemon Prince , Typhus . We suddenly pay around 700 points lol. Sure Daemon Prince and Typhus are not pushovers but still our best choices from HQ - since Lord of Contagion is less , but he is leagues above Typhus. Malignant dude aint better caster than typhus and Typhus just brings tons of other stuff to table.

Yeah you can make it cheaper - like use normal Lord / cultists ... but then again - does it even have to be DG army in first place or you can take such detachment as anyone else !?
   
Made in us
Tunneling Trygon





NJ

One tactic I did like a lot was using pox walkers to screen for the plague marines. Buff the hell out of them (-1 to hit, make them T5) and then make a giant squad of plague marines untargetable with cloud of flies. Really helps to offset the high cost of the model.

But yeah, in general it's probably appropriately costed - I just can't bring myself to take a lot of them.
   
Made in us
Wicked Warp Spider





 luke1705 wrote:
One tactic I did like a lot was using pox walkers to screen for the plague marines. Buff the hell out of them (-1 to hit, make them T5) and then make a giant squad of plague marines untargetable with cloud of flies. Really helps to offset the high cost of the model.

But yeah, in general it's probably appropriately costed - I just can't bring myself to take a lot of them.


Don't you need typhus for the T5? How can you footslog typhus?

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in sg
Longtime Dakkanaut





Pandabeer wrote:
So, I've been thinking about a 2k point list to use for my DG.

I've got the core of my list that I'll build the rest of the army around:

- 4 Plagueburst Crawlers with Entropy Cannons and Heavy Sluggers (might swap the Entropy Cannons of one of them for Plaguespitters for some extra close-quarters defense)
- Chaos Lord of Nurgle
- Poxwalker bubblewrap (not sure yet how many I'm going to need to make the Crawlers charge-proof).

I'm taking 4 Crawlers because I'm completely in love with the model and it also matches exactly how I personally imagine the Death Guard to fight (advancing forward while a storm of artillery shells falls on the enemy backline so the rest of the army can deal the finishing blow when hey get in position). The plan is to set them up as a tight group or line with the Chaos Lord in the middle for the reroll 1s to hit and then set up the poxwalkers around them to deter deep strike charges.

I've been wondering what else to use though. I was thinking of using Mortarion and two Bloatdrones with Fleshmowers as a kind of vanguard to force my opponent to either focus fire on Morty and the drones and with that leaving my Crawlers free to kill everything from afar or focus the Crawlers and let Morty smash everything in CC. I can see this working in theory but also backfire spectacularly if my opponent has the firepower to deal with both at the same time (such as the Guilliman between a bunch of Lascannon- tanks and Hellblasters list I've recently been owned by). Besides that, I'm going to need some extra protection for the Crawlers against deepstrikers (was thinking about Blightlords. I could use these both to guard the Crawlers if my opponent has powerful deepstrikers or deepstrike them to support Mortarion if he doesn't). Then fill up to 2k points with Plague Marines and maybe a Blightbringer/ Foul Blightspawn/ Putrifier/ Plaguecaster.

So... good idea? Bad idea? Any tips or suggestions? I'm open to change up a lot of the list although I'd very much like to keep the 4 Crawler core if at all possible. Thanks!


I would say go for it, but don't worry so much about your plague crawlers being shot at. With 12 wounds, T8, and a 5++ save. and then DR on top of that I would WANT my enemy to shoot at my plague crawlers. They are ridiculously tough. Seriously, I think they are tougher than even land raiders. The only thing is I wouldn't want melee to charge them to tie them up in combat. Otherwise, I would actually be happy if my opponent chose to shoot a 156 point plague crawler over trying to kill say Mortarion.

This message was edited 1 time. Last update was at 2017/09/22 01:28:22


 
   
Made in nz
Regular Dakkanaut





Ive been re thinking the use of a heldrake in a csm detach. between it and morty and epidemius and a chaos sorc morty and heldrake will be owning all horde lists.

Heldrake with bale flamer build and morty are a crazy kill duo.

S6 baleflamer with enemies -1T and morty for rerolls is just gross!
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

COLD CASH wrote:
Ive been re thinking the use of a heldrake in a csm detach. between it and morty and epidemius and a chaos sorc morty and heldrake will be owning all horde lists.

Heldrake with bale flamer build and morty are a crazy kill duo.

S6 baleflamer with enemies -1T and morty for rerolls is just gross!

I didn't think Morty could buff a Heldrake as it can't be taken in a Death Guard detachment. I don't have my DG codex in front of me right now but isn't Morty's reroll ability specific to Death Guard?

That being said, I still think an allied Heldrake could be a good distraction from Morty, as it could pin multiple big shooting units down and prevent them from throwing shots at Morty, keeping him alive longer.

I'm considering running Morty in a Supreme Command Detachment with Be'lakor and 2 Malefic Lords, along with either a bunch of Nurgle Daemons or mobile Death Guard (lots of Foetid Drones and/or Plague Marines in Rhinos, perhaps some Myphitic Haulers as well). Be'lakor gives access to the Dark Hereticus discipline in addition to buffing Daemons (good for bloat drones), plus he can wreck face in CC. Not sure there's much of a downside to running Morty in a non-DG detachment except that he won't be the Warlord, but you could run a DP with the Suppurating Plate and take Arch Contaminator instead.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in sg
Longtime Dakkanaut





Actually, I was wondering about having Mortarion as a huge distraction carnefex. He is a 470 wrecking ball, and once he cast that pestilence spell on himself, he is not easy to hit. Rather than having to spend a ton of points getting him a Deathshroud bodyguard, why not just have him serve as a firemagnet. Opponent knows how deadly he is, so will spend tons of effort trying to kill him. In the meantime, the rest of the army is free from shooting.
   
Made in us
Tunneling Trygon





NJ

 Kaiyanwang wrote:
 luke1705 wrote:
One tactic I did like a lot was using pox walkers to screen for the plague marines. Buff the hell out of them (-1 to hit, make them T5) and then make a giant squad of plague marines untargetable with cloud of flies. Really helps to offset the high cost of the model.

But yeah, in general it's probably appropriately costed - I just can't bring myself to take a lot of them.


Don't you need typhus for the T5? How can you footslog typhus?


You do? But he can walk, albeit not quite as fast as them....I'm not sure I understand the question
   
Made in pl
Regular Dakkanaut




Eldenfirefly wrote:
Actually, I was wondering about having Mortarion as a huge distraction carnefex. He is a 470 wrecking ball, and once he cast that pestilence spell on himself, he is not easy to hit. Rather than having to spend a ton of points getting him a Deathshroud bodyguard, why not just have him serve as a firemagnet. Opponent knows how deadly he is, so will spend tons of effort trying to kill him. In the meantime, the rest of the army is free from shooting.


That is insanely expensive fire magnet. But yeah , as long as you can strike very fast.

What i'm trying to say : fast advancing units like drones/haulers , rhinos/land raiders + dropping termies. No slow units - except for some objective grabbing / artillery.

In that case if you drop stuff right on his face and mortarion is closing in - he needs to actually decide what to shoot. Our army is durable enough to easily say that even most hardcore gunline can't bust both Mortarion, his flying retinue and blightlords that did deepstrike.

And that is what i will be doing.

A bit unfluffy sadly - but I will make fast attack/deep strike .

Why ? Because actually our best units have ability to strike fast - Blightlords/Drones/Haulers/PBC (can shoot asap).

Also I can't stop laughing at this whole poxwalker buffing/protection. Guess what ? You still have tons of stuff on board that can be targeted this way or another - and pox are least problematic one.
If DG player is casting miasma/other buffs on pox - he is not casting them on more important stuff like Mortarion etc.

This is really laughable to even protect stupid cannon fodder. Cannon fodder is supposed to take damn fire and die for more important units. If I will make them too tanky - they won't take fire = they are not doing thier job, because something else gets nuked.
And where is my miasma again ? On pox oh screw me.

Even if you want to move big unit of Plague Marines with cloud of flies - you don't need pox screening - just have your Morty/Drones move in front.
Some people hide drones behind buildings to avoid alpha striking - but honestly that thing is obnoxiously resillient - let them shoot it. At least someone else is not eating damage.

Same with PBC - no frigging way I will hide one - that thing is supposed to magnetize all missiles , lascannons and what not. It's damn cheap and absurdaly tanky. If they shoot it - they play to your strategy.
In fact PBC will stand in front (unless my opponent is some assault army - Nids/Orks etc).

Last thing - if you want to field Morty - you gotta build you army in way that it can finish deploy first. Aka elite/transport. You really want to go first - and hopefully cast this miasma before shooting starts. Having miasma on Morty / not having - can decide outcome of entire game against gunline.
   
Made in sg
Longtime Dakkanaut





My point is that there isn't any way to prevent the opponent from not shooting him, since he has more than 10 wounds, so you can't find him behind normal units. And deathshroud terminators are just insanely expensive. So, just assume he will attract all enemy ranged fire and plan your army based on that.

He may be expensive but he is "only" 470 points. That still leaves you with 1,530 points of army that will be relatively unmolested by any ranged fire because he is focusing all of it on Mortarion.
   
Made in se
Fresh-Faced New User




snottlebocket wrote:
Kryddbov wrote:
Are the Death Guard Daemons, like the Crawler, drones etc, considered to be "Nurgle Daemons?
Im asking because of the auras and buffs provided by for example The herald of nurgle and the tally rule of Epidemius.


They have the nurgle, daemon and daemon engine keywords.


So thats a yes?
The reason this is confusing me is that the Nurgle Daemons have the Nurgle and Daemon Faction keywords whilst the Daemon engines dont have the Daemon word in the faction keywords.
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






How are people feeling about running a gimmicky list that uses Morale bombing? I've got a Leviathan Dreadnought, and I've been thinking about using the Butcher Cannon Arrays to set up some dirty morale checks.

Butcher Cannons for -2 Ld(-3 because something needs to die to trigger)
Blightbringer's aura for -1 Ld
Icon of Despair on Plague Marines, palling around with the Blightbringer for another -1, once they're in melee. Using a Rhino to rush up the board to get in the range of abilities.

A gimmick that obviously wouldn't work on some armies, other than forcing Orks or Guardsman to smack/blam themselves. Just triggering the effect and having the combo go off is -5 Ld to whatever poor sods are hit by it. I think it could be a highly effective way to clear out Elite armies, like Grey Knights or Terminator based armies, as each model that flees is all the more expensive. Or, it forces the burning of CP to auto pass morale, which is less stratagems and rerolls coming in my direction.

Thoughts and opinions? I haven't gotten to try out the idea just yet, and feel that the little combo has enough bite outside of using the gimmick, as a Leviathan is deadly already.

Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750 
   
Made in us
Moustache-twirling Princeps





PDX

Latest attempt - really need feedback! I am in the buying phase, so I would like to keep superfluous purchases down. Tight budget after I went a bit mad buying AdMech.

Semi-Competitive Death Guard

Supreme Command

HQ:
Nurgle Herald
Fleshy Abundance
[70]

Sorcerer
Force Axe & Plasma Pistol, Warptime/Prescience
[113]

Malefic Lord
Warp Flux, Creeping Terror
[30]

Lord of War:
Mortarion
[470]

[683]

HQ:
Typhus
[175]

Necrosius
[120]

Elites:
Noxious Blightbringer
Plasma Pistol, Bell
[70]

Troops:
(20) Poxwalkers
[120]

(20) Cultists
Autoguns, 2x Heavy Stubber
[88]

(7) Plague Marines
2x Blight Launchers, Plasma Gun
[174]

Fast Attack:
Myphitic Blight-hauler
Missile Launchers, Multimeltas
[142]

Foetid Bloat Drone
Fleshmower, Probe
[136]

Foetid Bloat Drone
Fleshmower, Probe
[136]

Heavy:
Plagueburst Crawler
Mortar, 2x Entropy Cannon, Heavy Slugger
[156]

[1317]

[2000]

Viable? Semi-Competitive?

   
Made in ca
Regular Dakkanaut





Can the blightlord champion take the flail?
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

ballzonya wrote:
Can the blightlord champion take the flail?


No, it's not one of the options on the datasheet.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Why not run a flying nurgle daemon Prince with the arch contaminator trait? Doesn't that pair a lot better with bloat drones? Can't pick out the price means they have to shoot the drones if closer... Saves a ton of points.
Unless the plan is to play Mortiarion just because and have him be the center of the army.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Wicked Warp Spider





 luke1705 wrote:
 Kaiyanwang wrote:
 luke1705 wrote:
One tactic I did like a lot was using pox walkers to screen for the plague marines. Buff the hell out of them (-1 to hit, make them T5) and then make a giant squad of plague marines untargetable with cloud of flies. Really helps to offset the high cost of the model.

But yeah, in general it's probably appropriately costed - I just can't bring myself to take a lot of them.


Don't you need typhus for the T5? How can you footslog typhus?


You do? But he can walk, albeit not quite as fast as them....I'm not sure I understand the question


Sorry - I mean I am afraid is not viable to footslog Typhus.
Maybe is better to just advance the walkers. If they are slaughtered they caught bullets for your marines, if they are in reach, teleport Typhus and cast a buff for a sudden dangerous horde.
Nonetheless, this means that Typus is underused in order to support the Walkers.

This message was edited 1 time. Last update was at 2017/09/22 19:40:05


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Contagious Dreadnought of Nurgle






What do you guys think about a list like this? The Drones and PBCs form the core of the army and punish the opponent for focusing on Mortarion, with a small amount of cultists and Plague Marines to pay troop tax and bubble wrap.


++ Outrider Detachment +1CP (Chaos - Death Guard) [37 PL, 683pts] ++

+ HQ +

Chaos Lord [5 PL, 93pts]: Combi-plasma, Plaguebringer

+ Fast Attack +

Foetid Bloat-drone [8 PL, 136pts]: Fleshmower, Plague probe

Foetid Bloat-drone [8 PL, 136pts]: Fleshmower, Plague probe

Foetid Bloat-drone [8 PL, 159pts]: Heavy blight launcher, Plague probe

Foetid Bloat-drone [8 PL, 159pts]: Heavy blight launcher, Plague probe

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]: Blades of Putrefaction, Miasma of Pestilence, Putrescent Vitality

++ Battalion Detachment +3CP (Chaos - Death Guard) [37 PL, 847pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: Gift of Contagion, Malefic talon, The Suppurating Plate, Wings

Malignant Plaguecaster [6 PL, 110pts]: Curse of the Leper, Plague Wind

+ Troops +

Chaos Cultists [6 PL, 44pts]: 10x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [6 PL, 48pts]: 11x Chaos Cultist w/ autopistol and brutal assault weapon
. Cultist Champion: Autogun

Plague Marines [10 PL, 153pts]
. Plague Champion: Plague knife, Plasma gun
. Plague Marine w/ boltgun
. Plague Marine w/ boltgun
. Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

+ Heavy Support +

Plagueburst Crawler [156pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [156pts]: 2x Entropy cannon, Heavy Slugger

++ Total: [98 PL, 2000pts] ++

Created with BattleScribe

 
   
Made in pl
Regular Dakkanaut




 Kaiyanwang wrote:
 luke1705 wrote:
 Kaiyanwang wrote:
 luke1705 wrote:
One tactic I did like a lot was using pox walkers to screen for the plague marines. Buff the hell out of them (-1 to hit, make them T5) and then make a giant squad of plague marines untargetable with cloud of flies. Really helps to offset the high cost of the model.

But yeah, in general it's probably appropriately costed - I just can't bring myself to take a lot of them.


Don't you need typhus for the T5? How can you footslog typhus?


You do? But he can walk, albeit not quite as fast as them....I'm not sure I understand the question


Sorry - I mean I am afraid is not viable to footslog Typhus.
Maybe is better to just advance the walkers. If they are slaughtered they caught bullets for your marines, if they are in reach, teleport Typhus and cast a buff for a sudden dangerous horde.
Nonetheless, this means that Typus is underused in order to support the Walkers.


Glad there are some more sane people around bro.

Tons of people want to shame walk thier 175 points typhus from deployment zone to enemy gunline with poxwalkers.

They pretend he ain't moving 4" + halved D6 lol at best. That is not even funny and cannot be called tactic .

Pox are there to take bullets like Kayianwang said , if you think they will wreck your opponent ... rethink it.
   
Made in nz
Regular Dakkanaut





 ZergSmasher wrote:
COLD CASH wrote:
Ive been re thinking the use of a heldrake in a csm detach. between it and morty and epidemius and a chaos sorc morty and heldrake will be owning all horde lists.

Heldrake with bale flamer build and morty are a crazy kill duo.

S6 baleflamer with enemies -1T and morty for rerolls is just gross!

I didn't think Morty could buff a Heldrake as it can't be taken in a Death Guard detachment. I don't have my DG codex in front of me right now but isn't Morty's reroll ability specific to Death Guard?

That being said, I still think an allied Heldrake could be a good distraction from Morty, as it could pin multiple big shooting units down and prevent them from throwing shots at Morty, keeping him alive longer.

I'm considering running Morty in a Supreme Command Detachment with Be'lakor and 2 Malefic Lords, along with either a bunch of Nurgle Daemons or mobile Death Guard (lots of Foetid Drones and/or Plague Marines in Rhinos, perhaps some Myphitic Haulers as well). Be'lakor gives access to the Dark Hereticus discipline in addition to buffing Daemons (good for bloat drones), plus he can wreck face in CC. Not sure there's much of a downside to running Morty in a non-DG detachment except that he won't be the Warlord, but you could run a DP with the Suppurating Plate and take Arch Contaminator instead.


yep your right no rerolls but the -1T still applies!! so its still a good combo!!


Automatically Appended Next Post:
 em_en_oh_pee wrote:
Latest attempt - really need feedback! I am in the buying phase, so I would like to keep superfluous purchases down. Tight budget after I went a bit mad buying AdMech.

Semi-Competitive Death Guard

Supreme Command

HQ:
Nurgle Herald
Fleshy Abundance
[70]

Sorcerer
Force Axe & Plasma Pistol, Warptime/Prescience
[113]

Malefic Lord
Warp Flux, Creeping Terror
[30]

Lord of War:
Mortarion
[470]

[683]

HQ:
Typhus
[175]

Necrosius
[120]

Elites:
Noxious Blightbringer
Plasma Pistol, Bell
[70]

Troops:
(20) Poxwalkers
[120]

(20) Cultists
Autoguns, 2x Heavy Stubber
[88]

(7) Plague Marines
2x Blight Launchers, Plasma Gun
[174]

Fast Attack:
Myphitic Blight-hauler
Missile Launchers, Multimeltas
[142]

Foetid Bloat Drone
Fleshmower, Probe
[136]

Foetid Bloat Drone
Fleshmower, Probe
[136]

Heavy:
Plagueburst Crawler
Mortar, 2x Entropy Cannon, Heavy Slugger
[156]

[1317]

[2000]

Viable? Semi-Competitive?


I would suggest epidemius, he makes your list very strong!

This message was edited 1 time. Last update was at 2017/09/23 00:57:16


 
   
Made in us
Longtime Dakkanaut




I'm just going to point out there is no reason to run 7 plague marines to a squad. I know it's a fluff thing but it's a tactic thread so I'm going to point it out in case someone convinced themselves it adds durability to the unit or is in some way a strong choice.
   
Made in pl
Regular Dakkanaut




SilverAlien wrote:
I'm just going to point out there is no reason to run 7 plague marines to a squad. I know it's a fluff thing but it's a tactic thread so I'm going to point it out in case someone convinced themselves it adds durability to the unit or is in some way a strong choice.


For shooty unit it's pointless to go beyond 5. For CC actually I would only take squad of ~~ 8 - 9 dudes. Since before going into CC they will throw some grenade love buffed by biologus.
   
 
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