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Made in us
Brainy Biophagus Brewing Potent Chemicals






snottlebocket wrote:
broxus wrote:
What is really crazy 6 squads can put out 36 plasma shots a turn when they rapid fire at 18". That brings the pain for a reasonable price. They can be overcharged if needed depending on the target.


A reasonable price? You pay over 800 points for that. 20 helblasters will output 40 plasma shots for around 650 points and they can deploy in rapid fire range with the ravenguard stratagem.



To be fair, the 6 squads of Plague Marines fulfill the minimum requirements for 2x Battalions or the troop requirements of a Brigade while the Hellblasters at best fill out a Spearhead. Might not have the sheer destructive power of the specialists but they do net more command points in exchange.
   
Made in nl
Crazed Spirit of the Defiler




snottlebocket wrote:
6 death shrouds + a terminator sorcerer for warp time, worth it?

I'm somewhat unimpressed with the blightlords, especially since the kit has such paltry parts offerings.

Shrouds look like they can feth some stuff up, provided they get to charge on the turn they deep strike.


Well, I just thought about something very nice for Blightlords... deepstrike a squad of them armed with combi-plasma's (and melee weapon of choice) together with a vanilla terminator lord (also armed with combi-plasma) for safe overcharging. Then use the Veterans of the Long War stratagem. Anything with T7 or below now gets wounded on 2s. Haven't done the exact math yet, but a squad of 5 + Lord can probably kill off any medium vehicle (Predators, Dunecrawlers, those kind of things) within 18" on the turn they come in. A squad of 10 (yes, quite expensive, I know) will probably one-shot a Land Raider and can severely cripple a Knight (maybe even kill it outright with some lucky rolling?). As an added advantage they're going to require a lot of firepower to get rid of and aren't half bad in CC so if you play your cards well they can repeat this little trick for several turns. And if they do get focus fired they're a very good distraction carnifex for your other stuff. Just keep in mind it is absolutely vital to keep the Lord alive because 90% of their power comes from being a tough as nails plasma platform that can safely overcharge.

As far as the aesthetics go, I like them, but I don't know exactly what parts are in their kits. If they don't have combi-plasma's I'll just order a pack of plasma gun parts and kitbash them on the Orky way (as in, cut off the grip and trigger and glue the rest to the terminators' storm bolter)

   
Made in pl
Regular Dakkanaut




Pandabeer wrote:
snottlebocket wrote:
6 death shrouds + a terminator sorcerer for warp time, worth it?

I'm somewhat unimpressed with the blightlords, especially since the kit has such paltry parts offerings.

Shrouds look like they can feth some stuff up, provided they get to charge on the turn they deep strike.


Well, I just thought about something very nice for Blightlords... deepstrike a squad of them armed with combi-plasma's (and melee weapon of choice) together with a vanilla terminator lord (also armed with combi-plasma) for safe overcharging. Then use the Veterans of the Long War stratagem. Anything with T7 or below now gets wounded on 2s. Haven't done the exact math yet, but a squad of 5 + Lord can probably kill off any medium vehicle (Predators, Dunecrawlers, those kind of things) within 18" on the turn they come in. A squad of 10 (yes, quite expensive, I know) will probably one-shot a Land Raider and can severely cripple a Knight (maybe even kill it outright with some lucky rolling?). As an added advantage they're going to require a lot of firepower to get rid of and aren't half bad in CC so if you play your cards well they can repeat this little trick for several turns. And if they do get focus fired they're a very good distraction carnifex for your other stuff. Just keep in mind it is absolutely vital to keep the Lord alive because 90% of their power comes from being a tough as nails plasma platform that can safely overcharge.

As far as the aesthetics go, I like them, but I don't know exactly what parts are in their kits. If they don't have combi-plasma's I'll just order a pack of plasma gun parts and kitbash them on the Orky way (as in, cut off the grip and trigger and glue the rest to the terminators' storm bolter)



Not sure you can though. Description on GW site for them says that only champion can take combi plasma - terminators have option for flamer,autocannon,blight launcher.

I still like them as I will just with weird all combi bolters, one blight launcher and one guy with flail. Axes for guys with 1h weapons.
Sounds like masters of nothing - but they still dish out 12 bolter shoots, 2 blight launcher shoots and in CC this unit kicks ass. Cost is reasonable and actually I take them as distraction carnifex - hard to ignore them since they shoot and in CC do tons of damage. But at same time kinda hard to remove them without really commiting hard.

At same time Morty closes in with other stuff. So even if they take damage, then someone else doesn't. So it's actually good that I do not overinvest into them.
   
Made in de
Regular Dakkanaut





mario88826 wrote:

Not sure you can though. Description on GW site for them says that only champion can take combi plasma - terminators have option for flamer,autocannon,blight launcher.


Blightlord terminators can replace their combi bolters for combi plasma. Expensive, but possible.
   
Made in nl
Crazed Spirit of the Defiler




mario88826 wrote:
Pandabeer wrote:
snottlebocket wrote:
6 death shrouds + a terminator sorcerer for warp time, worth it?

I'm somewhat unimpressed with the blightlords, especially since the kit has such paltry parts offerings.

Shrouds look like they can feth some stuff up, provided they get to charge on the turn they deep strike.


Well, I just thought about something very nice for Blightlords... deepstrike a squad of them armed with combi-plasma's (and melee weapon of choice) together with a vanilla terminator lord (also armed with combi-plasma) for safe overcharging. Then use the Veterans of the Long War stratagem. Anything with T7 or below now gets wounded on 2s. Haven't done the exact math yet, but a squad of 5 + Lord can probably kill off any medium vehicle (Predators, Dunecrawlers, those kind of things) within 18" on the turn they come in. A squad of 10 (yes, quite expensive, I know) will probably one-shot a Land Raider and can severely cripple a Knight (maybe even kill it outright with some lucky rolling?). As an added advantage they're going to require a lot of firepower to get rid of and aren't half bad in CC so if you play your cards well they can repeat this little trick for several turns. And if they do get focus fired they're a very good distraction carnifex for your other stuff. Just keep in mind it is absolutely vital to keep the Lord alive because 90% of their power comes from being a tough as nails plasma platform that can safely overcharge.

As far as the aesthetics go, I like them, but I don't know exactly what parts are in their kits. If they don't have combi-plasma's I'll just order a pack of plasma gun parts and kitbash them on the Orky way (as in, cut off the grip and trigger and glue the rest to the terminators' storm bolter)



Not sure you can though. Description on GW site for them says that only champion can take combi plasma - terminators have option for flamer,autocannon,blight launcher.

I still like them as I will just with weird all combi bolters, one blight launcher and one guy with flail. Axes for guys with 1h weapons.
Sounds like masters of nothing - but they still dish out 12 bolter shoots, 2 blight launcher shoots and in CC this unit kicks ass. Cost is reasonable and actually I take them as distraction carnifex - hard to ignore them since they shoot and in CC do tons of damage. But at same time kinda hard to remove them without really commiting hard.

At same time Morty closes in with other stuff. So even if they take damage, then someone else doesn't. So it's actually good that I do not overinvest into them.


Codex says they can ("any model can take an item from the death guard combi-weapon list"). Description on GW site just means that there's only going to be one combi-weapon in the box... which means I'll need to get the separate plasma guns after all.
   
Made in pl
Regular Dakkanaut




Pandabeer wrote:
mario88826 wrote:
Pandabeer wrote:
snottlebocket wrote:
6 death shrouds + a terminator sorcerer for warp time, worth it?

I'm somewhat unimpressed with the blightlords, especially since the kit has such paltry parts offerings.

Shrouds look like they can feth some stuff up, provided they get to charge on the turn they deep strike.


Well, I just thought about something very nice for Blightlords... deepstrike a squad of them armed with combi-plasma's (and melee weapon of choice) together with a vanilla terminator lord (also armed with combi-plasma) for safe overcharging. Then use the Veterans of the Long War stratagem. Anything with T7 or below now gets wounded on 2s. Haven't done the exact math yet, but a squad of 5 + Lord can probably kill off any medium vehicle (Predators, Dunecrawlers, those kind of things) within 18" on the turn they come in. A squad of 10 (yes, quite expensive, I know) will probably one-shot a Land Raider and can severely cripple a Knight (maybe even kill it outright with some lucky rolling?). As an added advantage they're going to require a lot of firepower to get rid of and aren't half bad in CC so if you play your cards well they can repeat this little trick for several turns. And if they do get focus fired they're a very good distraction carnifex for your other stuff. Just keep in mind it is absolutely vital to keep the Lord alive because 90% of their power comes from being a tough as nails plasma platform that can safely overcharge.

As far as the aesthetics go, I like them, but I don't know exactly what parts are in their kits. If they don't have combi-plasma's I'll just order a pack of plasma gun parts and kitbash them on the Orky way (as in, cut off the grip and trigger and glue the rest to the terminators' storm bolter)



Not sure you can though. Description on GW site for them says that only champion can take combi plasma - terminators have option for flamer,autocannon,blight launcher.

I still like them as I will just with weird all combi bolters, one blight launcher and one guy with flail. Axes for guys with 1h weapons.
Sounds like masters of nothing - but they still dish out 12 bolter shoots, 2 blight launcher shoots and in CC this unit kicks ass. Cost is reasonable and actually I take them as distraction carnifex - hard to ignore them since they shoot and in CC do tons of damage. But at same time kinda hard to remove them without really commiting hard.

At same time Morty closes in with other stuff. So even if they take damage, then someone else doesn't. So it's actually good that I do not overinvest into them.


Codex says they can ("any model can take an item from the death guard combi-weapon list"). Description on GW site just means that there's only going to be one combi-weapon in the box... which means I'll need to get the separate plasma guns after all.


Ah cool my mistake, still kinda lame that this not really cheap squad doesn't even come with weapons they can use lol.
   
Made in nl
Crazed Spirit of the Defiler




mario88826 wrote:

Ah cool my mistake, still kinda lame that this not really cheap squad doesn't even come with weapons they can use lol.


Eh, I don't mind that much. Terminators of all kinds have a massive range of weapon options, getting 5 (standard squad size) of every option would only drive the price tag up further and leave me with a massive bunch of unused bitz that, as a true collector, I won't throw away. After all, I might need them in the year 3682 for that one conversion and then I won't have to desperately lament about why I threw them away back in 2017... so best not get them at all. Also, indirectly GW is even helping me keeping my small apartment livable because now only three-quarters will be occupied by Warhammer stuff instead of all of it.

This message was edited 2 times. Last update was at 2017/09/25 21:18:32


 
   
Made in us
Been Around the Block




Hey there,

I'm a newish player, trying to make a good Mortarion build. Trying to make the right choices before I buy... I'd like to get feedback on my list. I've only added up the model costs in Power, because that's what my LGS plays, but any C&C is welcome:

Death Guard - In Yer Face - 7 CP Total - 99 Power Total

1st Detachment - The Fast Attack One (Death Guard) +1 CP

Demon Prince with Wings, Double Claws, Suppurating Plate (Curse of the Leper, other stuff) - 8 power

3x Feotid Bloat Drones, Plaguespitter - 24 Power

2x 5 Blightlord Terminators, Combi-Bolter + Axe - 28 Power

1x Mortarion (with Miasma, other stuff) - 24 Power

2nd Detachment - Brigade (Alpha Legion)

Sorceror (with Warp Time and Prescience) - 6 power

3x 10 Cultists, each with the Stubber - 9 Power

Other changes I've considered are replacing the DP with Typhus, or replacing him with a Terminator Lord and upgrading Cultists to Plaguebearers. Any comments on those alternatives would be great too, particularly the survivability of Plaguebearers vs. Alpha Legion Cultists compared to the utility of the Cultist's ranged weapons.
   
Made in sg
Longtime Dakkanaut





 Strat_N8 wrote:
snottlebocket wrote:
broxus wrote:
What is really crazy 6 squads can put out 36 plasma shots a turn when they rapid fire at 18". That brings the pain for a reasonable price. They can be overcharged if needed depending on the target.


A reasonable price? You pay over 800 points for that. 20 helblasters will output 40 plasma shots for around 650 points and they can deploy in rapid fire range with the ravenguard stratagem.



To be fair, the 6 squads of Plague Marines fulfill the minimum requirements for 2x Battalions or the troop requirements of a Brigade while the Hellblasters at best fill out a Spearhead. Might not have the sheer destructive power of the specialists but they do net more command points in exchange.


Yeah, and if we are talking about strategems, then with the Alpha legion strategem, we can deploy shooty squads within rapid fire range too. 6 plague marine squads are filling up a troop requirement, not a FA slot or an elite slot. The fact that they come are comparable to a 20 man hellblaster squad is pretty good. They are a lot more resilient too since they got DR plus they are split into 6 squads. Opponent needs to seperately kill off just about every single model. The 20 model hellblastor squad can be killed with Morale if it takes 12 plus wounds.
   
Made in gb
Yellin' Yoof






What is your opinion on Daemon Prince equipement ? I know the talons are a favorite for normal dex flavor, but in the Death guard codex I feel like the loss of strength and AP is not worth the extra attacks.

Still can't get my around that Typhus is only 25 more points than a LoC. Doesn't seem logical to me but makes him pretty much auto include.
   
Made in nl
Been Around the Block




Dunno, I never even consider the lord of corruption as a choice. The regular chaos lord's rerolls seem a lot more valuable than the corruption's effect.
   
Made in gb
Yellin' Yoof






Sorry, I wasn't clear: Typhus for me is much more interesting than the LoC given the minimal price difference between the two.
   
Made in us
Longtime Dakkanaut




broxus wrote:
What is really crazy 6 squads can put out 36 plasma shots a turn when they rapid fire at 18". That brings the pain for a reasonable price. They can be overcharged if needed depending on the target.


Sorta. Remember, 18" but can't fire and advance on a 5" unit will take time to get into range, unless you invest in rhinos. At which point havocs are way more efficient, as the durability isn't coming into play.

What we really needed for ranged PMs to work was the option for three of any of the guns in the squad. More specifically, three blight launchers so they could footslog and fire with most of the unit. Or even give them the option for assault bolters of some sort so at least you aren't just getting the two assault weapon's damage output.

broxus wrote:
@Silveralien Arch Contagian is an aura so it should be benefited from the helm. Also, I don't think that PM are bad, but are likely overpriced by a point or two. Finally, I agree about poxwalkers. I can see on occasion they could be awesome especially against conscript hordes using a strategem. However, they are just to slow and require to much babysitting Typhus and psychic abilites to be of any real value. If they were 5 points they may be worth it IMHO. However, I personally would rather take more PM, cultists, or Plaguebearers (the best of all troops in the book).


The helm does specify aura abilities on the datasheet though, not every aura the character has. Idk, I need to reread how warlord abilities work, I'm just not positive it works with it.


Automatically Appended Next Post:
 JeffVimes wrote:
Sorry, I wasn't clear: Typhus for me is much more interesting than the LoC given the minimal price difference between the two.


Yeah, I can't imagine why you'd run a LoC over typhus at this point, and even less why you'd ever want typhus and a LoC. The LoC really lacks a purpose though. Aura triggers at the start of your turn, so a deepstriking LoC won't do anything with it till your next turn, has no way to get into combat easily and nothing to do out of deepstrike except hope for a charge and sit there. At least typhus can use his psychic powers the turn he drops.

This message was edited 1 time. Last update was at 2017/09/26 10:56:06


 
   
Made in nl
Been Around the Block




Has anyone considered a mechanised death guard force? Maybe a knight and a bunch of foetid drones and some infantry for objectives.

I’m loving the mental image of a swarm of those nasty drones bearing down on the enemy. Having a knight provides some nice target saturation for any AT weaponry.

   
Made in pl
Regular Dakkanaut




 JeffVimes wrote:
Sorry, I wasn't clear: Typhus for me is much more interesting than the LoC given the minimal price difference between the two.
'

Ok here is how I see this stuff - yeah Typhus is better than Lord of Contagion in every aspect but 2 :

1. price and with access to manreaper we can get 137 lord which is 38 points less than typhus - he is worse, but yeah you save a bit.
2. Warlord trait - sadly Typhus ends up with least desirable warlord trait imaginable - and you have to take it. When Lord can actually pick same or whatever else he wants like archcontaminator. Lord can also pick relic like +3" to archcontaminator aura.

That being said - just don't make typhus Warlord and in that case Lord is hardly any match for Typhus.
   
Made in us
Longtime Dakkanaut




snottlebocket wrote:
Has anyone considered a mechanised death guard force? Maybe a knight and a bunch of foetid drones and some infantry for objectives.

I’m loving the mental image of a swarm of those nasty drones bearing down on the enemy. Having a knight provides some nice target saturation for any AT weaponry.



It wouldn't be an awful idea to try out
   
Made in us
Rogue Grot Kannon Gunna






Hi!

As I'm writing my list at 1500, to be the base for a 2k list, I was trying to figure out which is the best way to kit the blightlords. The plague spewer is a 9" weapon and you can DS at More than 9", does that means that you don't get to shoot in the turn you come in?

Also, I want the list to be shooty and with the grenade combo thanks to biologus+foul blightspawn+cp.
Also I want about 500 points worth of CC. Is the blight lords a good choice over the costly deathshroud?
Thanks!
   
Made in us
Jovial Plaguebearer of Nurgle





Kansas, United States

 Emicrania wrote:
The plague spewer is a 9" weapon and you can DS at More than 9", does that means that you don't get to shoot in the turn you come in?


That is, sadly, correct.

Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch 
   
Made in us
Longtime Dakkanaut




snottlebocket wrote:
Has anyone considered a mechanised death guard force? Maybe a knight and a bunch of foetid drones and some infantry for objectives.

I’m loving the mental image of a swarm of those nasty drones bearing down on the enemy. Having a knight provides some nice target saturation for any AT weaponry.


Well, the question is what does a mechanized DG force do that a normal csm army can't do better. Which is a fairly short list sadly. Drones with plague flamers are a niche that normal CSM doesn't really have. Our grenade spam stratagem is also unique. Both of those work in mechanized. Melee plague marines suffer from being compared to bezerkers, so that's kinda meh outside one unit for the grenades. Death shroud can actually fit with a lord in a land raider which is one of their only decent points. Probably the only way you'll ever see a unit earn back its points.

I think mechanized DG is one of our only strong builds, and even then it's not enough for an army it's more something you use alongside a CSM battalion.

   
Made in nl
Crazed Spirit of the Defiler




 Emicrania wrote:
Hi!

As I'm writing my list at 1500, to be the base for a 2k list, I was trying to figure out which is the best way to kit the blightlords. The plague spewer is a 9" weapon and you can DS at More than 9", does that means that you don't get to shoot in the turn you come in?

Also, I want the list to be shooty and with the grenade combo thanks to biologus+foul blightspawn+cp.
Also I want about 500 points worth of CC. Is the blight lords a good choice over the costly deathshroud?
Thanks!


I'm personally going for full combi-plasma with a terminator lord (also with combi-plasma) to deepstrike with them for the reroll 1s to hit (for safe overcharging) for an alpha-strike unit that is also hard to get rid of (so hopefully they can fire for more than one turn). This is, however, quite expensive as it'll cost you a little over 400 points, about 290 for a 5-man combi-plasma Blightlord squad + 124 for the Terminator lord if you go for combi-plasma and a power sword (cheapest melee weapon option).

As for the Deathshroud, I really have a hard time imagining how I should use them. Yes, they're incredible in CC but they're sooo sloooowwww... They can't keep up with Mortarion (I guess you could deepstrike them in next to his position at the end of your first turns' movement phase if you can put them both within 3" of Morty and 9" away from enemy models to shield him from return fire by your opponent but those are some INCREDIBLY expensive 6 ablative wounds for a single turn because chances are they're going to do nothing for the remainder of the battle with their 4" movement and halved advances) and even deepstriking them in 9.1" away from your opponent is risky as you only have about 28% chance to make a 9" charge (more if you spend a CP for a reroll, but still very risky) and if you fail your opponent can kite you forever. The most effective way I can think of to field them is to put Typhus and 4 Deathshrouds in a Land Raider. Get the Land Raider as close as possible, then make full use of the extra 3" of movement that disembarking grants you to get in an optimal charging position and then wreck stuff in CC. The problem with this setup is that it will cost you a little over 800 points, so if your LR is destroyed before it gets its cargo in position you might as well forfeit in any games below 3k points.

edit: Hm, forgot something. As was mentioned above, the easiest way to get Deathshrouds into CC is probably to deepstrike them together with a CSM jump pack Sorcerer with Warptime. This foregoes their role as bodyguards however, as Warptime can only be cast one unit per turn (hm, unless you use it to charge to a unit Morty has already engaged... that's pretty powerful now that I think of it). I personally dislike this way of fielding them as it's incredibly unfluffy, but if that's no problem for you go for it.

Automatically Appended Next Post:
SilverAlien wrote:
snottlebocket wrote:
Has anyone considered a mechanised death guard force? Maybe a knight and a bunch of foetid drones and some infantry for objectives.

I’m loving the mental image of a swarm of those nasty drones bearing down on the enemy. Having a knight provides some nice target saturation for any AT weaponry.


Well, the question is what does a mechanized DG force do that a normal csm army can't do better. Which is a fairly short list sadly. Drones with plague flamers are a niche that normal CSM doesn't really have. Our grenade spam stratagem is also unique. Both of those work in mechanized. Melee plague marines suffer from being compared to bezerkers, so that's kinda meh outside one unit for the grenades. Death shroud can actually fit with a lord in a land raider which is one of their only decent points. Probably the only way you'll ever see a unit earn back its points.

I think mechanized DG is one of our only strong builds, and even then it's not enough for an army it's more something you use alongside a CSM battalion.



One other point: We can field a 156 point tank (Plagueburst Crawler with 2x Entropy Cannon and Heavy Slugger) that, point for point, almost matches the firepower of a Predator Annihilator but is almost twice as tough.


Automatically Appended Next Post:
 JeffVimes wrote:
What is your opinion on Daemon Prince equipement ? I know the talons are a favorite for normal dex flavor, but in the Death guard codex I feel like the loss of strength and AP is not worth the extra attacks.

Still can't get my around that Typhus is only 25 more points than a LoC. Doesn't seem logical to me but makes him pretty much auto include.


I use mine with the axe. S8 and AP-3 are too good to pass up for dealing with TEQ and medium vehicles (which mostly have T7), which are the primary targets you'd want to send a DP after.

This message was edited 6 times. Last update was at 2017/09/26 20:11:05


 
   
Made in pl
Regular Dakkanaut




Idk I think axe really sucks on DP. What it gives is not worth it.

First of all not all 5 attacks will be used with axe - but only 4.
Second is -1 to hit.
Which screw me is garbage - as you are no longer able to even generate DTFE.

Overall axe is by far worst.

2x talon gives 7 attacks with solid ap and damage without any drawbacks.
   
Made in nl
Crazed Spirit of the Defiler




mario88826 wrote:
Idk I think axe really sucks on DP. What it gives is not worth it.

First of all not all 5 attacks will be used with axe - but only 4.
Second is -1 to hit.
Which screw me is garbage - as you are no longer able to even generate DTFE.

Overall axe is by far worst.

2x talon gives 7 attacks with solid ap and damage without any drawbacks.


Lol you're right, I didn't realize that the axe cannot generate DTFE because it can at most roll a 5 to hit... Ho hum. Time to practice my plague surgeon skills on my poor DP model to replace his axe for a second talon I'm afraid.
   
Made in sg
Longtime Dakkanaut





I just saw Reecius's battle report. His space wolves got crushed by melee deathguard.@@ That was a rather surprising battle report. I wouldn't have believed that melee deathguard is so resilient and good. But I believe Reece is a really good player and wouldn't have made any newbie mistakes. So, either his dice rolls weren't with him, or melee deathguard is a lot better than what I expected.

The deathguard strategy was Mortarion flying up unsupported on one flank, while the main body was mostly melee. Had a big squad of pox walkers plodding up which he buffed with the -1 to hit psychic power and the +1 toughness psychic power, plus Typhus. So the pox walkers were -1 to hit, and T5, with DR. Then he used the strategem that protects his big squad of plague marines from shooting (opponent then basically has to shoot something else other than that melee plague marine squad). The rest were mostly all characters (be it the elite ones, or typhus or DP). So, the opponent simply didn't have any good targets.

Reecius eventually managed to kill off the pox walker squad, but by then, the entire main deathguard army was upon him. Mortarion unsupported didn't even die. But even if he did, it wouldn't have changed the outcome of that battle report. Reecius's game was over once the main deathguard army hit his battle line. Mortarion in this case was literally a big massive bullet magnet (ie, distraction carnefix). before turn 3, Mortarion only killed one cheap vehicle and one cheap squad in the vehicle. (And he had the help of a flying DP who was casting warptime on him too).

This message was edited 2 times. Last update was at 2017/09/27 07:14:47


 
   
Made in pl
Regular Dakkanaut




Pandabeer wrote:
mario88826 wrote:
Idk I think axe really sucks on DP. What it gives is not worth it.

First of all not all 5 attacks will be used with axe - but only 4.
Second is -1 to hit.
Which screw me is garbage - as you are no longer able to even generate DTFE.

Overall axe is by far worst.

2x talon gives 7 attacks with solid ap and damage without any drawbacks.


Lol you're right, I didn't realize that the axe cannot generate DTFE because it can at most roll a 5 to hit... Ho hum. Time to practice my plague surgeon skills on my poor DP model to replace his axe for a second talon I'm afraid.


No don't unless you play with douchebags, they will let you "proxy".
I use nurgle prince model from GW that comes with sword. All i claim sword is for show and he swings with his hands(talons) instead. And that is not that big strech since he in fact swings with his hand which is same as other one . Better than cutting off sword lol , if someone question this - i don't play him. really Since he basically would force me to butcher my model, so he doesn't hold sword. Same with plague marines - if I don't want fist - I just claim he just got big bloated by disease hand.

Because what else I can do except for conversion ? Daemon Prince of Nurgle comes only with sword option and both PM champions from Dark Imperium and Easy to build always have fist - and I do have option to take one without fist. In codex ... unitil new kit comes - that is best you can do.

So it's not proxing , more like free interpretation.

I don't add equipement via proxy, just claim i don't have it. I don't like to proxy stuff I don't have, but that is different story.

Hopefully noone will have problem with you doing it.


Automatically Appended Next Post:
Eldenfirefly wrote:
I just saw Reece's battle report. His space wolves got crushed by melee deathguard.@@ That was a rather surprising battle report. I wouldn't have believed that melee deathguard is so resilient and good. But I believe Reece is a really good player and wouldn't have made any newbie mistakes. So, either his dice rolls weren't with him, or melee deathguard is a lot better than what I expected.

The deathguard strategy was Mortarion flying up unsupported on one flank, while the main body was mostly melee. Had a big squad of pox walkers plodding up which he buffed with the -1 to hit psychic power and the +1 toughness psychic power, plus Typhus. So the pox walkers were -1 to hit, and T5, with DR. Then he used the strategem that protects his big squad of plague marines from shooting (opponent then basically has to shoot something else other than that melee plague marine squad). The rest were mostly all characters (be it the elite ones, or typhus or DP). So, the opponent simply didn't have any good targets.

Reece eventually managed to kill off the pox walker squad, but by then, the entire main deathguard army was upon him. Mortarion unsupported didn't even die. But even if he did, it wouldn't have changed the outcome of that battle report. Reece's game was over once the main deathguard army hit his battle line. Mortarion in this case was literally a big massive bullet magnet (ie, distraction carnefix). before turn 3, Mortarion only killed one cheap vehicle and one cheap squad in the vehicle. (And he had the help of a flying DP who was casting warptime on him too).


Well I think they are good players.

But really hard to judge from one game - we need tons of games to actually get any real info about performance. Few random games can easily be decided by dice rolls.

I saw this game. Honestly could go way better for SW player if rolls were different.

This message was edited 2 times. Last update was at 2017/09/27 03:48:56


 
   
Made in sg
Longtime Dakkanaut





The same deathguard list apparently managed to table a horde Tzeentch brimstone list too. So, its a lot more flexible than I thought.
   
Made in au
Grisly Guild Autopsy





Which list?

There is a thin semantic line between weird and beautiful. And that line is covered in jellyfish. 
   
Made in sg
Longtime Dakkanaut





https://www.dakkadakka.com/dakkaforum/posts/list/739921.page

See the link. They posted the battle report I mentioned (deathguard vs spacewolves) on dakka battlereport forums too.

This message was edited 1 time. Last update was at 2017/09/27 07:14:06


 
   
Made in us
Longtime Dakkanaut





 JeffVimes wrote:
What is your opinion on Daemon Prince equipement ? I know the talons are a favorite for normal dex flavor, but in the Death guard codex I feel like the loss of strength and AP is not worth the extra attacks.

Still can't get my around that Typhus is only 25 more points than a LoC. Doesn't seem logical to me but makes him pretty much auto include.


Did I miss something I was tracking the STR and AP of the sword vs talons are the same. The only diffrence is one is D3 and the other is D2 (with more attacks). I don't even remember the axe being an option in the DG codex.


Automatically Appended Next Post:
I have a quick question for the best power weapon choice for my blightlord terminators. I will be giving one guy the mace of contagion. However, the big question is should I give the other 4 terminators either axes or swords. In this forum it seems like the consensus is that the axe is the better option. However why? When I drop in my blightlords, Typhus will be with them and likely always casting Purtrescent Vitality and Blades of Putrefaction on them increasing their Str and wound rolls. Not to mention they will be near Mortarian who is reducing enemy units toughness. Finally, I like giving my SM opponents only a 6+ save with the -3 AP sword and even better no save when I roll a 6 with aura of rust.

So how does the math work out or what are the scenarios that the axe is better? The only instance is if my terminators are attacking T8 vehicles and I am not supported by any characters or psychic abilites/strategems.

This message was edited 2 times. Last update was at 2017/09/27 09:25:06


 
   
Made in se
Alluring Sorcerer of Slaanesh






Reading, UK

mario88826 wrote:

as you are no longer able to even generate DTFE.


Hi, could you explain this please as I am not sure what you mean. I haven't played many games of 8th yet and still picking up stuff.

No pity, no remorse, no shoes 
   
Made in us
Longtime Dakkanaut




 Pilau Rice wrote:
mario88826 wrote:

as you are no longer able to even generate DTFE.


Hi, could you explain this please as I am not sure what you mean. I haven't played many games of 8th yet and still picking up stuff.

Death to the False Emperor triggers on a hit roll of a 6+.
If you have a -1 to hit weapon, you can no longer naturally benefit from this rule.

DFTT 
   
 
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