Switch Theme:

Death Guard Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Contagious Dreadnought of Nurgle





So you're saying because of one tank in one army I should be forced to always use a crawler? Not really getting that argument I'm afraid.
   
Made in gb
Regular Dakkanaut





Hey, is the plague surgeon the weakest of these deathguard special elite chars? Is the buff he gives really not that good? Am undecided
   
Made in us
Regular Dakkanaut




Sgt. Cortez wrote:
So you're saying because of one tank in one army I should be forced to always use a crawler? Not really getting that argument I'm afraid.


I agree for the most part, but might I say one thing

Stormravens
   
Made in us
Longtime Dakkanaut




Yeah, strong individual units have historically defined the meta. Scatterbikes, riptide, stormravens, Magnus, etc, so it is worth mentioning when something like that pops up.

This message was edited 1 time. Last update was at 2017/10/07 21:49:34


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Okay, so here's a more off-the-wall list I came up with while tinkering around in Battlescribe. Low model count, but very fast moving, basically spam the crap out of the Foetid Bloat-drones:
Spoiler:
Detachment 1: Super-heavy Auxiliary Detachment
Mortarion
Detachment 2: Outrider Detachment
HQ:
Daemon Prince with Wings: Hellforged Sword, The Suppurating Plate
Troops:
17x Poxwalkers
Fast Attack:
Foetid Bloat-drone: Heavy Blight Launcher
Foetid Bloat-drone: Heavy Blight Launcher
Foetid Bloat-drone: Fleshmower
Foetid Bloat-drone: Fleshmower
Detachment 3: Outrider Detachment
HQ:
Daemon Prince with Wings: Hellforged Sword
Fast Attack:
Foetid Bloat-drone: 2x Plaguespitter
Foetid Bloat-drone: 2x Plaguespitter
Foetid Bloat-drone: 2x Plaguespitter
Total 1996 points

I especially like the fact that there are Nurgle's number of Bloat drones. The Poxies are in there because I wasn't sure how to use the remaining 106 points; maybe it would be better to bring a small number of Plague Marines, although there's really no room for upgrades. Not sure how good this list really is but it would be fun to try if I wanted to buy a bunch of the drones. What do you all think?

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut




I think you'll be very disappointed by those drones if you go throw route. They aren't that impressive right now, particularly the heavy blight launcher.

By all means give it a shot, it could be the mobility ends up giving a big advantage or something.
   
Made in ca
Regular Dakkanaut





With the plague marine kit is there enough bits to do full close combat with 7 guys?
   
Made in us
Contagious Dreadnought of Nurgle






ballzonya wrote:
With the plague marine kit is there enough bits to do full close combat with 7 guys?


I don't think there are quite enough, certainly not enough for an optimized squad. There are 2 axes, 1 flail, 1 mace, 1 cleaver, and some extra knives. I highly recommend getting the Putrid Blightkings weapon arms from a bits dealer.

 
   
Made in us
Longtime Dakkanaut





Hands down the best special character in the DG book is Foul Blightspawn. I used him in an event and he is a one man wrecking crew. He knocked Stormravens out of the air, Wulfun and terminators all died to his foul plauge sprayer. It is an assault weapon, D6 shots, plague weapon, 3-Damage, -3 AP, 2D6 STR weapon. Put Mortarian around him so he rerolls all those failed wounds and you just owns. Not to mention he can give a character a 2D6 grenade to throw and has Revolting stench not allowing chargers to attack first within 7” of him. He did some serious work for me and is now an auto include. It is suicide to charge him....
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ZergSmasher wrote:
Okay, so here's a more off-the-wall list I came up with while tinkering around in Battlescribe. Low model count, but very fast moving, basically spam the crap out of the Foetid Bloat-drones:
Spoiler:
Detachment 1: Super-heavy Auxiliary Detachment
Mortarion
Detachment 2: Outrider Detachment
HQ:
Daemon Prince with Wings: Hellforged Sword, The Suppurating Plate
Troops:
17x Poxwalkers
Fast Attack:
Foetid Bloat-drone: Heavy Blight Launcher
Foetid Bloat-drone: Heavy Blight Launcher
Foetid Bloat-drone: Fleshmower
Foetid Bloat-drone: Fleshmower
Detachment 3: Outrider Detachment
HQ:
Daemon Prince with Wings: Hellforged Sword
Fast Attack:
Foetid Bloat-drone: 2x Plaguespitter
Foetid Bloat-drone: 2x Plaguespitter
Foetid Bloat-drone: 2x Plaguespitter
Total 1996 points

I especially like the fact that there are Nurgle's number of Bloat drones. The Poxies are in there because I wasn't sure how to use the remaining 106 points; maybe it would be better to bring a small number of Plague Marines, although there's really no room for upgrades. Not sure how good this list really is but it would be fun to try if I wanted to buy a bunch of the drones. What do you all think?


All those units are daemons of nurgle. Why not Epidemius?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Regular Dakkanaut





What do people think of taking a blightspawn as warlord with archcontaminator and either the plate or the helm
   
Made in us
Fresh-Faced New User




darthryan wrote:
What do people think of taking a blightspawn as warlord with archcontaminator and either the plate or the helm


Blightspawn is an elite choice, not an HQ.
   
Made in us
Oozing Plague Marine Terminator





cerberus_ wrote:
darthryan wrote:
What do people think of taking a blightspawn as warlord with archcontaminator and either the plate or the helm


Blightspawn is an elite choice, not an HQ.


Any Character can be the Warlord.

Personally, I wouldn't make such a high priority model the warlord.
   
Made in ar
Been Around the Block




Hey guys, what are your thoughts on PBCs vs Blight Haulers? I've only tried a single Hauler in a small game. Found him a bit lacking in firepower but the cover aura was awesome.

Which would you like best? 2 Drones and 3 Haulers or 3 Drones and 3 Crawlers?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Jidmah wrote:
 ZergSmasher wrote:
Okay, so here's a more off-the-wall list I came up with while tinkering around in Battlescribe. Low model count, but very fast moving, basically spam the crap out of the Foetid Bloat-drones:
Spoiler:
Detachment 1: Super-heavy Auxiliary Detachment
Mortarion
Detachment 2: Outrider Detachment
HQ:
Daemon Prince with Wings: Hellforged Sword, The Suppurating Plate
Troops:
17x Poxwalkers
Fast Attack:
Foetid Bloat-drone: Heavy Blight Launcher
Foetid Bloat-drone: Heavy Blight Launcher
Foetid Bloat-drone: Fleshmower
Foetid Bloat-drone: Fleshmower
Detachment 3: Outrider Detachment
HQ:
Daemon Prince with Wings: Hellforged Sword
Fast Attack:
Foetid Bloat-drone: 2x Plaguespitter
Foetid Bloat-drone: 2x Plaguespitter
Foetid Bloat-drone: 2x Plaguespitter
Total 1996 points

I especially like the fact that there are Nurgle's number of Bloat drones. The Poxies are in there because I wasn't sure how to use the remaining 106 points; maybe it would be better to bring a small number of Plague Marines, although there's really no room for upgrades. Not sure how good this list really is but it would be fun to try if I wanted to buy a bunch of the drones. What do you all think?


All those units are daemons of nurgle. Why not Epidemius?

Epidemius does not have the <DEATH GUARD> keyword, so I'd lose my stratagems, etc. Of course maybe just taking him in the smaller detachment would be okay as Foetid Drones aren't likely to use those stratagems anyway. Hadn't really thought about it. Like I said, I'm not sure this concept is competitive anyway, but it might be fun to run. I'm not looking forward to buying all those Foetid drones, though...

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

@Kzraahk, depends on what units the hauler escorts. If escorting PMs then one will do. If escorting poxwalkers, the Deredeo dread offers more survivability and better weaponry. The PBC is always the right choice otherwise.

As of right now, there is little reason to run multiple haulers. Per point their weapons are mediocre, and if you buy in for a tri-lobe for that sweet accuracy buff it doesn't take much effort to destroy one of the haulers and invalidate a major part of that purchase. You could use Cloud of Flies to keep the heat off for a couple rounds, but that's something else that doesn't gain CoF. You'd have to gain quite a bit from the stratagem to make that worth it.

If only the tri-lobe also gave an additional +1 cover bonus like camo cloaks.

This message was edited 2 times. Last update was at 2017/10/08 18:49:29


 
   
Made in ar
Been Around the Block




I guess you're right. I'm trying to run multiple PM squads since I don't wanna go the Typhus+Poxwalkers route, so I guess one for cover should be fine.

Thanks!
   
Made in us
Longtime Dakkanaut




SilverAlien wrote:
Yeah, strong individual units have historically defined the meta. Scatterbikes, riptide, stormravens, Magnus, etc, so it is worth mentioning when something like that pops up.


The shadow sword isn’t meta defining. It is a trap. The guard armies that will paddle your ass will have zero super heavies and will be unbeatable no matter how you build your death guard, so best not to try and tailor towards a list you can’t beat
   
Made in gb
Fresh-Faced New User




Any recommendations on what loadout to put on Decimators? I've heard dual Soulburners are good now.
   
Made in us
Nurgle Chosen Marine on a Palanquin






soulburners are pretty damned awesome, but at 60pt each, it gets a bit expensive. I ran 2 in a game and the output was really nice. The 10" move, and them being assault means you can generally stay in range of shooting, and away from too many charge threats, because if it gets in melee with dual soulburners, it's pretty much done.

   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

ballzonya wrote:
With the plague marine kit is there enough bits to do full close combat with 7 guys?


Depends on if you are min-maxing or not. There's what looks like 2 (maybe 3?) axes, 1 mace, 1 flail, 1 cleaver, 1 power fist (for champion), 1 of each special weapon.

- Wayne
Formerly WayneTheGame 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

I use three dreads in my list. 147 pts for a twin las and a ml. Yes please.

As for PBC. Not mandatory. Everything exists in a vacuume. The shadowsword is a lot of points. Easily aced by some units. Having so many pints in one basket is risky business.

Pestilence Provides.  
   
Made in us
Nurgle Chosen Marine on a Palanquin






So the Fugaris helm on Foul Blightspawn seems like the way to do it if you are not running the Suppurating Plate on a daemon prince. Is there a character that would be better to use the helm on, or any relic that just seems so much better than those two?

   
Made in us
Slippery Scout Biker




Vegas

I’ve been running my Plaguecaster with the helm, mostly because he is the only other character I am running that has an aura. Typhus is the other, and he can’t take the helm. 10” mortal wound range on a successful psychic test is useful, since I charge both Typhus and Plaguecaster in with the Poxwalkers. It’s the added insult to injury since I like to cast Smite, Plague Wind, Smite and Maisma to pump up the poxwalkers. This group follows in behind Bloat-Drones, so shooting the Poxwalkers is anlow priority.

Autocorrect is for light slapping nun shoes! 
   
Made in us
Longtime Dakkanaut





I thought I would share my experiences playing at local event Sunday. I had a 1500pt list that I thought was ok, but turned out better than I thought. My feedback is below:


1) Blight drone w/ plaguespitters: I had one of these in my list to try it out. I must admit it exceeded my expectations in every game. Being able to move , run, and still shoot your 2D6 auto hit weapons is very powerful. The Blight drone can easily keep up with Mortarian while moving up the table. He works very well with Mortaian’s -1 Toughness aura making the drone’s plaguespitters wound on 2+ rerolling 1s. In addition, I frequently charged in the Blight drone before Mortarian to soak up overwatch fire saving valuable wounds on the big guy himself. Overall, I think if you run Mortarian it makes sense to run at least one Blight drone with plague spitters. You will appreciate its speed, flexibility, lethality, and survivability. I don’t know if more than one is needed in a list.

2) Foul Blightspawn: The MVP of most of my games. I never used his ability to give a grenade to a hero (forgot) or his ability to interrupt combat. However, I did use his plague sprayer. For those of you who don’t know it is a 9” auto hitting assault weapon, with D6 shots at 2D6 STR, -3 AP, 3 Damage, and a plague weapon rerolling 1s to wound. This guy melted everything it came near. He knocked Stormravens out of the air, killed entire terminator units, and made quick work of any deep striking units. His ability to move 5”, run D6, then shoot 9” (20” possible threat range) makes people under estimate him. He was simply amazing. I highly recommend using one of him in you list, for only 77pts he is worth every point.

3) Mortarian: Well he is just amazingly killy. In every game my opponents underestimated him and his ability to kill stuff. What ever he gets close to dies and the -1 Toughness aura works very well with everything in the army. He is also more resilient than you would think with the 4+ invulnerable save. If you face a multiple MEQ units he just makes them disappear. I did not play any super shooty army so I can’t say how good he will be in every game. If anything he will give your opponent serious heartburn if they cant kill him turn 1 or 2. It is likely that you will need warptime if you play him in super competitive environments.

3) Blightlord Terminators: These guys were surprisingly good. I had originally planned on only giving them axes and combi-bolters to keep their cost down. However, in the event I decided to experiment by giving them combi-meltas. Wow do those meltaguns do some work and are a massive threat to your enemies backline. You simply can’t ignore these guys. They work extremely well if you deep-strike them in turn 1 to help take pressure off of Mortarian. This will give your enemy to many targets to deal with. Once they got in combat they seemed to do ok, not amazing even with the flail. However, since they are so slow it is hard to get them where you need them or to get into charging range. They don’t do much in melee agains vehicles for sure. I think these guys are a great distraction capable of taking focus away from Mortarian, but wouldn’t over estimate their capabilities.

4) Plague Marines: I ran my squads with 3 plasma guns. They were ok and did their job well. Generally, my opponent ignored them since they had to many other bigger targets to deal with. The plasma guns did ok and their 18” rapid fire range was very useful. For 134pts these guys were good for holding objectives and providing mid range fire. They are pretty durable and can soak up a great deal of firepower. Don’t set your expectations higher than they should be for a 134pt unit and use them in the roles they were designed and you will likely not be disappointed.

5) Typhus: Honestly he didn’t do very much for me at all. I always deep-striked him in with my blightlord terminators to buff them with his psychic powers. He is so slow it is hard to get him into combat. I think he only got into combat in one game and died to some powerfists. With 4 attacks he is better at attacking vehicles more than infantry. I honestly don’t know if he is the best option or I should run a sorcerer in terminator armor instead. I will have to continue to monitor to see if I keep him in my list.

6) Daemon Prince: I gave this guy the Supperating Plate and wings. He was suprisingly mobile and durable. Being able to charge into large melee units that don’t have AP weapons really makes things hard for them when he saves on a 2+ and does mortal wounds on a 4+. He is pretty killy with his talons, but only against medium infantry and if Mortarian is around to reduce units toughness. He really can’t do much against vehicles other than tie them up and force them to fall back in their phase. He is great flying into MEQ units and striking other softer targets. His aura to reroll 1s is also very helpful especially to plasma guns. However, he was rarely able to do this since he was always forward of my PM units.

My plan every game was simple. Push forward Mortarian, the Daemon Prince, the bloat drone, and deep strike my terminators and Typhus turn one. My plague marines and foul blightspawn stayed mid field to secure objectives and provide mid range firepower. I always cast miasma on Mortarian. Typhus cast vitality and blades on the terminators, and the my remaining two spells were usually smite. My opponent usually split fire and never killed any of the units. I then moved forward with everything again and by then it was to late for them. Nothing survived past turn 3. Admittedly, I never played any horde or armor lists so I can’t give feedback on those. However, playing against the vehicles I did Mortarian and my melta terminators made quick work of them.

I hope this helps someone out there please let me know if you have any other questions..

   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

5-man squads with 3 plasma guns, I presume?

- Wayne
Formerly WayneTheGame 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Thanks for the breakdown broxus. I've got a game tonight with Blightspawn, Morty, and bloatdrones. I'll have the drones flank morty and see how it goes! I'm running 2x7 PM in rhinos, both with a blightspawn escort. Like you said, at 77pt, he just seems too good not to take.
I've only got to try the blightspawn in one game, but he was a good deterrent against charges, and really helped make the plague marines shine.
Also bringing blightlords, only tried them once, and it was a 8k game so they didn't really do much. I'm running a plasma squad with autocannon, and a flamer squad with the plague spewer, mostly for kicks and giggles, but I'm hoping they do great things.

The supperating prince was a staple in all my other lists, but I have trouble cramming in all the toys I like to bring. I really want to convert a cool prince for it. I'm thinking of using gullyboy's armor as the plate.

   
Made in es
Fresh-Faced New User




How death guard plays against AM???
   
Made in us
Fresh-Faced New User




Pestilens wrote:
How death guard plays against AM???


AM is going to be rough but this is true ATM for any army against them. AM is probably the toughest army at the moment in my opinion.
   
Made in us
Longtime Dakkanaut





Wayniac wrote:
5-man squads with 3 plasma guns, I presume?
Always since I think it is by far the best all around Choice.


Automatically Appended Next Post:
 gwarsh41 wrote:
Thanks for the breakdown broxus. I've got a game tonight with Blightspawn, Morty, and bloatdrones. I'll have the drones flank morty and see how it goes! I'm running 2x7 PM in rhinos, both with a blightspawn escort. Like you said, at 77pt, he just seems too good not to take.
I've only got to try the blightspawn in one game, but he was a good deterrent against charges, and really helped make the plague marines shine.
Also bringing blightlords, only tried them once, and it was a 8k game so they didn't really do much. I'm running a plasma squad with autocannon, and a flamer squad with the plague spewer, mostly for kicks and giggles, but I'm hoping they do great things.

The supperating prince was a staple in all my other lists, but I have trouble cramming in all the toys I like to bring. I really want to convert a cool prince for it. I'm thinking of using gullyboy's armor as the plate.


Try using Melta on my blight lords. Plasma isn’t worth it since they will likely never been in range to reroll ones. Also I think the auto cannon is terrible as an option. Deamon prince with plate will make back its points and is always and excellent addition in the codex.


Automatically Appended Next Post:
Rhyltran wrote:
Pestilens wrote:
How death guard plays against AM???


AM is going to be rough but this is true ATM for any army against them. AM is probably the toughest army at the moment in my opinion.
yep AM is just broke. I felt so bad playing them in the index I decided to play Death Guard instead. Since the codex release and playing some games felt so bad for my opponent I decided to shelf the army until they get a deserved nerf.

This message was edited 2 times. Last update was at 2017/10/10 18:18:52


 
   
 
Forum Index » 40K General Discussion
Go to: