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Foetid Bloat-drone: 2x Plaguespitters, Plague probe
this is a list im going to test soon for a tournament. I might take out a malignant and get a 2nd Dg battalion instead of supreme command so i will have 9 cp's instead of 7 and or save some points and use crawlers instead of drones (but lost fly is a pain).
This message was edited 3 times. Last update was at 2017/12/06 19:36:04
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buddha wrote: As I'm thinking about comp DG lists what is everyone finding working? We have a fairly limited list but if you were to go pure DG for an event what would you include as a must have?
I'm thinking at least two bloat drones and poxwalkers to start with.
I recommend focusing on the poxwalkers myself, they have good synergy options and horde armies work well at the moment. I'd recommend supplementing the zombie horde with tallymen, who dramatically up their damage and therefor let them recover models faster, and the deredeo dreadnought with hellfire veil, which is what our blight haulers want to be. The 5++, 5+++, and rerolling their normal awful WS all make them a rather unpleasant threat. The tallyman can also help a bit with cp while the deredeo has the butcher cannon+twin heavy bolter combo, great given our army generally lacks any good long range anti infantry shooting.
You can also mix in chaos cultists, keep them near a unit of poxwalkers with the dead walk again stratagem going and their fragility ceases to be an issue. Can be helpful if you want another troop choice but don't want to shell out the 60-90 minimum points for a decent poxwalker squad.
Drones are only really worth using in melee configuration, and even that's mostly to use fly and their weapon to threaten tanks the enemy leaves even slightly open. They aren't bad, but I feel you can probably find better places to put your points after the first. They struggle to kill hordes efficiently and really only shine on elite infantry or as the aforementioned can opener on a tank your enemy left slightly exposed. Even then, there is no real reason to use a drone for this job as opposed to a demon prince, unless you find filling fast attack slots more important than HQ slots.
I'll again push plagueburst crawlers as our best anti tank and ridiculously tougher with it, just screen them properly and your opponent will be hard pressed to remove them. Chaos lord babysitter is also recommended but not required.
Typhus is good, deepstrike him and a terminator bodyguard (either works, still leaning towards blightlords myself) early for some nasty psychic and melee threat, and if your poxwalkers manage to get in range before the enemy kills them enjoy the nice buff as well.
You can also use the plague marine grenade combo, that's nasty enough to qualify for competitive and gives you another source of mortal wounds if you run up against an army like chaos brimstone horror spam that depends on invulnerable saves.
I'll again push plagueburst crawlers as our best anti tank and ridiculously tougher with it, just screen them properly and your opponent will be hard pressed to remove them. Chaos lord babysitter is also recommended but not required.
why pbc is our best anti tank?
This message was edited 1 time. Last update was at 2017/12/06 20:47:29
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For putrescent vitally says buff death guard infantry unit
And Myphitic blight-haulers again death guard infantry units for the cover bonus.
What exactly pass as the specific infantry units cause I v seen buffing Mortarion or DP so what units I LL be able to buff or give the extra cover?
Units you can buff with that ability must have both "Infantry" and "Death Guard" keywords. Mortarion is not "Infantry" so you wouldn't be able to buff him.
buddha wrote: As I'm thinking about comp DG lists what is everyone finding working? We have a fairly limited list but if you were to go pure DG for an event what would you include as a must have?
I'm thinking at least two bloat drones and poxwalkers to start with.
I recommend focusing on the poxwalkers myself, they have good synergy options and horde armies work well at the moment. I'd recommend supplementing the zombie horde with tallymen, who dramatically up their damage and therefor let them recover models faster, and the deredeo dreadnought with hellfire veil, which is what our blight haulers want to be. The 5++, 5+++, and rerolling their normal awful WS all make them a rather unpleasant threat. The tallyman can also help a bit with cp while the deredeo has the butcher cannon+twin heavy bolter combo, great given our army generally lacks any good long range anti infantry shooting.
You can also mix in chaos cultists, keep them near a unit of poxwalkers with the dead walk again stratagem going and their fragility ceases to be an issue. Can be helpful if you want another troop choice but don't want to shell out the 60-90 minimum points for a decent poxwalker squad.
Drones are only really worth using in melee configuration, and even that's mostly to use fly and their weapon to threaten tanks the enemy leaves even slightly open. They aren't bad, but I feel you can probably find better places to put your points after the first. They struggle to kill hordes efficiently and really only shine on elite infantry or as the aforementioned can opener on a tank your enemy left slightly exposed. Even then, there is no real reason to use a drone for this job as opposed to a demon prince, unless you find filling fast attack slots more important than HQ slots.
I'll again push plagueburst crawlers as our best anti tank and ridiculously tougher with it, just screen them properly and your opponent will be hard pressed to remove them. Chaos lord babysitter is also recommended but not required.
Typhus is good, deepstrike him and a terminator bodyguard (either works, still leaning towards blightlords myself) early for some nasty psychic and melee threat, and if your poxwalkers manage to get in range before the enemy kills them enjoy the nice buff as well.
You can also use the plague marine grenade combo, that's nasty enough to qualify for competitive and gives you another source of mortal wounds if you run up against an army like chaos brimstone horror spam that depends on invulnerable saves.
a thing like this
++ Supreme Command Detachment +1CP (Chaos - Death Guard) ++
+ HQ +
Daemon Prince of Nurgle: Malefic talon, Plague Wind, Wings
Daemon Prince of Nurgle: Malefic talon, Miasma of Pestilence, Wings
Malignant Plaguecaster: Blades of Putrefaction, Curse of the Leper
++ Battalion Detachment +3CP (Chaos - Death Guard) ++
+ HQ +
Daemon Prince of Nurgle: Blades of Putrefaction, Malefic talon, The Suppurating Plate, Wings
Hellforged Contemptor Dreadnought
. Left Arm: Butcher cannon
. Right Arm: Butcher cannon
Hellforged Contemptor Dreadnought
. Left Arm: Butcher cannon
. Right Arm: Butcher cannon
Tallyman: Plasma pistol
Malignant Plaguecaster: Curse of the Leper, Putrescent Vitality
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Yoda79 wrote: well yes but you cant cast putrescent vitally on DP or Mortarion iv seen so many videos doing so no? Am i wrong?
Morty has the keyword "Monster" instead of "Infantry", so you're not supposed to be able to cast Putrescent Vitality on him. Maybe they were casting Blades of Putrefaction? Otherwise they made a mistake or cheated.
Iago40k wrote: instead of the malignant plaguecaster I would always always always take Necrosius.
right ,usually i wont use FW models, sometimes you cant use them in tournaments
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If you want to go competitive it’s probably best to play soup.
Alpha legion Berzerkers infiltrate up front. Alpha legion oblits to kill enemy armor and troops while you DG advance. Alpha legion sorcerer supplies warp time and either prescience or death hex.
My best wins have had the same units in common. Poxwalkers with Typhus and a DP with bloat drone escort. I have had great success with a massive slow moving wall of Plague marines screened by Poxwalkers with DP and drones causing a distraction. I just picked up some more models though, so will be trying the PBC and Morty soon. I have a feeling that PBC, Bloat Drones, DP, Morty, and Poxwalkers will be the common additions for competetive armies.
sennacherib wrote: If you want to go competitive it’s probably best to play soup.
Alpha legion Berzerkers infiltrate up front. Alpha legion oblits to kill enemy armor and troops while you DG advance. Alpha legion sorcerer supplies warp time and either prescience or death hex.
i guess i prefer infiltrare noise marines, berzy are great but i see them a bit too much single shot.
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I'm slowly going to be building a DG army from the Dark Imperium boxed set as a starting point. I've already been kindly donated a lot of the same DG again from a friend who bought the same box plus I have a couple of Helbrutes and I bought Typhus so I've got a good start. Would love some pointers from the experts though?
1) I'm not seeing much love for the Defiler and I'm thinking of adding one for long range anti armour while keeping the Helbrutes for attention grabbing melee charges. Why no love for the Defiler? Did it just get a points drop recently?
2) Meanwhile the Poxwalkers amble up the field with Typhus and the Plaguecaster behind them and the Drones from the boxed set acting as fast reserves to counter or harass as required.
3) I think next up I need to look at augmenting the HQ and getting a DP - how are guys modelling a Nurgle DP with wings??
and finally...
4) I get that the fluff says DG are tough infantry that walk into their enemies faces and melt it with plague, but am I better to play to that strength (Pox Walkers, Typhus, other synergy with supporting buff characters) OR should I be looking to plug the gaps and try to throw speed into it or tons of long range bombardment with a few of the "new massive mortar tank thingy"?
Sorry for wot, any advice gladly received.
This message was edited 2 times. Last update was at 2017/12/07 16:35:42
Contemptor dreadnoughts are also good, but poxwalkers really like that hellfire girl considering they lack any normal armor/invulnerable save. But if you want more dedicated shooting that's a perfectly reasonable way to go, and I see you are avoiding plagueburst crawler so that may be warranted
I am curious about the number of psykers, do you really feel those are all warranted? I might take a barebones chaos lord in place of one or two just to cut down on price, have him baby sit the dreads to boost their accuracy in case the daemon princes get out of range.
Also, given you have an abundance of troops and HQ, why not go double battalion? Set the poxwalkers in 4 units of 15, add 5 cultists split them in two units of 10. Nets you an extra command point, and you can trim an HQ choice or two if you choose.
I'll again push plagueburst crawlers as our best anti tank and ridiculously tougher with it, just screen them properly and your opponent will be hard pressed to remove them. Chaos lord babysitter is also recommended but not required.
why pbc is our best anti tank?
The entropy cannon loadout was already getting roughly as many wounds per point compared to the predator (our second best) even before the point cut. After the point cut its probably better or the same against most targets. But mostly it's ungodly tough for how cheap it is. An invulnerable save, DR, a wound and toughness 8, all while being cheaper than a normal predator. It's simply heads and tails above the other options in toughness and generally matches or beats other options in firepower, at least in the codex. The FW stuff, particularly the dreadnoughts, can beat them in firepower but rarely match hem in durability point for point.
This message was edited 1 time. Last update was at 2017/12/07 20:17:45
the few times i ve seen pbc played they used like ram , seldom they kept it fixed in place they sent around burning stuff with plaguesèpitter and grabbing obj.hit on 4+ is unreliable.
About double batt ur right, usually i play bloated drones not hellforged dreddies.
++ Battalion Detachment +3CP (Chaos - Death Guard) ++
+ HQ +
Daemon Prince of Nurgle: Malefic talon, Miasma of Pestilence, Wings
Foetid bloat drones 2x plaguespitters
(or 3 plagueburst? or 3 contemptors with double butcher?)
what about this?
This message was edited 6 times. Last update was at 2017/12/07 21:05:02
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I've been running 2 or 3 PBC with a jump lord hanging out with them. At about 100pt with a special CC weapon, he can give that re-roll to the PBC, and if/when the enemy gets close, quickly move around to support the rest of your army. I generally have a plate DP with wings run off and do his own thing. Rarely does his buff reach other units aside from drones that buzz around with him to soak overwatch and harass vehicles.
I would never bring flamers on the PBC Bloat drones do it better.
I think with that many DPs in your list, Bloat drones are going to be more valuable than plagueburst or contemptors. They can keep up with the DP, shield them from shots, soak overwatch, and charge targets that would shoot at you on the next turn when your opponent falls back, or you kill whatever the DP charged. You would have 6 fast moving targets moving up the field, toss miasma on the lead drone. Remember that Blades will give you the +1 to wound, but not the mortal wounds for the DP, as DP can't bring plague weapons.
I've been running a mix of Typhus, Tallyman, a plague caster (who has been pretty useless) 1 unit of pox walkers, and 5-6 small units of Cultists. Drop the Dead Walk on the Poxes, and send Cultists forward and outward into shooting or combats. I had a unit of pox walkers survive some 50+ genestealer wounds, fell back to shoot the stealers, and regained my numbers. Easily gained triple my number. Started with 19. Ended with 45 after taking heavy casualties all game.
Granted, my group will eventually catch on to beating the list, But so far it's been a fun theme.
I also add a detachment of Iron Warriors for Oblits, and CSM Strategems (and their Tactical Objectives). I bring a cheap Jump Lord for 100 pts, and a second Prince with the IW relic armor, Delightful Agonies Slaanesh power, and the +1 wound, 6+fnp warlord trait. I really like DG warlord traits, but their Tactical Objective cards are terrible.
gwarsh41 wrote: I would never bring flamers on the PBC Bloat drones do it better..
I agree, the flamers are a bit of a waste on the pbc, drones do it better. With the pbc you just kinda accept the mediocre accuracy, but honestly it's tough enough it'll still end up being one ahead on the damage chart compared to a predator for a lot of the game. The number of lascannon shots on average needed to knock a pbc down to 5w (which is 10 assuming SM accuracy) will put a predator on its last wound also hitting on a 5+, about to die. Thus the accuracy isn't really that big a deal, so long as you aren't trying to beat the enemy at the alpha strike game. Which we will never win, so don't, our firepower and mobility are mediocre at best, this is an army that only works when your turtle up and invest in high durability to wear the enemy down.
Foetid bloat drones 2x plaguespitters
(or 3 plagueburst? or 3 contemptors with double butcher?)
what about this?
Well, with your army comp I'd lean towards either pbc with entropy cannons or contemptors, as you have plenty of anti infantry but the demon princes are you only real anti tank. Though you could go with fleshmower drones if you want to go all in on melee, or take more demon princes.
This message was edited 1 time. Last update was at 2017/12/08 00:03:09
What with the CA points changes I shook up my list a bit. I know it's kind of one-dimensional but I went with what would be fun to convert and paint and I'm a huge part of the way through that so I'm kind of stuck with the general theme, at least. Although I still have lots and lots of poxwalkers, plague marines, bloat drones etc. to build if I need to. Would really appreciate any comments.
Super Heavy Auxiliary Mortarion
Battalion Daemon Prince
-Wings, Plate, Talons
Malignant Plague Caster
Like I said, the plan is a bit one-dimensional. The Drones, DP and Morty all rush in and do as much damage as possible while the large unit of Plague Marines and all of the characters march slowly up the field, screened by the Cultists and the stratagem that makes them untargetable. I have a feeling they'll make it pretty far with all of the other stuff taking priority for the opponent. When they get in range use the grenade trick if possible, then the Plague Marines charge in and the characters spam grenades.
That's an interesting usage of that stratagem, let us know how it goes I'm curious if it's worth the investment. I'm a bit skeptical I don't think the PM will do enough damage to justify that many cp being used on them, but I've been wrong before.
It will heavily rely on CP use for sure, but if all goes well I will have 2d3 S7 AP-2 D2 attacks and 18 S6 AP-2 attacks per fight phase with the Plague Marines, not to mention rerolling hits and wounds with +2 to wound and mortal wound generation. I can't imagine anyone even bothering with the Plague Marines at least until Morty is dead, and even then they'll have 28 ablative cultist wounds and anyone who charges them won't fight first as usual. Hopefully it can work.
This message was edited 2 times. Last update was at 2017/12/08 00:24:59
spoonlamp wrote: 3) I think next up I need to look at augmenting the HQ and getting a DP - how are guys modelling a Nurgle DP with wings??
I'll just buy the regular daemon prince and paint is armor to match my DG's scheme.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Like I said, the plan is a bit one-dimensional. The Drones, DP and Morty all rush in and do as much damage as possible while the large unit of Plague Marines and all of the characters march slowly up the field, screened by the Cultists and the stratagem that makes them untargetable. I have a feeling they'll make it pretty far with all of the other stuff taking priority for the opponent. When they get in range use the grenade trick if possible, then the Plague Marines charge in and the characters spam grenades.
While the grenade stratagem seems to be one of the better stratagems in the book I don't see many circumstances when it will be usable in pure DG. The opponent has to leave a target within 11" of enough marines to make it worthwhile which doesn't seem very likely. It is a little disheartening that this is another case where access to warptime makes a big difference to DG potential.
I've got a mourngul from fantasy as one of my malefic talons DPs. Doesn't look like death guard, but it does look like a big scary ghost, and Nurgle digs fear.
Nightlord1987 wrote: I've been running a mix of Typhus, Tallyman, a plague caster (who has been pretty useless) 1 unit of pox walkers, and 5-6 small units of Cultists. Drop the Dead Walk on the Poxes, and send Cultists forward and outward into shooting or combats. I had a unit of pox walkers survive some 50+ genestealer wounds, fell back to shoot the stealers, and regained my numbers. Easily gained triple my number. Started with 19. Ended with 45 after taking heavy casualties all game.
Granted, my group will eventually catch on to beating the list, But so far it's been a fun theme.
I also add a detachment of Iron Warriors for Oblits, and CSM Strategems (and their Tactical Objectives). I bring a cheap Jump Lord for 100 pts, and a second Prince with the IW relic armor, Delightful Agonies Slaanesh power, and the +1 wound, 6+fnp warlord trait. I really like DG warlord traits, but their Tactical Objective cards are terrible.
may i ask what armies you faced and with what results? was competitive armies or just casual ones? thanks.
Automatically Appended Next Post:
Captain Garius wrote: My best wins have had the same units in common. Poxwalkers with Typhus and a DP with bloat drone escort. I have had great success with a massive slow moving wall of Plague marines screened by Poxwalkers with DP and drones causing a distraction. I just picked up some more models though, so will be trying the PBC and Morty soon. I have a feeling that PBC, Bloat Drones, DP, Morty, and Poxwalkers will be the common additions for competetive armies.
DG rely a lot on CaC or short range firepower, do you think this can be really successfull in a game which award who shoot a lot and longer?
This message was edited 1 time. Last update was at 2017/12/08 19:16:35
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Like I said, the plan is a bit one-dimensional. The Drones, DP and Morty all rush in and do as much damage as possible while the large unit of Plague Marines and all of the characters march slowly up the field, screened by the Cultists and the stratagem that makes them untargetable. I have a feeling they'll make it pretty far with all of the other stuff taking priority for the opponent. When they get in range use the grenade trick if possible, then the Plague Marines charge in and the characters spam grenades.
While the grenade stratagem seems to be one of the better stratagems in the book I don't see many circumstances when it will be usable in pure DG. The opponent has to leave a target within 11" of enough marines to make it worthwhile which doesn't seem very likely. It is a little disheartening that this is another case where access to warptime makes a big difference to DG potential.
True, but I am going to have to get them in charging distance anyway so if I have the chance I'll take it. Otherwise, like I said, the characters will just spam grenades individually. It is kind of hard not to find some way to take warptime - I could probably fit in a small Alpha Legion detachment somehow, but I want to try going pure DG first.
someone ever played a large blob or plague marines, with melee weapons and supported by stratagems and pisonic? i tried them today a 17 men unit with 9 bubotic axes 1 flail 1 plasma gun on champion and 2 blight launchers, supported by a Dp rerolling 1's and thypus with archcontaminator (plus cloud of flies and blades of putrefacion) they performed great, who else played them and have some feedbacks to share? thanks.
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If you look at my posts just above that's pretty much exactly what I plan to do. 14 PM with 9 Bubotic Axes, 2 Flails and 2 Blight Launchers, with a DP and Tallyman for hit and wound rerolls, Plaguecaster for Blades of Putrefaction and Putrescent Vitality, and stratagems like Veterans of the Long War. Good to hear that yours did well.