Switch Theme:

Death Guard Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Stalwart Tribune





Greece

SilverAlien wrote:
I still don't get the utility you apparently see with them. If you get within 9" of an enemy your PBC is useless for the majority of the remaining game, unless you totally clear the enemy infantry. The spam list I get, that's relying on durability for slow play and redundancy to mean some stay free regardless. But in normal play I don't see how that could ever be useful. I suppose provoking a misplay by making your enemy not want to tie down your big expensive tank with chaff, but that's only going to work until they realize one turn of overwatch really isn't a major threat, unless we are talking units of 10 cultists or similar.

It's easy to keep out of range of either the entropy cannons or flamers, but at least with one you actually have a meaningful bit of board control.

I can only see running the flamers if you legitimately don't need any more anti tank\big units and would rather focus on more anti infantry in case you run up on an enemy with few big units.


i was running the pbc with range weapons usually max range ones as artillery and you still can. Take them park them and use them.

what we talking now is aggressive play and board control. we got blightlords that will deep strike and try to execute you got slow v slow screeners but durable and you need some mobility. Instead of taking bloat drones i suggest or i us ein my list if you prefer and aggresive deployment of pbc with a Gnarlmaw .making them affectively movable durable threats that if you decide to hold them still los arty. and obviously can fall back and shoot with Tree. And if you believe you can charge my pcb every turn with 2d6 flamer minimum without buffs poxbringeers etc then come for it. we talking about an absolute board control with 40 cultist bomb. 2 pcb and dp for aggression blightlords for deepstrike power and elimination and poxwalkers for endless screener. What else can you ask? as i see it ofc. for me this list got all you will need to face any army. might not have the best anti tank or best anti infantry but you surelly got options.
prescience for blightlords and cloud of flies. or deth hex for bad enemies.

arty and mobility. Tree poxbringer dp for flavor and all needs.
You got a blop of 40 cultist i use them with 4x stubbers slansh double shooting reanimated if need.
Poxwlakers spread all around to grow as cultist dies.
2-3 nurglins. It can win most scenarios and you can wor around the ones you might now win. might struggle vs a heavy tank list but you will still have and able to have 9-10 blightlord plasma shooting 5-rounds more than many other pure gunlines can shoot undisturbed.

you can for a bit more casual play use rotigus or 1x3 obliterators. can fit same plan. and have fun.

This message was edited 1 time. Last update was at 2018/02/13 20:47:56


 
   
Made in us
Regular Dakkanaut




SilverAlien wrote:
I still don't get the utility you apparently see with them. If you get within 9" of an enemy your PBC is useless for the majority of the remaining game, unless you totally clear the enemy infantry. The spam list I get, that's relying on durability for slow play and redundancy to mean some stay free regardless. But in normal play I don't see how that could ever be useful. I suppose provoking a misplay by making your enemy not want to tie down your big expensive tank with chaff, but that's only going to work until they realize one turn of overwatch really isn't a major threat, unless we are talking units of 10 cultists or similar.

It's easy to keep out of range of either the entropy cannons or flamers, but at least with one you actually have a meaningful bit of board control.

I can only see running the flamers if you legitimately don't need any more anti tank\big units and would rather focus on more anti infantry in case you run up on an enemy with few big units.


Is this from experience? Theorycrafting aside - PBC placed strongly in LVO and I share the sentiments of others who have used flamers that they are hands down amazing (In about 10 tournament games PBC flamers were good everytime, IG, Nids, Chaos, Drukhari, Grey Knights, Imperium soups). Even if they are in melee it is only 140 point committment. Ok melee it for days, whatever. Furthermore if you have multiple and they engage one, if there is room to disengage you can flamer with the other two. Warptime opens possibilities.

Granted the decision between bloat drone and PBC is a tough one as the ability to fly wherever you want and flamer is good as hell. However the 1 less toughness makes a huge difference as well as fewer wounds. It is a compromise - mobility for less toughness.

Big picture - something in your army is going to get shot every turn. Why not have it be a PBC?

Also someone is going to have to explain the hype to me of gnarlmaw on PBC - as I see there being practically 0 benefit - yeah you get to retreat and shoot but you will probably be surrounded or be in a place where other units can shoot/engage.

This message was edited 2 times. Last update was at 2018/02/13 20:51:14


 
   
Made in gr
Stalwart Tribune





Greece

Gnarl-maw and PCB flamer makes 140 average points drone and you can move as you need to continue have the ability. What we practically say is you can have 2-3 pcb even as artilery with less screener cause even if you get locked in combat you d be able to fall back and use them again.While range weapons got not so much affective use with this on bs 5+ you surelly gonna have options as agreesive flamer usage if you summon the tree where you need your tanks to provoke enemies. all the list to provide 9 blight lords shooting for all Game rounds. If the list was working fine with 9 blight lords so far why not get 2 pcb and a tree to work better. thats my thoughts and my list you dont have to take it.
   
Made in us
Longtime Dakkanaut




From my own play, I've never found a situation where I was desperate for the spitters.

See, generally my PBC aren't exposed to the enemy melee/short ranged troops, due to alternatively poxwalkers or plaguebringers depending on the exact list I'm using. This is usually true till well into the game, by the time my screen has been knocked down the game is often decided. Thus I use cannons, which maximize early game damage.

I could use the PBC without any sort of screen or more aggressive infantry portion... but why? Generally speaking, poxwalkers are a mainstay of our lists for a reason and plaguebringers are wonderful for holding objectives, particularly post daemon codex. These are units I'd already be using, positioning them to also guard my tanks early on is rarely a major concession. A couple of barebones cultists units to help fill in the gaps to deny deepstriking is all I really need to keep them cacooned, and that's almost worth it for the CP alone.

When I have tried to use them more aggressively, I found they got in the way, and even when they did work I often found they were doing a subpar job of being a drone. With the main cannon reduced to a 5+/6+, slower move speed and lack of fly, I found they weren't offering me anything I couldn't have but better.

I just don't see the utility in it unless you are deliberately leaving your PBC exposed, which seems such a trivial saving in points when I often have more infantry than I need as is. Possibly due to focusing on CP to a large degree (I generally consider 9 cp the lowest I'll go), but again I've generally found that to be a successful strategy.

I've been much more positive towards mixed melee/ranged types, particularly in our army with the dreads and drones all of who combine firepower, mobility, and melee in a wonderful way, but I never get that. I feel like the PBC with spotters is constantly performing worse than a different vehicle would.

Even the gnarlmaw confuses me. It'd be cheaper and more CP efficient to simply screen the PBC than bother with the gnarlmaw.

I've accepted it's useful when taken as a full army as we saw at the tournament, in that situation you'd obviously go with spitters and it clearly works (though I've heard that army list depended heavily on slow play maximizing the importance of early game losses which... is a viable strategy but not one I personally want to emulate).

This message was edited 1 time. Last update was at 2018/02/13 21:16:59


 
   
Made in ru
Virulent Space Marine dedicated to Nurgle





 Jidmah wrote:
All models created during one phase need to be within 2" of that pox walkers. You can basically create two rings around the one pox walker, which is around 18 models. Cases where you cannot place a new pox walker should be rare.


Actually 25mm base is less than 1", so you can fit 3 circles around a single poxwalker. There might be a problem fitting them base-to-base, but I managed to fit more than 18 models for sure, around 25 did fit, and if you use "narrow" models this number could get higher.

P.S. I think pink horrors in deepstrike with spare points for split are better screening unit for terminators than poxwalkers.
   
Made in us
Nurgle Chosen Marine on a Palanquin






So has anyone done a plague drone spam? They are really durable, can put out some nice damage... and I own like 6 of them. I was thinking about running 2 outrider detachments of them with daemon princes, mostly for fun, but I wanted to see if anyone else had tried it in the past. I'll probably run 3 with fleshmowers and 3 with spitters.

   
Made in ca
Fresh-Faced New User




 buddha wrote:
Would you post your list if possible? Thanks!



++ Spearhead Detachment +1CP (Chaos - Death Guard) ++
+ Heavy Support +
Plagueburst Crawler: 2x Entropy cannon, Heavy Slugger
Plagueburst Crawler: 2x Plaguespitter, Heavy Slugger
Plagueburst Crawler: 2x Plaguespitter, Heavy Slugger
Plagueburst Crawler: 2x Plaguespitter, Heavy Slugger

+ HQ +
Malignant Plaguecaster: 6. Arch-Contaminator, Blades of Putrefaction, Putrescent Vitality, The Suppurating Plate, Warlord

+ Elites +
Foul Blightspawn

+ Fast Attack +
Foetid Bloat-drone: 2x Plaguespitters, Plague probe
Foetid Bloat-drone: 2x Plaguespitters, Plague probe

+ Troops +
Poxwalkers: 10x Poxwalker

++ Battalion Detachment +3CP (Chaos - Daemons) ++
Chaos Allegiance: Chaos Undivided

+ HQ +
Epidemius
Poxbringer: Fleshy Abundance

+ Troops +
Bloodletters: 28x Bloodletter, Bloodreaper, Daemonic Icon
Nurglings: 3x Nurgling Swarms
Nurglings: 3x Nurgling Swarms

++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) ++
Legion: Alpha Legion

+ HQ +
Chaos Lord: Bolt pistol, Chainsword, Mark of Slaanesh
Sorcerer: Bolt pistol, Delightful Agonies, Force sword, Mark of Slaanesh, Prescience

+ Troops +
Chaos Cultists: 29x Chaos Cultist w/ Autogun, Mark of Slaanesh
Cultist Champion: Shotgun
Chaos Cultists: 6x Chaos Cultist w/ Autogun, 3x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh
Cultist Champion: Shotgun
Chaos Cultists: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh
Cultist Champion: Shotgun

Cultist bomb and blood letters go in reserve, I setup nurglings to deny them both deepstrike spots and early zone control granting recon easy. If they are melee or have DS I setup cultist bomb near half way up board and utilize the space to deny deep strike area further. In all my games played in the tournament The closest someone deep striked was still halfway up the board because they infiltrated scouts on the otherside after I setup the first drop of nurglings on one side. Most of the time cultist bomb just meant to open up a small hole in meat shield for blood letters to just charge right on through. Add in the fact you can spend 3cp to fight again I essentially had the range of 3D6 +3inch first pile in, +3inch second pile in, and 3inch consolidation. Not to mention blood letters hit like a truck so yeah they did their job weakening and distracting/ touching tanks EASY. One point they rolled a 15" charge making them basically touch anything they wanted and tied it up in combat. My DG moved fast up the board advancing and rolling into position, once midfield most my games were to shutdown their board presence. Not a single game did I lose midfield or have units in my back lines.

The only issue I found with the list is nothing really hits super hard. Beside the Foul Blightspawn. He literally wrecked a unit of terminators that waited to deep strike in a pocket made by scouts deployment. But the biggest thing is with Spitters autohitting and on average either str 7 or 8 (thanks Poxbringer and epidemius) most infantry based lists just melted away. If it was a tank company... well lets just say they couldn't get out of combat with the blood letters. See paragraph above, the movement and janky tactics with bloodletters really shuts down tank companies if I just put enough wounds on meat shields to make any opening. Every opponent I played except zerker list had a meat shield and every single time the Bloodletters got through and touched a large part of their army to tie them up. Nurglings tied up stuff too pretty well. Lots of people tend to ignore the nurglings and then all of a sudden they charge a predator and that 54pts unit shutsdown a 190pts model haha.

The utility of entropy cannons suck. 36" range was the nail in the coffin most games. If you have to place your PBC near the brim of your deployment zone just to get that 36" to be in range it usually rang out bad news bears. It was easy for it to either be blown off the board, or touched by people doing bum rush using shining spears from eldar or and jetbikers/fly units. Holy cow shining spears hurt so much. Luckily easy to clean up with flamers. Spitters on every occasion outperformed the entropy cannons. Most of the time if they hit on 6's I just advanced into a board control position and surrounded it with cultists so they couldn't be charged (you have to fit your model within 1" to lock it in combat) and so it sat safely on an objective and murdered anything that got close.

Foetid Bloat drones worked great, but PBC with spitters always performed just as well or better due to T8 and 12 wounds. Nothing successfully wrapped the PBC due to its overwatch and even if it did they barely dented it and just fall back 2" still on an objective and melt the unit with stuff nearby. A guy using mostly FBD and blighthaulers found them underwhelming compared to PBC as well. T8 3+5++ Disgusting resilient saves are just too insane.

Side note: the tourney was WYSIWYG so had I had the models I would have used all autogun cultists

This message was edited 3 times. Last update was at 2018/02/14 17:19:22


 
   
Made in us
Longtime Dakkanaut




PBC with entropy cannons: easily blown off the board, had to deploy them so close to the frontline they can easily be focused fired and screening does nothing to protect from scary melee units.

PBC with spitters: insanely tough nothing could even scratch them, being at the front they were still untouchable and scary melee units never got in melee range thanks to constant screening.

I'm going to keep harping on this because that literally makes no sense. It sounds like your enemies prioritized that entropy cannon unit and ignored the others. Which is actually is justification for simply taking more entropy cannon PBCs, not for taking none.

I will say I'm starting to consider taking defliers based on this discussion, as they basically do the job described but slightly better and with less babysitting (unless facing massed str 7/8 weapons, which is kinda ironic given that's what they both use).

This message was edited 2 times. Last update was at 2018/02/15 15:09:12


 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I've played around with a babysitter defiler for my DG and it does okay. At 167 points for a scourge and reaper autocannon, it is a big scary anchor threat. Ironically, I treat the battlecannon like the mortar on spitter PBCs as just a nice to have but never to be relied upon. Just move it up the field and dare an opponent to get within charge range.

Problem is you could just take another PBC or bloat drone for the cost which is always a tough choice.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Longtime Dakkanaut




How? Defiler has compareable durability to PBC, more firepower, and is scarier to get close to, for a slight upcharge. It does the PBC+spitter's job a lot better in general, with a lot less babysitting.

If this is a useful role (in itself something I question outside certain edge cases) what makes PBC so good at it over defiler? I mean, maybe meta (it does perform better vs reaper launchers and can ignore hit modifiers). Is that really it?

   
Made in ca
Fresh-Faced New User




SilverAlien wrote:
PBC with entropy cannons: easily blown off the board, had to deploy them so close to the frontline they can easily be focused fired and screening does nothing to protect from scary melee units.

PBC with spitters: insanely tough nothing could even scratch them, being at the front they were still untouchable and scary melee units never got in melee range thanks to constant screening.

I'm going to keep harping on this because that literally makes no sense. It sounds like your enemies prioritized that entropy cannon unit and ignored the others. Which is actually is justification for simply taking more entropy cannon PBCs, not for taking none.

I will say I'm starting to consider taking defliers based on this discussion, as they basically do the job described but slightly better and with less babysitting (unless facing massed str 7/8 weapons, which is kinda ironic given that's what they both use).


They both can be killed the same. Different units target a PBC with spitters most of the time. Since it is highly underrated most people try infantry or midfield units to kill one. Only a few games did a fireraptor or dark reaper squad try and unload into a PBC with spitters. Big guns still take it out but the amount of damage any of the PBC soak is huge. That aside it DOESNT change the fact the entropy cannons did nothing all tournament but kill a rhino. Most people had negative hit modifiers. Taking more would literally be a waste. All those wasted points barely yielding damage against any good opponent in a competitive scene.
   
Made in nz
Regular Dakkanaut





++ Battalion Detachment +3CP (Chaos - Death Guard) [75 PL, 1326pts] ++



+ No Force Org Slot +



Gametype: Matched



+ HQ +



Daemon Prince of Nurgle [9 PL, 180pts]: 6. Arch-Contaminator, Blades of Putrefaction, Fugaris' Helm, Malefic talon, Warlord, Wings



Typhus [9 PL, 175pts]: Curse of the Leper, Putrescent Vitality



+ Troops +



Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun

. Cultist Champion: Autogun



Poxwalkers [6 PL, 72pts]: 12x Poxwalker



Poxwalkers [6 PL, 72pts]: 12x Poxwalker



+ Elites +



Blightlord Terminators [14 PL, 290pts]

. Blightlord Champion: Bubotic Axe, Combi-plasma

. Blightlord Terminator: Bubotic Axe, Reaper autocannon

. Blightlord Terminator: Bubotic Axe, Combi-plasma

. Blightlord Terminator: Bubotic Axe, Combi-plasma

. Blightlord Terminator: Bubotic Axe, Combi-plasma



Foul Blightspawn [4 PL, 77pts]



Hellforged Contemptor Dreadnought [10 PL, 189pts]

. Left Arm: Kheres assault cannon

. Right Arm: Ectoplasma blaster, Hellforged deathclaw



+ Fast Attack +



Hellforged Dreadclaw Drop Pod [10 PL, 130pts]



+ Heavy Support +



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



++ Patrol Detachment (Chaos - Chaos Space Marines) [20 PL, 355pts] ++



+ No Force Org Slot +



Legion: Alpha Legion



+ HQ +



Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Force sword, Mark of Nurgle, Miasma of Pestilence, Prescience



+ Troops +



Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Nurgle

. Cultist Champion: Autogun



+ Heavy Support +



Obliterators [10 PL, 195pts]: Mark of Nurgle, 3x Obliterator



++ Total: [115 PL, 2000pts] ++



Created with BattleScribe

Ate me some eldar. List performed much better than expected.

With my testing i found i was running too elite(coming from space wolves) adding the pox blob really increased my board control. It also added late game obj camping which i lacked with earlier lists.

I cloud of flies my terms the turn after they ds. Seems cloud is illegal on the turn they ds. From war40k email.

As always the foulblight is awesome. Plague spitter pbcs are super solid.

Terms and oblits solid as well.

This list was based of the Singaporean cloud of flies list, really enjoyed it and it all went to plan.

Though cloud of flies is supposedly illegal on a deepstrike unit from war40k email.

So i kept the unit smaller so it woudnt attract as much fire and clouded them the turn after they deepstriked.
   
Made in ca
Fresh-Faced New User




Looks like a rounded list, do you play this in ITC format and if so how do you find it? Also with the lower CP amount do you find yourself CP starved at all?
   
Made in nz
Regular Dakkanaut





No itc in new zealand. Its not really cp hungry, just cloud.
   
Made in gb
Fresh-Faced New User




Thats a great looking list.
I'm planning to take the same CM patrol detachment except I think I'm right in saying if you change the Obliterator's allegiance to Slaanesh you can get the strategem that allows you to shoot twice in the shooting phase for 2cp.
Might be worth checking out.


Automatically Appended Next Post:
Also warptime on blightlords after they ds could be handy. Or if you took one with flail, diabolic strength on that model gives you a little more bite.

This message was edited 1 time. Last update was at 2018/02/16 18:59:46


 
   
Made in us
Fresh-Faced New User





Hey DG fellows! Grey Knights player here, just wondering if anyone had any suggestions for me on how to deal with Foul Blightspawn? Just finished a game where a single Foul Blightspawn made back 6x his points (one shot 6 Paladins, and next round one shot a Doomglaive Dreadnought when he tried
charge) I couldn't shoot him because he was masked by loads of plague marines and plague bearers. Wasn't really sure how to deal with him and still unsure.

Sheep follow sheep, it's as simple as that! 
   
Made in fi
Water-Caste Negotiator





Nice write up COLDCASH. Looking for more blightlord experiences online and you delivered fantastically.

If anyone else wants to provide insight I'm still lurking.

-Heresy grows from idleness- 
   
Made in ar
Been Around the Block




 Goldenemperor wrote:
Hey DG fellows! Grey Knights player here, just wondering if anyone had any suggestions for me on how to deal with Foul Blightspawn? Just finished a game where a single Foul Blightspawn made back 6x his points (one shot 6 Paladins, and next round one shot a Doomglaive Dreadnought when he tried
charge) I couldn't shoot him because he was masked by loads of plague marines and plague bearers. Wasn't really sure how to deal with him and still unsure.


Blightspawns are slow. If he's bringing that many points to protect it, you can either throw your cheapest units at them (Allied AM is awesome for this, but I'm guessing you play pure GK) so he has to chew through them instead of targeting more valuable characters, or just try to work around it and kill off the rest of his army. Plague Marines and Plaguebearers aren't much of a threat unless you buff them
   
Made in nz
Regular Dakkanaut





Deadlypanda wrote:
Thats a great looking list.
I'm planning to take the same CM patrol detachment except I think I'm right in saying if you change the Obliterator's allegiance to Slaanesh you can get the strategem that allows you to shoot twice in the shooting phase for 2cp.
Might be worth checking out.


Automatically Appended Next Post:
Also warptime on blightlords after they ds could be handy. Or if you took one with flail, diabolic strength on that model gives you a little more bite.


yeh ill probably switch to slaanesh to get 2 firing turns.
   
Made in gr
Stalwart Tribune





Greece

COLD CASH wrote:
++ Battalion Detachment +3CP (Chaos - Death Guard) [75 PL, 1326pts] ++



+ No Force Org Slot +



Gametype: Matched



+ HQ +



Daemon Prince of Nurgle [9 PL, 180pts]: 6. Arch-Contaminator, Blades of Putrefaction, Fugaris' Helm, Malefic talon, Warlord, Wings



Typhus [9 PL, 175pts]: Curse of the Leper, Putrescent Vitality



+ Troops +



Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun

. Cultist Champion: Autogun



Poxwalkers [6 PL, 72pts]: 12x Poxwalker



Poxwalkers [6 PL, 72pts]: 12x Poxwalker



+ Elites +



Blightlord Terminators [14 PL, 290pts]

. Blightlord Champion: Bubotic Axe, Combi-plasma

. Blightlord Terminator: Bubotic Axe, Reaper autocannon

. Blightlord Terminator: Bubotic Axe, Combi-plasma

. Blightlord Terminator: Bubotic Axe, Combi-plasma

. Blightlord Terminator: Bubotic Axe, Combi-plasma



Foul Blightspawn [4 PL, 77pts]



Hellforged Contemptor Dreadnought [10 PL, 189pts]

. Left Arm: Kheres assault cannon

. Right Arm: Ectoplasma blaster, Hellforged deathclaw



+ Fast Attack +



Hellforged Dreadclaw Drop Pod [10 PL, 130pts]



+ Heavy Support +



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger



++ Patrol Detachment (Chaos - Chaos Space Marines) [20 PL, 355pts] ++



+ No Force Org Slot +



Legion: Alpha Legion



+ HQ +



Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Force sword, Mark of Nurgle, Miasma of Pestilence, Prescience



+ Troops +



Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, Mark of Nurgle

. Cultist Champion: Autogun



+ Heavy Support +



Obliterators [10 PL, 195pts]: Mark of Nurgle, 3x Obliterator



++ Total: [115 PL, 2000pts] ++



Created with BattleScribe

Ate me some eldar. List performed much better than expected.

With my testing i found i was running too elite(coming from space wolves) adding the pox blob really increased my board control. It also added late game obj camping which i lacked with earlier lists.

I cloud of flies my terms the turn after they ds. Seems cloud is illegal on the turn they ds. From war40k email.

As always the foulblight is awesome. Plague spitter pbcs are super solid.

Terms and oblits solid as well.

This list was based of the Singaporean cloud of flies list, really enjoyed it and it all went to plan.

Though cloud of flies is supposedly illegal on a deepstrike unit from war40k email.
!
So i kept the unit smaller so it woudnt attract as much fire and clouded them the turn after they deepstriked.



Close to my list some pointers ! As I see them in table.

3*crawlers tempting but you taking vital troop spot.
No nurglins will create great issues for you in heavy obj missions.

Oblish. Vs blightlords. Yes as you did first I made my list with 3obli and 5 blight. But the issue here and the true competitive aspect is cloud of flies on blightlords. that's where they shine they can survive till the end if you got enough troops.
So the 40 slanesh cultist bomb needs to be there. And the plagueburst after spitters I d take hard hitting guns. If you reduce the number of blight plasma use h slugger on plagueb you might start issues with heavy vehicle lists knights etc.

Winning more missions requires at least a culist bomb able to receive. Poxwalkers able to refill ranks and nurglins min 2* to protect your early lines etc etc. This combination need to exists to have a great competitive environment for the rest of the plan. My 50 cent
   
Made in us
Fresh-Faced New User





Kzraahk wrote:
 Goldenemperor wrote:
Hey DG fellows! Grey Knights player here, just wondering if anyone had any suggestions for me on how to deal with Foul Blightspawn? Just finished a game where a single Foul Blightspawn made back 6x his points (one shot 6 Paladins, and next round one shot a Doomglaive Dreadnought when he tried
charge) I couldn't shoot him because he was masked by loads of plague marines and plague bearers. Wasn't really sure how to deal with him and still unsure.


Blightspawns are slow. If he's bringing that many points to protect it, you can either throw your cheapest units at them (Allied AM is awesome for this, but I'm guessing you play pure GK) so he has to chew through them instead of targeting more valuable characters, or just try to work around it and kill off the rest of his army. Plague Marines and Plaguebearers aren't much of a threat unless you buff them


If I deep strike won't my AM allies be farther back? And killing off a Nurgle/DG army is a tall order to get to a single unit and by that time the game would either be over or the Foul Blightspawn could have easily torched a higher end unit, the DG units tend to take a good beating before going down.

Maybe the better question is if you run Foul Blightspawn what don't you want to see across the board from you? Or see your opponent do?

Sheep follow sheep, it's as simple as that! 
   
Made in ar
Been Around the Block




I personally wouldn't want things that can shoot at me while staying out of my reach. Also I wouldn't want to be forced to go through lots of cheap infantry to get to the tank/character/whatever I am trying to take down. No matter how hard it hits, 1d6 hits can only do so much
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Goldenemperor wrote:
Maybe the better question is if you run Foul Blightspawn what don't you want to see across the board from you? Or see your opponent do?

Autarch with missile launcher and path finders.

They pretty much pick a DG character to die every turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 buddha wrote:
orkswubwub wrote:
 buddha wrote:
In an effort to keep an army pure DG with rumors that soup lists will be punished coming march, I need a way to keep Morty alive which basically leaves deathshroud. Yes they are mediocre, yes they should have three wounds but we get what we get.

As such I'm finding that three only absorbs a bit of damage so I'm curious if anyone has run 5-6 before and if you could let me know their success/failure in the larger unit? Thanks!


What is this rumor source?


Picked up from the rules guys who were present at LVO. Nothing concrete and could end up being nothing but seems logical. You can check the rumors and general discussion section for more. Wanted to start playing that way in case true as worst case nothing changes and I just ally in some warptime help.


Sorry to derail but Can you give an actual link? I Have searched for this but have not found any mention of rumored soup lists being punished.

This message was edited 1 time. Last update was at 2018/02/19 15:08:23


- Wayne
Formerly WayneTheGame 
   
Made in ca
Been Around the Block





Since 8th edition droped with the Dark Imperium boxe, I always though that the the Dual Plague spitter Foatid Bloat Drone was pretty Strong.
How viable would an army be if I spammed say, 8 to 9 of them ahahahah?

Here is a few things that came to mind:

- The Fly Keyword in general is just Really strong.

- Start them near a Feculant Gnarlmaw and a Noxious BlightBrigner. That way, they can move, Advance using 2D6 (pick the highest), Fire their nasty Plague Spitter and then Possibly charge Turn one for the Safety of Combat. The turn after that, they Retreat and Vomit on another Vulnerable target (Overwatch is as potent if they get charged, so).

- Your Fortification Detachment of Feculent Gnarlmaws is a Chaos Daemon Detachment. This gives you acces to some cool Stratagems. Daeminic Possession Helps you to capitalize on your opponants peril of the Warp. Denizens of the warp allows you to Deep Strike another Feculant Gnarlmaw near the ennemy frontline, allowing your Bloat Drones to Retreat, Shoot and then Charge Again.

- Babysit your Bloat Drone with a Jump Pack Character with the Arch-Contaminator Warlord trait. Your Bloat Drones within 7" will then be able to reroll all to wounds rolls.

- Fill your minimum troops with minimum squads of poxbringers. In later turns, you should be able to greatly bolster the numbers thanks to the Dead walks again Stratagem.
By targetting the oblivious Screen/Tarpits from your opponents's army with your plague spitters; You'll have a horde of Objective Scoring Poxwalkers in no Time!

- Epidemius would fit well in such a list.

- Bloat Drones explode more Easily for some "Easy" mortal wounds distribution.

- PoxBringer (Herald) can increase the STR of the Plague Spitters by one with its Locus of Nurgle.


What do you guys think?
   
Made in us
Oozing Plague Marine Terminator





They are a nuisance for sure, and pretty durable. But they're not heavy hitters. You need alot of buffs just to get your potential.

I always prefer pairs as opposed to spam. 2 Princes (one should be CD for locus), 2 Bloat Drones, with 2, min units of Plague Drone escorts.

This message was edited 1 time. Last update was at 2018/02/19 19:33:27


 
   
Made in au
Hissing Hybrid Metamorph






Hey guys, looking for some input on a list I've been trying to work out. Thing is, I'm a fluff player, but that gets me wrecked. However, I'd like to keep as much fun narrative in a list as possible. Was wandering if this list would be competitive enough:

HQ
- Lord of Contagion
- Plaguecaster
TROOP
- 7x Marines w/ 2x blight launchers, sergeant w/ plasma gun
- 7x Marines w/ 2x blight launchers, sergeant w/ plasma gun
- 20x pox walkers
ELITE
- Blightbringer
- Tallyman
- 5x Deathshroud
FAST ATTACK
- Bloat-drone w/ 2x spotters
HEAVY SUPPORT
- PBC w/ entropy cannons
- PBC w/ entropy cannons
LORD OF WAR
- Mordeee (looks a little more like Pickle Rick though)
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

How are people finding including Nurgle Daemons? Thinking of the following to test out at 2k:

++Death Guard Battalion++
Typhus
Necrosius
7x Plague Marines (2x Plasma, Plasma/Fist Champ)
19x Poxwalkers
18x Poxwalkers
Plagueburst Crawler (2x Entropy Cannon)
Plagueburst Crawler (2x entropy Cannon)

++Death Guard Outrider++
Chaos Lord (Balesword, Fugaris' Helm)
Foetid Bloat-drone (2x Plaguespitter)
Foetid Bloat-drone (2x Plaguespitter)
Foetid Bloat-drone (Fleshmower)

++Daemon Battalion++
Poxbringer
Spoilpox Scrivener
30x Plaguebearers (Instrument/Icon)
3x Nurglings
3x Nurglings

So basically I have 10 Command Points, just under 40 Poxwalkers with T4 (one with T5 if I use Putrescent Vitality) that can re-roll 1s on Disgustingly Resilient, and then I plan to use the Chaos Daemon stratagem to deep strike the Plaguebearers and the Scrivener at the least (not sure if I need to deepstrike the Poxbringer) either to form a large screen that has -1 to hit and Disgustingly Resilient, or to drop down onto an objective and require a large amount of effort to remove. The Poxbringer I'm thinking to give the spell that is -1 Toughness to an enemy unit, since that will buff the entire army, or maybe Virulent Blessing to make the plaguebearers better in combat, or Fleshy Abundance if I want to heal a crawler (they did not FAQ the spells to require NURGLE DAEMON faction keyword, just the stratagem right?), or if I want to be an ass the daemonic Miasma of Pestilence so I have -2 to hit Plaguebearers.

Necrosius I am not completely sold on, mainly because I don't have the model but he seems to be way better than a regular Malignant Plaguecaster for just 10 points more.

Also, does The Dead Walk work on poxwalkers themselves? So like if I had a unit of poxwalkers in front of another unit of poxwalkers, would the first unit feed into the second unit?

This message was edited 1 time. Last update was at 2018/02/20 16:58:36


- Wayne
Formerly WayneTheGame 
   
Made in gb
Longtime Dakkanaut




Pox walkers cannot generate more poxwalkers with the dead walk again


Automatically Appended Next Post:
List looks solid

This message was edited 1 time. Last update was at 2018/02/20 17:34:29


DFTT 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

That's what I thought. Wondering if cultists would be better than the 2nd poxwalker squad then so I have something to feed them, so the opponent has the choice of shooting at plaguebearers with -2 to hit, cultists that will feed into potentially T5 poxwalkers, or plague marines I can beef up with Putrescent Vitality. may need to experiment

- Wayne
Formerly WayneTheGame 
   
 
Forum Index » 40K General Discussion
Go to: