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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Warp Spiders, at least when there's more than a couple of units of them. Really I hate any list that just spams stuff, but when people spam these annoying, untouchable, fast-moving things, it really gets me. People complain about things like Scatbikes and Wraithknights, but to me those are manageable, whereas Warp Spiders are way more frustrating to deal with.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in it
Waaagh! Ork Warboss




Italy

Anything that use D and grav weapons

 
   
Made in gb
Longtime Dakkanaut






Any special characters. Boring.
   
Made in gb
Storm Trooper with Maglight





Bath uk

cosmicsoybean wrote:Any gunline armies, jetbike armies, knight armies or generic spess mureenz. All boring as hell to me.

So 90% of all armies in the game?

This message was edited 1 time. Last update was at 2017/03/12 12:02:05


RIP Colour Sgt Kell. Forever in our hearts.
Click below for plenty guardsmen

Cadian 404th "The Lost Boys" P&M blog

Tutorial:How to make IG packs
 
   
Made in gb
Malicious Mandrake




Farseer. Re roll this, that AND the other...... mutter mutter winge...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In normal games, superheavies and the like, while they are mandatory in apoc games.
We often play 2v2 or 3v3 with 3000 pts per player allowing one superheavy per player.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Battleship Captain





Bristol (UK)

So far, Warp Spiders.
You're not even allowed to shoot at them.
   
Made in de
Oozing Plague Marine Terminator





Wraiths.
And Tau commander equipped with all the toys giving him boni I have to use unreliable psychic powers for.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Any superheavies below 2k points. Maybe I'm just old fashioned but I think the biggest warmachines of the 41st millennium should be reserved for the largest and most important battles.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Funnily, for Tau I honestly don't mind seeing the scarier Battlesuits like Ghostkeels, Riptides and Stormsurges so long as they're not made crazy by Tau special rules. A Stormsurge is destructive - a Stormsurge with BS5 Markerlight support is OP. One Riptide is a fun adversary - three Riptides is abuse. A Ghostkeel on it's own is cool, in it's formation thing it's not.

Imperial Knight spam without my knowledge is also annoying. I say this as someone who plays a Knight Household. If I'm bringing my Imperial Knights out to play, my opponent is going to know well in advance. I'll also bring an alternative army so when I have pick up games they have the chance to refuse playing pure Knights.

Quickfire round of things I hate as well:
Invisibility Psykers
War Convocation Abuse (~200pts in free upgrades is okay. 500-700 is not)
Gladius Abuse (Need I say more than free transports?)
Smashfether (Used without warning, if I know he's coming it's better)
Crazy summoning (I know a Tzeentch player who can easily summon about 1500pts without breaking a sweat)
Non-fluffy allies choices (Not a rules thing, it just bothers me)
All of the Eldar stuff you've heard before

This message was edited 1 time. Last update was at 2017/03/13 01:49:30


3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Dark Angels Librarian with Book of Secrets






I have a personal grudge against Riptides and Eldar stuff, but outside of that:

-Draigo. Stupidly threw a Bloodthirster against him and he ID'ed him with Force (before I knew what Draigo's rules were)

-Dreadknights: ugly models, pretty tough rules (unless you have Grav/lots of D weapons)

-DE Raiders/Venoms. Fragile, but can Jink almost everything and most DE players spam the heck out of them. At least they FAQed it so that if the vehicle Jinks, the passengers have to snap fire

~1.5k
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Made in us
Locked in the Tower of Amareo




 jreilly89 wrote:
I have a personal grudge against Riptides and Eldar stuff, but outside of that:

-Draigo. Stupidly threw a Bloodthirster against him and he ID'ed him with Force (before I knew what Draigo's rules were)

-Dreadknights: ugly models, pretty tough rules (unless you have Grav/lots of D weapons)

-DE Raiders/Venoms. Fragile, but can Jink almost everything and most DE players spam the heck out of them. At least they FAQed it so that if the vehicle Jinks, the passengers have to snap fire


They undid that jink ruling.
   
Made in us
Dark Angels Librarian with Book of Secrets






Martel732 wrote:
 jreilly89 wrote:
I have a personal grudge against Riptides and Eldar stuff, but outside of that:

-Draigo. Stupidly threw a Bloodthirster against him and he ID'ed him with Force (before I knew what Draigo's rules were)

-Dreadknights: ugly models, pretty tough rules (unless you have Grav/lots of D weapons)

-DE Raiders/Venoms. Fragile, but can Jink almost everything and most DE players spam the heck out of them. At least they FAQed it so that if the vehicle Jinks, the passengers have to snap fire


They undid that jink ruling.


Again? Maybe that's my most hated thing on the table, no consistency!

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Nurgle Predator Driver with an Infestation





Eugene, Oregon

Wraithknight.
So far the only thing I've faced in 7th ed. That I just had no answers to.

Blistered Be.
40k: : 6500
2000(GK allies -Sons of Opet)
3000 Sons of Malice( played as primaris Salamanders)

AoS: 5500 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Old time grumpy old man here, anything that would once have been considered Apoc-level...

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut




 jreilly89 wrote:
Martel732 wrote:
 jreilly89 wrote:
I have a personal grudge against Riptides and Eldar stuff, but outside of that:

-Draigo. Stupidly threw a Bloodthirster against him and he ID'ed him with Force (before I knew what Draigo's rules were)

-Dreadknights: ugly models, pretty tough rules (unless you have Grav/lots of D weapons)

-DE Raiders/Venoms. Fragile, but can Jink almost everything and most DE players spam the heck out of them. At least they FAQed it so that if the vehicle Jinks, the passengers have to snap fire


They undid that jink ruling.


Again? Maybe that's my most hated thing on the table, no consistency!

You do realize that it never required them to snap fire which means it was always consistent.
The prior FAQ was never legitimate it was a draft FAQ.

For me biggest pain to play against are
2++ rerollable and invis based armies
Warp spider spam can be annoying too
Being able to do nothing vs your opponent isn't fun.

This message was edited 1 time. Last update was at 2017/03/13 17:08:13


 
   
Made in us
Quick-fingered Warlord Moderatus





Anything Eldar

3000
4000 
   
Made in ca
Furious Fire Dragon





 STG wrote:
cosmicsoybean wrote:Any gunline armies, jetbike armies, knight armies or generic spess mureenz. All boring as hell to me.

So 90% of all armies in the game?


Thats...thats not even remotely close to 90% of all armies. Tau don't have to play gunline, nor do IG for example, this leaves literally 21 of 23 armies I don't mind playing, which, isnt 90% lol.
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

My list of hates.
Khorne daemonkin blood thirsters with D weapons.
Imperial guard tank army. Nothing but russes
Scatter bikes

My absolute most hated is khorne skull cannons. I hate shooting it since the opponent can choose to either take the wound on the crew, or take it on the cannon where my weapons do nothing. Very frustrating

Black Templars 4000 Deathwatch 6000
 
   
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Guardsman with Flashlight




Montana

Thunderwolf cavalry! I absolutely hate these guys.

Yes! Bring your pretty face to my Banewolf! 
   
Made in us
Mekboy on Kustom Deth Kopta






All vehicle armies, anything from imperial knights to mech guard. mostly because I run take all comers lists and there really is not a way to do anything against these types of armies unless you brought a list specifically to make it fun. I could bring a separate list designed to kill them specifically, but then it is no fun either as there is no back and forth or close game.

second is less a unit and more players who look for a game and then only build their list after seeing you unpack of knowing what you have brought or in some cases just know what you play... "oh horde of orks boyz ok"... 15 min later "I always bring mass flamers over grav guns/cannons and sergeants always have combi flamers, there was no list tailoring even though this is all different than what I played last week"

10000 points 7000
6000
5000
5000
2000
 
   
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Locked in the Tower of Amareo




Make them write down their army. Then show them your army.
   
Made in us
Omnipotent Necron Overlord






#1 Fatey
#2 Space wolves - BS wargear that costs less and does more than all similar space marine wargear - really I just hate all spacewolves.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in be
Longtime Dakkanaut




How can anyone hate on Eldar or Tau more than electro displacement bs?
   
Made in us
Locked in the Tower of Amareo




morgoth wrote:
How can anyone hate on Eldar or Tau more than electro displacement bs?


Because they might not roll it. Or the might not get the power off. Or I might deny it. Or they might fail their charge. Or I might force them to charge rhinos (sometimes free).

None of those things can go wrong with Tau/Eldar ranged firepower that's rolling dozens and dozens of dice. They both have very, very reliable shooing phases and both have some extremely durable units.

Remember that even with electrodisplacement, they still assault what I let them. I have no such options with enemy shooting. They choose what dies. That's very powerful.

This message was edited 2 times. Last update was at 2017/03/14 20:28:41


 
   
Made in no
Committed Chaos Cult Marine






Scatbikes, Stormsurges, Riptides, Warp Spiders, Knights, Primarchs, grav-devastators in an Ultramarine Gladius. I'm still getting used to flyers. It's not a unit, but War Convocation. Most of these are fine in singular, but once people start spamming units, it's no fun.

Primarchs I don't like for the simple fact 40k is about "your dudes," not "the design studio's dudes."

Out of those... Honestly, the grav devs. Re-rolling wounds and to hits utterly annihilates anything.
   
Made in us
Locked in the Tower of Amareo




You can stay away from the grav devs. Or they're forced to take a pod. Which usually means they fire once.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Anything that can have multiple stacking psychic buffs and rarely fails its casts.

Units that have multiple rerolling saves. (i.e. Rerolling 2+ jink saves and Fnp with rerolling 1 and/or 4+)

High toughness models with high mobility.

While I have little experience with hating on Wraith Knights I have encountered too many tetrads and unkillable Daemon Princes for my tastes. Nothing in the game should be able to soak up 10 twinlinked lascannons and not take a single wound, then regen any wounds that it had lost (keep in mind all LCs wounded) through a combination of psychic, FnP, and 2+ jink saves. AND they get high mobility. I can't even throw a knight at them because they strike at Ini 9 and do 5+ Str 10 Ap 2 attacks. Nothing stands a chance outside of trying to hope for a tarpit. NOTHING about that kind of game is fun when you have an almost zero chance of harming the enemy model. Regardless of what people feel about AoS one of the things they have right is that every model has even a small chance to hurt what ever nasty unit is on the table.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in au
Liche Priest Hierophant







 conker249 wrote:
My absolute most hated is khorne skull cannons. I hate shooting it since the opponent can choose to either take the wound on the crew, or take it on the cannon where my weapons do nothing. Very frustrating

Err... the Skull Cannon doesn't have any crew with profiles, it's Crew are downgraded to a special rule that gives it a few extra attacks.
Your opponent has to assign the hits to the Cannon itself.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Model-wise I hate Superheavies.

Game-wise smart players with Infantry Platoons give me the most grief - three layers of shooting sacrifice units that only cost ten points more than naked TWC.
It's the layers that makes them hurt. Each layer is a turn spent killing 50 or 30 points of sacrifice rather than destroying units of importance.

I don't break the rules but I'll bend them as far as they'll go. 
   
 
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