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![[Post New]](/s/i/i.gif) 2017/03/14 18:31:47
Subject: Aeldari Reserve tactics: List of all the units
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Powerful Phoenix Lord
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I want to make a list of all the units Eldar, Dark Eldar, Harlequin and Ynnari that play well from reserves, particularly units that can come in on Turn 1, or are generally a great threat when they drop in.
Obviously a Ulthwe Strike force or 2 would be the basis of this list. Rolling for everything to come in Turn 1 with no Scatter, etc
I'd also like to add some Coven formations to this. Namely a Scalpel Squadron or 2 and a WWP Dark Artisan formation as Warlord.
I cannot think of anything Harlequins would bring to this list, and nothing Eldar or Dark Eldar that couldn't just be taken in a Reborn Warhost
Namely a WWP Archon + WraithGuard, Autarch for reserve manipulation and, of course, Yncarne
But if we take a Reborn host for the above units, what 2 Troops do we bring? No Troop unit stands out to me that particularly want to stay off the board turn 1 and come in from Reserves
Kabalites in Deep striking Venoms perhaps? Windriders just coming in from the board edge?
Then we have to add an Ynnead's Net formation.
Are there any units I am forgetting that would be good choices for a list like this?
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![[Post New]](/s/i/i.gif) 2017/03/14 19:07:43
Subject: Aeldari Reserve tactics: List of all the units
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Sinewy Scourge
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If sounds like a fun list, and something I am interested in building.
Warpspiders play well when deepstriking too.
Maybe a crimson death?
And some kabalite in venoms for good measure.
Also- I would make the double ulthwe strike force mostly bikes. 8 scatpacks dropping in is huge alpha strike potential, and pretty cheap at only 648 points, then autarch and swooping hawks because they have the whole reserves thing going for them. A yneads net, some kabalite in venoms, dark artisan, Scalpel squadron for extra alpha strike and maybe a flyer with spare points.
Edit two - I wrote up a list, using mainly models that'd be fun to play and pretty competetive, I also tried to leave out covens as I love the whole 'covens hunting Ynari' thing -
Double scatterbike ulthwe strike force (might be a lot of bikes, 8 seems like too many)
ynead's net with scatterbikes and 6 reavers with two CC and HL, everything else is naked.
Autarch with wings and a melta, 6 swopping hawks with a sunrifle exarch
2 kabalite warrior units in venoms
Yncarne.
I initially thought that warwalkers would be great for the UST because they are easier to hide, but honestly I think that bikes are smaller and easier to hide, also pack way more of a punch. And the new bike models look a lot cooler than the silly chicken war walkers IMHO so they are there
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This message was edited 2 times. Last update was at 2017/03/14 19:22:28
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![[Post New]](/s/i/i.gif) 2017/03/14 19:27:22
Subject: Aeldari Reserve tactics: List of all the units
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Powerful Phoenix Lord
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I'd probably go with Shuricannon bikes in the USF just because range no longer becomes an issue. If I take an Ynnead's Net, the required Windrider unit would get Scatter lasers.
Null Deploy, Scalpel Squadron and about 80% of the USF should come in turn 1. The Bikes soften up a unit, but make sure that they deep strike 25" from the last model in the enemy unit that the Scalpel Squadron intends to shoot at.
In this way, you guarantee that you cannot kill that unit with the bikes, but only 1 model remains for the Scalpel Squadron to snipe. First Blood + D3 VPs
In the opponents turn they can only kill those unit and if you desire, you can bring in Yncarne when something dies. Possible deep strike one of the USF units intentionally close to where you want Yncarne to come in, tempting the opponent to shoot them.
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![[Post New]](/s/i/i.gif) 2017/03/14 21:01:43
Subject: Aeldari Reserve tactics: List of all the units
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Unrelenting Rubric Terminator of Tzeentch
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Ooohhh that scalpel squadron combo is mean and I like it.
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2017/03/14 21:47:48
Subject: Re:Aeldari Reserve tactics: List of all the units
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Fresh-Faced New User
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here is a list I was thinking of building at 1850pts ITC rules.
++ Ulthwé Strike Force ++
····8x Black Guardian, Shuriken Pistol and CCW
······2x Black Guardian w/ Fusion Gun
····Black Guardians [15x Black Guardian, Shuriken Catapult]
····Black Guardians [15x Black Guardian, Shuriken Catapult]
····8x Black Guardian, Shuriken Pistol and CCW
······2x Black Guardian w/ Fusion Gun
++ Ulthwé Strike Force ++
····Black Guardian Vyper Squadron
·····Vyper x1 Shuriken Cannon, Shuriken Cannon
····Black Guardian Vyper Squadron
······Vyper x1 Shuriken Cannon, Shuriken Cannon
····Black Guardian War Walkers
······War Walker 2x Bright Lance
······War Walker 2x Bright Lance
····Black Guardian War Walkers
······War Walker 2x Bright Lance
······War Walker 2x Bright Lance
++ Y Reborn Warhost ++
····(E) Autarch [Artefact (E): Shard of Anaris, Banshee Mask, Fusion Gun, Shuriken Pistol, Swooping Hawk Wings]
····(E) Windriders
······Windrider x3 Scatter Laser
····(E) Windriders
······Windrider x3 Scatter Laser
····(E) Swooping Hawks x7
······Swooping Hawk Exarch Power Lance, Sunrifle
····Formation (Y): Ynnead's Net
······(DE) Reavers [3x Reaver]
········Arena Champion
········Reaver x2 w/ Heat Lance
······(E) Warlock Conclave
········Warlock Singing Spear
······(E) Windriders
········Windrider x3 Scatter Laser
······(H) Skyweavers
········Skyweaver x2 Shuriken Cannon, Zephyrglaive
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![[Post New]](/s/i/i.gif) 2017/03/14 22:54:41
Subject: Re:Aeldari Reserve tactics: List of all the units
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Furious Fire Dragon
USA
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3 x Falcons for cheeky deep strike shenanigans. This lets you use two groups of dire avengers for troops. You can then add some fire dragons (maybe even as part of a shrine) to guarantee a soul burst as the third troop to go in the transport.
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We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k |
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![[Post New]](/s/i/i.gif) 2017/03/15 03:54:40
Subject: Aeldari Reserve tactics: List of all the units
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Sinewy Scourge
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I feel like firedragons in falcons might be left wanting due to a lack of BF.
I might be wrong, but they might have trouble getting into melta range
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![[Post New]](/s/i/i.gif) 2017/03/15 06:04:37
Subject: Aeldari Reserve tactics: List of all the units
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Unrelenting Rubric Terminator of Tzeentch
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gummyofallbears wrote:I feel like firedragons in falcons might be left wanting due to a lack of BF.
I might be wrong, but they might have trouble getting into melta range
Seems like they'd do just fine. He's talking about taking 3 falcon for clousdstrike so no scatter deep strike + disembark range. Should be able to melt just about whatever barring loads of bubble wrap
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2017/03/15 13:40:56
Subject: Aeldari Reserve tactics: List of all the units
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Powerful Phoenix Lord
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astro_nomicon wrote: gummyofallbears wrote:I feel like firedragons in falcons might be left wanting due to a lack of BF.
I might be wrong, but they might have trouble getting into melta range
Seems like they'd do just fine. He's talking about taking 3 falcon for clousdstrike so no scatter deep strike + disembark range. Should be able to melt just about whatever barring loads of bubble wrap
And this is even more deadly with Soulburst. 3 Fire Dragons popping out of Falcons could potentially kill 6 vehicles. That's a bit of overkill especially since you'll also that the Falcons guns too, so I think maybe only use 2 units of Dragons. But what would be a good 3rd unit to complete the Aspect host and hop in the 3rd Falcon?
6 Dire Avengers? 3-4 Dark Reapers?
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![[Post New]](/s/i/i.gif) 2017/03/15 18:21:11
Subject: Aeldari Reserve tactics: List of all the units
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Swift Swooping Hawk
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Galef wrote: astro_nomicon wrote: gummyofallbears wrote:I feel like firedragons in falcons might be left wanting due to a lack of BF.
I might be wrong, but they might have trouble getting into melta range
Seems like they'd do just fine. He's talking about taking 3 falcon for clousdstrike so no scatter deep strike + disembark range. Should be able to melt just about whatever barring loads of bubble wrap
And this is even more deadly with Soulburst. 3 Fire Dragons popping out of Falcons could potentially kill 6 vehicles. That's a bit of overkill especially since you'll also that the Falcons guns too, so I think maybe only use 2 units of Dragons. But what would be a good 3rd unit to complete the Aspect host and hop in the 3rd Falcon?
6 Dire Avengers? 3-4 Dark Reapers?
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I'd run either Dire Avengers, or let the 3rd Falcon go empty and run a unit of Warp Spiders to complete the Aspect Host
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This message was edited 1 time. Last update was at 2017/03/15 18:21:21
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