Switch Theme:

How Are Ynnari Looking?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Powerful Phoenix Lord





Dallas area, TX

 Xenomancers wrote:
It's even more suicidal to alpha strike a wraithknight with SFD because the suicide units you throw at it end up allowing more scatter-bikes to soulburst with ease.

This is actually another good reason for the Wratihcannon WK. If killing the WK allows 2 Scatterbike units nearby to Soulburst, then opponents are less likely to aim all the Grav at it (thus not needing the 5++ as often). Or they will shoot it anyway and get shoot at by those bikes. It's a win-win for the Ynnari.

I guess the main point I am trying to drive at is that the Ynnari are an army the creates very hard choices for opponents and that, I think, is their biggest strength.

-

This message was edited 1 time. Last update was at 2017/03/20 14:37:22


   
Made in nl
Longtime Dakkanaut






I have played a few games against them. The harlequin Ynnari army has its own unique play style. Its close up and feels like the correct type of laughing god shenanigans. However they aren't balanced at all the kill / lose one unit gain 2 free actions is way too powerful for ehm.. free.

Inactive, user. New profile might pop up in a while 
   
Made in gb
Longtime Dakkanaut




I feel as if it should have been limited to Dark Eldar and Harlequins (and maybe Black Guardians on foot).

Giving this ridiculously powerful rule to CWE seems like... well, a massive massive mistake in design.

*cough* not like we've seen those before *cough*
   
Made in us
Sneaky Sniper Drone



USA

As someone who has been playing ynnari non stop in tournaments since GS:2's release I have to say its way too strong. Soul burst stops so much counter-play and makes the good units way better. By turn 2/3 I'm pretty much always getting 2 rounds of shooting out of my WK. Add to this how insanely tanky the triumvirate makes any melee blob and how hard to deal with the ycarne can be and well.. it usually doesn't end well for your opponent.

Out of 9 tournament games so far i have tabled my opponent 7 times and won 9.

I will no longer be playing CWE ynnari outside of tournaments because honestly it just is not fun for anyone involved.

5k Tau Empire
2.5k Dark Eldar
2.5k Craftworld Eldar
1.5k Harlequins  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

zerosignal wrote:
I feel as if it should have been limited to Dark Eldar and Harlequins (and maybe Black Guardians on foot).

Giving this ridiculously powerful rule to CWE seems like... well, a massive massive mistake in design.

*cough* not like we've seen those before *cough*

Honestly, it should have been like the way High Elves and Dark Elves were at the end of Fantasy 8th ed, were they gained each others snowflake rule.
So CWE would get Power from Pain (and keep Battle Focus), DE get Battle Focus (and keep Power from Pain), and Harlies get both.

It would be a boost to all for sure, but not as potentially OP as free actions out of sequence.
I feel like the Ynnari are going to be one of those armies that are top-tier on the surface (mostly because of the CWE units) but can be utterly game breaking in the hands of a really skilled player.

-

   
Made in ca
Longtime Dakkanaut





Generally speaking? It's nearly always more powerful to run a Ynnari force than a straight Eldar/Dark Eldar/Harlequin force. The only times it isn't is when your force is heavily dependent on Battlefocus. Psychic Powers merely only benefits from the ability to move more effectively, but that's still pretty awesome.

The reason it works so well is that it's basically insurance against something bad happening. For most lists, even if you only Soul Burst once during the whole game, that's a whole once more than you normally would be able to, meaning it's automatically better than whatever you were doing before.

Fundamentally, the ability works best on units that are fast already, since them being able to move a second time is generally more powerful than it is for basic infantry. If they shoot well, either with things like Scatbikes or Haywire Grenades, then that really puts them in a strong position.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Sinewy Scourge




Boulder, Colorado

Its a shame because I really really love the concept of Ynari.

It's basically exactly what I wanted from a Ynead worshipping army.

I don't think that the actual SFD rule is overpowered, but the actual units that can benefit from it. And its a damn shame.

If WK's and bikes and spiders were balanced there wouldn't be this whole issue.

   
Made in nl
Longtime Dakkanaut






 Ynneadwraith wrote:

As for the Tau Overwatch thing, what did people do when it first came out? Develop tactics that neutered it. Charge units that are out of position so can't benefit from it, or charge units with a throwaway chaff unit as each squad can only overwatch once. They have to choose between being tied up in combat so that unit can't overwatch when the nasty unit gets going, or shoot overwatch against the chaff so your nasty unit gets in scot-free anyway


Nope, slow foot slogger assault armies just shelved their armies thats what happened.

Inactive, user. New profile might pop up in a while 
   
Made in be
Courageous Beastmaster





They've been shelved since 5th.




 
   
Made in ca
Been Around the Block




lusciifi wrote:
As someone who has been playing ynnari non stop in tournaments since GS:2's release I have to say its way too strong. Soul burst stops so much counter-play and makes the good units way better. By turn 2/3 I'm pretty much always getting 2 rounds of shooting out of my WK. Add to this how insanely tanky the triumvirate makes any melee blob and how hard to deal with the ycarne can be and well.. it usually doesn't end well for your opponent.

Out of 9 tournament games so far i have tabled my opponent 7 times and won 9.

I will no longer be playing CWE ynnari outside of tournaments because honestly it just is not fun for anyone involved.


I totally agree. Im smashing tournament lists at my club and beating the players i consider better than me constantly now. Ive smashed a WS battle company twice now, obliterated a war convocation and laid out my buddies 3 knight 3 flyrant list.

Its unbelievable frankly.
   
Made in us
Bounding Dark Angels Assault Marine





PyrhusOfEpirus wrote:
lusciifi wrote:
As someone who has been playing ynnari non stop in tournaments since GS:2's release I have to say its way too strong. Soul burst stops so much counter-play and makes the good units way better. By turn 2/3 I'm pretty much always getting 2 rounds of shooting out of my WK. Add to this how insanely tanky the triumvirate makes any melee blob and how hard to deal with the ycarne can be and well.. it usually doesn't end well for your opponent.

Out of 9 tournament games so far i have tabled my opponent 7 times and won 9.

I will no longer be playing CWE ynnari outside of tournaments because honestly it just is not fun for anyone involved.


I totally agree. Im smashing tournament lists at my club and beating the players i consider better than me constantly now. Ive smashed a WS battle company twice now, obliterated a war convocation and laid out my buddies 3 knight 3 flyrant list.

Its unbelievable frankly.


I haven't been unlucky enough to play against them yet but I have heard a ton of people/friends say they won't put them on the table now because it's just to broken and no one has fun. Is it really that bad?

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
Made in us
Sneaky Sniper Drone



USA

Well I went from middle of the pack playing tau and old CW:E to taking 1 2nd place and 2 1st place with ynnari in local tournaments.

Ill put it this way, its not my skill as a player that changed. Maybe some of it is just people not knowing how to play against it but a LOT of the time it doesn't matter what tactics you use. If I was in my opponents shoes I honestly don't know how i could have done much better.

Take for example a D-scythe squad with a WWP. Before Ynnari they came in, killed a single unit and tended to die shortly after. Now with 2 rounds of fireing in one turn there is rarely a unit alive in range of one of their flamers the turn they come in. And if they try to sacrifice something weak to charge you you get another free action to either move out of the 2nd units charge range or do a full round of shooting at them.

5k Tau Empire
2.5k Dark Eldar
2.5k Craftworld Eldar
1.5k Harlequins  
   
Made in us
Bounding Dark Angels Assault Marine





So it is that bad. That's awesome. I'm gonna have to look into these guys more then. I have no idea how i'd counter all the out of sequence soul bursting.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
Made in gb
Regular Dakkanaut




 ILegion wrote:
So it is that bad. That's awesome. I'm gonna have to look into these guys more then. I have no idea how i'd counter all the out of sequence soul bursting.

Large blasts/Flamer template weapons/Multi-assaults for Clumped together Ynnari (They can't soul-burst if you've locked them in combat, or kill whatever would have been soul bursting in the same attack)

And Defensively, minimum size units= them chain reaction killing you. So use proper, decent sized units, spread out properly to neuter how much can be done by the "WWP D-scythe wraithguard" or other similar tactics
   
Made in us
Sinewy Scourge




Boulder, Colorado

I find melee based Ynari quite balanced, but I have also been doing very very well for an army that basically constitutes a few bikes and harlequins + the kymeara 'star'

It can't be that bad

   
Made in us
Bounding Dark Angels Assault Marine





Jbz` wrote:
 ILegion wrote:
So it is that bad. That's awesome. I'm gonna have to look into these guys more then. I have no idea how i'd counter all the out of sequence soul bursting.

Large blasts/Flamer template weapons/Multi-assaults for Clumped together Ynnari (They can't soul-burst if you've locked them in combat, or kill whatever would have been soul bursting in the same attack)

And Defensively, minimum size units= them chain reaction killing you. So use proper, decent sized units, spread out properly to neuter how much can be done by the "WWP D-scythe wraithguard" or other similar tactics


So my lion's blade will struggle against them with 5 man squads. That's something else I was wondering. Feel free to ignore if not the proper forum, but IIRC the soul burst rule says a unit with 7" of the destroyed unit can immediately make a soul burst action. If I cover 2 units with templates from one unit, thinking assault squad with flamers, I have to resolve the wounds against one unit first, but the second unit that is hit by the same attack can't soul burst until after I've resolved all wounds on both units right? May be stupid and I may be over thinking it but just thought I'd ask someone that's actually played them a bit.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
Made in us
Sneaky Sniper Drone



USA

All of a units shooting is resolved before anything else happens. Even if the ynarri player were to argue that soulburst happens at the same time it dosnt matter because on your turn you get to decide the order of simultaneous actions.

5k Tau Empire
2.5k Dark Eldar
2.5k Craftworld Eldar
1.5k Harlequins  
   
Made in us
Bounding Dark Angels Assault Marine





lusciifi wrote:
All of a units shooting is resolved before anything else happens. Even if the ynarri player were to argue that soulburst happens at the same time it dosnt matter because on your turn you get to decide the order of simultaneous actions.


Ah. That makes since. Thanks.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
 
Forum Index » 40K General Discussion
Go to: