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![[Post New]](/s/i/i.gif) 2017/03/19 20:01:44
Subject: Chaos Space Marines army units?
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Regular Dakkanaut
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I'd like to make a CSM army that mostly utilizes footslogging infantry, such as Chaos Space Marines, Terminators, cultists, etc. It'd be nice if Obliterators/Mutilators could be avoided, since I'm not too big on the whole "extremely malformed but still human-ish" appearance they have. But anyway, I'd very much appreciate if any of you could help direct me to the legion(s) that works well using those models.
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![[Post New]](/s/i/i.gif) 2017/03/19 01:43:02
Subject: Chaos Space Marines army units?
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Oozing Plague Marine Terminator
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You would probably do better with Alpha Legion, so your CSM, Chosen, and Cultists can Infiltrate, and you can switch off your Warlord to any character still alive when the warlord is slain.
Iron Warriors might work too for 6+FNP.
If you like Cult Troops, Death Guard and World Eaters would give you good benefits. Extra moment for WE, and more resilience and relentless for DG.
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![[Post New]](/s/i/i.gif) 2017/03/19 20:52:54
Subject: Re:Chaos Space Marines army units?
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Crazed Spirit of the Defiler
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The best foot slogging legion is probably the death guard. They all get +1 T and FnP (at the cost of -1 I). They also get relentless so your havoks can move and fire their heavy weapons. Fluff wiset he Death Guard was all about foot slogging infantry. Mortarion was a huge believer in a relentless infantry assault and was less fond of most of the fast attack choices.
The second best is probably the world eaters. They can move very quickly (their detachment bonus gives them a free 2d6" movement prior to the first turn and a piece of wargear add 3" to all the character's movements). MoK, furious charge, and fearless give you a very hard hitting CC army.
The Emperor's Children aren't a bad choice. Noise marines with sonic weapons a effective against MEQ and weaker. Combat drugs and I5 base make for some hilarious CC units. The icon of excess gives a unit a 4+ FnP too.
In specific circumstances the Nigh Lords can be good. They have easy access to raptors and their detachment can reroll failed charges. They revolve around the fear mechanic though so they're really good if that rule comes into play. Unfortunately about half the time your opponent is not going to care.
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Iron within, Iron without |
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![[Post New]](/s/i/i.gif) 2017/03/19 21:13:21
Subject: Re:Chaos Space Marines army units?
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Regular Dakkanaut
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Which units within the World Eaters would be the best to use in a more footslogging oriented list?
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![[Post New]](/s/i/i.gif) 2017/03/19 21:46:36
Subject: Re:Chaos Space Marines army units?
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Deadly Dark Eldar Warrior
Sydney
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TapedTempest wrote:Which units within the World Eaters would be the best to use in a more footslogging oriented list?
Some people tend to mass Berzerkers but generally just regular CSM squads with Bolt Pistol & CCW generally does the same job for fewer cost.
Kharne, DP w/ wings and Berserker Glaive, Lord on Juggernaut, CSM w/ BP& CCW, Berzerkers, Bikers are most common units I think.
Add in Flesh Hounds and you have one helluva fast army
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![[Post New]](/s/i/i.gif) 2017/03/19 21:52:29
Subject: Chaos Space Marines army units?
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Fixture of Dakka
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I'd also like to mention Thousand Sons. "Marines, terminators, and cultists" describes the majority of their units, and they can bring enough psychic support and the right relics to help you move your army forward. The main drawbacks are that t hey're expensive and thus have a low body count, and they're very psyker dependent meaning you'll have lots of randomness and bookkeeping to deal with.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2017/03/19 22:02:27
Subject: Re:Chaos Space Marines army units?
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Regular Dakkanaut
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From what I understand, the Thousand Sons kind of need to have Magnus in order to stand up to most semi-competitive+ lists. I could very well be wrong though, I don't know too much about the subject.
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![[Post New]](/s/i/i.gif) 2017/03/19 22:05:40
Subject: Chaos Space Marines army units?
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Infiltrating Broodlord
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Oh you want a Semi-Competitive...
Don't play CSM =D
But really I do enjoy Death Guard and World Eaters
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![[Post New]](/s/i/i.gif) 2017/03/19 22:14:12
Subject: Chaos Space Marines army units?
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Fixture of Dakka
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GodDamUser wrote:Oh you want a Semi-Competitive...
Don't play CSM =D
But really I do enjoy Death Guard and World Eaters
This is only partially a joke. There are relatively few things that CSM do well that daemons or loyalists don't do better. That said, the new traitor legions book has given us some decent options that go a long way towards closing the gap. From what I've seen, competitive CSM aren't about your legion so much as your allies or the bit of cheese you worked into your list. A nurgle prince with the black mace is pretty scary, for instance, as is Magnus or a number of generic daemon princes when combo'd with the right legion relic. But the CSM I see winning tournaments are inevitably backed up by typical Tzeentch daemons and/or renegades.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2017/03/19 22:18:50
Subject: Re:Chaos Space Marines army units?
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Commander of the Mysterious 2nd Legion
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from what I understand it the only semi-compeitive CSM footslogger lists are death guard and world eaters. you could proably manage iron warriors too but there's little Iron warriors could do in that situation death guard won't do better
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/03/19 22:50:02
Subject: Re:Chaos Space Marines army units?
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Regular Dakkanaut
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I'm willing to incorporate daemons into the list, as long as it doesn't become a daemon list instead of a CSM list.
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![[Post New]](/s/i/i.gif) 2017/03/19 22:54:16
Subject: Re:Chaos Space Marines army units?
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Infiltrating Broodlord
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TapedTempest wrote:I'm willing to incorporate daemons into the list, as long as it doesn't become a daemon list instead of a CSM list.
Well with Deamons you generally summon more Deamons... so good chance you become more Deamon based in the end
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![[Post New]](/s/i/i.gif) 2017/03/19 23:46:05
Subject: Chaos Space Marines army units?
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Unrelenting Rubric Terminator of Tzeentch
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Magnus doesn't work with Sons (unless you count the 3 princes fromt he Rehati as Sons) IMHO, only really Daemons. You can run an effective Sons list, but it's very specific (though it is all footsloggers) and if you're not used to running 10 psychers, it's going to be more than many people can handle book-keeping wise.
Sounds to me like you want a WE army, they do quite well with their 2d6 pre-game move for all non-vehicle models. DG can do their thing too, but if you don't want Oblits, I wouldn't suggest IW as that's a large part of their draw and 6+ fnp doesn't do much for you.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2017/03/20 12:52:30
Subject: Chaos Space Marines army units?
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Unhealthy Competition With Other Legions
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Well you are a Dark Angle arent you already a traitor? But seriously, you have a couple of options that could work, from most competitive to least: Death guard: Take the warband, instead of chosen go with termies, take havocs with autocannons, take csm with plasma in a squad of 5 and run 6 of them or take 2 squads of 15 with plasma and autocannons. then take the cultist formation as your aux. World Eaters: Run the warband max all the units out with at least one melta gun and some melta bombs/ power weapon. Then go with cultists or spawn. Then ally in KDK with flesh hounds. Now you have scout and 2d6 free moves on top of your movement and charge. This might be better than the top. Alpha legion: Honestly for this one, you are going to play pure attrition. I fielded 1500 points worth of 5 man CSM squads with meltas and plasmas and out lived my opponent cause i had 50+ marines and they were all obsec... Other than that GL.
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This message was edited 1 time. Last update was at 2017/03/20 12:52:53
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![[Post New]](/s/i/i.gif) 2017/03/20 13:20:32
Subject: Re:Chaos Space Marines army units?
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Rampaging Khorne Dreadnought
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For actual footslogging Deathguard would be the best. Tough, fearless and relentless.
Other options are World eaters, black legion or alpha legion due to their speed. World eaters get their pre deployment move and formations that let you charge further. Also fearless.
Black legion can (potentially) null deploy and arrive by deeptstrike T1, while being able to charge from DS as well, plus they get crusader and have formations that can run and charge. They also have the cabal for relatively easy psychic mobility, but that's easy enough to plug into any other legion too, loosing crusader in that case isn't a big deal since you're probably putting them on a bike anyway.
Alpha legion can infiltrate easily, which cuts the distance you need to walk quite significantly.
Honorable mention to night lord with their troop jump units.
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![[Post New]](/s/i/i.gif) 2017/03/20 17:16:29
Subject: Chaos Space Marines army units?
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Decrepit Dakkanaut
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Damn those Dark Angles! They're so obtuse!
If you want a squad on foot, I like my 5 man havock squad with 4x autocannons. They open rhinos rather well, and put wounds on Daemon Princes, but that's about it.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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