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Made in au
Slippery Ultramarine Scout Biker




Sydney

I play Space Marines mainly and i have been interested in getting a Vindicaire or Eversor Assasin to use in my Army. However i dont know how to field them as i am not able to find rules for them, would someone be able to help me?

4000 Pts
1750 Pts 
   
Made in us
Rough Rider with Boomstick






Codex: Imperial Agents gives you access to assassins.

As an added bonus, it also gives you access to the Inquisition, and limited Deathwatch, Sisters of Battle, and Grey Knights assets.

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Any changes from to the assassins in C:IA from the C:Assassins?

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Dakka Veteran





With rumours of an eighth edition rule set on it's way for 40k you may be best off not purchasing any current codex or rules as they could quickly become obsolete. Particularly for a single model.
Without wishing to upset any of the Dakka mods can you find the info on the internet?

I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples 
   
Made in us
Gore-Soaked Lunatic Witchhunter







The Assassins digital dataslate was copy-paste reprinted in Warzone Damocles (Mont'ka, I think) and in Imperial Agents. Any of those three will have the exact same rules.


Automatically Appended Next Post:
 Huron black heart wrote:
With rumours of an eighth edition rule set on it's way for 40k you may be best off not purchasing any current codex or rules as they could quickly become obsolete. Particularly for a single model.
Without wishing to upset any of the Dakka mods can you find the info on the internet?


(But if you do go for Imperial Agents. Black Library is charging $17 for a digital copy of the Assassins dataslate and $27 for a digital copy of Imperial Agents, so that's $10 for the Battle Sisters, Inquisition, Legion of the Damned, enough rules to run small allied detachments of Deathwatch and GK, and the power to stick random single Techpriests, Valkyries, and psyker squads in other Imperial armies on top of the Assassins.)

This message was edited 1 time. Last update was at 2017/03/28 12:48:37


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Librarian with Freaky Familiar






Im gonna give you a really good life tip for the Vindicare.

Dont go for the HQ, go for special units, like those that give FNP, or the heavy weapons guy. You only get one shot a turn, so 6 max if you are lucky, if you want to make his points back, you need to remove things that will cause you more problems.

Most people run him thinking they need to make up the points by killing the same point value of models. Dont think of it that way, if you can get a weapon destroyed on say a battle cannon that would have removed a lot of your models, you made your points back even though he did not kill anything.

To many unpainted models to count. 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

 Backspacehacker wrote:
Im gonna give you a really good life tip for the Vindicare.

Dont go for the HQ, go for special units, like those that give FNP, or the heavy weapons guy. You only get one shot a turn, so 6 max if you are lucky, if you want to make his points back, you need to remove things that will cause you more problems.

Most people run him thinking they need to make up the points by killing the same point value of models. Dont think of it that way, if you can get a weapon destroyed on say a battle cannon that would have removed a lot of your models, you made your points back even though he did not kill anything.


Yep, this. Take out special/heavy weapons, squad upgrade characters. Don't forget that characters are at -2 (IIRC) to their Look Out Sir test, so ICs pass ona 4+ instead of a 2+ and a sgt will only succeed on a 6 instead of a 4+.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 don_mondo wrote:
 Backspacehacker wrote:
Im gonna give you a really good life tip for the Vindicare.

Dont go for the HQ, go for special units, like those that give FNP, or the heavy weapons guy. You only get one shot a turn, so 6 max if you are lucky, if you want to make his points back, you need to remove things that will cause you more problems.

Most people run him thinking they need to make up the points by killing the same point value of models. Dont think of it that way, if you can get a weapon destroyed on say a battle cannon that would have removed a lot of your models, you made your points back even though he did not kill anything.


Yep, this. Take out special/heavy weapons, squad upgrade characters. Don't forget that characters are at -2 (IIRC) to their Look Out Sir test, so ICs pass ona 4+ instead of a 2+ and a sgt will only succeed on a 6 instead of a 4+.


Also fun for taking out the middle model of a Kroot conga line so your bikestar can get to Aun'Va.

   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 don_mondo wrote:
 Backspacehacker wrote:
Im gonna give you a really good life tip for the Vindicare.

Dont go for the HQ, go for special units, like those that give FNP, or the heavy weapons guy. You only get one shot a turn, so 6 max if you are lucky, if you want to make his points back, you need to remove things that will cause you more problems.

Most people run him thinking they need to make up the points by killing the same point value of models. Dont think of it that way, if you can get a weapon destroyed on say a battle cannon that would have removed a lot of your models, you made your points back even though he did not kill anything.


Yep, this. Take out special/heavy weapons, squad upgrade characters. Don't forget that characters are at -2 (IIRC) to their Look Out Sir test, so ICs pass ona 4+ instead of a 2+ and a sgt will only succeed on a 6 instead of a 4+.


But do note that against GSC targetting a Magus, Primus or Patriarch is pointless because, yay, auto pass Look Out Sir and can do so even in Assault.


Now only a CSM player. 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

 DarkStarSabre wrote:
 don_mondo wrote:
 Backspacehacker wrote:
Im gonna give you a really good life tip for the Vindicare.

Dont go for the HQ, go for special units, like those that give FNP, or the heavy weapons guy. You only get one shot a turn, so 6 max if you are lucky, if you want to make his points back, you need to remove things that will cause you more problems.

Most people run him thinking they need to make up the points by killing the same point value of models. Dont think of it that way, if you can get a weapon destroyed on say a battle cannon that would have removed a lot of your models, you made your points back even though he did not kill anything.


Yep, this. Take out special/heavy weapons, squad upgrade characters. Don't forget that characters are at -2 (IIRC) to their Look Out Sir test, so ICs pass ona 4+ instead of a 2+ and a sgt will only succeed on a 6 instead of a 4+.


But do note that against GSC targetting a Magus, Primus or Patriarch is pointless because, yay, auto pass Look Out Sir and can do so even in Assault.


Yep, can do so even in a Challenge...

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Librarian with Freaky Familiar






Yeah GSC has a lot of tom foolery

To many unpainted models to count. 
   
Made in gb
Member of a Lodge? I Can't Say





Well Tyranids deserved something nice
   
Made in us
Decrepit Dakkanaut




 don_mondo wrote:
 Backspacehacker wrote:
Im gonna give you a really good life tip for the Vindicare.

Dont go for the HQ, go for special units, like those that give FNP, or the heavy weapons guy. You only get one shot a turn, so 6 max if you are lucky, if you want to make his points back, you need to remove things that will cause you more problems.

Most people run him thinking they need to make up the points by killing the same point value of models. Dont think of it that way, if you can get a weapon destroyed on say a battle cannon that would have removed a lot of your models, you made your points back even though he did not kill anything.


Yep, this. Take out special/heavy weapons, squad upgrade characters. Don't forget that characters are at -2 (IIRC) to their Look Out Sir test, so ICs pass ona 4+ instead of a 2+ and a sgt will only succeed on a 6 instead of a 4+.

Do note you can go after HQS, but only do so if it'll help someone win in a challenge in that melee phase or if they have 1 wound left.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Librarian with Freaky Familiar






Slayer-Fan123 wrote:
 don_mondo wrote:
 Backspacehacker wrote:
Im gonna give you a really good life tip for the Vindicare.

Dont go for the HQ, go for special units, like those that give FNP, or the heavy weapons guy. You only get one shot a turn, so 6 max if you are lucky, if you want to make his points back, you need to remove things that will cause you more problems.

Most people run him thinking they need to make up the points by killing the same point value of models. Dont think of it that way, if you can get a weapon destroyed on say a battle cannon that would have removed a lot of your models, you made your points back even though he did not kill anything.


Yep, this. Take out special/heavy weapons, squad upgrade characters. Don't forget that characters are at -2 (IIRC) to their Look Out Sir test, so ICs pass ona 4+ instead of a 2+ and a sgt will only succeed on a 6 instead of a 4+.

Do note you can go after HQS, but only do so if it'll help someone win in a challenge in that melee phase or if they have 1 wound left.


True, rule of thumb, never use the weapon on something with more then one wound, unless you really like to gamble with the turbo penetrator round.

To many unpainted models to count. 
   
 
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