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![[Post New]](/s/i/i.gif) 2017/03/28 18:28:53
Subject: Should initiative be brought back?
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Lieutenant General
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OgreChubbs wrote:Couldn't tell ya typed in aos battle reports and these are the only ones dumb enough to try in with a camera on.
https://www.youtube.com/results?search_query=age+of+sigmar+battle+report
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/03/28 18:40:16
Subject: Should initiative be brought back?
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Longtime Dakkanaut
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I think you are seeing something differnt then me
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I need to go to work every day.
Millions of people on welfare depend on me. |
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![[Post New]](/s/i/i.gif) 2017/03/28 18:42:23
Subject: Should initiative be brought back?
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Auspicious Aspiring Champion of Chaos
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Indeed. It's almost like YouTube has and algorithm that filters results based on previous videos viewed or something. . .
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/03/28 18:44:49
Subject: Should initiative be brought back?
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Brutal Black Orc
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You do realize that in minute 30 the focus moves towards other bits of the battle, don't you? As in, he basically makes a pince manneuver on thos skelletons. by attacking from the rear the backline of the other death units.
And in this one the two forces are almost evenly split on multiple areas, with 1.2k on the destruction player on that poin and 0.8k doing other stuff.
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![[Post New]](/s/i/i.gif) 2017/03/28 18:50:33
Subject: Should initiative be brought back?
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Longtime Dakkanaut
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EnTyme wrote:
Indeed. It's almost like YouTube has and algorithm that filters results based on previous videos viewed or something. . .
If that was the case I would have ALOT of fnaf lol. My kid watches that guy with pink hair playing fnaf constantly, and watches people play with the stuffies.
Btw I must admit I never googled aos battle reports before..... ever. I find the game painful and imbarassing to watch. I would rather get caught watching something dirty lol.
But this is off topic and I am done have a nice day and let me end it with ALL TO THE MIDDLE
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I need to go to work every day.
Millions of people on welfare depend on me. |
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![[Post New]](/s/i/i.gif) 2017/03/28 19:11:21
Subject: Should initiative be brought back?
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Lieutenant General
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You do realize there's more than one page of results...
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/03/28 21:12:03
Subject: Should initiative be brought back?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Lord Kragan wrote:
You do realize that in minute 30 the focus moves towards other bits of the battle, don't you? As in, he basically makes a pince manneuver on thos skelletons. by attacking from the rear the backline of the other death units.
And in this one the two forces are almost evenly split on multiple areas, with 1.2k on the destruction player on that poin and 0.8k doing other stuff.
Pretty much this!
Things like weapon ranges mean that if you just slam into your opponent without thought you can try to grind them down but at that point you are taking unnecessary loses when proper positioning or even feinting with a disposable unit could yield your units a better chance to inflict maximum damage, not to mention utilizing stacking buffs and command abilities in order to clear your opponent from an objective. If you are smart you will even utilize speedy units to tartpit a larger unit far away from an objective while someone else can claim it. By his logic every single game of 40k is 2 sides shooting at each other without moving toward the middle.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2017/03/28 21:56:24
Subject: Should initiative be brought back?
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Longtime Dakkanaut
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???
Why are we talking about bad youtube battle reports when MongooseMatt, among others, have posted their well done battle reports on this forum?
Anyway, if GW see a reason to change the system they will. It hasn't been a massive complaint so they probably won't but who knows.
Just house-rule it if it suits your fellow players and have fun.
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![[Post New]](/s/i/i.gif) 2017/03/29 09:29:47
Subject: Should initiative be brought back?
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Fresh-Faced New User
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IMO there is no reason to change the rules only because the rules are slightly complicated for games with more than 2 players. It is quite clear that the rules are made for a 1vs1 game, where this system works great and allows for tactical decisionmaking. Even if they encourage larger games it's completely normal that some adaptations on the ruleset might be needed for ease of play (so-called house rules).
Atleast with everyone I have ever played with this would be no more complicated than a simple question before starting the game "Let's do combat initiative on a player by player basis instead to make it simpler?" (sorry, not a native english speaker so the question could possibly be different, but you see my point)
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![[Post New]](/s/i/i.gif) 2017/03/29 09:59:12
Subject: Should initiative be brought back?
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Ridin' on a Snotling Pump Wagon
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Oh lord no.
Picking your fights is a massive part of AoS. Pick too many, and you may see your favoured units beaten up before they can swing.
Pick too few, and you hand control to your opponent.
Introducing Initiative changes that massively. Then we're back to Elves going first all the time, thus giving them favourable conditions for massed charges, whilst discouraging say, Orcs and Ogres from doing the same - because they'll typically be striking last anyway.
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![[Post New]](/s/i/i.gif) 2017/04/01 23:08:52
Subject: Should initiative be brought back?
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Regular Dakkanaut
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The alternating combat activations is one of the best parts of the rules. In fact I'd like to see the rest of the game go that route. With initiative you just end up with one army always going first and the other always going last, as in WFB. i think it'd be step back despite some issues it causes in multiplayer battles.
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![[Post New]](/s/i/i.gif) 2017/04/07 23:45:34
Subject: Should initiative be brought back?
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Death-Dealing Devastator
Chicago, IL
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In 1vs1 and 2vs2 I have had little problem when the current system, but I have to admit that I have has some of this problem when it comes to 3vs3 and larger games. With a one at a time approach that will leave 5 people standing around waiting for one person to role combat. Now the book does have rule in the coalition of death section that has one person on each side swing with one of there units at the same time, but I feel like this could be easily exploited. That being said reintroducing initiative would only serve to create greater issues within the rules. My proposal would be that on your teams turn, you can nominate one unit to swing first, after that all engaged units then pile in and attack at the same time. Now this solution isn't perfect and I think should only be applied in situations where there is a high number of players. Maybe I'm wrong though and the Coalition of Death rules are actually a better solution, I haven't had the chance to properly use the Coalition of Death rules in a larger game and my proposed solution is only something I came up with one day after having a lager that average game with multiple players.
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To those that say there is no stupid questions I say, "Is this a stupid question?" |
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![[Post New]](/s/i/i.gif) 2017/04/08 04:03:12
Subject: Should initiative be brought back?
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Grumpy Longbeard
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Totalwar1402 wrote: I think when GW wrote these rules they envisaged this as just a simple back and forth that would simplify the game. However, this ignores human nature because gamers simply try to be gamey with this mechanic and in a multiplayer match it degenerates into a petty wrangling as its a group decision. I can't just focus on what my units are doing, I have to confer with everyone else and keep track of four separate armies without much knowledge about how they all play and what should go first. Which is very confusing and slows the game down as they have to explain why their unit should go first.
It is a simple back and forth. Deciding what happens is up to your team, if you guys can't then how simple the rules are is not going to help all that much.
So I think they should bring back initiative or FAQ the rules so that your movement or some other stat is used to measure who goes first in combat. It should be something arbitrary and should force it to be on a combat by combat basis. There shouldn't be that decision making process because I don't think they ever intended there to be a decision making process involved. You shouldn't have to consider the whole army and situation every time the close combat phase starts and then go to committee in a multiplayer match. If the rules are supposed to be casual and easy to understand then this mechanic runs counter to that because it introduces a convoluted layer of decision making to an otherwise straight forward game.
Are you seriously suggesting that the game changes because making tactical decisions in a 3v3 is a problem for you? You would rather have an arbitrary advantage given to some models? It is an extra layer of tactical thought and you should have to consider the entire situation when you do anything in a battle.
Totalwar1402 wrote:People that I saw actively tried to gain an advantage by selecting units that would cause the most damage and deciding which combats they could afford to go last in. That's bad enough.
That is how it is supposed to work.
NinthMusketeer wrote:We're you doing one unit at a time? In the battles my flgs has always done one unit per player. So it would be three units going on your side, then three on the other, etc.
Because the rules as written state that its one unit per army.
The rules also assume 2 players. If you change that you should adapt to accommodate your change.
The best thing about AoS is that it is designed in a way that invites modification and making it interesting for yourself.
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