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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Overread wrote:
I just want to check - GW DID convert those walking golem ships at one time didn't they- and put it all in a white dwarf issue. I'm not going insane here?

You're not--but it was a staffer that did it for their personal army for the Lustria Campaign if I'm remembering correctly.

I recall a Bone Giant being the basis....but this might be a shared delusion moment.
   
Made in us
Executing Exarch




 SkavenLord wrote:
[
I was thinking more about how far CA might try to take creative liberties (assuming this is one of them) into their armies. We’ve gone through most of the current main armies already, except Ogres.


And Chaos Dwarves, depending on whether you consider them a "main" army or not. But both of those groups are located east of the Old World, which is opposite where the action for the second game takes place.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Knight wrote:
Seems fun, not sure Teclics needs a harder start.


Teclis had one of the most challenging but now he has even the hardest ones now which is great, I love his start. He's powerful enough with his magics.

This message was edited 1 time. Last update was at 2018/10/06 02:57:17


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Eumerin wrote:
 SkavenLord wrote:
[
I was thinking more about how far CA might try to take creative liberties (assuming this is one of them) into their armies. We’ve gone through most of the current main armies already, except Ogres.


And Chaos Dwarves, depending on whether you consider them a "main" army or not. But both of those groups are located east of the Old World, which is opposite where the action for the second game takes place.


Still need Daemons as well.

Full Frontal Nerdity 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Eumerin wrote:
 SkavenLord wrote:
[
I was thinking more about how far CA might try to take creative liberties (assuming this is one of them) into their armies. We’ve gone through most of the current main armies already, except Ogres.


And Chaos Dwarves, depending on whether you consider them a "main" army or not. But both of those groups are located east of the Old World, which is opposite where the action for the second game takes place.


Ogres are semi-nomadic by nature. And the last bits of fluff were about how dozens and dozens of ogre tribes were moving west in another Great Migration. That was always the justification for the occasional Ogre tribe stomping around the Old World.

Which again, the mechanics that were used for the Mongols and Timurids in Medieval TW2 would be perfect. If they're not the player's faction you'll randomly have an Ogre faction show up every 50-100 turns or so. Use the same Horde mechanics the Chaos Warriors use for their settlements in each army.

This message was edited 1 time. Last update was at 2018/10/06 16:20:07


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Terrifying Doombull




And that might have had some weight if they were working on dlc for the Old World and TW1. But for TW2, it still doesn't have much relevence.

Daemons, ogres, and maybe chaos dwarves are going to be a thing for TW3.

-----
What really surprises me for the vampire coast pack is cramming in 4 legendary lords. Main factions from either game still come up short for that, and personally I have no ideas who they'd be beyond Harkon.

Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




 Grey Templar wrote:
Eumerin wrote:
 SkavenLord wrote:
[
I was thinking more about how far CA might try to take creative liberties (assuming this is one of them) into their armies. We’ve gone through most of the current main armies already, except Ogres.


And Chaos Dwarves, depending on whether you consider them a "main" army or not. But both of those groups are located east of the Old World, which is opposite where the action for the second game takes place.


Ogres are semi-nomadic by nature. And the last bits of fluff were about how dozens and dozens of ogre tribes were moving west in another Great Migration. That was always the justification for the occasional Ogre tribe stomping around the Old World.

Which again, the mechanics that were used for the Mongols and Timurids in Medieval TW2 would be perfect. If they're not the player's faction you'll randomly have an Ogre faction show up every 50-100 turns or so. Use the same Horde mechanics the Chaos Warriors use for their settlements in each army.



While accurate to their situation, the game already seems to get overrun with the periodic full strength stack of unaffiliated beastmen or greenskins randomly showing up every fifteen turns or so in the middle of your empire and razing a settlement or three before you can pull one of your armies off the front lines to deal with it. The most annoying part about the Empire game pre-Chaos invasion is dealing with this problem, which seems to happen pretty much whenever I'm about to start an important push on the front lines.



   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Voss wrote:

-----
What really surprises me for the vampire coast pack is cramming in 4 legendary lords. Main factions from either game still come up short for that, and personally I have no ideas who they'd be beyond Harkon.


Count Noctilus and Captain Vangheist of Dreadfleet fame could possibly be LLs.

This message was edited 1 time. Last update was at 2018/10/06 18:18:05


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Noctilus is basically confirmed. He is in the crow's nest of a Necrofex in one of the screenshots.

I should think of a new signature... In the meantime, have a  
   
Made in us
Beautiful and Deadly Keeper of Secrets





There's also Luthors second in command, the guy with the nice hat.
   
Made in ca
Phanobi






Canada,Prince Edward Island

Voss wrote:
What really surprises me for the vampire coast pack is cramming in 4 legendary lords. Main factions from either game still come up short for that, and personally I have no ideas who they'd be beyond Harkon.


Four LL's is the new norm for DLC factions now since the Tomb Kings. I seem to remember CA saying that they would start doing that instead of the mini campaigns that they tried with Beastmen and Wood Elves that weren't as well received. Hopefully they will all be as unique as the Tomb Kings, I am currently playing as Khatep and having a blast, so far I've managed to wipe out all the Dark Elves and I'm already carving my way through Lothern

There is also a new LL for one of the main factions being released at the same time as Vampire Coast for free as well, no word on who it is yet though...

   
Made in us
Terrifying Doombull




At this point, I wouldn't be surprised if it turns out to be Lord Admiral Squidmask for the dark elves. It would fit with the theme and the island/black ark battles.

Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut






UK

I'd like a Corsair-focussed LL like Lokhir Fellheart. Corsairs are one of the DE roster units that feel a bit too middle-ground, and unless you happen to get the exalted title that buffs them in the Lord's army, they're not all that great at anything except wall defence.

Early on they cost too much in recruitment and upkeep to really bother with having more than two of as a flanking unit, but later on those roles are better filled by Witch Elves and Shades; even the handbows don't really pull as much weight as Shade bows, lacking their armour penetration as well as the redline buffs Shades can get that help make them super elite.

My experience--such as it is--with them in custom battles and MP is that they're still a bit too expensive, and their armour doesn't mitigate as much ranged fire as I'd like. I'd rather have more Dreadspears or Darkshards with Shields.

In campaign, I often have a unit or two in my first army just to fill the few turns or so gap between getting Shades, Witch Elves, and Sisters of Slaughter out, and to make battles a bit quicker. They don't really help me win at all, they're just quicker at getting the job done. After that I never use them again.

It's a bit of a shame, because they're cool and thematic, and I'd like to have a strategic reason to use them more. I want a reason to use Corsair Handbows above flanking Shades or even walking Darkshards arounds the sides. I want a reason to use Dual Weapon Corsairs more than Witch Elves for flanking. I want a reason to have some Corsairs in my frontline so it isn't just Dreadspears that get steadily phased out in favour of Sisters and Black Guard.

But there really isn't one right now.

This message was edited 1 time. Last update was at 2018/10/07 00:24:59


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

Noctilus is confirmed via twitter

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in gb
Decrepit Dakkanaut






UK

As is Aranessa Saltspite of Sartosa: https://twitter.com/totalwar/status/1050386246944653319

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Terrifying Doombull




Does she have a beard?

That's probably the least intimidating lord model I've seen from anything Warhammer related. A gymnast/pole dancer.

This message was edited 1 time. Last update was at 2018/10/11 21:01:18


Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

It seems she has the lower jaw of a shark or something around her face.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

4th legendary Lord is a creation from creative assembly. An ethereal bretonnian opera singer/ witch

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I know I'm very late to the party with this news but dang the tomb kings bone giant is awesome! They annihilated a chaos army with those bows...

Cool news about CA making their own LL, interested to see how she plays!

   
Made in gb
Assassin with Black Lotus Poison





Bristol

Voss wrote:
Does she have a beard?

That's probably the least intimidating lord model I've seen from anything Warhammer related. A gymnast/pole dancer.


Alternative take, someone skilled in the warhammer worlds equivalent of shaolin kung fu

This message was edited 1 time. Last update was at 2018/10/14 09:11:47


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 A Town Called Malus wrote:
Voss wrote:
Does she have a beard?

That's probably the least intimidating lord model I've seen from anything Warhammer related. A gymnast/pole dancer.


Alternative take, someone skilled int he warhammer worlds equivalent of shaolin kung fu


That would be when we eventually get Cathay.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Terrifying Doombull




Been done, sadly enough. Genevieve the Vampire fought some Cathayan kung fu chaos champion of Tzeentch way way back.

This message was edited 1 time. Last update was at 2018/10/13 22:36:34


Efficiency is the highest virtue. 
   
Made in ca
Pustulating Plague Priest






 lord marcus wrote:
4th legendary Lord is a creation from creative assembly. An ethereal bretonnian opera singer/ witch


Quite an interesting design. Fluff is a bit 'meh,' but a (hopefully) posh lord sounds like fun. With 3 lords coming from Old World lore and this last one being an original creation, I'm quite happy with how this DLC is shaping up.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in de
Primus





Palmerston North

The opera singer looks great, but the best thing i heard about her is that she summons undead bretonian knights.

Maybe this is hinting at the Red Duke becoming playable in campaign and getting an update.

Nothing wrong with Saltspite considering she is Warhammers little Mermaid.

   
Made in us
Calculating Commissar




pontiac, michigan; usa

I get dread fleet sorta even though it was a huge failure. I get maybe luthor harkon considering he had vampire coast. The other 2 i never even heard of.

If they wanted more vampire women couldn't they just add neferata or something. They even have a whole book series on ulrika the vampire. I'm not sure of her story but she had like 3 books.

I realize the theme is pirates but most of whfb lore didn't really deal with that and without naval battles what's the point?

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Terrifying Doombull




 StygianBeach wrote:
The opera singer looks great, but the best thing i heard about her is that she summons undead bretonian knights.

Maybe this is hinting at the Red Duke becoming playable in campaign and getting an update.

Nothing wrong with Saltspite considering she is Warhammers little Mermaid.


Out of all the factions, VC need another LL the least. Though admittedly the RD is already in the game and it'd be an interesting start position.

As for little mermaid, I'm not sure what you mean. Does she have transformations between fins and legs, get pregnant or simply die in the end?



@flaming- the point is to sell another DLC, and the vampire coast is a good spot for a new faction (good distance from other factions, list variety for tw2, etc. also, CA seems to just really like vampires. Which is how tw1 ended up with 6 LLs and two factions,

Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

Fullgame Roster for the Vampire Coasts!
https://www.totalwar.com/blog/curse-of-the-vampire-coast-roster-reveal

Sounds like a lot of fun!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




Luthor and Noctilus sound... pretty bad.
The first is a Vampire lord with no spell casting, indifferent armor and doesn't seem to have any real strengths.

The second.. 'slow' is an immediate turn-off. He might get in and help eventually, but... eh. Fine against the AI, I guess.

The ladies sound better, especially since Saltspite is clearly on a mount. And Direfinn has me at buff and control.

----
The unit roster sounds amazing. They have pretty much every unit role covered except shielded infantry, even though their 'cav' is weird.

Undead gunline sounds pretty effective.

Efficiency is the highest virtue. 
   
Made in us
Proud Triarch Praetorian





Voss wrote:
Luthor and Noctilus sound... pretty bad.
The first is a Vampire lord with no spell casting, indifferent armor and doesn't seem to have any real strengths.

The second.. 'slow' is an immediate turn-off. He might get in and help eventually, but... eh. Fine against the AI, I guess.

The ladies sound better, especially since Saltspite is clearly on a mount. And Direfinn has me at buff and control.

----
The unit roster sounds amazing. They have pretty much every unit role covered except shielded infantry, even though their 'cav' is weird.

Undead gunline sounds pretty effective.


Noctilus has a mount as well.....
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

After watching the Roster Reveal they had me with the Depth Guard and the Necrolith Colossi.
And as someome from Galicia I can't not buy a faction with a ton of crabs.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
 
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