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![[Post New]](/s/i/i.gif) 2017/10/01 12:14:14
Subject: Total War Warhammer 2.
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Primus
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I am enjoying Maelkith's Darth Vader reference. "I hate Snow".
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![[Post New]](/s/i/i.gif) 2017/10/01 13:16:24
Subject: Total War Warhammer 2.
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Fate-Controlling Farseer
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Yeah, the Skaven ambush thing is rough. I lost two full stacks of 20 to that today. In the end it was ok though, I got rid of older spear/archer heavy armies, and have now replaced them with Swordmaster/Phoenix Guard armies. Just sucked losing multiple lvl 20 Lords/Heroes.
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![[Post New]](/s/i/i.gif) 2017/10/01 16:10:01
Subject: Total War Warhammer 2.
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Decrepit Dakkanaut
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After playing a few hours as a legendary lord from each race, I've a few initial impressions:
Skaven could do with getting unit size increases across the board, at least for frontline units like slaves and clanrats. If not that, then ease up a little on the poor leadership. I had one battle where I attacked a level 3 main settlement containing 2 Kroxigor units, 2 or 3 units of Saurus, a Scar-Veteran, and a handful of skinks, with what I thought was a solid-enough force that was more than double their numbers, had 2 units of Plagueclaw catapults, and lots of spears to help take down the Kroxigors.
And that was the general idea when they sallied out, until a unit of Kroxigors touched my clanrat spears, and my army routed. The rest of the Lizardmen did jack-all; it was all down to the Kroxigors causing horrific leadership penalties I had no counter to. The only damage I managed to cause them was with the plagueclaws, since every unit they got into melee with instantly broke.
The leadership boost from my Grey Seer did nothing to help matters; the Kroxigors simply waded into 4 units of clanrat spears, backed up by lots of clanrat swords and a healthy chunk of slavespears for tarpitting, with the grey seer nearby lobbing spells and providing moral support, said a few nasty words, and they all ran away.
I've had access to Stormvermin for a short time, but in various battles they've shown themselves to have just as poor morale as anything else, even in fights that they're functionally winning; I'm loathe to spend 1000 gold per unit and comparatively huge upkeep on units that don't function much better than clanrats when it comes to leadership.
Basically, Skaven feel fun until you start facing anything that causes fear or requires more specialist weaponry to defeat; chances are that unless you have an excess of Rat-Ogres, you're stuffed.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2017/10/01 17:29:15
Subject: Re:Total War Warhammer 2.
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Executing Exarch
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Beastmen aren't usually throwing multiple full strength armies at the same small location on the world map. That's what happens during the incursions in TW2.
While you do see a lot of full strength beastmen armies during the Chaos invasion in TW1, they tend to be scattered across wide areas of the world map and not focused in on one province.
Automatically Appended Next Post:
Avatar 720 wrote:
Basically, Skaven feel fun until you start facing anything that causes fear or requires more specialist weaponry to defeat; chances are that unless you have an excess of Rat-Ogres, you're stuffed.
As the Dark Elves, my constant fights with the Tyrion invariably had at least five dragons in his army. I don't think your Skaven would have liked that.
You can apparently build the Black Pyramid of Nagash. There's an achievement for doing so, though from comments on the forum the achievement appears to be bugged. The pyramid increases vampiric corruption by 20% (don't know if it has other benefits).
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This message was edited 2 times. Last update was at 2017/10/01 17:47:01
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![[Post New]](/s/i/i.gif) 2017/10/01 19:38:20
Subject: Total War Warhammer 2.
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Secret Force Behind the Rise of the Tau
USA
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Avatar 720 wrote:After playing a few hours as a legendary lord from each race, I've a few initial impressions:
Skaven could do with getting unit size increases across the board, at least for frontline units like slaves and clanrats. If not that, then ease up a little on the poor leadership. I had one battle where I attacked a level 3 main settlement containing 2 Kroxigor units, 2 or 3 units of Saurus, a Scar-Veteran, and a handful of skinks, with what I thought was a solid-enough force that was more than double their numbers, had 2 units of Plagueclaw catapults, and lots of spears to help take down the Kroxigors.
And that was the general idea when they sallied out, until a unit of Kroxigors touched my clanrat spears, and my army routed. The rest of the Lizardmen did jack-all; it was all down to the Kroxigors causing horrific leadership penalties I had no counter to. The only damage I managed to cause them was with the plagueclaws, since every unit they got into melee with instantly broke.
The leadership boost from my Grey Seer did nothing to help matters; the Kroxigors simply waded into 4 units of clanrat spears, backed up by lots of clanrat swords and a healthy chunk of slavespears for tarpitting, with the grey seer nearby lobbing spells and providing moral support, said a few nasty words, and they all ran away.
I've had access to Stormvermin for a short time, but in various battles they've shown themselves to have just as poor morale as anything else, even in fights that they're functionally winning; I'm loathe to spend 1000 gold per unit and comparatively huge upkeep on units that don't function much better than clanrats when it comes to leadership.
Basically, Skaven feel fun until you start facing anything that causes fear or requires more specialist weaponry to defeat; chances are that unless you have an excess of Rat-Ogres, you're stuffed.
As someone who instantly picked up the fantasy dinosaurs, Kroxigors are absolute murder. I've yet to see anything short of hydras and dragons that they can't chew threw with relative ease. Temple Guard as well seem capable of murdering basically anything short of a monster.
I've found that the best bang for my buck garrison armies are skinks with two units of kroxigors. Plus the garrison I can beat anything that isn't really high end or multiple stacks.
My favorite battle so far though has to be against one of those chaos armies that spawns when you start a ritual. I had one 1/3 of the strength bar and fought the battle. Murdered his lord with chameleon skinks, and otherwise our armies essentially annihilated each other. Sarus units need a nerf I think. While predator instincts can be an annoyance I've found it to generally be helpful cause it usually kicks in bad when the unit is mostly dead and the they chase whoever they were fighting off the board! My Sarus units need regular replacing but they rally like crazy, and constantly prevent opposing troops from rallying by chasing them and I don't even really have to do anything to make it happen. As it stands I can just stack a front line with Saurus and never worry about it! They'll hold more than long enough for me to flank cold ones, kroxigors, or generals in freaking dinosaurs (how awesome is that!) in and behind the enemy army and wipe them. I bring small reinforcement armies with my main stack all made of skinks just so I can execute overwhelming pincer attacks.
Also where's that tomb kinds DLC? This is where the Tomb Kings are right XD
Automatically Appended Next Post:
djones520 wrote:Yeah, the Skaven ambush thing is rough. I lost two full stacks of 20 to that today. In the end it was ok though, I got rid of older spear/archer heavy armies, and have now replaced them with Swordmaster/Phoenix Guard armies. Just sucked losing multiple lvl 20 Lords/Heroes.
Yes I've also faced this annoyance, but indeed Saurus are OP or rats are that weak cause I usually win anyway. The rats just can't beat my front line and my general and skins just slam into the sides and wipe the enemy army.
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This message was edited 2 times. Last update was at 2017/10/01 19:44:36
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![[Post New]](/s/i/i.gif) 2017/10/01 20:26:07
Subject: Total War Warhammer 2.
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Decrepit Dakkanaut
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In my Mazdamundi playthrough, Saurus do seem to be hard as nails. My main criticism of Lizardmen is that Skink javelins/blowpipes seem to be functionally useless against anything with even a hint of armour; even 3 blessed spawning chameleons did sweet FA to some basic High Elves from the flank.
This was really cemented when I attacked the New World empire force, flanked a unit of Crossbowmen with 8 units of javelin skinks--I was guaranteed to win anyway, so why not--and took more casualties from the crossbows firing back at me than I caused them. At which point, I just charged in and got vastly better results.
I think I like Dark Elves the best for early game, though. Dreadspears are solid, Bleakswords are decent enough sword infantry, Darkshards, whilst not having the greatest range, do well enough, and their cavalry is easy enough to tech to.
I prefer the High Elf roster, but trying to get some of their units can be a pain in the arse. Fighting a good number of the early battles with just spears and archers means that they can drag a bit, almost like early-game Medieval 2.
I rushed Reavers early--to chase down routing units, primarily--which sped things up a bit, but by the time I get access to non-spear infantry like White Lions--which might be the earliest/easiest non-spears you can get--my main forces would have to double-back to Lothern's province, spend a few turns recruiting, and then March back to where they were before the enemy can recuperate.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2017/10/01 20:40:53
Subject: Total War Warhammer 2.
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Executing Exarch
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LordofHats wrote:Also where's that tomb kinds DLC? This is where the Tomb Kings are right XD
Yeah, the Tomb Kings should be located in the northern part of the South Lands (the continent south of Ulthuan on the map). I checked all eight starting locations, and noted that there's a conspicuous lack of players starting there. I was checking the official forums, and spotted a post where someone noted that Khemri is in the game, and has ten building slots in it - like all of the capitols do.
No word on when they'll get released, though. The only announced DLC release date is for the combined "Mortal Empires" campaign that will allow you to merge the two games together. That DLC is supposed to be released sometime over the next few weeks. I wouldn't be surprised if Tomb Kings is the first paid DLC.
Edit -
A couple of items.
First, I might just not be looking in the right spot, but so far I haven't found a way to adjust my taxes (or turn them off for a province) while playing as Malekith. This is annoying when dealing with a restive province that's barely developed.
Second, this game *REALLY* needs a way to itemize the categories in the Province Stability category. I'm sick and tired of looking at the list of negative stability items and seeing "Buildings" with a massive negative number next to the entry, and ( afaik) no buildings in the province that reduce stability. I'd like to know exactly *what* is causing each element of the instability, but the game doesn't provide that information.
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This message was edited 1 time. Last update was at 2017/10/01 20:44:48
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![[Post New]](/s/i/i.gif) 2017/10/01 20:54:24
Subject: Total War Warhammer 2.
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Calculating Commissar
pontiac, michigan; usa
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Well currently i am in a bad spot. I was handling the lizardmen armies ok up to the point where one just currently went for a peace treaty with me (which i accepted for the upcoming reason). Ok i'm not sure if this happened because of an 'event' in the game but the whole world's ports became aware of each other instantly. Not sure if the high elves had found me anyway but as it turns out one high elf faction nearby declared war on me (one of the island faring ones). This wouldn't be so bad if it wasn't for 2 lizardmen factions around also fighting me (one of which was powerful still). I still have one of the skaven allies around (the other was destroyed) and this high elf army's power bar significantly outweighs my own. I see 3 elf armies (2 big ones on my coast shared by the ally. These include swordmasters and dragons. Currently i have maybe one army and a possibility of making another decent one but i need to hurry up and make it fast. Luckily all but one of my main settlements have serious defenses and walls or this would most likely be game over. Oh and 'last defenders' are going to destroy one of my far reaching settlements with their faction leader kroq' gar on a carnasaur and took one of my ally's settlements (he's about to be wiped out i think). If this wasn't bad enough my only real army has a good leader but his loyalty is down to 3 which means he could turn traitor fairly easily so i may have to replace him with another low level leader (i think if he reaches 1 loyalty he betrays). Oh and one of the smaller elf armies went to attack me and bypassed some of my strongholds to attack the weak one which will most likely fall. Oh and get this the only enemies that elf player has are me and my ally and some strigoi ghoul king undead dude on the other side of the map which he'll never go to.
The only plus side to all of this is i have massive trade going on so now my income is pretty high as long as i can maintain at least one port going to my capital which i should be able to handle that.
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This message was edited 1 time. Last update was at 2017/10/01 20:59:16
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![[Post New]](/s/i/i.gif) 2017/10/01 20:56:49
Subject: Re:Total War Warhammer 2.
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Pestilent Plague Marine with Blight Grenade
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Just finished my DE playthrough and I must say it was a blast. I never felt comfortable or unstoppable due to the ritual and I like the fact that it gives you something else to fight for.
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Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
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![[Post New]](/s/i/i.gif) 2017/10/01 21:02:10
Subject: Total War Warhammer 2.
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Calculating Commissar
pontiac, michigan; usa
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@eumerin: A think most instability is caused by conquest in the same province. Otherwise it'd list it as taxes or corruption or something. You just gotta hover your mouse over the public order to find out.
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![[Post New]](/s/i/i.gif) 2017/10/01 21:03:00
Subject: Total War Warhammer 2.
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Executing Exarch
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flamingkillamajig wrote:Ok i'm not sure if this happened because of an 'event' in the game but the whole world's ports became aware of each other instantly.
And it's not necessarily a bad thing. It also allows you to find distant trade partners that you otherwise wouldn't be aware of. My Dark Elves ended up finding a very lucrative trade partner in one of the Southlands Vampire factions.
Automatically Appended Next Post: flamingkillamajig wrote:@eumerin: A think most instability is caused by conquest in the same province. Otherwise it'd list it as taxes or corruption or something. You just gotta hover your mouse over the public order to find out.
Nope. I'm aware of the one turn Conquest penalty, the province disruption penalty that fades over time, the Corruption penalty, and Taxes. The first two disappear pretty quickly, and the latter two are around permanently. It's also not from my Slaves. And Events have their own line (for instance, Confederating with someone provides a -8 stability Event modifier across all of your provinces). This is stuff turning up *long* after the conquest is over. I'll get an entry that reads "Buildings" with a negative number (frequently a -7) attached to it.
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This message was edited 1 time. Last update was at 2017/10/01 21:10:39
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![[Post New]](/s/i/i.gif) 2017/10/01 21:18:04
Subject: Total War Warhammer 2.
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Calculating Commissar
pontiac, michigan; usa
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Btw for any possible skaven players in TWW2 i just want to say when you go queek and face lizardmen you will need stormvermin and plagueclaw catapults. Rat ogres might also be ok. Believe it or not a lot of the higher tier stuff takes like 11k gold to build so to get a lot of the better gear or units death globe bombadiers, abominations and doomwheel you need to invest a lot of cash into upgrades. I'm not even sure if i can currently build a warp lightning cannon though i have some warpfire throwers (which as it turns out don't really do much vs saurus and temple guard (possibly because they have a lot of armor). However high elves on the tabletop were known for being elite but horribly squishy and poorly armored so i'm hoping that's still true enough for the warpfire throwers to annihilate them.
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![[Post New]](/s/i/i.gif) 2017/10/01 21:30:29
Subject: Total War Warhammer 2.
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Secret Force Behind the Rise of the Tau
USA
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Avatar 720 wrote:In my Mazdamundi playthrough, Saurus do seem to be hard as nails. My main criticism of Lizardmen is that Skink javelins/blowpipes seem to be functionally useless against anything with even a hint of armour; even 3 blessed spawning chameleons did sweet FA to some basic High Elves from the flank.
I find it best to use your skinks as distractions because the AI really is stupid and will chase them. If the AI doesn't take the bait, they're good enough at taking out artillery and firing directly into the back of infantry won't score kills if they're armored but will pressure them psychologically and with a little saurus killing result in in broken morale. But once I get into the alter stages I find that doesn't work so well. Skinks in the later game are best as cheap bodies to throw into the flames while your Saurus and monster units wipe other other units.
The issue I find is that while Saurus are great they're really expensive. Far too expensive to be the bulk of an army unless you happen to be Kroq-Gar, at which point Saurus are cheaper than Skinks (!), and with the right bonus you can make Cold Ones have 0 upkeep. I take good old Kroq and stack him with six spear and shield Saurus, 6 temple guards, 4 Cold ones, 4 heroes + lord and then I've got 5 slots left over from some Bastillidons to make all that murder heal itself and shoot lazer beams. That army has murdered everything I've come across so far and thanks to Kroq's bonuses isn't that expensive.
The best part is that generals and heroes can all ride Stegadons and Carnosaurs by level 15! I load armies up in 4 or so heroes, plus a lord just to get access to a strong monster with support abilities and the Lizardmen heroes are all really useful when stacked into an army.
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This message was edited 1 time. Last update was at 2017/10/01 21:34:57
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![[Post New]](/s/i/i.gif) 2017/10/01 21:43:48
Subject: Total War Warhammer 2.
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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djones520 wrote:I had always gone with dru-kii-i. Im not upset with this though.
Rome player or classical scholar? In any case that name normally ends with -ii.
I went with Droo-chee long ago, so I won't stop anytime soon, set in my ways now.
Besides I remember Storm of Chaos and the chaos god Nur-gool.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2017/10/01 23:41:22
Subject: Total War Warhammer 2.
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Calculating Commissar
pontiac, michigan; usa
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Jeez so what to talk about. Nothing much has changed in my campaign. Still fighting the Kroq' Gar guy. Killed his other army and hurt the one he used to siege and take one of my settlements. Back down to 5 settlements but it's a constant back and forth with the elf armies. I basically keep destroying them but he has a ton. I've probably destroyed a good 3-4 armies by now and i'm about to take down another. I think i took down a good 2-3 dragons with 2 dying from warp lightning cannons mostly. I think he has 3 left but he's starting to buckle. I'll have to take all the territory he took from my previous ally perhaps but i may have to just loot some of his settlements or just raze them to ruin his power base. For now Kroq' gar has been leaving me alone and most of my settlements are fortified. Still in last place with the rituals but could maybe do some as soon as everybody stops getting into wars with me. Oh and get this BS. A bretonnia dude declared war on me on the other side of the map. I hope he legit doesn't go all out of his way to fight me and has no enemies nearby. That'd be such a total war a.i. thing to do.
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This message was edited 1 time. Last update was at 2017/10/01 23:42:33
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![[Post New]](/s/i/i.gif) 2017/10/01 23:44:49
Subject: Total War Warhammer 2.
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Secret Force Behind the Rise of the Tau
USA
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Had some vampires declare war on me once. No idea why. They were across the ocean and had no allies with anyone on my continent or who I was even aware of.
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![[Post New]](/s/i/i.gif) 2017/10/02 01:27:01
Subject: Re:Total War Warhammer 2.
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Terrifying Doombull
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Eumerin wrote:
Amusingly, I pretty much own Ulthuan at this point. I haven't actually conquered the whole thing. But I'm essentially razing at will. However the point of the game is to win the Vortex campaign. If you want the conquest victory conditions, then you need to wipe out six different factions. And only two of them are High Elf factions (two each from High Elf, Lizardmen, and Skaven - presumably if you're playing as one of those races, then two Dark Elf factions replace the one you're playing as).
Yeah. Domination is 'wipe out the other factions that can do the ritual,' but your 'partner' doesn't count.
I'm considering domination in my Kroq-gar campaign- I've already got a hold on the Southlands and wiped out Clan Mors (and the little blighter got _everywhere_. Luckily the yellow lizard faction kicked him out of the island of dawn, and the chaos incursion from the first ritual wiped out his city up in the desert (not sure when or why he went up there). But I had to go all the way to the NW tip of the jungle portion of the continent (the Deaths Head Monoliths) to find his last city.
But I kind of want to go into the desert myself and wipe out the Necrarchs, partly because I'm already at war (thanks allies!), and also I have a mission to take the Black Pyramid of Nagash for... no apparent reason. Surprisingly, the desert is suitable climate.
I am finding skinks pretty useless. When fighting other armies, skirmishers are a pain, and I can rarely catch them. My own just get ridden down eventually, and do so little damage even with multiple units. I thought about trying chameleon skinks, but for now I'm giving terradon riders a spin. I certainly need them for Kroq-gars quest battle for his spear. I tried doing that one with mostly infantry and it did not go well.
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This message was edited 1 time. Last update was at 2017/10/02 01:27:33
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/10/02 02:27:06
Subject: Total War Warhammer 2.
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Kroxigor are high tier fear-causing armoured anti-infantry monstrous troops. If you send super cheap low ld meat shields at them you bet the kroxigors will have fun.
To deal with lizardmen, just exploit theit tendency to go out of control. Nobody likes seeing their stegadon run off on a merry goose chase after some routing skavenslaves for an entire battle.
Dark elves also seem to do great vs lizardmen thanks to all their armour piercing missiles.
For skaven, exploit your numbers. Surround them. If they go for a mosh pit strategy (the AI usually does because it is  ing stupid) just catapult or magic them to bits.
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This message was edited 1 time. Last update was at 2017/10/02 02:29:30
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![[Post New]](/s/i/i.gif) 2017/10/02 02:39:18
Subject: Re:Total War Warhammer 2.
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Fate-Controlling Farseer
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Voss wrote:Eumerin wrote:
Amusingly, I pretty much own Ulthuan at this point. I haven't actually conquered the whole thing. But I'm essentially razing at will. However the point of the game is to win the Vortex campaign. If you want the conquest victory conditions, then you need to wipe out six different factions. And only two of them are High Elf factions (two each from High Elf, Lizardmen, and Skaven - presumably if you're playing as one of those races, then two Dark Elf factions replace the one you're playing as).
Yeah. Domination is 'wipe out the other factions that can do the ritual,' but your 'partner' doesn't count.
I'm considering domination in my Kroq-gar campaign- I've already got a hold on the Southlands and wiped out Clan Mors (and the little blighter got _everywhere_. Luckily the yellow lizard faction kicked him out of the island of dawn, and the chaos incursion from the first ritual wiped out his city up in the desert (not sure when or why he went up there). But I had to go all the way to the NW tip of the jungle portion of the continent (the Deaths Head Monoliths) to find his last city.
But I kind of want to go into the desert myself and wipe out the Necrarchs, partly because I'm already at war (thanks allies!), and also I have a mission to take the Black Pyramid of Nagash for... no apparent reason. Surprisingly, the desert is suitable climate.
I am finding skinks pretty useless. When fighting other armies, skirmishers are a pain, and I can rarely catch them. My own just get ridden down eventually, and do so little damage even with multiple units. I thought about trying chameleon skinks, but for now I'm giving terradon riders a spin. I certainly need them for Kroq-gars quest battle for his spear. I tried doing that one with mostly infantry and it did not go well.
The Pyramid is a ritual site, so you'll get missions for random sites every now and again.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2017/10/02 04:57:08
Subject: Re:Total War Warhammer 2.
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Terrifying Doombull
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djones520 wrote:
The Pyramid is a ritual site, so you'll get missions for random sites every now and again.
I suppose. It just seemed an odd direction, particularly since I hadn't uncovered it yet in the fog of war.
My Kroq-gar campaign took a weird turn. I took the war to Ulthuan, given they were the lead AI for rituals. Unfortunately, Tyrion was joined by Tiranoc and Yvresse (both of whom are huge with 15-20 cities each), and as I rampaged through Lothern, I never encountered Tyrion. But they had a city (and then 2) that I couldn't account for. Turns out Tyrion had personally gone and conquered Ice Pack Bay and Troll whatever in 'Albion' (actually the tips of Norsca) from the Skaelings. So I have to fend off two big AI armies while sailing troops around to clean up a pair of fringe settlements (while avoiding what is probably Tyrion's doom stack.
Meanwhile while launching the Lothern attack, the island elves in the SE corner turned on me for no apparent reasons (I hadn't yet declared war on Lothern yet, was just sailing a pair of armies that way). Somehow they managed to have a full stack (of largely garbage) and a 3/4 stack stuffed with a half dozen dragons and several units of dragon princes, which they managed to afford on that single region. Which they immediately rebuilt after I wiped it out.
Meanwhile, Lothern was the AI ritual leader (on the cusp of the second, I'm just beyond it)... and has no ritual resource sites whatsoever, and only had 9 cities at the start of the war. They confederated the remains of Ellyrion after the war started (and losing Lothern itself), and then conquered the Skaelings while I burned things down. So the AI definitely cheats on ritual resources.
Meanwhile Malekith botched his first attempt at the first ritual (and hasn't started the second yet, though he easily could, despite also not having any ritual sites- but only has six cities, so would probably lose against the second chaos incursion), and Pestilens botched theirs after taking over as 'ritualist' after I wiped Mors off the map. So I guess I'm going on spree around the world with targeted razing, with a fun detour to Norsca so Tyrion doesn't confederate a 20 city faction before the end comes.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/10/02 06:56:24
Subject: Re:Total War Warhammer 2.
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Calculating Commissar
pontiac, michigan; usa
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Voss wrote:
Meanwhile while launching the Lothern attack, the island elves in the SE corner turned on me for no apparent reasons (I hadn't yet declared war on Lothern yet, was just sailing a pair of armies that way). Somehow they managed to have a full stack (of largely garbage) and a 3/4 stack stuffed with a half dozen dragons and several units of dragon princes, which they managed to afford on that single region. Which they immediately rebuilt after I wiped it out.
Yeah that's what i'm facing now. I've killed his armies multiple times and had to go back and face and kill other enemy armies only for him to come back with multiple dragons and other BS within a few turns or so. I basically scouted him out and the only region he could be making anything worthwhile from was his island capital which i burned down to the ground. Seriously i must've killed 10 or more armies in and he's been able to remake every single one in the matter of a few turns. It's obnoxious. I mean in one of the armies i faced about 3 dragons at a time (killed two and got the last one to flee). I probably had to deal with 8 or so dragons by now. Thankfully those warp lightning cannons punch them in the face.
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Kroxigor are just monstrous infantry but yeah a significant amount of the saurus units and some others go 'out of control'. I've had to face down multiple carnosaurs already and kill em. I honestly don't think kroxigor could be high tier units. Lizardmen have a lot of monsters. Also odd we didn't get to see any of the lizardmen weapons teams they had on the tabletop.
Funny thing about the tabletop is in many ways lizardmen were just better than skaven. Would you guys believe skinks were actually decent on the tabletop? Newer book and were just better. Better casters (at least in 8th the Slann got toned down whereas in 7th they were basically God Mode super saiyan casters with the exception of teclis being better somehow), more poisoned shooting, cold-blooded on decent leadership is superior to 'strength in numbers' and it couldn't be negated, more monsters, more reliable, infinitely more mobile, got cavalry, got armor, got elites and less vulnerable weapons teams that didn't need a parent unit to be bought in the first place. Only thing skaven had above them was more war machines, hordes and maybe ok shooting. Not to mention our book had more holes in it than swiss cheese as it was never meant for 8th ed Fantasy.
As it was shooting in Fantasy that wasn't a blast or artillery or poisoned was next to useless to use. The reason why is negative modifiers in Fantasy were huge. You got negative modifiers from everything unless you have the trueflight arrows on the wood elves Mat Ward made (thanks a lot mat ward you jerk).
On the subject of Mat Ward (not sure on End Times) it's actually possible he did most of the worst balance issues of Fantasy which is why daemons were overly random and elves were just broken OP. That said the skaven book had an 8 page FAQ and had more rules holes than swiss cheese as i said before.
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Btw on the note of kemri i looked in that part of the map and allied somebody there. There's some ghoul king and some necrarch or something but no tomb kings oddly which legit should be where egypt is on a world map.
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This message was edited 3 times. Last update was at 2017/10/02 07:03:04
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![[Post New]](/s/i/i.gif) 2017/10/02 09:40:45
Subject: Total War Warhammer 2.
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Fate-Controlling Farseer
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It's pretty obvious that the Vamp Counts are just a place holder. Tomb Kings will definitely be one of the expansion races this game.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2017/10/02 17:21:30
Subject: Total War Warhammer 2.
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Grizzled Space Wolves Great Wolf
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I feel like my campaign is at the point now where I'm just playing musical chairs with the AI. I cap a settlement, someone come sin and caps mine, by the time I get back to recap it, someone else comes in and caps another one. Especially on Ulthuan (playing Lizards and sailed a couple of armies over there). Have about a third of the settlements on Ulthuan but the different HE factions just keep playing musical chairs with me. I almost have all of Lustria (well, except the middle part because Itza doesn't want to confederate, but all the warm bloods will soon be wiped) and then I have the long march across the continent and get in a boat to explore other lands. Still have 2 rituals to go but have enough plaques to perform them both. The difficulty level I set was clearly too low because there's only been minor impedance to my conquering, but this is my first proper Total War outing so it was more fun just exploring the map and just occasionally getting a tough fight to keep things interesting rather than just battling to stay afloat. If I can be arsed starting another campaign I'll probably set it to "hard" instead. I only played TW1 once and played it on hard, the difference was basically that it became musical chairs much earlier and I didn't really get a chance to explore the map because I was constantly holding off incursions in to my capital. djones520 wrote:It's pretty obvious that the Vamp Counts are just a place holder. Tomb Kings will definitely be one of the expansion races this game.
Yeah, I'm wondering how annoying it'll be to be well in to a campaign when TK drops and I want to restart to have them included, lol.
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This message was edited 3 times. Last update was at 2017/10/02 17:29:55
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![[Post New]](/s/i/i.gif) 2017/10/02 18:31:26
Subject: Total War Warhammer 2.
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Charging Dragon Prince
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Decided to re-start on hard. Felt I got some basic total war mechanics down. Things went crazy, invested few intrigues in Saphery so they don't declare war on me. To my surprise they decided to make an alliance. Together with the rest of the good neighbors they've been making a steady push against the Scourge of Khaine. I'll even have to venture west as I don't want to start a war with allies.
Huge thanks to the animators for the effort. The animations are beautiful and found it very enjoyable to see fantasy coming to life.
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![[Post New]](/s/i/i.gif) 2017/10/02 18:39:31
Subject: Total War Warhammer 2.
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Veteran Inquisitorial Tyranid Xenokiller
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Anyone playing High Elves come across Alastar the White Lion?
Apparently a prince with some serious buffs to white lions and is in the game thanks to Make a Wish.
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This message was edited 1 time. Last update was at 2017/10/02 18:39:45
Brb learning to play.
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![[Post New]](/s/i/i.gif) 2017/10/02 18:58:10
Subject: Total War Warhammer 2.
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Perfect Shot Dark Angels Predator Pilot
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Yah I have alastar as a Lord. He makes upkeep on white lions cheaper, has some specific neat skill points, and looks like a white lion on the battlefield. I was pumped to see it, and was more than happy to spend the prestige on him.
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![[Post New]](/s/i/i.gif) 2017/10/02 19:06:27
Subject: Total War Warhammer 2.
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Terrifying Doombull
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So, a few things I found useful early on:
Exploration
Get a second lord early (seriously during the first couple turns, or even turn 1). Don't give it any troops.
-Treasure hunt a nearby ruin (a quest for this should pop up quickly). Without a quest, I find treasure hunting to be far too often worthless or a net negative. I've seen the AI snag a colony out from under the noses of treasure hunters, as the AI is obsessive about colonizing.
- Colonize with the new lord alone. Yes, it is more expensive (but 2500 gold isn't exactly high), but the cost and maintenance of the troops is actually higher, and the army will be useless for several turns after colonization. This is especially important for starts where you have to colonize to secure your starting province.
- Put the lord out to sea hunting treasure. The ocean treasures are worthwhile (much more so than treasure hunting in ruins, which has a random mix of good, bad and nothing results). At sea always choose the 'campaign' option rather than the battle option- this can get you up to 10,000 gold per site, and some experience or a global buff.
-If the lord gets too far away, disbanding and rehiring is actually faster than travel.
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Diplomacy
Diplomacy is a bit lol!random, and your allies will drag you into wars you don't want. If they're just asking you to join, you are free to say no, with no repercussions (beyond the fact that they'll be asking again in a couple turns). If they're declaring or are declared on, you pretty much have to agree, or take a reputation hit with everyone.
As allies, they're often terrible and don't do much. But they might distract someone or snipe a passing stack (and by 'snipe' I largely mean they'll lose, but weaken it)
But alliances do make it easier to confederate, which seems to have a random factor- I've seen factions be yellow one turn, and red the next, and a complete lack of events to explain the change.
If you need to complete provinces (which you should always do), consider not engaging in diplomacy- confederation could take 50 turns or more. Just attack, take what you want, and make peace after smacking them around. It might take a while, but waiting for a peace treaty will net you more gold and experience than waiting for confederation.
Do this early enough and after a while the faction won't even care that you took their best stuff, and you can get friendly faction diplomacy bonuses through research, rites or more rituals (and some unique buildings).
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Opposing rituals
Theoretically the point of the game, and fairly interesting (at least the first time).
During the opposing factions' first rituals, strongly consider sending a minimal intervention. This is a declaration of war, but early enough that they won't have many (or any) allies, and gives some scouting information as well. Waiting until they get further along means they're stronger and have more allies. This way you can just keep the war in play indefinitely and not have to worry about their neighbors. The AI is largely disinclined to send armies to the other side of the map, so staying at war means very little.
The 10K intervention is likely never worthwhile. If you did the early intervention and have some idea of what they're facing, it could be worthwhile if they have a lot of other enemies in their home territory, and it might mean a weakened city or two will be lost.
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This message was edited 4 times. Last update was at 2017/10/02 19:11:41
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/10/02 19:27:54
Subject: Total War Warhammer 2.
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[DCM]
Crazed Bloodkine
Baltimore, Maryland
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I find it to be fairly consistent. Consistently terrible.
Its always been the Total War franchise weak point. They've ironed out a lot of the other kinks that used to plague the franchise, but piss-poor diplomacy is the unsightly wart that won't go away.
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"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
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![[Post New]](/s/i/i.gif) 2017/10/02 19:47:13
Subject: Total War Warhammer 2.
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Krazed Killa Kan
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Man, I am really struggling with skaven. There never seems to be enough food, despite only having around 9 territories and near-constant fighting. And I'm always behind on the ritual tracker. And apparently all skaven units are awful in combat - it's like an army of grots.
I'm probably going to have to restart, which I hate to do 100 turns in, but I'm facing down like 3 massive chaos armies and a huge HE intervention army with like 1 strong army of my own and 2 weak ones.
What exactly happens with the tracker, when it finishes? When one race gets the to the end, do they just win?
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This message was edited 1 time. Last update was at 2017/10/02 19:49:50
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/10/02 19:54:46
Subject: Total War Warhammer 2.
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Calculating Commissar
pontiac, michigan; usa
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AllSeeingSkink wrote:I feel like my campaign is at the point now where I'm just playing musical chairs with the AI. I cap a settlement, someone come sin and caps mine, by the time I get back to recap it, someone else comes in and caps another one. Especially on Ulthuan (playing Lizards and sailed a couple of armies over there). Have about a third of the settlements on Ulthuan but the different HE factions just keep playing musical chairs with me.
I almost have all of Lustria (well, except the middle part because Itza doesn't want to confederate, but all the warm bloods will soon be wiped) and then I have the long march across the continent and get in a boat to explore other lands. Still have 2 rituals to go but have enough plaques to perform them both.
The difficulty level I set was clearly too low because there's only been minor impedance to my conquering, but this is my first proper Total War outing so it was more fun just exploring the map and just occasionally getting a tough fight to keep things interesting rather than just battling to stay afloat. If I can be arsed starting another campaign I'll probably set it to "hard" instead. I only played TW1 once and played it on hard, the difference was basically that it became musical chairs much earlier and I didn't really get a chance to explore the map because I was constantly holding off incursions in to my capital.
djones520 wrote:It's pretty obvious that the Vamp Counts are just a place holder. Tomb Kings will definitely be one of the expansion races this game.
Yeah, I'm wondering how annoying it'll be to be well in to a campaign when TK drops and I want to restart to have them included, lol.
Yeah i'm having the musical chair problem for forever now. Whether it's between beating up 2 lizardmen factions and high elves to now where i'm beating up some high elves and some d-bag rebel empire faction (a horde) is about to siege my capital and some bretonnians are going to siege my port which gives me all the sweet cash from trading i need to stay afloat. At least i razed the southeast of africa (southlands?) high elf capital to the ground. Course now i gotta come back around to break both of those guys' faces and hopefully high elves won't be built up by the time i get back to them. Since the main capital is razed for high elves the only production building they have can make silver helms (and possibly other cavalry) so if he comes around with dragons and artillery you know the computer cheats in that fashion too which is just absurd and pathetic.
Kap'n Krump wrote:Man, I am really struggling with skaven. There never seems to be enough food, despite only having around 9 territories and near-constant fighting. And I'm always behind on the ritual tracker. And apparently all skaven units are awful in combat - it's like an army of grots.
I'm probably going to have to restart, which I hate to do 100 turns in, but I'm facing down like 3 massive chaos armies and a huge HE intervention army with like 1 strong army of my own and 2 weak ones.
What exactly happens with the tracker, when it finishes? When one race gets the to the end, do they just win?
Yeah my queek faction skaven (clan mors) are struggling too but basically after i wrecked the lizardmen armies i faced i went into peace treaties with them after which point they f'ed off and left me alone. It helps when their army power bar is low and they have other enemies to fight. Sadly i only have 5 territories at the moment (they keep attacking my newly gained territory so i just started looting and razing lands instead). I recommend you do both those tactics for your games. I'm playing my campaign on hard difficulty right now. I am probably 121 turns in but unsure. Haven't performed any of the rituals yet but can do the first 2. I am behind on leveling and could use another warpstone area which means i gotta fight one of the weak lizardmen factions again. This might cause them to war on me but in maybe 20 turns i will hopefully be prepared for it.
Does this game make anybody else want to play warhammer fantasy on the tabletop? I know i want to somewhat. Seriously whoever killed Fantasy before this game came out (i think it was Kirby) made one of the worst decisions in GW history.
Oh and saying the A.I. cheats is like saying fish swim and birds fly.
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This message was edited 3 times. Last update was at 2017/10/02 20:06:07
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