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![[Post New]](/s/i/i.gif) 2017/04/27 14:46:16
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Regular Dakkanaut
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flakpanzer wrote:Other than the "not running through walls" stuff, they did not touch on difficult or dangerous terrain, did they?
Are movement rates not slowed by terrain like AoS?
I am guessing Terrain will be its own article so they can keep up these articles daily.
zerosignal wrote:So no more Tarpitting? :/
No shooting or charging the next turn after falling back still makes it useful to engage something with your tarpit unit, plus there may even be weapons or special rules that let you keep things in combat. We'll have to see.
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This message was edited 2 times. Last update was at 2017/04/27 14:52:29
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![[Post New]](/s/i/i.gif) 2017/04/27 14:46:33
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Bounding Dark Angels Assault Marine
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Red Corsair wrote: flakpanzer wrote:Other than the "not running through walls" stuff, they did not touch on difficult or dangerous terrain, did they?
Are movement rates not slowed by terrain like AoS?
I wouldn't mind if they removed the terrain penalties. I mean, in combat if you don't have cover your moving cautiously, or slower then normal generally, once in heavy cover you have the liberty to move a bit faster and liberally. That's an abstraction of course but I think you can see my point, basically cover doesn't slow you down THAT much in a live combat unless it's designed to, so maybe they will define terrain like trenches and barbed wire as a opposed to low walls and trees.
Automatically Appended Next Post:
CoreCommander wrote: Red Corsair wrote: CoreCommander wrote: I'm not against the removal of combat locking - I would've just liked to see some sort of penalty for combat disengagement.
You mean like not being able to assault OR shoot... I mean those seem like pretty big penalties to my armies.
Yeah, yeah I know it is still inconvenient, but from from experience in AoS I feel it should get a bit more severe. Receive d6 wounds or whatever for example.
That's because AoS isn't a game that revolves around shooting though. If a unit of broadsides falls back and forfeits it's shooting, or a riptide, that's a big penalty. We aren't talking about a few spears or arrows here.
I was hoping for more clarity here too, but maybe they'll do a teaser for "Terrain" and include it there.
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/04/27 14:49:17
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Nasty Nob
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Zatsuku wrote:flakpanzer wrote:Other than the "not running through walls" stuff, they did not touch on difficult or dangerous terrain, did they?
Are movement rates not slowed by terrain like AoS?
I am guessing Terrain will be its own article so they can keep up these articles daily.
zerosignal wrote:So no more Tarpitting? :/
No shooting or charging the next turn after falling back still makes it useful to engage something with your tarpit unit, plus there may even being weapons or special rules that let you keep things in combat. We'll have to see.
Yep, basically any unit you charge either dies in the charge, or is effectively pinned in their own turn.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/04/27 14:51:43
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Dakka Veteran
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You'd be surprised  .
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This message was edited 1 time. Last update was at 2017/04/27 14:52:04
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![[Post New]](/s/i/i.gif) 2017/04/27 14:53:14
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Hallowed Canoness
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Ok so now that I know the profile for the bolter and the flamethrower I just need the rules for the mighty MELTA!
Also those rules for the flamer seems a bit weak. No rending, and a low average of 3.5 hits. The only good part is not having to spend several minutes finding the best way to position your models so your 4 templates don't go over your own unit while frying as much as possible enemy guys. But really they should just have made them always make 6 hits  .
And no more being stuck in combat with an invulnerable foe, that's good.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2017/04/27 14:55:41
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Grim Dark Angels Interrogator-Chaplain
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Movement sounds decent, bar the random Run distance being kept (hate hate hate that bit - double or noghting, pls).
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/04/27 14:56:25
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Decrepit Dakkanaut
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flakpanzer wrote:Other than the "not running through walls" stuff, they did not touch on difficult or dangerous terrain, did they?
Are movement rates not slowed by terrain like AoS?
Well, it may be like AoS where you'll measure the up and the down of a wall instead of making a difficult terrain check. Slows you down, but removes the random.
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![[Post New]](/s/i/i.gif) 2017/04/27 15:00:52
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Bounding Dark Angels Assault Marine
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Super happy that the QA happens to be during my lunch break lol
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/04/27 15:02:26
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2017/04/27 15:12:02
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Haemonculi Flesh Apprentice
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Tweet said friday.
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![[Post New]](/s/i/i.gif) 2017/04/27 15:15:34
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Bounding Dark Angels Assault Marine
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Ah, I was going off the picture posted to their Facebook.
And this kids is why you check the Timestamp
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/04/27 15:18:23
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Been Around the Block
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This was posted on the Facebook page:
Zane Zoller So... How does rough terrain work then? Half movement?
Warhammer 40,000 Hey Zane, We'll get to terrain soon.
As well as this:
Blade Scott Handler How far will the new squat army be able to move?
Warhammer 40,000 You guys...
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This message was edited 1 time. Last update was at 2017/04/27 15:20:25
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![[Post New]](/s/i/i.gif) 2017/04/27 15:20:55
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Bounding Ultramarine Assault Trooper
Montreal, Quebec
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Red Corsair wrote:
Automatically Appended Next Post:
Yonasu wrote:Color me surprised, it's almost as if they are making it similar to AoS. Shocking development this.
I know you dont want to hear it, but hey it's pretty obvious now...
Speak for yourself bub. I love everything I have seen or heard so far and I don't play AoS.
totally agree and also don't play AoS.
I can't wait to see all the rules together and start to evaluate how my armies will play.
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![[Post New]](/s/i/i.gif) 2017/04/27 15:22:20
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Nasty Nob
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think this means consolidating into the next combat is back?
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/04/27 15:23:31
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Haughty Harad Serpent Rider
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Kanluwen wrote: docdoom77 wrote: Skerr wrote:
I did read on the community page that Foley tweeted there are 3 chances for a lucky explosion as a vehicle degrades. I may not be 100 % accurate.
I hope that's wrong. Kind of kills the whole toughness and wounds thing, if it still randomly explodes. If true, it would be the first thing I don't like about the new edition so far. That, in itself is pretty amazing.
Degradation might be a very gradual thing for vehicles but a less gradual thing for MCs.
A Monster might degrade in effectiveness every 2 or 3 Wounds suffered, for example, while a Vehicle might degrade every 6.
Or hell, it might be that the tables(which are likely set to each vehicle rather than a thing that's shared among all vehicles) differ wildly for the "type" of vehicle.
Eldar Skimmer tanks?
Degrade every 3 Wounds suffered.
Imperial heavy tanks?
Degrade every 8 Wounds suffered.
Etc
I would be willing to bet that the rule would be, if a vehicle suffers say 6 or more damage in a single attack it has to make a test to not suffer catastrophic damage. So most vehicles might have up to 3 chances if they are 15-20 wounds.
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2017/04/27 15:25:05
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Orc Bully with a Peg Leg
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Love that the option to 'Fall Back' is in!
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This message was edited 1 time. Last update was at 2017/04/27 15:25:33
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![[Post New]](/s/i/i.gif) 2017/04/27 15:29:01
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Hellacious Havoc
Oklahoma
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So can you charge after advancing? They would have specified if you can't, right?
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[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands
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![[Post New]](/s/i/i.gif) 2017/04/27 15:29:38
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Mutilatin' Mad Dok
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The fact that you lose that unit's turn when you use Fall Back is important. Without support from the rest of the army, or some special rule or the like to ignore the downsides, Falling Back won't do you any good to escape an enemy unit. You'll just be set up to get charged again. So you'll have to play smart with it, at least. It won't just be an anti-melee button for Tau and Guard to smash.
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![[Post New]](/s/i/i.gif) 2017/04/27 15:33:22
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Dakka Veteran
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If you look at Pete's wording during the FAQ. I don't think Heros can join Units anymore. He mentions an Space marine captain joining an Imperial guard squad then revises his statement to say is Near an Imperial guard squad.
This seems to indicate either you cannot join a squad within the same keyword or you cannot join a squad. The second would be how AoS handles heroes. Automatically Appended Next Post: Jambles wrote:The fact that you lose that unit's turn when you use Fall Back is important. Without support from the rest of the army, or some special rule or the like to ignore the downsides, Falling Back won't do you any good to escape an enemy unit. You'll just be set up to get charged again. So you'll have to play smart with it, at least. It won't just be an anti-melee button for Tau and Guard to smash.
It is useful for assault units with high movements (jump packs). For instance:
Assault squad jumps in and does damage but is then countered by an enemy dreadnought.
Next turn, during their movement, They decide to jump back 12". This may leave them behind another unit that can handle the dreadnought or at least free up the dreadnought to be gunned down.
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This message was edited 1 time. Last update was at 2017/04/27 15:37:32
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![[Post New]](/s/i/i.gif) 2017/04/27 15:37:41
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Master Engineer with a Brace of Pistols
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Again, I'm very pleased with what they're doing. I'm so happy tarpitting is gone. And I'm imagining the tactical possibilities too.
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![[Post New]](/s/i/i.gif) 2017/04/27 15:54:52
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Longtime Dakkanaut
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Future War Cultist wrote:Again, I'm very pleased with what they're doing. I'm so happy tarpitting is gone. And I'm imagining the tactical possibilities too.
I wonder how it works if you are surrounded (or literally have backs to a wall) as they've stated you can't move through models?
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"Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this country, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. " - V
I've just supported the Permanent European Union Citizenship initiative. Please do the same and spread the word!
"It's not a problem if you don't look up." - Dakka's approach to politics |
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![[Post New]](/s/i/i.gif) 2017/04/27 15:55:14
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Trazyn's Museum Curator
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Daedalus81 wrote: CthuluIsSpy wrote:
Aircraft are immune to instant hits, even in this edition.
I would actually like to see flak weapons deal multiple damage to aircraft if it hits.
How do you know this?
Sorry, I didn't formulate the my phrase right.
I meant to say that as flyers are immune to instant hits now, it is likely that they will continue being immune to instant hits.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/04/27 15:56:18
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Sword-Bearing Inquisitorial Crusader
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Future War Cultist wrote:Again, I'm very pleased with what they're doing. I'm so happy tarpitting is gone. And I'm imagining the tactical possibilities too.
I've won more than a few games because opponents forget that I don't have to stay in combat, so my Skyfires dart off to seize an objective for game win.
Very fun, but also very engagjng when an opponent realizes you can do this, each person reacts to it differently.
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![[Post New]](/s/i/i.gif) 2017/04/27 16:05:37
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Lesser Daemon of Chaos
Phoenix, Arizona
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Whirlwind wrote: Future War Cultist wrote:Again, I'm very pleased with what they're doing. I'm so happy tarpitting is gone. And I'm imagining the tactical possibilities too. I wonder how it works if you are surrounded (or literally have backs to a wall) as they've stated you can't move through models? I'm thinking that it may work similar to now, where if you cannot fall back w/o doubling back, or coming w/in 1" of an enemy model, the unit is destroyed. Would open up some interesting tactical advancements, where you know you can't necessarily tarpit something any more, so you surround the combat either forcing them to stay and draw the combat out, or be destroyed. Now, whether you can afford to keep that combat surrounded, will also play into the tactical game a bit as well. I'm looking forward to seeing how this plays out. I'm also firmly in the camp of just making running and charging double your base movement rate. Random movement is just a bad mechanic.
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This message was edited 1 time. Last update was at 2017/04/27 16:10:08
Sometimes, the only truth people understand, comes from the barrel of a gun.
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![[Post New]](/s/i/i.gif) 2017/04/27 16:08:31
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Norn Queen
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Definitely in the disappointed camp with the random run roll.
Randomisation in 7th was my biggest pet hate - random run, random charge, random warp charges, random psychic powers, random warlord traits, random objectives, random random, random.
They have definitely missed the boat with that rule.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2017/04/27 16:18:07
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Alluring Mounted Daemonette
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Ratius wrote:Definitely in the disappointed camp with the random run roll.
Randomisation in 7th was my biggest pet hate - random run, random charge, random warp charges, random psychic powers, random warlord traits, random objectives, random random, random.
They have definitely missed the boat with that rule.
And if you played daemons... Random wargear. Random storm table.
Really hope overwatch is gone now. If everyone can just move their engaged unit out of combat to allow their army to shoot at the enemy unit, then there is really no need to let them have an extra round of shooting in the opponents turn.
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![[Post New]](/s/i/i.gif) 2017/04/27 16:18:48
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Battlewagon Driver with Charged Engine
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The orks has a sad. Assaulting gunlines now got much harder, as the front bubblewrap units can fall back and leave the entire ork force open for annihilation. I guess the 8e honeymoon is now over.
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![[Post New]](/s/i/i.gif) 2017/04/27 16:22:24
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Trazyn's Museum Curator
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JimOnMars wrote:The orks has a sad. Assaulting gunlines now got much harder, as the front bubblewrap units can fall back and leave the entire ork force open for annihilation. I guess the 8e honeymoon is now over. Isn't it only a turn after the charge though? If so, you should have a turn to wail on them for a bit, and then shoot them when they try to retreat. Yep, it says "if you are in combat at the start of your turn". So you have one turn to deal as much damage to the unit you charged, before they coward out and run away.
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This message was edited 1 time. Last update was at 2017/04/27 16:24:27
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/04/27 16:22:28
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Mutilatin' Mad Dok
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JimOnMars wrote:The orks has a sad. Assaulting gunlines now got much harder, as the front bubblewrap units can fall back and leave the entire ork force open for annihilation. I guess the 8e honeymoon is now over.
Well we knew it couldn't last forever
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![[Post New]](/s/i/i.gif) 2017/04/27 16:24:30
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Flashy Flashgitz
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JimOnMars wrote:The orks has a sad. Assaulting gunlines now got much harder, as the front bubblewrap units can fall back and leave the entire ork force open for annihilation. I guess the 8e honeymoon is now over.
I'd not be so pessimistic, orks might get some sweet stuff. At least lootas will get a nice rend in their deffguns.
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