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![[Post New]](/s/i/i.gif) 2017/04/26 12:15:30
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Longtime Dakkanaut
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Dakka Wolf wrote:You know after it arrives the Drop Pod is a 35 point, fragile, short-ranged turret right? Move away from them and they're unlikely to chase you.
Once Skyhammer goes the way of the dodo half rounded up arriving first will be literally the only thing they will have going for them.
You can get any unit anywhere on the table turn one, then camp an objective with 12/12/12 3HP AND annoy them with a bolter and it costs 35 points.
If you don't think that's the best transport in 40K, you should probably consider every unit ever transported and see how much more efficient it would be if it were instead using a drop pod.
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![[Post New]](/s/i/i.gif) 2017/04/26 12:28:04
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Locked in the Tower of Amareo
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Dakka Wolf wrote:You know after it arrives the Drop Pod is a 35 point, fragile, short-ranged turret right? Move away from them and they're unlikely to chase you.
Once Skyhammer goes the way of the dodo half rounded up arriving first will be literally the only thing they will have going for them.
You realize the value of pod is not being gun but by delivering squad accurately while being good objective camper to boot that's actually far from fraqile for 35 pts low threat unit. It soaks up ridiculous amount of fire for being 35 pts model that has already done it's primary function but due to taking objectives(especially when with obj secured) cannot be ignored either...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/04/26 12:31:45
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Clousseau
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Being able to bypass the entire part of the game where maneuver and the like is important by just being able to show up and charge what you like and negate them being able to respond is a pretty poor set of rules IMO.
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![[Post New]](/s/i/i.gif) 2017/04/26 12:44:56
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Potent Possessed Daemonvessel
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My hope would be that both would be equally viable depending on what your desired purpose.
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![[Post New]](/s/i/i.gif) 2017/04/26 13:17:24
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Ancient Space Wolves Venerable Dreadnought
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Any unit you say?
Last time I checked there were a good number of limitations regarding what can use a drop pod.
Without SkyHammer the best thing that comes out of Drop Pods are Dreads and usually that's a fifty point pod with no weapons.
Ten Marines? Meh, a lot of armies can laugh off twenty Bolter shots.
Ten Devastator Marines? They'll come out firing big guns...or snap-firing big guns...
Nine Marines and a Psyker? Pyromancy could do some harm. The rest are random.
Five Terminators? One Heavy Flamer, Assault Canon or Cyclone Missile Launcher and 4-6 Storm Bolter shots...has merit, not much though.
Five Marines and five Libbies! Now we're cracking! Tau and Necrons are going to love that - Everything else is going to die! Hopefully they had all their stff bunched together, otherwise I believe I've just stranded around 450 points of stuff out in the middle of nowhere.
Oh, and they're easily destroyed.
A lucky shot from a Lascanon is very capable of one-shotting that pod, and killing all the dudes milling about it. Since it's open-topped even an ap3 weapon could fix it.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/04/26 13:55:58
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Locked in the Tower of Amareo
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Ah yes the overhyping of drop pod thread again. I frequently choose Rhinos over drop pods right now, as for BA, drop pods are commonly suicide machines. If you think AV 12 HP 3 open top is hard to destroy, you need to rethink your lists.
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This message was edited 1 time. Last update was at 2017/04/26 13:57:06
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![[Post New]](/s/i/i.gif) 2017/04/26 14:00:47
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Servoarm Flailing Magos
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ah yes, Martel, the forever martyr that can turn any topic into a cry about BA in less than one illogical or tenuous connection.
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![[Post New]](/s/i/i.gif) 2017/04/26 14:03:04
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Locked in the Tower of Amareo
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Pick any non-skyhammer non-battle company list then. But I've even gotten the drop on skyhammer before. Pods aren't that good when you are paying for them. Your guys are stuck on foot, and probably dead meat. I think they are best used in regular lists for dreadnoughts.
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This message was edited 2 times. Last update was at 2017/04/26 14:04:22
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![[Post New]](/s/i/i.gif) 2017/04/26 16:20:40
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Longtime Dakkanaut
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Dakka Wolf wrote:Any unit you say?
Last time I checked there were a good number of limitations regarding what can use a drop pod.
Without SkyHammer the best thing that comes out of Drop Pods are Dreads and usually that's a fifty point pod with no weapons.
Ten Marines? Meh, a lot of armies can laugh off twenty Bolter shots.
Ten Devastator Marines? They'll come out firing big guns...or snap-firing big guns...
Nine Marines and a Psyker? Pyromancy could do some harm. The rest are random.
Five Terminators? One Heavy Flamer, Assault Canon or Cyclone Missile Launcher and 4-6 Storm Bolter shots...has merit, not much though.
Five Marines and five Libbies! Now we're cracking! Tau and Necrons are going to love that - Everything else is going to die! Hopefully they had all their stff bunched together, otherwise I believe I've just stranded around 450 points of stuff out in the middle of nowhere.
Oh, and they're easily destroyed.
A lucky shot from a Lascanon is very capable of one-shotting that pod, and killing all the dudes milling about it. Since it's open-topped even an ap3 weapon could fix it.
I think you don't understand the point.
The Drop Pod is crazy good, even if the only good thing you can put in it is grav centurions.
Think about any other unit in the game worth being transported and think about putting it in a drop pod vs their transport.
That's the point I'm making.
And "easily destroyed" is pure bs, have you noticed how having rear armor 12 makes vehicles infinitely tougher in CC?
Come on... the thing is 35 points and has already served its purpose, it takes way too much attention to deal with effectively.
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This message was edited 1 time. Last update was at 2017/04/26 16:21:11
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![[Post New]](/s/i/i.gif) 2017/04/26 16:25:00
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Locked in the Tower of Amareo
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People are welcome to pod their centurions because that means they are not in a death star. Drop pods can mitigated/ defeated in deployment. Come on.
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![[Post New]](/s/i/i.gif) 2017/04/26 16:33:40
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Dakka Veteran
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I'd love it if my Chaos marines could charge out of Rhinos, or that said Rhino could get across the board without being easily taken out and also give away first blood in the process. I don't have a problem with drop pods as such but there needs to be some, dare I say it... balance.
Also I hope to God that whatever happens with eighth edition they stop giving out free units based on formations. Everything should have a point cost.
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2017/04/26 16:35:09
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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Lobukia wrote:Unless you're not allowed to shot when hopping out of a DP or you can scatter off the board... not sure how gameplay rules or stats would effect the utility of Dropods...
So that leaves only cost... which I have no clue how that will work in 8E
We could see a YUGE resurgence in rhinos if I could kill the marines in a drop pod with my Interceptor units.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2017/04/26 16:46:48
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Longtime Dakkanaut
Ute nation
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Drop pods are pay points to deploy the marines where you want, safely and accurately-ish. The fact they can shoot and suck up shooting is incidental to that. They will have their uses, but if they cost points (and all indications are they will) they won't be ubiquitous. Does it really matter if your tac squad deploys half way up the board, probably not, but it would be very important to your assault squads, assuming they are viable in this edition (which seems likely).
When I said less tough I meant rhinos, the idea that someone would shoot at drop pods is weird for me, I'm not afraid of an immobile storm bolter., and I certainly wouldn't waste my shooting on it.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2017/04/26 16:50:00
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Dakka Veteran
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Grimgold wrote:Drop pods are pay points to deploy the marines where you want, safely and accurately-ish. The fact they can shoot and suck up shooting is incidental to that. They will have their uses, but if they cost points (and all indications are they will) they won't be ubiquitous. Does it really matter if your tac squad deploys half way up the board, probably not, but it would be very important to your assault squads, assuming they are viable in this edition (which seems likely).
When I said less tough I meant rhinos, the idea that someone would shoot at drop pods is weird for me, I'm not afraid of an immobile storm bolter., and I certainly wouldn't waste my shooting on it.
I don't think anybody is worried about the storm bolter, it's the fact it can score objectives
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2017/04/26 17:31:02
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Longtime Dakkanaut
Ute nation
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The entire gladius is basically ob sec, so an immobile semi-randomly deployed piece of kit that was also obsec isn't a big deal. The odds of getting the same objective twice is slim, and since they will score the objective on the turn they land, so I never really had much reason to shoot at them. Besides if you are deploying your drop pod troops so the drop pod can secure and objective you might not be using the troops therein to their maximum effect.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2017/04/26 17:33:28
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Worthiest of Warlock Engineers
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GodDamUser wrote: Traditio wrote:
Assuming that drop pods and rhinos had a stat line equivalent to the dreadnought stat-line that they released, which would you be more likely to use?
What I mean.. is that what are the special rules associated with these two..
Rumor is you will be able to charge out of a Rhino... But if you can also charge out of a drop pod.. then I cant see a reason why you would pick a Rhino over a drop pod..
But my assumption is still based on current ruleset
Wont know more until 8th ed is actually released
And so did the age of turn 1 melee alpha strike begin.
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![[Post New]](/s/i/i.gif) 2017/04/26 17:41:51
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Dakka Veteran
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So, we have seen troop profile and weapon profiles.
A dreadnought starting 24 inches away from another army will take 3 turns of fire before it's in Assault.
twin-linked lascannon on a razorback will do an average of 2.5375 wounds per turn. So, assuming that 3 turns of fire will likely kill the dreadnought.
Simply putting it in a drop pod will shorten the distance the dreadnought has to be in the open.
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![[Post New]](/s/i/i.gif) 2017/04/26 17:46:56
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Pious Palatine
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Traditio wrote:
Assuming that drop pods and rhinos had a stat line equivalent to the dreadnought stat-line that they released, which would you be more likely to use?
It was never the statline that made drop pods attractive.
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![[Post New]](/s/i/i.gif) 2017/04/26 17:58:43
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Fresh-Faced New User
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Wouldnt charge from vehicles make Rhinos better than pods? With a Rhino you can move/disembark then charge which gives a level of flexibility.
Unless they also allow assaulting from reserves as well as vehicles, you have to sit there with a thumb up your rear for a turn when podding in (unless using one of the fancy dread pods) before assault.
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![[Post New]](/s/i/i.gif) 2017/04/26 18:00:41
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Locked in the Tower of Amareo
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One could allow assault from reserves, but disallow from deep strike reserve, which would be appropriate, imo.
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![[Post New]](/s/i/i.gif) 2017/04/26 18:12:28
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Resolute Ultramarine Honor Guard
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EmpNortonII wrote: Lobukia wrote:Unless you're not allowed to shot when hopping out of a DP or you can scatter off the board... not sure how gameplay rules or stats would effect the utility of Dropods...
So that leaves only cost... which I have no clue how that will work in 8E
We could see a YUGE resurgence in rhinos if I could kill the marines in a drop pod with my Interceptor units.
If there is such a thing as interceptor units Automatically Appended Next Post: Martel732 wrote:One could allow assault from reserves, but disallow from deep strike reserve, which would be appropriate, imo.
I so want this.
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This message was edited 1 time. Last update was at 2017/04/26 18:12:59
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![[Post New]](/s/i/i.gif) 2017/04/26 18:19:17
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Drooling Labmat
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morgoth wrote: Dakka Wolf wrote:You know after it arrives the Drop Pod is a 35 point, fragile, short-ranged turret right? Move away from them and they're unlikely to chase you.
Once Skyhammer goes the way of the dodo half rounded up arriving first will be literally the only thing they will have going for them.
You can get any unit anywhere on the table turn one, then camp an objective with 12/12/12 3HP AND annoy them with a bolter and it costs 35 points.
If you don't think that's the best transport in 40K, you should probably consider every unit ever transported and see how much more efficient it would be if it were instead using a drop pod.
Speaking as a transportless Ad Mech player here, Drop Pods are freaking awesome to me.
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What you need to roll:
What you really roll:
Bad Dice Bros represent! |
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![[Post New]](/s/i/i.gif) 2017/04/26 19:08:07
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Furious Raptor
Finland
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I will be happy with even current priced drop pods, but one wish I have:
Take away Inertial guidance system and no scatter removal items. Like this it has been many many years with Chaos already, Imperiums turn to feel the burn! If they want to not scatter, force drop pod players to either deep strike conservatively or use their command points to reroll the scatter dice. This is only fair.
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![[Post New]](/s/i/i.gif) 2017/04/26 21:34:03
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Freaky Flayed One
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Grimgold wrote:The entire gladius is basically ob sec, so an immobile semi-randomly deployed piece of kit that was also obsec isn't a big deal. The odds of getting the same objective twice is slim, and since they will score the objective on the turn they land, so I never really had much reason to shoot at them. Besides if you are deploying your drop pod troops so the drop pod can secure and objective you might not be using the troops therein to their maximum effect.
The drop pods also prevent your opponent from scoring objectives. It's a pretty big deal.
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![[Post New]](/s/i/i.gif) 2017/04/26 22:21:18
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Sneaky Lictor
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Ghorgul wrote:I will be happy with even current priced drop pods, but one wish I have:
Take away Inertial guidance system and no scatter removal items. Like this it has been many many years with Chaos already, Imperiums turn to feel the burn! If they want to not scatter, force drop pod players to either deep strike conservatively or use their command points to reroll the scatter dice. This is only fair.
Sounds likely that scatter dice will be gone too. No templates = no need for scatter dice
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![[Post New]](/s/i/i.gif) 2017/04/26 22:26:39
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Ancient Space Wolves Venerable Dreadnought
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morgoth wrote: Dakka Wolf wrote:Any unit you say?
Last time I checked there were a good number of limitations regarding what can use a drop pod.
Without SkyHammer the best thing that comes out of Drop Pods are Dreads and usually that's a fifty point pod with no weapons.
Ten Marines? Meh, a lot of armies can laugh off twenty Bolter shots.
Ten Devastator Marines? They'll come out firing big guns...or snap-firing big guns...
Nine Marines and a Psyker? Pyromancy could do some harm. The rest are random.
Five Terminators? One Heavy Flamer, Assault Canon or Cyclone Missile Launcher and 4-6 Storm Bolter shots...has merit, not much though.
Five Marines and five Libbies! Now we're cracking! Tau and Necrons are going to love that - Everything else is going to die! Hopefully they had all their stff bunched together, otherwise I believe I've just stranded around 450 points of stuff out in the middle of nowhere.
Oh, and they're easily destroyed.
A lucky shot from a Lascanon is very capable of one-shotting that pod, and killing all the dudes milling about it. Since it's open-topped even an ap3 weapon could fix it.
I think you don't understand the point.
The Drop Pod is crazy good, even if the only good thing you can put in it is grav centurions.
Think about any other unit in the game worth being transported and think about putting it in a drop pod vs their transport.
That's the point I'm making.
And "easily destroyed" is pure bs, have you noticed how having rear armor 12 makes vehicles infinitely tougher in CC?
Come on... the thing is 35 points and has already served its purpose, it takes way too much attention to deal with effectively.
Maybe the people I'm playing against are luckier than you or maybe they're just better but I have never seen a Drop Pod survive a game, that's kind of what happens when you drop them in enemy territory.
I've also seen them unable to deploy in enemy territory - a Drop Pod needs a minimum six inch diameter gap to put down, more if you plan on deploying units from it, for an army with a decent amount of models thwarting Drop Pods isn't hard in an 1850 point match.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/04/26 22:29:55
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Hissing Hybrid Metamorph
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Asmodas wrote:Ghorgul wrote:I will be happy with even current priced drop pods, but one wish I have:
Take away Inertial guidance system and no scatter removal items. Like this it has been many many years with Chaos already, Imperiums turn to feel the burn! If they want to not scatter, force drop pod players to either deep strike conservatively or use their command points to reroll the scatter dice. This is only fair.
Sounds likely that scatter dice will be gone too. No templates = no need for scatter dice
I am pretty sure they said directly that scatter dice are gone, but haven't clarified what mechanic will replace it.
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![[Post New]](/s/i/i.gif) 2017/04/26 22:32:11
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Legendary Master of the Chapter
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Oh right i remember a friend describing one of the new dwarf boats being basically a drop pod, how does that work in AOS? might give a little bit of insight.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/04/26 22:56:55
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Regular Dakkanaut
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Drasius wrote:
Actually, they're better armoured than a dread. Dreads are 12/12/10 while drop pods are 12/12/12 (but open topped and immobile). T6 with a 4+ isn't going to be easy to put wounds on with bolters at all, even with -1 rend. 40 shots, hitting on 3's, wounding on 6's, saving on 5's gives ~3 unsaved wounds and pods are probably going to have more than 3 wounds if dreads have 8.
I always found it stupid that a drop pod has superior armour to a Rhino/Dreadnought .
Especially as it doesn't even need it. Once it's there it's job is done
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![[Post New]](/s/i/i.gif) 2017/04/26 12:08:30
Subject: Is the Age of Drop Pod Dominance Over? 8th edition
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Legendary Master of the Chapter
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Jbz` wrote: Drasius wrote:
Actually, they're better armoured than a dread. Dreads are 12/12/10 while drop pods are 12/12/12 (but open topped and immobile). T6 with a 4+ isn't going to be easy to put wounds on with bolters at all, even with -1 rend. 40 shots, hitting on 3's, wounding on 6's, saving on 5's gives ~3 unsaved wounds and pods are probably going to have more than 3 wounds if dreads have 8.
I always found it stupid that a drop pod has superior armour to a Rhino/Dreadnought .
Especially as it doesn't even need it. Once it's there it's job is done
It should naturally have a ton of armor considering its making planetary entire it would be scookum AF but once the doors are down i highly doubt it needs to be the same armor as a rhino. probably way less in fact.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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