| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/05/07 03:34:18
Subject: Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
Have been getting serious about my Necromunda terrain and am finally making some progress (nothing like an upcoming convention for a swift kick...). This batch is mostly Armorcast resin terrain which makes great large and medium sized scatter terrain. Still have LOTS more terrain to paint...
An Escher teaser pic.
C&C always welcome.
Here is a real world photo that gives a good idea of what I am trying to do with the terrain painting. Looking for dirty and gritty, but with fairly high color saturation (HDR levels) and color variety. Colorful, but still Grimdark?
And here is where we are currently. Definitely getting there... Still need to do some metallic details, steel, brass, etc.
As always, clicking on the pic will take you to the pic in PhotoBucket and clicking on the magnifying glass in the upper right will take you to a much higher resolution version of the pic.
|
|
This message was edited 2 times. Last update was at 2017/05/09 19:32:47
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/07 04:05:43
Subject: Sevastopol Sector Necromunda Terrain
|
 |
Rampaging Carnifex
|
Oof. Beautiful stuff. I love the palette.
Automatically Appended Next Post:
Where did you get those can-toppers, and the piping (at the top of the image in the spoiler).
|
|
This message was edited 2 times. Last update was at 2017/05/07 04:10:08
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/07 04:59:19
Subject: Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
rollawaythestone wrote:Oof. Beautiful stuff. I love the palette.
Automatically Appended Next Post:
Where did you get those can-toppers, and the piping (at the top of the image in the spoiler).
Can toppers and bases: http://www.armorcast.com/sci-fi/soda-can-storage-tanks
Found the accessories for the pipe walls (with the description for the walls), but not the pipe walls themselves. An email to Armorcast might be in order.
http://www.armorcast.com/sci-fi/overhead-pipeline/pipe-wall-accessories
|
|
This message was edited 1 time. Last update was at 2017/05/07 05:00:35
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/07 05:10:20
Subject: Sevastopol Sector Necromunda Terrain
|
 |
Rampaging Carnifex
|
Cheers! Fantastic collection!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/08 14:34:47
Subject: Sevastopol Sector Necromunda Terrain
|
 |
Rampaging Furioso Blood Angel Dreadnought
|
Wow awesome terrain cache. I gotta say the Escher gang still looks pretty good after all these years.
You did an amazing job matching the grime and grit of that photo dude.
Not to get off subject, but do the old Gang list rules still work in the current SWA game?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/08 15:57:27
Subject: Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
Well, I used to own Armorcast, so have a fair amount of Armorcast terrain...
I gotta say the Escher gang still looks pretty good after all these years.
The Eschers are some of the best minis that GW (and Jes) have ever done. Love them. Will post some conversions at some point.
You did an amazing job matching the grime and grit of that photo dude.
Thanks! Am pretty happy with the paint results.
Not to get off subject, but do the old Gang list rules still work in the current SWA game?
Supposedly Necro gangs will work in SWA, although quite a few people are adapting the Necro experience and wound rules.
T
|
|
This message was edited 2 times. Last update was at 2017/05/08 15:59:53
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/02 23:56:13
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
|
|
This message was edited 6 times. Last update was at 2017/11/03 01:30:36
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 01:41:57
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
Risers
Risers are basically solid platforms that raise the floor of the Underhive and are quite useful for blocking all of those long ground level lines of sight . Rarely do you see enough terrain on a table to completely block cross table shots. A few risers on the table changes the game and really helps balance shooty vs H2H gangs.
These risers are clear acrylic picture frames that have been textured a bit, sprayed a dark grey with an off white overspray and then washed with grungy black, blue, green and purple washes.
Primed 16" x 20" riser with off white overspray.
After washes. Still much drybrushing to do.
Risers in action
Got more done on the risers, adding plastruct flooring to a few of them and adding more color. Have them all stacked up, but here are a couple of pics.
Did order a few more from Michaels so I can do some double stacked versions.
More stuff for the risers project.
Starting from the bottom layer:
Cool sumpy, Nurgly batik fabric remnant from Beverly's. Great pattern, but I could only find enough for one table. Appropriately colored fabric makes a great table base.
16c20 acrylic picture frame with acrylic reinforcing piece glued in to flatten the top. The fronts of these frames are usually a bit bowed out. A piece of 1/4" x 1" acrylic can be glued in (Plastruct Bondene) while applying pressure to the reinforcing piece while the frame is sitting on a flat surface. The Bondene sets quickly and the reinforcing piece flattens out any bow leaving a flat surface to put additional scenery on. Note that the acrylic piece is space to provide storage space for an 11" x 14" riser and an unpainted, reinforced 8" x 10" riser.
On top of the 11 x 14 riser is an unpainted double height 8 x 10" riser.
Construction is done on the double and triple height risers, all covered with textured plastic. Still need to beat them up a bit before painting.
The top of the triple height riser is covered with plastic diffuser material from a 2' x 4' fluorescent lighting fixture.
Two double height (2.5") on the left and a split level and a triple height riser (3.75") on the right.
And now some paint on the multi-level risers!
|
|
|
This message was edited 3 times. Last update was at 2017/11/03 01:47:46
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 01:48:22
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
Walkways
Nice score at a thrift store today:
Its a portable, folding Hot Wheels track that will turn into lots of walkways and catwalks. Each of the four pieces is 18" long and each lane is 35mm wide. Will cut them up into single and double width walkways in multiple lengths. Should generate 20+ walkways.
Had planned to start working on structures after finishing the risers, but I guess its going to be walkways for a while.
Chopped up the Hot Wheels track with a bandsaw and worked on a prototype to see how they might look.
Something like 27 future walkways from 5 to 18 inches long. Most are in the 8-10 inch range.
Prototype walkway detail
Had noted someone's use of modified O gauge railroad flatcars and gondolas here, so browsed around on ebay and came up with an auction that netted five flatcars, five gondolas, all with trucks already removed plus some miscellaneous stuff for $27 shipped. That's 10+ nicely detailed walkways. Will only need to add a little Necro detail and then paint.
Risers and walkways
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 01:48:56
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
From Blood Donor on Yaktribe; "Really like the prototype walkway, and will be interesting to see what you do with the rail cars. The risers are great, easily one of the most fundamentally sound additions to a Necromunda terrain collection. That brick one especially, with the dirt smears and footprints, looks terrific. Will you do towers after the walkways? For me, functional terrain can fall into one of 5 categories: risers, towers, walkways, scatter, and thematic pieces."
This is a VERY good point about the five Necro terrain categories. Breaking the terrain into different categories gives a more organized way to balance the production of terrain. "I think I need six towers, four risers, 10 walkways, 30 pieces of scatter and a thematic piece or two." Then you build that much terrain, lay it out on the table and evaluate the numbers. "OK tower numbers are good, but might want another riser. Need a few more walkways and quite a few more scatter pieces. Thematic pieces are working well, but I just though up another idea for a thematic piece, so its back to work...."
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 01:49:33
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
In July 2016 I found a big box of Armorcast resin terrain that I had been looking for for quite a while, so its back to painting scatter terrain! Rooted around some more and consolidated a bunch of scenery bits, then cleaned primed and base coated (some of them) and its now time for a bit of washing.
Wash wave 1: There will be scatter terrain!
Wash wave 2: and industrial stuff.
Have semi-codified the way I'm doing the basic paint on the bulk of the Necro scenery.
1. Prime with Krylon gray primer (a darkish gray).
2. Wash with thin gunk wash.
3. Drybrush with a medium blue with 70-90% coverage (pics below).
4. Drybrush with a medium purple with 20-30% coverage.
5. Drybrush with a light yellow green with random 5-10% coverage.
6. Drybrush with a light purple/lavender for edge highlights.
Still have washes, more drybrushing and details to go.
Blue
Purple
Green
Light purple
Details
After multi color washes:
Getting there... Got carried away with the rust again. Some of it is much too bright although it does not show in the pic (the can bases in front have had the brightness reduced). Not liking some of the rust pattern either, so more work will be done. Still need to detail paint as well.
And here is where we are after dimming the rust and adding a light drybrush of tan (and no overhead fluorescent lights). Definitely getting there...
As always, clicking on the pic will take you to the pic in PhotoBucket and clicking on the magnifying glass in the upper right will take you to a much higher resolution version of the pic.
|
|
|
This message was edited 1 time. Last update was at 2017/11/14 18:07:42
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 01:50:29
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
Am developing a way to use Necro bulkheads to construct more interesting buildings. Trying break up the typical flat faced buildings with balconies and cut outs and have some interior walls, but still have full access to figures for movement. The intent here is to make interesting permanently assembled/glued buildings. Because of the rectangular grid, buildings will be able to butt up against each other for seamless transitions. A printed grid (bottom pic) set up to the bulkhead dimensions is taped to a piece of .040" (1mm) sheet styrene. Notches are cut to allow bulkheads to slide the same as with the card terrain. Bulkheads can be set up directly on the floors with a .040" (1mm) spacer, so do not have to stack on top of other bulkheads. .040" styrene will need to be be reinforced, probably with 1/16" (1.5mm) sheet styrene notched around the tops of the bulkheads
This is the first proof of concept build. You can see where notches have been cut to slide the bulkheads into. There are also some walls attached to bulkheads as well as couple of triangular buttresses and floor supports.
Got a bit more done on the build.
Partially cut floor reinforcement after cutting the grid sheet to the desired configuration and taping it to the 1/16" sheet.
Base and reinforced floors taped and ready for paint.
This is the grid for printing out on 8.5" x 14" paper (US legal). Size this image to 8.5" x 14" and it should work. This is a new and improved grid (grid v3)
And on with the building: The Rat Bastard surveys the terrain. Playing around with railings, buttresses and scatter terrain to provide some cover and LOS blockage.
Gang party! Everyone (15 plus Ratty!) all done up (eyes, teeth, lips, new weapons and drilled gun barrels) and ready for the convention battles next weekend. Also prototype walls and buttresses for the building...
Got more done on the bulkhead building in prep for gaming this weekend. Additional removable panels were detailed and painted. Need to go back and add more rust to the bulkheads to match the new panels.
The more I get into this the more I want to build new taller bulkheads and modular wall sections to fit them and cast them in resin...
|
|
|
This message was edited 3 times. Last update was at 2017/11/14 18:09:38
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 01:50:53
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
A dalliance into painting rust.
Rust practice and rust color selection
Painted pieces and paint swatches:
Favorite colors so far: Ceramcoat Brown Iron Oxide, Deco Art Americana Burnt Orange, Deco Art Americana Bright Orange, Apple Barrel Pumpkin Orange
Painted pieces and pieces of real rusty steel.
Painting was:
Different base coats of green, a couple of blues, some steel over black (that you can see remains of some of the green and blue), followed by a gunk wash on some of them.
This was followed by random coverage stippled coats using small stencil brushes of the following craft paints in this order: Ceramcoat Brown Iron Oxide, Deco Art Americana Burnt Orange, Deco Art Americana Bright Orange, Apple Barrel Pumpkin Orange. Have no idea what the craft paint situation in OZ is or what brands might be available.
"Stippling is done with a flat stiff brush (any old brush will do). Load color lightly on a rather dry brush and start pounding the brush on the place you want to stipple. the effect will be an uneven scruffy looking layer of paint. usually used to create a fuzzy effect like teddy bear fur or the center of a flower." ...or rust in our case!
Stencil brushes: http://www.dickblick.com/products/b...w=05167-4012&gclid=CJ_Crcz5rNMCFdNyfgodE4sLcg
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 01:51:16
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 02:00:10
Subject: Re:Sevastopol Sector Necromunda Terrain
|
 |
Nurgle Chosen Marine on a Palanquin
|
There Shall Be Scatter Terrain presents: CrateMania!
Since single crates and low crate stacks are not very useful as cover, most of them in the foreground will be combined into larger crate stacks. Crates are generally spray multiple base colors, gunk wash, wash with multiple colors of GW washes (one color per crate using a 1/4" flat brush), followed with a light drybrush of a warm light/medium gray.
Detail shot in the sun
Been crankin' it out; more crates and stuff. Got a bunch of the various storage tanks and processors mounted on twelve new bases at the back of the pic.
Final batch of painted stuff before the con including a piece of promotional Warzone scenery and a couple of wrecked War Machine mechs.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/11/03 03:09:32
Subject: Sevastopol Sector Necromunda Terrain
|
 |
Powerful Phoenix Lord
|
Excellent work.
|
|
|
 |
 |
|
|