Switch Theme:

Do 8th-ed blasts strike anyone else as underwhelming?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut






SoCal, USA!

SM hand flamer: S4 AP-1 d6 automatic hits.

SoB hand flamer: S2 AP+1 d3 automatic hits
SoB hand flamers: S2 AP+1 d6 automatic hits

Problem solved!

   
Made in us
Regular Dakkanaut





Illinois

As a proud owner of 8 leman russes, and four of which have battlecannons, I can say what they currently released is underwhelming for the gun. It is too unpredicable. Seems like it should belong on an Ork tank, not a Guardsmen. However, from what they have been releasing, 8th in general is going to be heavily luck based, as many weapons, laz cannon included are doing d6.

Personally, I would have preferred 3d3 for the battlecannon. Or even just 2d3 to give it at least two hits. But, with everything being able to splitfire now, this may be less problematic than we think. Especially if the LR is not as expensive as it currently is. Which I assume will be the case due to its T8.

I suspect the Battlecannon Leman Russ will be outshitned by all its sisters, however, if its cheaper than the rest, i will do nicely as a support gun. Three heavy bolters, a heavy stubbor plus a battle cannon at an infantry squad seems pretty useful, even if the heavy bolters are more consistent.

8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third

 
   
Made in us
Fresh-Faced New User




So I just did the math on Lascannon vs Battle Cannon on a leman Russ, and Heavy bolter vs Battle Cannon on MEQ

VS. Leman Russ
Lascannon:
.5 hits
.2777 wounds after saves
D6 damage = .97222 damage caused

Battlecannon:
1.75 hits
.58333 wounds after saves
d3 damage = 1.1666 damage caused




VS. MEQ
Heavy Bolter:
1.5 hits
1 wound
.5 casualties after saves

Battle Cannon:
1.75 hits
1.458333 wounds
.97222 casualties after saves


So there you have it. The battle cannon can either wound a vehicle roughly the same as a 20 points lascannon, or wound Space Marines roughly the same as 2 10 points heavy bolters. So I would say that if a Battle Cannon could be taken on its own as a heavy weapon, it would cost roughly 25 points. Vanilla Russes have a heavy bolter in the hull making their total weaponry worth 35 points. So the question now is, how much is a 12 wound 3+ save platform worth? 65 points? So a Leman Russ should cost around 100 points based on what we have so far. I don't find that likley to happen. But I will hold judgement until the final game is released.

This message was edited 1 time. Last update was at 2017/05/12 02:53:19


 
   
Made in us
Longtime Dakkanaut





IronJack wrote:
So the question now is, how much is a 12 wound 3+ save platform worth? 65 points?

No
65 Points sounds like ... T7, 8 wounds, 3+ Save Platform
Going into T8 sounds like it's worth maybe a Mark of Nurgle, so 15 Points.
Getting an additional 4 wounds, probably another 5 points per wound.

So that makes the platform worth around 100 points. Add the weapons, and we get that it should cost around 135.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in fi
Locked in the Tower of Amareo





 mrhappyface wrote:
 master of ordinance wrote:
losing firepower on the main gun is a big thing.

Your main gun is now a big monster/tank/small elite units hunter, that is not a loss of fire power it's a change of target priority. If you want to blast infantry again I am sure the punisher will step up and do remember this is the base Russ model i.e. the cheapest, so the gun shouldn't be able to auto kill everything.


Too bad all those roles are better done by other russ variants...You want elite unit killer that does nicely against monsters? Exterminator. Or you want to bust big models? Vanquisher.

2024 painted/bought: 109/109 
   
Made in ru
!!Goffik Rocker!!






Godhammer landraiders. Great again.
   
Made in us
Pious Palatine




tneva82 wrote:
 mrhappyface wrote:
 master of ordinance wrote:
losing firepower on the main gun is a big thing.

Your main gun is now a big monster/tank/small elite units hunter, that is not a loss of fire power it's a change of target priority. If you want to blast infantry again I am sure the punisher will step up and do remember this is the base Russ model i.e. the cheapest, so the gun shouldn't be able to auto kill everything.


Too bad all those roles are better done by other russ variants...You want elite unit killer that does nicely against monsters? Exterminator. Or you want to bust big models? Vanquisher.


Vanquisher Cannon is S-1 and causes permanent armor save bonuses, Exterminator can only be fired at friendly models.

Comparative analysis at this point is chasing imaginary butterflies.


 
   
Made in de
Fresh-Faced New User




IronJack wrote:
So I just did the math on Lascannon vs Battle Cannon on a leman Russ, and Heavy bolter vs Battle Cannon on MEQ

VS. Leman Russ
Lascannon:
.5 hits
.2777 wounds after saves
D6 damage = .97222 damage caused

Battlecannon:
1.75 hits
.58333 wounds after saves
d3 damage = 1.1666 damage caused




VS. MEQ
Heavy Bolter:
1.5 hits
1 wound
.5 casualties after saves

Battle Cannon:
1.75 hits
1.458333 wounds
.97222 casualties after saves


So there you have it. The battle cannon can either wound a vehicle roughly the same as a 20 points lascannon, or wound Space Marines roughly the same as 2 10 points heavy bolters. So I would say that if a Battle Cannon could be taken on its own as a heavy weapon, it would cost roughly 25 points. Vanilla Russes have a heavy bolter in the hull making their total weaponry worth 35 points. So the question now is, how much is a 12 wound 3+ save platform worth? 65 points? So a Leman Russ should cost around 100 points based on what we have so far. I don't find that likley to happen. But I will hold judgement until the final game is released.


Sorry, but you are messing around with https://en.wikipedia.org/wiki/Dependent_and_independent_variables

Since your wound roll/save determines if you roll for number of wounds at all, your results are wrong.

I would recommend to adhere to simulations.
   
Made in de
Fresh-Faced New User




EDIT: I was correct before, made a stupid mistake:

Here are my current results:

S 9, AP -3, SHOTS 1, D D6 vs. T 8, W 12, Sv 3: average damage per turn 1.944035182134801, average turns to death 7.033115
S 8, AP -2, SHOTS D6, D D3 vs. T 8, W 12, Sv 3: average damage per turn 1.7498897608981188, average turns to death 7.65155
S 8, AP -4, SHOTS 1, D D6 vs. T 8, W 12, Sv 3: average damage per turn 1.7512314235933175, average turns to death 7.8056
S 8, AP -4, SHOTS 1, D 2D6 MAX vs. T 8, W 12, Sv 3: average damage per turn 2.238095443126066, average turns to death 6.270834

Here is the code, maybe someone can check it:

P.S.: If you look at the main method the one liners are basically what you do to define a simulation and print its result. It should be quite easy to add other scenarions. Note that Invulnerability saves are not done, since I don't know how they work.



This message was edited 6 times. Last update was at 2017/05/12 13:57:36


 
   
Made in ru
!!Goffik Rocker!!






I don't like the Random part. Cause it's not random. If you want an average result, you need averages - not randoms.

This message was edited 1 time. Last update was at 2017/05/12 11:16:23


 
   
Made in de
Fresh-Faced New User




 koooaei wrote:
I don't like the Random part. Cause it's not random. If you want an average result, you need averages - not randoms.


I am sorry, but an average is the sum of randoms divided by the number of your tries. Thats what a simulation is all about. If you want to do it with statics I would like to see your results. But then you have to go through all the pain of linear independent variables and binominal distribution. Just multiplying averages does not work in this case.

This message was edited 1 time. Last update was at 2017/05/12 11:22:03


 
   
Made in ch
Legendary Dogfighter





RNAS Rockall

My simulator is here, and i've recently added a visualization spreadsheet with some aggregate functions.

4+ to hit Russ with 2 Heavy Bolters, Lascannon and battle cannon shooting at a MEQ 100,000 times breaks down as follows:


3+ to hit russ (commander?) under same conditions

hb - heavy bolter
bc - battle cannon
lc - lascannon
m - models wounded and failed save
w - wounds inflicted after failed save
Median - the most common result for the result in question
#Medi - number of instances the median result happened
Max - the highest result that happened - Battle Cannon went crazy dice exactly once in 100,000 tries, and it still didn't get the maximum possible.
#max - number of instances the best possible result happened
'1' - number of instances exactly 1 model or wound was affected. in the lascannon's case, it did nothing more often than it wounded.

Going by median results only; 2 heavy bolters kill between 2 and 3 times as many marines as a battle cannon.

This message was edited 11 times. Last update was at 2017/05/12 12:40:48


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in de
Fresh-Faced New User




 malamis wrote:
My simulator is here, and i've recently added a visualization spreadsheet with some aggregate functions.


Hmm...

I adjusted my code to track kills per turn.

I get:

S 9, AP -3, SHOTS 1, D D6 vs. T 8, W 12, Sv 3: average damage per turn 1.7076403100448667, average turns to death 7.027241, average kills per turn 0.14230335917040557
S 8, AP -2, SHOTS D6, D D3 vs. T 8, W 12, Sv 3: average damage per turn 1.677694325358983, average turns to death 7.649735, average kills per turn 0.13072452836601528
S 8, AP -4, SHOTS 1, D D6 vs. T 8, W 12, Sv 3: average damage per turn 1.5358124588690225, average turns to death 7.813454, average kills per turn 0.12798437157241854
S 5, AP -1, SHOTS 3, D 1 vs. T 8, W 12, Sv 3: average damage per turn 0.2500380536432628, average turns to death 48.326516, average kills per turn 0.020692573824274856
S 8, AP -4, SHOTS 1, D 2D6 MAX vs. T 8, W 12, Sv 3: average damage per turn 1.9099357083808297, average turns to death 6.282934, average kills per turn 0.1591613090317358
S 9, AP -3, SHOTS 1, D D6 vs. T 4, W 1, Sv 3: average damage per turn 0.6942848553561647, average turns to death 1.440331, average kills per turn 0.6942848553561647
S 8, AP -2, SHOTS D6, D D3 vs. T 4, W 1, Sv 3: average damage per turn 1.6209883212555096, average turns to death 1.232838, average kills per turn 1.6209883212555096
S 8, AP -4, SHOTS 1, D D6 vs. T 4, W 1, Sv 3: average damage per turn 0.8331465696439715, average turns to death 1.200269, average kills per turn 0.8331465696439715
S 5, AP -1, SHOTS 3, D 1 vs. T 4, W 1, Sv 3: average damage per turn 0.9990549420413674, average turns to death 1.422135, average kills per turn 0.9990549420413674
S 5, AP -1, SHOTS 6, D 1 vs. T 4, W 1, Sv 3: average damage per turn 1.9979869346862007, average turns to death 1.096338, average kills per turn 1.9979869346862007

With two heavy bolters being significantly better than a battle cannon.

Since the heavy bolter does not let us descend into evil statistics we can just calculate its average expected space marine kills as 3 × 2/3 × 1/2 = 1.
And since space marines have only 1 wound, it seems 3.5 × 5/6 × 2/3 = 1.94 is quite correct.
   
Made in ch
Legendary Dogfighter





RNAS Rockall

UncleThomson wrote:


Since the heavy bolter does not let us descend into evil statistics we can just calculate its average expected space marine kills as 3 × 2/3 × 1/2 = 1.
And since space marines have only 1 wound, it seems 3.5 × 5/6 × 2/3 = 1.94 is quite correct.


The HB being slightly too good made me realise i'd set the LR to 'BS 4' instead of 4+ to hit; reran the simulation and yes, 2 kills per volley was the median result.

Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Shadowy Grot Kommittee Memba






IronJack wrote:
So I just did the math on Lascannon vs Battle Cannon on a leman Russ, and Heavy bolter vs Battle Cannon on MEQ

VS. Leman Russ
Lascannon:
.5 hits
.2777 wounds after saves
D6 damage = .97222 damage caused

Battlecannon:
1.75 hits
.58333 wounds after saves
d3 damage = 1.1666 damage caused




VS. MEQ
Heavy Bolter:
1.5 hits
1 wound
.5 casualties after saves

Battle Cannon:
1.75 hits
1.458333 wounds
.97222 casualties after saves


So there you have it. The battle cannon can either wound a vehicle roughly the same as a 20 points lascannon, or wound Space Marines roughly the same as 2 10 points heavy bolters. So I would say that if a Battle Cannon could be taken on its own as a heavy weapon, it would cost roughly 25 points. Vanilla Russes have a heavy bolter in the hull making their total weaponry worth 35 points. So the question now is, how much is a 12 wound 3+ save platform worth? 65 points? So a Leman Russ should cost around 100 points based on what we have so far. I don't find that likley to happen. But I will hold judgement until the final game is released.


Not saying that it's actually properly costed right now, but isn't the cost of upgrading a LR to a battlecannon exactly 30pts currently? because, just to point something out here: Try doing the math of the lascannon vs MEQ and the HB vs Tank. I can't say somethings bad or good until I see points costs, but I'd bet that if you had a Lascannon that magically turned into 2 heavy bolters when you fired it at infantry, you'd probably pay a few points more for that than a regular lascannon.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ch
Legendary Dogfighter





RNAS Rockall

the_scotsman wrote:


Not saying that it's actually properly costed right now, but isn't the cost of upgrading a LR to a battlecannon exactly 30pts currently? because, just to point something out here: Try doing the math of the lascannon vs MEQ and the HB vs Tank. I can't say somethings bad or good until I see points costs, but I'd bet that if you had a Lascannon that magically turned into 2 heavy bolters when you fired it at infantry, you'd probably pay a few points more for that than a regular lascannon.


The problem with that comparison is we don't have a baseline for what an ungunned russ would cost in 7th to tack on the price of the battle cannon. Hell, the Eradicator is the cheapest one, 30 points less than the LRBT, and in a lot of situations it's better than the standard BC.


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in cn
Prophetic Blood Angel Librarian




IF what we suspect is true and small blasts are d3 shots, and we already know twinlinked is twice the shots, if units that have shread get some replacement for it, either keeping re rolls to wound, getting +1st or -1ap, then Wyverns will utterly outshine a Russ with 8d3 shots with whatever special rule replaces shread for them
   
Made in au
Slippery Scout Biker





The usual Guard whining ay? Well I will admit that I feel that the blasts are a little underwhelming. but I always imagined a Battle cannon as a regular tank cannon so the lack of a large explosion is fine with me, but it makes me wonder what anti-infantry attacks will do like Whirlwinds/Basilisks (see large area of effect) and what anti-heavy unit attacks would do like Demo-cannons

40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in us
Longtime Dakkanaut




So I guess the niche is multiwound infantry or lighter vehicles/monsters ?

DFTT 
   
Made in au
Slippery Scout Biker





The perfect targets for a typical tank mounted cannon.

40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in de
Fresh-Faced New User




 Vulkan Fran'cis wrote:
The usual Guard whining ay? Well I will admit that I feel that the blasts are a little underwhelming. but I always imagined a Battle cannon as a regular tank cannon so the lack of a large explosion is fine with me, but it makes me wonder what anti-infantry attacks will do like Whirlwinds/Basilisks (see large area of effect) and what anti-heavy unit attacks would do like Demo-cannons

There was no whining when the 5th edition codex came out. In fact everybody was hyped up. I remember one guy wrote "this may be the time where Imperial Guard is at the top of its power during the past and future of 40k"

I am so sad I did not back this post up, this guy was a prophet. It was when I came into 40k and had no idea how bad IG had been and would become again.

If anybody complains that someone is whining about the weakness of a codex or a unit, I would recommend he creates a list with this codex/unit and proves the whining is wrong on the next big turnament in his area.





Automatically Appended Next Post:
Captyn_Bob wrote:
So I guess the niche is multiwound infantry or lighter vehicles/monsters ?

There really is no niche. Its as good or as bad vs almost everything. Its versatile, that is its advantage.

It all boils down to points/power level. A plain Russ with a battle cannon and a heavy bolter will probably kill 1.5 Space Marines per turn. One with a lascannon sponson will kill 0.13 leman russ tanks per turn.

So during a game lasting five turns you kill 7.5 space marines or 2/3 of an other Russ.

Note that a Land Raider will kill 2 russes during a game (it has about 3 times the fire power of a Russ, but I doubt its 3 times as tough)

When a space marine is worth 15 points and a land raider 200, a Russ should clock between 80 and 110 pts. Then its ok.

This message was edited 1 time. Last update was at 2017/05/12 13:13:12


 
   
Made in us
Shadowy Grot Kommittee Memba






Captyn_Bob wrote:
So I guess the niche is multiwound infantry or lighter vehicles/monsters ?


Seems like it, and from what we've seen, 8th will feature a lot of heavier infantry getting a bump in number of wounds, so that is one factor we haven't considered here. The Heavy Bolter/Battlecannon vs MEQ may provide an artificially poor showing for the BC because the 1d3 wounds stat doesn't get to be factored in at all. For instance, the new BC causes 1.25 average wounds per shot against new terminators, outperforming the Lascannon (.55 repeating) and the Heavy Bolter (.166 repeating) significantly. We can't really compare its effectiveness vs specialized anti-TEQ weaponry like plasma and grav because critically we don't know what their wounds stats will look like (I'd bet a nickel it'll be 1D3 with plasma and 1 with Grav, and that'll be the grav nerf for 8th, leaving it as-is while # of average wounds goes up). But if this trend is similar to what we see, I'm going to say that anti-teq specialist weaponry will be not quite as good as a BC vs tanks, and better than the BC vs TEQ.

Really, the only thing the BC is going to be significantly bad at is fighting light infantry, because two of its stats (wounds and S) are likely to be wasted.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ru
!!Goffik Rocker!!






We don't know if you can split fire with your leman russ weapons. So, if you can, it might be a good idea to take all the stuff you can get. Lazcannon, heavy bolters, battlecannon, heavy stubber...The chasis is resilient enough to be a good weapon platform. And now there are no shakes, stuns and almost no one-shots.

This message was edited 1 time. Last update was at 2017/05/12 13:54:03


 
   
Made in de
Fresh-Faced New User




 koooaei wrote:
We don't know if you can split fire with your leman russ weapons. So, if you can, it might be a good idea to take all the stuff you can get. Lazcannon, heavy bolters, battlecannon, heavy stubber...The chasis is resilient enough to be a good weapon platform. And now there are no shakes, stuns and almost no one-shots.

You can. And the battle cannon is now quite good vs Terminators, something where it did not shine before...

here are the new values, now including the ballistic skill

vs Terminators --------------------------
BS 4+, S 8, AP -2, SHOTS D6, D D3 vs. T 4, W 2, Sv 2+: average damage per turn 0.87, average turns to death 2.30, average kills per turn 0.43
BS 4+, S 5, AP -1, SHOTS 3, D 1 vs. T 4, W 2, Sv 2+: average damage per turn 0.33, average turns to death 5.99, average kills per turn 0.17
BS 4+, S 9, AP -3, SHOTS 1, D D6 vs. T 4, W 2, Sv 2+: average damage per turn 0.48, average turns to death 4.20, average kills per turn 0.24

vs Leman Russ --------------------------
BS 4+, S 9, AP -3, SHOTS 1, D D6 vs. T 8, W 12, Sv 3+: average damage per turn 0.85, average turns to death 14.10, average kills per turn 0.07
BS 4+, S 8, AP -2, SHOTS D6, D D3 vs. T 8, W 12, Sv 3+: average damage per turn 0.84, average turns to death 14.34, average kills per turn 0.07
BS 4+, S 8, AP -4, SHOTS 1, D D6 vs. T 8, W 12, Sv 3+: average damage per turn 0.77, average turns to death 15.60, average kills per turn 0.06
BS 4+, S 5, AP -1, SHOTS 3, D 1 vs. T 8, W 12, Sv 3+: average damage per turn 0.13, average turns to death 95.82, average kills per turn 0.01
BS 4+, S 8, AP -4, SHOTS 1, D 2D6 MAX vs. T 8, W 12, Sv 3+: average damage per turn 0.96, average turns to death 12.53, average kills per turn 0.08

vs Space Marine --------------------------
BS 4+, S 9, AP -3, SHOTS 1, D D6 vs. T 4, W 1, Sv 3+: average damage per turn 0.35, average turns to death 2.88, average kills per turn 0.35
BS 4+, S 8, AP -2, SHOTS D6, D D3 vs. T 4, W 1, Sv 3+: average damage per turn 0.81, average turns to death 1.23, average kills per turn 0.81
BS 4+, S 8, AP -4, SHOTS 1, D D6 vs. T 4, W 1, Sv 3+: average damage per turn 0.42, average turns to death 2.40, average kills per turn 0.42
BS 4+, S 5, AP -1, SHOTS 3, D 1 vs. T 4, W 1, Sv 3+: average damage per turn 0.50, average turns to death 2.00, average kills per turn 0.50
BS 4+, S 5, AP -1, SHOTS 6, D 1 vs. T 4, W 1, Sv 3+: average damage per turn 1.00, average turns to death 1.00, average kills per turn 1.00

This message was edited 2 times. Last update was at 2017/05/12 13:59:02


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Purifier wrote:
Halfpast_Yellow wrote:
 Inquisitor Lord Katherine wrote:
I
Spoiler:
just ran 100,000 trials of a Leman Russ Battle Cannon attack against a target with a toughness between 5 and 7 and a save of 3+.

The results are not encouraging.

By percentage, the wounds distribution is as follows:


As you can see, 45% of the time, the tank fails to achieve anything at all. When it does manage to achieve something, it scores between 1 and 3 wounds.

Finally someone models this in a decent way. That mathhammer site is awful.

I disagree with your assessment, those results look very acceptable to me. 54% of the time we're doing some damage, ~28% of the time we're doing 3 or more wounds.

That doesn't sound horrible. It wouldn't be reasonable to expect one single battle cannon to regularly take out a high priority target alone every round.

Should we not use a comparison to determine the effectiveness of the weapon?
How does the BC line up to a LC when shot at a dread? How about a melta gun?
When shot at infantry, how does the BC compare to a HB when shot at MEQ?
Without a comparison we don't know how effective the gun is.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

tneva82 wrote:
 mrhappyface wrote:
 master of ordinance wrote:
losing firepower on the main gun is a big thing.

Your main gun is now a big monster/tank/small elite units hunter, that is not a loss of fire power it's a change of target priority. If you want to blast infantry again I am sure the punisher will step up and do remember this is the base Russ model i.e. the cheapest, so the gun shouldn't be able to auto kill everything.


Too bad all those roles are better done by other russ variants...You want elite unit killer that does nicely against monsters? Exterminator. Or you want to bust big models? Vanquisher.

You're missing the point, this is the base cheapest variance: why would it be better than variants you have to pay more for?
Also we don't know what the other weapon profiles are so why do you assume they are all better?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in de
Fresh-Faced New User




 labmouse42 wrote:

Should we not use a comparison to determine the effectiveness of the weapon?
How does the BC line up to a LC when shot at a dread? How about a melta gun?
When shot at infantry, how does the BC compare to a HB when shot at MEQ?
Without a comparison we don't know how effective the gun is.


That's vs Dreadnaught:

BS 4+, S 9, AP -3, SHOTS 1, D D6 vs. T 8, W 8, Sv 3+: average damage per turn 0.80, average turns to death 9.98, average kills per turn 0.10
BS 4+, S 8, AP -2, SHOTS D6, D D3 vs. T 8, W 8, Sv 3+: average damage per turn 0.82, average turns to death 9.77, average kills per turn 0.10
BS 4+, S 8, AP -4, SHOTS 1, D D6 vs. T 8, W 8, Sv 3+: average damage per turn 0.72, average turns to death 11.11, average kills per turn 0.09
BS 4+, S 5, AP -1, SHOTS 3, D 1 vs. T 8, W 8, Sv 3+: average damage per turn 0.13, average turns to death 63.89, average kills per turn 0.02
BS 4+, S 8, AP -4, SHOTS 1, D 2D6 MAX vs. T 8, W 8, Sv 3+: average damage per turn 0.89, average turns to death 8.96, average kills per turn 0.11

I already did it vs Russ and MEQ and Terminators in the post right before yours. (note D 2D6 MAX means maxium of two D6 rolls, that is a melta at short range)

vs. Vehicles: Melta Short > Lascannon = Battle Cannon > Melta Long >>>> Heavy Bolter (Heavy Bolters suck vs vehicles)
vs. MEQ: Battle Cannon > Heavy Bolter > Melta Short = Melta Long > Lascannon (Battle Cannon not much better than a heavy bolter)



This message was edited 3 times. Last update was at 2017/05/12 15:05:09


 
   
Made in us
Locked in the Tower of Amareo




There's also the distinct possibility that tank orders will make this better. Which is a little horrifying for terminator squads.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 docdoom77 wrote:
Since it keeps coming up:


Or it means one Hive Tyrant or vehicle can have a very bad, bad time.


Now only a CSM player. 
   
Made in de
Fresh-Faced New User




Martel732 wrote:
There's also the distinct possibility that tank orders will make this better. Which is a little horrifying for terminator squads.

While I think Battle Cannons are too weak vs basic infantry they seem to be too strong vs Terminators. (On the other hand killing 2 Terminators during the course of a game does not seem to be extreme.)

This message was edited 3 times. Last update was at 2017/05/12 15:09:07


 
   
 
Forum Index » 40K General Discussion
Go to: