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![[Post New]](/s/i/i.gif) 2017/05/15 05:30:40
Subject: Necromuda around Xmas
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Locked in the Tower of Amareo
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Motograter wrote:Unlikely. Titanicus is next. GW said themselves plus stuff has been seen.
While itd be cool its unlikely
Could be that the delay of Titanicus has made change of plans there. They need some more work to get titanicus up to level they want after interest made them upscale goals while necromunda didn't so no point delaying it just to have it come after titanicus.
Automatically Appended Next Post:
Elbows wrote:This doesn't really fit with GW that well though. Unless they go a Blood Bowl route (which would be sad, because feth resin). Necromunda starts as one big box, but there would be a large amount of support models necessary.
Umm all SG games will be big box, maybe some plastic support but mostly beyond box it's resin. So for necromunda plastic 6 core teams, all additional models resins fit quite well to new SG's strategy.
And as for resin. If the models are designed to take advantage of it good. Superior details over plastic is nice. Automatically Appended Next Post: Theophony wrote: Motograter wrote:Unlikely. Titanicus is next. GW said themselves plus stuff has been seen.
While itd be cool its unlikely
That was before it got pushed back a year because they were seeing the demand and decided not to do resin but go with plastic.
Hopefully they have multiple groups working on all these projects.
Plastic anything but terrain is still speculation though. FW have only stated they are looking at the possibility.
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This message was edited 3 times. Last update was at 2017/05/15 05:33:09
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/15 06:13:56
Subject: Necromuda around Xmas
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Foxy Wildborne
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I would actually much prefer a more involved campaign system for SWA. I find Xenos and Chaos a lot more interesting than street punks.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2017/05/15 06:15:00
Subject: Necromuda around Xmas
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Arch Magos w/ 4 Meg of RAM
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It would be an auto-buy for me. I have tons of Necromunda models already and it holds my fondest gaming memories. I would love for it to come back big time.
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2017/05/15 08:02:08
Subject: Necromuda around Xmas
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Sadistic Inquisitorial Excruciator
USA
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I really hope this is true, I'd love to see Necromunda come back with some new models. I wouldn't be surprised if SG put out a boxed before Christmas to fill the void left by Titanicus. I remember hearing that Necro was next anyways, so maybe they had the ability to bump it up in the queue.
Or maybe they saw how well SWA sold and decided that Necromunda would also likely be a very profitable release prior to Christmas. And I imagine a Necromunda redux with plastic gangs would outsell Titanicus by a very, very, large margin judging on how much community support still exists for it.
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![[Post New]](/s/i/i.gif) 2017/05/15 08:04:09
Subject: Necromuda around Xmas
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[MOD]
Otiose in a Niche
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Plus the games can share models and terrain, always an asset.
Scale changes can turn off players with limited budgets/time/storage space
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![[Post New]](/s/i/i.gif) 2017/05/15 08:22:42
Subject: Re:Necromuda around Xmas
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Lit By the Flames of Prospero
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I would love plastic Gangers not just for necromunda but for more visually interesting IG armies.
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![[Post New]](/s/i/i.gif) 2017/05/15 08:23:44
Subject: Re:Necromuda around Xmas
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Grim Dark Angels Interrogator-Chaplain
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Lockark wrote:I would love plastic Gangers not just for necromunda but for more visually interesting IG armies.
Never mind IG... Chaos cultists would look a lot better too  .
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![[Post New]](/s/i/i.gif) 2017/05/15 08:25:45
Subject: Necromuda around Xmas
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Longtime Dakkanaut
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This does sound likely. Maybe even a GW Studio product? Done by the same people who made the Overkill/A:EF/HH games and miniatures? The terrain is now available. 6 plastic gangs shouldnt be that hard for the main studio miniature designers, with most of the weapons already done for the GSC hybrid kit.
And similiar to Shadow War terrain which came as a surprise although we had hints via FW/Specialist design studio we never know how far advanced such projects already are.
The crane kit makes it seem they still have resources and time available for designing 'niche' products (which then sell very well - surprise, surprise).
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This message was edited 3 times. Last update was at 2017/05/15 08:31:47
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![[Post New]](/s/i/i.gif) 2017/05/15 09:23:21
Subject: Re:Necromuda around Xmas
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Huge Bone Giant
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Could be good. But I'm only interested if we actually get the classic gangs in a classic look. Human models along the lines of Chaos and Genestealer cultists and not those beefed up monstrosities Age of Sigmar gets.
I'd also very much like for the game rules to be updated in quality (minor improvements, which is all Necromunda needs, and clear and unambiguous wording) but that the classic gameplay is preserved. I'm not impressed with Shadow War Armageddon. While it makes sense in context, dropping campaign economy and streamlining campaign rules to death is not to my taste.
Honestly I have my doubts modern GW can recreate the charm of the original. But we'll see.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/05/15 11:44:23
Subject: Necromuda around Xmas
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Fixture of Dakka
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The core rules of Shadow War are almost universally an improvement on Necromunda (I'd bring back the rules for catching fire, that's all that's missing). It's the campaign rules that need to go back to their roots.
As for minis, like I said I'd prefer new houses. I've already got plenty of Escher, Delagues and Cawdor, so I don't really want any more. new models, on the other hand, are always welcome. Updates of some of the pre-Necromunda Confrontation gangs, perhaps? The brat gangers were pretty cool, for example.
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![[Post New]](/s/i/i.gif) 2017/05/15 12:28:27
Subject: Necromuda around Xmas
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[MOD]
Otiose in a Niche
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Confrontation had a really cool Class Warfare theme - Brat Gangs (rich), techno (middle class), Scav (poor) and I'd love to see that back.
So what the heck, my wish list:
Brat Gangs (replacing spryers, rich, best gear, good henchmen, crap morale and skills)
Techno Gangs (a more cyber version of Van Sarr, good gear, reasonable morale)
Worker Gangs (all-arounders, updated Orlocks)
Scav Gangs (crap gear, great morale, sneaky)
Redemptionists (Fearless, fire, bold)
Cults (genestealer or chaos, either/or/both)
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![[Post New]](/s/i/i.gif) 2017/05/15 12:36:02
Subject: Necromuda around Xmas
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Fixture of Dakka
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Both cults is best; then you can have the Hive Primus People's Front and the People's Front of Hive Primus fighting each other (as well as asking what the Imperium ever did for them).
Confrontation-era scavvies weren't quite as wretched as the ones in Necromunda, as I recall.
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![[Post New]](/s/i/i.gif) 2017/05/15 13:27:14
Subject: Necromuda around Xmas
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Dakka Veteran
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AndrewGPaul wrote:The core rules of Shadow War are almost universally an improvement on Necromunda (I'd bring back the rules for catching fire, that's all that's missing). It's the campaign rules that need to go back to their roots.
As for minis, like I said I'd prefer new houses. I've already got plenty of Escher, Delagues and Cawdor, so I don't really want any more. new models, on the other hand, are always welcome. Updates of some of the pre-Necromunda Confrontation gangs, perhaps? The brat gangers were pretty cool, for example.
Then it would be logical to release a necromunda expansion for shadow war
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![[Post New]](/s/i/i.gif) 2017/05/15 13:36:50
Subject: Necromuda around Xmas
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kid_Kyoto wrote:Confrontation had a really cool Class Warfare theme - Brat Gangs (rich), techno (middle class), Scav (poor) and I'd love to see that back.
So what the heck, my wish list:
Brat Gangs (replacing spryers, rich, best gear, good henchmen, crap morale and skills)
Techno Gangs (a more cyber version of Van Sarr, good gear, reasonable morale)
Worker Gangs (all-arounders, updated Orlocks)
Scav Gangs (crap gear, great morale, sneaky)
Redemptionists (Fearless, fire, bold)
Cults (genestealer or chaos, either/or/both)
Then it wouldn't really be Necromunda.
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![[Post New]](/s/i/i.gif) 2017/05/15 13:41:59
Subject: Necromuda around Xmas
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The Last Chancer Who Survived
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I loved Necromunda back in the day, but I don't think my club will really be into it.. ya never know though. I think as far as skirmish games go they will be more into SWA since we can all use minis from our regular collections. I'll definitely be checking it out either way though, too bad I sold all my Delaque minis a little while ago :(
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![[Post New]](/s/i/i.gif) 2017/05/15 13:53:08
Subject: Necromuda around Xmas
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Longtime Dakkanaut
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I'm sure the rerelease of Necromunda will actually involve the stuff from Necromunda
I really hope they take the chance to fix the crappy scenarios and make the gear less crap and better priced than it is.
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![[Post New]](/s/i/i.gif) 2017/05/15 14:30:29
Subject: Necromuda around Xmas
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Huge Bone Giant
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H.B.M.C. wrote: Kid_Kyoto wrote:Confrontation had a really cool Class Warfare theme - Brat Gangs (rich), techno (middle class), Scav (poor) and I'd love to see that back.
So what the heck, my wish list:
Brat Gangs (replacing spryers, rich, best gear, good henchmen, crap morale and skills)
Techno Gangs (a more cyber version of Van Sarr, good gear, reasonable morale)
Worker Gangs (all-arounders, updated Orlocks)
Scav Gangs (crap gear, great morale, sneaky)
Redemptionists (Fearless, fire, bold)
Cults (genestealer or chaos, either/or/both)
Then it wouldn't really be Necromunda.
This is one of my longest and biggest points of criticism when it comes to GW. I'm not opposed to new things. By all means make supplements with new gangs and settings. Evidently there are people who will be happy with them. I could be happy with them. But I want to have the basics covered first. Classic gangs with reasonably complete model support before any new toys are released.
Else you end up with, yeah, I'm gonna go there, the Sisters of Battle problem. Yay! We're getting new Marines! Again! Who needs a basic plastic kit for Sisters anyway?
Necromunda, just like 40k, comes with a legacy and a promise. If GW were to get the foundation in place, they could release pink unicorn gangs afterwards for all I care. But always going for the new kits instead of getting basic kits out for more neglected lines as they have been doing is something I cannot get behind.
Vorian wrote:I'm sure the rerelease of Necromunda will actually involve the stuff from Necromunda 
Humbug! I shall suffer no Necromunda in my Necromunda. GW had better beware or come to know the true meaning of boycott!
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/05/15 14:56:35
Subject: Necromuda around Xmas
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Longtime Dakkanaut
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Please don't get my hopes up like this. I have 50-odd metal eschers still to work with.
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![[Post New]](/s/i/i.gif) 2017/05/15 15:25:27
Subject: Necromuda around Xmas
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Badass "Sister Sin"
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New guy with no tracker history? Seems legit.
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![[Post New]](/s/i/i.gif) 2017/05/15 16:51:32
Subject: Necromuda around Xmas
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Veteran Knight Baron in a Crusader
Oakland, CA
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Given the surprise popularity of SW:A, I can totally see them doing a supplement of some sort in the XMas time frame. I could even see that supplement covering gangs in the underhive.
However, bringing back a boxed game that essentially competes for the same market segment? No.
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![[Post New]](/s/i/i.gif) 2017/05/15 16:56:47
Subject: Necromuda around Xmas
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Stealthy Space Wolves Scout
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schoon wrote:Given the surprise popularity of SW:A, I can totally see them doing a supplement of some sort in the XMas time frame. I could even see that supplement covering gangs in the underhive.
However, bringing back a boxed game that essentially competes for the same market segment? No.
Why compete?SWA Box is oop and I bet they already Sold 90% of the Books.
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![[Post New]](/s/i/i.gif) 2017/05/15 17:41:01
Subject: Necromuda around Xmas
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Violent Enforcer
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Kid_Kyoto wrote:
Brat Gangs (replacing spryers, rich, best gear, good henchmen, crap morale and skills)
Techno Gangs (a more cyber version of Van Sarr, good gear, reasonable morale)
Worker Gangs (all-arounders, updated Orlocks)
Scav Gangs (crap gear, great morale, sneaky)
Redemptionists (Fearless, fire, bold)
Cults (genestealer or chaos, either/or/both)
You have my vote.
Add in more plastic terrain, vehicles, mechanicus cults, death cults, rioting citizens and updated classic gangs and we have a setting I would be willing to spend several thousands on...
Necromunda: Hive Secundus (or Tertius)
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This message was edited 1 time. Last update was at 2017/05/15 21:10:20
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![[Post New]](/s/i/i.gif) 2017/05/15 18:23:30
Subject: Necromuda around Xmas
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2017/05/15 18:33:40
Subject: Necromuda around Xmas
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Legendary Master of the Chapter
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CragHack wrote:Does that mean SW:A will only be just another cash grab like Kill Team was?
Well if they use the same system but add more too it then i dont think so.
if its a straight new game then yes even though the terrain coming out of it is well worth the rules alone.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/05/15 19:00:07
Subject: Necromuda around Xmas
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Posts with Authority
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Bottle wrote:It would be an auto-buy for me. I have tons of Necromunda models already and it holds my fondest gaming memories. I would love for it to come back big time.
I have friends that have been out of the H-H-Hobyy for longer than I, that would gladly throw money at a new Necromunda - Heck, last month I finished off a GorkMorka game that had people that had left GW for ten years and more.
The Auld Grump - ironically, the woman that won the campaign was completely new to tabletop gaming - but being an Ork comes naturally to her.
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2017/05/15 19:43:53
Subject: Necromuda around Xmas
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Regular Dakkanaut
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Well, it'll be a fantastic Christmas present if true. I do hope Mordheim will follow.
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![[Post New]](/s/i/i.gif) 2017/05/15 20:05:37
Subject: Necromuda around Xmas
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Badass "Sister Sin"
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"I have heard that it could be Guilliman returned TRUE in some form of dreadnought like suit/armour FALSE"
So 50/50 so far.
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![[Post New]](/s/i/i.gif) 2017/05/15 20:39:04
Subject: Necromuda around Xmas
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Regular Dakkanaut
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I would have argued that the armour is like a dreadnought in that it keeps him alive (which was how it was described to me) but sure
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![[Post New]](/s/i/i.gif) 2017/05/15 20:57:20
Subject: Necromuda around Xmas
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Grim Dark Angels Interrogator-Chaplain
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AndrewGPaul wrote:The core rules of Shadow War are almost universally an improvement on Necromunda (I'd bring back the rules for catching fire, that's all that's missing). It's the campaign rules that need to go back to their roots.
Aren't they largely a copy/paste?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/15 21:04:53
Subject: Necromuda around Xmas
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Legendary Master of the Chapter
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JohnnyHell wrote: AndrewGPaul wrote:The core rules of Shadow War are almost universally an improvement on Necromunda (I'd bring back the rules for catching fire, that's all that's missing). It's the campaign rules that need to go back to their roots.
Aren't they largely a copy/paste?
iirc they fixed a few things that was a major issue from old necromunda but is there anything wrong with bringing in things that used to work and fixing things that didnt?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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