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Made in us
Spawn of Chaos




United States

Besides The Difference In Appearance And Weapons What Is The Difference Between These Two, I Am Doing A D&D Campaign Warhammer Themed Any Ideas To Make It Go Well?

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in gr
Longtime Dakkanaut




Halandri

Mutilators are obsessed with becoming one with the weapons they collect, and the joy of causing injury in battle.

Basically assault terminators that became single-mindedly obsessed with what they do. They start chaining their weapons to themselves, refusing to ever let them go.

Mutilators also seek out powerful weapons, which have developed their own simple spirits from all the slaughter and suffering they have been apart of, then consume the weapon spirits, allowing them to manifest the weapons which have become a part of them.

Obliterators seem to have a slightly more varied source. Many are old tech-marines infected with the 'obliterator / techno virus'. These are members of the obliterator cult. They gain the ability to consume munitions and alter their physical forms and manifest all sorts of ranged weaponry.

   
Made in gb
Longtime Dakkanaut




Is there any fluff reason Obliterators can't manifest the same close combat weapons as Mutilators?
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

SomeRandomEvilGuy wrote:
Is there any fluff reason Obliterators can't manifest the same close combat weapons as Mutilators?
No. Mutilators exist purely because GW wanted to make and sell a new model. Fluffwise they're basically the exact same thing.
   
Made in us
Spawn of Chaos




United States

So What's The Point Of Having Them?

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in us
Snord




Midwest USA

 Prime259 wrote:
So What's The Point Of Having Them?
One has a big selection of melee weapons, the other has a big selection of shooting weapons.
   
Made in us
Spawn of Chaos




United States

Oh, And Which Of Them Is More Resilient?

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in us
Snord




Midwest USA

Tabletop wise, if I recall, they were each S4 T4, 2+ Armor, 5++ Invuln with 2 Wounds. They have identical profiles, it is just their attack style that is different.

Obliterators can choose to fire:
- a Melta weapon
- an Assault Cannon
- a Plasma Cannon
- a Lascannon
- a Heavy Flamer

Mutilators can use in combat a pair of:
- Lightning Claws
- Power Weapons
- Chainfists

They have this mutability to them that gives you a great variety in what they can do, make them good generalists that can handle any task. However, they had the caveat that you couldn't use the same weapon two turns in a row.

Fluff wise? Mutilators didn't exist before the 6th Edition Chaos Marine Codex to my knowledge, and I don't know if anyone has ever included the Mutilators or expanded on them in any way yet. I would imagine them to be of roughly equal resilience in the fluff, considering they are the exact same on the tabletop.
   
Made in us
Spawn of Chaos




United States

Okey Thanks For The Help.

"Death to the False Emperor! Death to the weakling Imperium of Mankind!" - Oath of the Traitor Legions 
   
Made in us
Decrepit Dakkanaut




Honestly they should've kept the melee profile of Mutilators and stuck it on Obliterators. There's just no reason to have 2 separate unit entries.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Oozing Plague Marine Terminator





The obliterators in the 3.5 book could actually morph guns in shooting, and CC weapons in combat. I remember standard ccw, powerfist, chainfist, and power swords being available. You can still see them on the big heavy metal Oblits that are finecast now.

Then during the 5th edition book they took out the Close Combat option and a few of their gun choices.

When they were redone for 6th, they gained the assault cannon, and mutilators appeared.

The Obliterator virus was always known to be a daemonic techno virus. Now that is Industrial.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 BunkhouseBuster wrote:
Tabletop wise, if I recall, they were each S4 T4, 2+ Armor, 5++ Invuln with 2 Wounds. They have identical profiles, it is just their attack style that is different.

Obliterators can choose to fire:
- a Melta weapon
- an Assault Cannon
- a Plasma Cannon
- a Lascannon
- a Heavy Flamer

Mutilators can use in combat a pair of:
- Lightning Claws
- Power Weapons
- Chainfists

They have this mutability to them that gives you a great variety in what they can do, make them good generalists that can handle any task. However, they had the caveat that you couldn't use the same weapon two turns in a row.

Fluff wise? Mutilators didn't exist before the 6th Edition Chaos Marine Codex to my knowledge, and I don't know if anyone has ever included the Mutilators or expanded on them in any way yet. I would imagine them to be of roughly equal resilience in the fluff, considering they are the exact same on the tabletop.


You're spot on with the profiles, they're Terminators, but W2 and Ld8 instead of 9. For wargear they get only Fleshmetal (2+ save) but they get Bulky, Deep Strike, Slow and Purposeful and 5++ through the Daemon rule, so practically identical.

You are missing some weapone for both sides


Obliterators

Assault Cannon
Heavy Flamer or Twin Linked Flamer*
Plasma Cannon or Twin Linked Plasma Gun*
Multimelta or Twin Linked Meltagun*
Lascannon


This spread gives them an ample stretch of dedicated anti-infantry through anti-vehicle weaponry for all situations. I feel like the fluff reason for the * options is that they can manifest and the fire their Flamer, Plasma or Melta as a pair of weapons, or instead manifest a single larger version. If Oblits get same options in 8th this will be really interesting. A single powerful shot or multiple weaker ones?

(They also have a powerfist)


Mutilators have the following options. They can take a pair of any of the following, but not twice in a row

- Lightning Claws
- Power Swords (in case you already use LC last turn and need AP3)
- Chainfists (for high strength, AP 2 and anti-vehicle)
- Power Mauls (for high strength when youve already used CF, for Sv4+ or limited anti-vehicle)
- Power Axes (for AP2 when youve already used fists)

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Made in gr
Longtime Dakkanaut




Halandri

 BunkhouseBuster wrote:
Tabletop wise, if I recall, they were each S4 T4, 2+ Armor, 5++ Invuln with 2 Wounds. They have identical profiles, it is just their attack style that is different.

Obliterators can choose to fire:
- a Melta weapon
- an Assault Cannon
- a Plasma Cannon
- a Lascannon
- a Heavy Flamer

Mutilators can use in combat a pair of:
- Lightning Claws
- Power Weapons
- Chainfists

They have this mutability to them that gives you a great variety in what they can do, make them good generalists that can handle any task. However, they had the caveat that you couldn't use the same weapon two turns in a row.

Fluff wise? Mutilators didn't exist before the 6th Edition Chaos Marine Codex to my knowledge, and I don't know if anyone has ever included the Mutilators or expanded on them in any way yet. I would imagine them to be of roughly equal resilience in the fluff, considering they are the exact same on the tabletop.


They don't have identical profiles, Multiators are much, much faster at i4... edit: oblits are i1, right? maybe am confused as oblits are stuck with pfists.

This message was edited 2 times. Last update was at 2017/05/28 05:43:06


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

nareik wrote:
 BunkhouseBuster wrote:
Tabletop wise, if I recall, they were each S4 T4, 2+ Armor, 5++ Invuln with 2 Wounds. They have identical profiles, it is just their attack style that is different.

Obliterators can choose to fire:
- a Melta weapon
- an Assault Cannon
- a Plasma Cannon
- a Lascannon
- a Heavy Flamer

Mutilators can use in combat a pair of:
- Lightning Claws
- Power Weapons
- Chainfists

They have this mutability to them that gives you a great variety in what they can do, make them good generalists that can handle any task. However, they had the caveat that you couldn't use the same weapon two turns in a row.

Fluff wise? Mutilators didn't exist before the 6th Edition Chaos Marine Codex to my knowledge, and I don't know if anyone has ever included the Mutilators or expanded on them in any way yet. I would imagine them to be of roughly equal resilience in the fluff, considering they are the exact same on the tabletop.


They don't have identical profiles, Multiators are much, much faster at i4... edit: oblits are i1, right? maybe am confused as oblits are stuck with pfists.



Its the second, they have identumical profiles but PF makes oblits hit at Int 1, although that change to simple -1 to hit in 2 weeks.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
 
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