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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 kronk wrote:
 G00fySmiley wrote:
so.... allied detachments actually hurt now, interesting. that makes me a little sad I picked up allies of most armies to throw in some flavor, now they will cost command points if I bring em


You could take a small patrol detachment for your allies and not have negative CP.


Exactly, or an outrider/vanguard style detachment if you want 3 specific units from that slot.

Makes allies an interesting proposition now.


Mordian Iron Guard - Major Overhaul in Progress

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Made in ca
Fresh-Faced New User




Texas

Barring something more specialized that vanguard detachment looks like it fits Deathwing pretty nicely.

The downside is that if you want more than 1 CP you're going to have to something else along, like a battalion.

More 40k armies than 40k time ... 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Blacksteel wrote:
Barring something more specialized that vanguard detachment looks like it fits Deathwing pretty nicely.

The downside is that if you want more than 1 CP you're going to have to something else along, like a battalion.


I suppose you could take multiple Vanguards. Assuming HQs remain mostly the same as they are now, you could have one with a captain and another with a libby and 6 DW squads with whatever support units you want.

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Flashy Flashgitz




Armageddon

tneva82 wrote:
 Peregrine wrote:
 ross-128 wrote:
I will say that it's interesting and a bit weird that "Flying Circus" is now an entirely valid approach with its own dedicated detachment.


Only if you want to auto-lose for having no models on the table.


Thats assuming flyers start off board. If they did would there be need for fly off board, you die rule?


They said you have to start with at least half your army on the board in matched play. Also, we know the generic rules for models with fly, but we don't know if flyers themselves will have extra things. Who knows really.

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

blaktoof wrote:
Iirc there are 14 generic detachments, the OP has 12.

Maybe there will be a couple detachments meant for narrative play and/or Apocalypse?

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
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I wonder what the standard detachment limit is going to be for tournaments. I can't imagine they'd only allow one, because that would be pretty boring and disallow a lot of armies that are legal today. On the other hand, if they allow too many then command point farming might become a thing, with people taking cheap HQ units and splitting their armies up into as many detachments as possible.

The next big question is how much things cost points wise - like how expensive would it be to field a brigade of three Gravis Captains and six Primaris troops?

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 MagicJuggler wrote:
GW gave us a sample mission and it included Slay the Warlord; it's now worth D3 points instead of 1, because if there's one thing scoring in 40k needs, it's more randomness.

I had two secondary armies planned, one which was going to be a simple conversion project/to build on my Word Bearers (the Crabthedral list), and the second was a War Rig army that used the Insurrection to avoid taking any HQs so I could have a Russ Warlord.

As written, both of the lists as written are 100% illegal, unless GW allows for a "zero HQ" clause or an "anyone can be the Warlord" clause.

Plus it's going to be a mess to go into a 40k game with 26 detachments of one unit and -26 Command Points. I guess I can be even more obnoxious about it and print each detachment on its own sheet.


Could you use more basic words?

What is Crabthedral and what is a "war rig army with insurrection?"

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Made in us
Clousseau





East Bay, Ca, US

This is pretty interesting.

You can create a much more varied and interesting army now in 8th than you ever could in 7th. You just lose out on formation benefits.


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 Luciferian wrote:
I wonder what the standard detachment limit is going to be for tournaments. I can't imagine they'd only allow one, because that would be pretty boring and disallow a lot of armies that are legal today. On the other hand, if they allow too many then command point farming might become a thing, with people taking cheap HQ units and splitting their armies up into as many detachments as possible.

The next big question is how much things cost points wise - like how expensive would it be to field a brigade of three Gravis Captains and six Primaris troops?


Given how liberal the faction rules are (allowing units from several different 'armies' within a single detachment) I'd be surprised if most tournaments don't cap it at 2 detachments.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Clousseau





East Bay, Ca, US

 yakface wrote:
 Luciferian wrote:
I wonder what the standard detachment limit is going to be for tournaments. I can't imagine they'd only allow one, because that would be pretty boring and disallow a lot of armies that are legal today. On the other hand, if they allow too many then command point farming might become a thing, with people taking cheap HQ units and splitting their armies up into as many detachments as possible.

The next big question is how much things cost points wise - like how expensive would it be to field a brigade of three Gravis Captains and six Primaris troops?


Given how liberal the faction rules are (allowing units from several different 'armies' within a single detachment) I'd be surprised if most tournaments don't cap it at 2 detachments.



I mean, maybe. The balancing factor will be how strong command points actually are.

Also, we don't know if (a) you can have negative command points, maybe going negative would make an illegal list or (b) if you have negative command points, are they added into your opponents total?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
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 Galas wrote:
 G00fySmiley wrote:
so.... allied detachments actually hurt now, interesting. that makes me a little sad I picked up allies of most armies to throw in some flavor, now they will cost command points if I bring em


Actually no. You can bring normal detachments with other faction and gain even CP. The one that cost you Command Points is if you want to cherry pick only one unit.


I suppose assuming one can take multiple detachments (thinking limitations in tournaments not free play or picku p games here). though I am also curios how my legion of the damned, custodes, or sisters of silence are going to be on the table without an HQ and without having zero command points though hopefully that means I get actual HQ choices for them. I am hoping the 30k stuff for custodies and sisters of silence make their way into 40k I love my custodies jet bikes

This message was edited 1 time. Last update was at 2017/05/26 20:48:05


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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Seems I'll have to get the 2nd Imperium book and run a Vanguard IG list to run my current Scion army.

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Savageconvoy wrote:
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 G00fySmiley wrote:

I suppose assuming one can take multiple detachments (thinking limitations in tournaments not free play or picku p games here). though I am also curios how my legion of the damned, custodes, or sisters of silence are going to be on the table without an HQ and without having zero command points though hopefully that means I get actual HQ choices for them. I am hoping the 30k stuff for custodies and sisters of silence make their way into 40k I love my custodies jet bikes


Re-read the faction rules (posted earlier in this thread). If the Sisters of Silence and/or Legion of the Damned have the 'Imperium' faction, for example, you could simply slot them into a detachment with any other 'Imperium' units.

This message was edited 1 time. Last update was at 2017/05/26 20:55:32


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Longtime Dakkanaut







 kronk wrote:
 MagicJuggler wrote:
GW gave us a sample mission and it included Slay the Warlord; it's now worth D3 points instead of 1, because if there's one thing scoring in 40k needs, it's more randomness.

I had two secondary armies planned, one which was going to be a simple conversion project/to build on my Word Bearers (the Crabthedral list), and the second was a War Rig army that used the Insurrection to avoid taking any HQs so I could have a Russ Warlord.

As written, both of the lists as written are 100% illegal, unless GW allows for a "zero HQ" clause or an "anyone can be the Warlord" clause.

Plus it's going to be a mess to go into a 40k game with 26 detachments of one unit and -26 Command Points. I guess I can be even more obnoxious about it and print each detachment on its own sheet.


Could you use more basic words?

What is Crabthedral and what is a "war rig army with insurrection?"


In Traitor's Hate, one formation is called the Warpack. It lets you turn one Walker in the formation into a Character (thus making it eligible to be Warlord). In the list I wrote and linked, the intent was to combine this with Word Bearers Tactics and traits for a Warlord Defiler (aka a Crab Cathedral, aka a Crabthedral).

The Genestealer Cult Decurion is called the Cult Insurrection. If you use a Neophyte Cavalcade as your core, you can avoid taking any HQ or Character choices. The intent was to build a pure mech GSC list as something that went against the grain of Subterranean Uprising/First Curse builds but could have a chance at winning games.
   
Made in fi
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 yakface wrote:
 G00fySmiley wrote:

I suppose assuming one can take multiple detachments (thinking limitations in tournaments not free play or picku p games here). though I am also curios how my legion of the damned, custodes, or sisters of silence are going to be on the table without an HQ and without having zero command points though hopefully that means I get actual HQ choices for them. I am hoping the 30k stuff for custodies and sisters of silence make their way into 40k I love my custodies jet bikes


Re-read the faction rules (posted earlier in this thread). If the Sisters of Silence and/or Legion of the Damned have the 'Imperium' faction, for example, you could simply slot them into a detachment with any other 'Imperium' units.



Of course that means invalidating armies which gw said they wont do. Albeit likely not big issue as whd has all sos and/or custodes army

2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Thanks for the clarifications.

We still have the faction books coming that might add more options and/or detachments.

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Made in us
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 yakface wrote:
 Luciferian wrote:
I wonder what the standard detachment limit is going to be for tournaments. I can't imagine they'd only allow one, because that would be pretty boring and disallow a lot of armies that are legal today. On the other hand, if they allow too many then command point farming might become a thing, with people taking cheap HQ units and splitting their armies up into as many detachments as possible.

The next big question is how much things cost points wise - like how expensive would it be to field a brigade of three Gravis Captains and six Primaris troops?


Given how liberal the faction rules are (allowing units from several different 'armies' within a single detachment) I'd be surprised if most tournaments don't cap it at 2 detachments.



That's kind of what I was thinking as well.

 
   
Made in us
Longtime Dakkanaut




 MagicJuggler wrote:
In Traitor's Hate, one formation is called the Warpack. It lets you turn one Walker in the formation into a Character (thus making it eligible to be Warlord). In the list I wrote and linked, the intent was to combine this with Word Bearers Tactics and traits for a Warlord Defiler (aka a Crab Cathedral, aka a Crabthedral)..


Doesn't that formation require a warpsmith, which was and likely still is an HQ? Meaning it'd still be legal (spearhead/vanguard depending on which vehicles you took).

This message was edited 1 time. Last update was at 2017/05/26 21:07:21


 
   
Made in us
Mekboy on Kustom Deth Kopta






 yakface wrote:
 G00fySmiley wrote:

I suppose assuming one can take multiple detachments (thinking limitations in tournaments not free play or picku p games here). though I am also curios how my legion of the damned, custodes, or sisters of silence are going to be on the table without an HQ and without having zero command points though hopefully that means I get actual HQ choices for them. I am hoping the 30k stuff for custodies and sisters of silence make their way into 40k I love my custodies jet bikes


Re-read the faction rules (posted earlier in this thread). If the Sisters of Silence and/or Legion of the Damned have the 'Imperium' faction, for example, you could simply slot them into a detachment with any other 'Imperium' units.



sweet! though I do still hope for sisters of silence and custodies to get real HQ's... a table full of golden servants of the big E himself!

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Made in es
Brutal Black Orc




Barcelona, Spain

SilverAlien wrote:
 MagicJuggler wrote:
In Traitor's Hate, one formation is called the Warpack. It lets you turn one Walker in the formation into a Character (thus making it eligible to be Warlord). In the list I wrote and linked, the intent was to combine this with Word Bearers Tactics and traits for a Warlord Defiler (aka a Crab Cathedral, aka a Crabthedral)..


Doesn't that formation require a warpsmith, which was and likely still is an HQ?


*Checks out*

Yes indeed. So all this bitching he's making is just pointless.

Bravo dude. Just Bravo! People make mountains out of molehills, you made a mountain out of a depression.
   
Made in us
Longtime Dakkanaut





These are all so incredibly boring

No inspiration on any of them.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Talamare wrote:
These are all so incredibly boring

No inspiration on any of them.


Thats why they are so balanced
But fear no more, guardsmen! because you'll find your super special and probably OP detachment in future Eldar, Space Marines and Tau Codex, coming this Winter to GW stores near you!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut







Lord Kragan wrote:
SilverAlien wrote:
 MagicJuggler wrote:
In Traitor's Hate, one formation is called the Warpack. It lets you turn one Walker in the formation into a Character (thus making it eligible to be Warlord). In the list I wrote and linked, the intent was to combine this with Word Bearers Tactics and traits for a Warlord Defiler (aka a Crab Cathedral, aka a Crabthedral)..


Doesn't that formation require a warpsmith, which was and likely still is an HQ?


*Checks out*

Yes indeed. So all this bitching he's making is just pointless.

Bravo dude. Just Bravo! People make mountains out of molehills, you made a mountain out of a depression.


...reading comprehension is apparently not your friend, considering the very next paragraph described the other army I had planned (which is in fact based on not having any characters). The issue with the other build is there looks to be no provision for making non-character models your Warlord.

This message was edited 1 time. Last update was at 2017/05/26 21:14:52


 
   
Made in us
Douglas Bader






 Talamare wrote:
These are all so incredibly boring

No inspiration on any of them.


You know that's the whole point, right? These are the generic detachments, the equivalent to the standard FOC in other editions. Each army will have their own special detachments, though we can only hope they won't be as game-breaking and stupid as 7th edition's formations.


Automatically Appended Next Post:
 MagicJuggler wrote:
The issue with the other build is there looks to be no provision for making non-character models your Warlord.


{citation needed}

Have we actually seen the rules for choosing warlords, or are you just assuming this?

This message was edited 1 time. Last update was at 2017/05/26 21:18:54


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 Peregrine wrote:
You know that's the whole point, right? These are the generic detachments, the equivalent to the standard FOC in other editions. Each army will have their own special detachments, though we can only hope they won't be as game-breaking and stupid as 7th edition's formations.


Actually in the preview where they said formations were going away, they kind of hinted that these universal detachments would be it...no special detachments for each army.

And I really hope so, personally. And I'm also really glad these are 'boring', because they should be.

40k has so, so many different units to choose from, that players have a great time being able to construct their army for how they want it to play on the table. Detachment rules IMHO shouldn't be some kind of puzzle or game where you are able to break the game and get freebies by finding a loophole in one of the dozens of detachments available.

What's presented here is more than what is needed.

This message was edited 1 time. Last update was at 2017/05/26 21:23:03


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
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Oh, by the Emperor...

I'm sure I can fish up an army without characters. How about 1 Shadowsword in a lord of war detach, A ADL, Firestorm Bunker, and Void Shield Battery in a Fortification detach, and a flight of Vendettas in an air support detach.

And again, for the "My Warlord is a Tank" army, how about:

Spearhead Detach:
HQ: Vanquisher Tank Commander [Warlord]
HQ: Vanquisher Tank Commander
Troop: Leman Russ Battle Tank
Troop: Leman Russ Battle Tank
Troop: Leman Russ Battle Tank
Support: Basilisk
Support: Basilisk
Support: Basilisk
Support: Manticore
Support: Manitcore

And of course, it you're heart is set of being Genestealer Cults, then decorate your tank commander with Tyranid bits, and have another detachment full of Genestealers!

This message was edited 3 times. Last update was at 2017/05/26 21:30:12


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 Talamare wrote:
These are all so incredibly boring

No inspiration on any of them.


Kind of like certain posts from certain users...

 
   
Made in us
Longtime Dakkanaut




Ute nation

I could run a crazy cryptek named mister burns who defends his tomb world with his canoptek army;


Hell I could do a royal court with a giant unit of lychguard, ally that into my normal battalion for lulz.

Also currently the harlequin don't have an HQ choice, that might change in 8th ed, maybe the shadow seer becomes HQ, like almost every other psycher in the game. maybe it will be a counts as if all of your units have the harlequin keyword. People are sure quick to jump to the assumption that GW is out to bone them in particular.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Longtime Dakkanaut




 MagicJuggler wrote:
...reading comprehension is apparently not your friend, considering the very next paragraph described the other army I had planned (which is in fact based on not having any characters). The issue with the other build is there looks to be no provision for making non-character models your Warlord.


First off, I have no idea why you can't simply toss an iconward in if you don't want to use the piecemail formations.

Secondly, we know nothing about warlord in 8E. To my knowledge we haven't even confirmed warlords are still a thing, or what the position of warlord does. People tend to assume it'll either function like last edition or like AoS, but neither is a given.

Third, even if you can't nominate a defiler as warlord, that army is still legal. It is a mechanics change, every army will have a few of those happen. Look at the changes to summoning for example, that has a much bigger impact on demons than this change will have on your list.
   
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Powerful Phoenix Lord





Dallas area, TX

 Marmatag wrote:
You can create a much more varied and interesting army now in 8th than you ever could in 7th. You just lose out on formation benefits.

And this is how it should be.

-

   
 
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