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Made in us
Monster-Slaying Daemonhunter






Dimmamar

Greetings Daemonhunters: I played in a GT this past weekend and thought I'd share my experiences.

I'm in Denver and we have a very competitive tournament scene. There are a few "jump on the bandwagon" players who are always taking the newest, neatest thing, and quite a lot of "I've played this army for 10 years and I've very good with it" players.

A few weeks ago I took almost this list to the "prep for GT" RTT tournament. I got third at that one. I made a few small alterations and took the same list to the GT, and I got second. (I unfortunately didn't get to play either of the GT players who were at the top table.)

Here's my list
Spoiler:

GK PURE BATTALION
GMDK, psycannon, psilencer, hammer, teleport - 290
GMDK, psycannon, psilencer, fists, teleport - 285
Draigo - 240
GKSS, 5x - 105
GKSS, 5x - 105
GKSS, 5x - 105
GKI, 5x - 125
Raven, las bolter - 321

MORIDAN GUARD PURE BATTALION
Company Commander - 30 [Warlord, Grand Strategist]
Company Commander - 30 [Relic, Aquila]
Infantry Squad, mortar - 45
Infantry Squad, mortar - 45
Infantry Squad, mortar - 45

IMPERIUM MIXED VANGUARD
Inquisitor Psyker - 55
Acolyte - 8
Callidus - 80
Culexus - 85


Disclaimer: I play almost exclusively in an ITC format. Those house rules have effected some of my choices.

I disagree with some of the other GK posters I've seen here that GK are best on their own. They definitely need support, and I think I've found a pretty good combination.

The GK provide the heavy hitting I need to clear units. The Guard provide cheap bodies to babysit backfield objectives, as well as extra CP and regenerating CP--which I need because my GK DEVOUR command points. The Inquisition and Assassins are purely disruptive forces, and do far more in their support roles than they ever do in direct damage.

I won't go over the GK list choices except for the weird Raven loadout, and it is strictly for saving points. I'd rather have the multimelta and assault cannon, but I can't afford both those, and I still wanted anti-tank, so bolter and las it is! The upside to this choice is that Psybolts is now a decent option. The THB wounds xenos and guard on 2+, and the -1 hurribolts negates infantry's cover.

The Guard are obviously as cheap as can be. I pay for the mortars so that the ITC secondary "Reaper" isn't available against me (score a point for killing a unit with ten models). I take Moridan so that they are less susceptible to morale, and so that they get a little overwatch (because they nearly always get charged).

I was struggling a lot in competitive matchups. I tried a Shadowsword and didn't like it. I tried Dark Angels Plasma Spearhead and didn't like it. I couldn't find what I was missing.
Well, turns out I was missing Assassins! The Callidus is excellent at anti-character. She does mortal wounds in shooting and ignores the invuln that characters always have. Her biggest downside is a 1D weapon. Her biggest upside is that on a 4+ she makes the enemy spend an extra command point for every first-turn stratagem they play! It's insanely power, and both demoralizes my opponent and also prevents them from doing anything tricky after turn 2. Use a reroll when she deploys to make sure that you're maximum 7in away from your charge target.
The Culexus neg, combined with the innate GK +1, makes it nearly impossible for my opponent to deny my powers, and makes it incredibly easier for me to deny the enemy. He has done nearly zero damage in all my games, but he soaks quite a bit of firepower whenever anyone shoots him, and every Eldar player is absolutely frustrated. They play AROUND the 18" bubble, letting me control the flow of the battle much easier.

I think I have a pretty hard counter in Tau. All my anti-big is in close combat, and they LOOOOOVE when I charge. They also have a very nasty Crisis Bomb build that kills both my GMDKs in one turn, and there's really no stopping it.

Psychic powers
GMDK with Sanctuary
GMDK with Gate
Draigo with Purge Soul and Astral Aim
Strike Squads with Vortex, Hammerhand, and Sanctuary.
GKI with Vortex or Hammerhand, depending on what the enemy has and how they've deployed to deny my deep striking
The Inquisitor takes "Terrify" so that I can charge a superheavy if I want to. It also combos well with Purge Soul

Deployment strategy
The Aquila Commander first. This way I can capture enemy command points during deployment.
All my definite reserves: GMDK (Sanctuary), Draigo, Strike Squad (Vortex), Callidus, Culexus
Drop 2nd Commander and Infantry Squads, surrounding my two Commanders
GKI go onto the table if I need some more bodies to deny 1st turn charges, otherwise into reserve
GMDK (Gate) on the table, behind scenery. This is so that both GMDKs can have a 3++ T1. It also deters enemy deep strike...because who wants to come in next to a GMDK??
Raven usually on back table edge to avoid first turn fire. Inquisitor and Acolyte go in Raven
If I can finish deploying first, then I put two GKSS into the Raven. Otherwise, I put one in (Sanctuary) and one in deep strike (Hammerhand).

I have a total of 17 units, and I can get down to 13 drops. Surprisingly, this usually lets me finish first. I usually finish after Eldar, because they're always taking Serpents and Starweavers that can fit multiple units inside. I played a guy who has 20 units and 10 drops O_o

LIFE LESSON: Don't be too aggressive with your Raven transport. I have driven it too deep into enemy lines, only to have it completely surrounded, explode, and lost all my models except two. It's devastating. Remember that the enemy's schlubs can advance, give up their shooting, and consider it a worthwhile trade to kill the PAGK inside the transport.

Grand Tournament Matches
Spoiler:

First round, which I lost, was against Tau. Nothing too fancy, but this was my first time fighting the new book, and it didn't go well. We had a low-terrain table, which worked well for a static gunline, and less well for me, because I failed about six charges on T1 when I dropped in. A Stormsurge, Ghostkeel, Broadsides, tonnes of drones, and several Commanders were enough to clear me out. Sad day.

Second round was against Eldar. It had 16 Reapers, a Flyer, Fire Dragons, Wave Serpent, one Fire Prism, a Wraithlord. It wasn't optimized, and I managed to table him. The best/worst part of the game was when a Reaper unit and the Fire Dragons (supported by an Autarch) emerged from the Webway. The Reapers shot at Guardsmen (yay I'm winning), and the 7 Dragons hit a GMDK, doing ZERO damage to my 3++. I mopped up after that.

Third round was against Dark Angels Devastators and Ravenwing, supported by some Guard. He deployed very defensively and got T1, so his Devastators were all out of range and LoS. His Flyer tore up most of my GKI and a Guard squad. My T1, I deep struck aggressively, but stayed more than 12" away from all the plasma, so that he couldn't Auspex Scan any of my stuff. I got a Vortex onto the Darkshroud in his backfield, which chained into three other units and did a good amount of damage. My backfield GMDK stayed put and shot down the Flyer by himself (yes, some impressive rolling combined well with Psychic Onslaught). My other GMDK and the Raven tore up some Devastators, and then got a charge into some guardsmen. Draigo dropped by the Raven for it to reroll and received a charge of Black Knights. He survived and managed to wipe them out himself!
I had a great game, but there was a point when my opponent became very demoralized and a bit salty, I think because of how well I dismantled his castle. Didn't mange to table him before the end of the game (we got through 6 turns), but all he had left was a few Guardsmen and an Apothecary.

Fourth round was against Eldar again. I've played this guy before, and for the past about 6 games I've lost badly to him every time, so I had zero hopes of winning. He has a foot Autarch, Bike Autarch, Farseer, Spiritseer, three Rangers, three Reapers (3/3/8), Shining Spears, Hemlock, Dire Avengers, two Wave Serpents, Troupe Master, Troupe (fusion pistols), Starweaver. He got T1 and his reaper blob didn't do anything! T2 I was extremely aggressive (GK modus operandi) and I took advantage of him misreading his rules. Eldar Interceptor has to be declared immediately when a unit arrives, not at the end of the phase, so he skipped my GMDK and assassins and had to kill a lowly Strike Squad. It actually was a good choice for him, because that squad had Astral Aim, so the Raven now couldn't ignore cover.
But I didn't need Astral Aim, and the Raven with buffguns and rerolls killed the Reaper blob. I got the Wave Serpent down to 1 wound in shooting and psychic. GMDK and Callidus charged it and the Skyrunner; Culexus and Draigo charged some Rangers. There was an insane two turns of melee wherein I lost a GMDK and a Strike Squad, and he lost all the Harlies, the Dire Avengers, all the Rangers, and all his characters. His Spears and Hemlock were in my backfield killing Guardsmen and GKI. GMDK teleported and killed the Spears. I ignored the Flyer the entire game, except for some potshots with bolters when there wasn't a better target. We ended the game when He had a Wave Serpent (three wounds left) and a Hemlock still on the board. (I let him have Linebreaker for points). It was a pretty silly looking table at the end, because there was a single forest that had two Assassins, Draigo, and an Inquisitor all holed up. I imagine the conversations in that forest were both awkward and enlightening.
I lost all the Guardsmen over three successive turns, but it was worth it because I kept gaining Objective points (a bonus point per turn was hold three objectives with three characters, which I sacrificed my guys to get, and it was worth it).
LIFE LESSON: Sometimes dying for the Imperium really is the best thing you can do!

Fifth round was against...ugh Eldar AGAIN. This was an interesting game because the table had Infinity terrain, so there were several very tall and big-footprint buildings. This guy had Spiritseer, foot Autarch, Farseer, Wave Serpent, 6 Fire Dragons (in Serpent), 5 Hawks, two units of Rangers, one 20-man Guardian blob, 6 Wraithguardcannons, two Hemlocks, and a Crimson Hunter Exarch. He put the Guardians, the Wraiths, the Farseer, and the Hawks in reserve.
I got first turn, and I moved EVERYTHING up into the middle of the field. The Callidus killed the Spiritseer, the Raven and a GMDK killed the Serpent, Strikers killed some Rangers. It wasn't a very eventful first turn...but it swung the tide, I think. My Culexus was directly on the center of the board to maximize his bubble. Killing the Serpent meant his Dragons were immobile, and set up to receive a charge next turn. I cleared out one of his two objectives, giving me the edge on points from the getgo.
For his counterattack, he positioned both Hemlocks to shoot the Culexus (because autohits would kill him)...but he forgot that you can't target characters. So BOTH of them were inside the neg bubble, and BOTH of them ended up wasting their shots on 3++ GMDKs. Huge tactical error on his part. He failed both his Hemlock powers, due to me being at essentially a +3 deny. The angry Fire Dragons nuked my Raven, but it had done its job IMO. All his Deep Strikes came down near my priority objective (worth more for holding), and they managed to do...not a whole lot, actually. Guardians+Hawks didn't kill either of the two Guard units they shot at (one of them with a 3+ save for "Take Cover" in a ruin), and I made some great morale rolls. Wraiths did 4 wounds to a GMDK.
In my T2, I figuratively mopped up the backfield (through psychic, shooting, and assault I killed Rangers, Dragons, and Autarch, and got onto his priority objective. I shot Guardians (which are stupidly resilient with a 4++ stratagem) and Hawks and moved the Culexus to nerf his Farseer. I set up both GMDKs, a Strike Squad, and the Culexus to charge his Webway blob.
His T2, he finished off all the Guard units with a combination of Guardians and Flyers. Hemlocks are decent at character sniping because they can move so fast.
My T3, I charged the Wraiths, the Guardians, and the two remaining Hawks with two GMDKs and a GKSS, while the Culexus sprained his ankle climbing down a building. Callidus hid behind a building. Draigo advanced because he had so effectively murdered his side of the board that nothing was anywhere near him to either shoot or charge. The two Hawks died and the GMDK piled into the Guardians. The Farseer ran away from the Culexus.
His T3 he fell back with the Wraith, killed the wounded GMDK in shooting (bc of COURSE Eldar can fall back and shoot innately!), and Hemlocked the Callidus. The GMDK wiped the Guardians.
My T4, I shot the Farseer to death and charged the 3 remaining Wraiths with a Culexus, a full GMDK, and a GKSS. We called it at the end of the Charge phase.
Throughout this game, I ignored the Flyers. I think I gave a total of five wound to the three of them. They killed most of my Guard and did some wounds to the Raven, but overall weren't that great. And because of how Flyer role works, I essentially only had to kill 1400pts of models in order to table him.
LIFE LESSON: If the enemy has a lot of points in Flyers, ignore the Flyers completely and go for the tabling. It works.


Overall I'm very pleased with the performance of my list. It still seriously lacks anti-tank. I'd like to see how I'd do against some other lists I didn't face, such as 4 Lemen Russes, or double Stormsurge.

So have heart, Titanians! Grey Knights are viable! Remember your roots and bring the Inquisition!

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Nice one. Thanks for writing up in such detail.

I've always vouched for 1 or 2 Stormravens, they add so much to a GK list. After the points hike for assault cannons, lascannons seem the obvious choice to me, especially for GK.
   
Made in us
Guarded Grey Knight Terminator






 Elric Greywolf wrote:
Greetings Daemonhunters: I played in a GT this past weekend and thought I'd share my experiences.

I'm in Denver and we have a very competitive tournament scene. There are a few "jump on the bandwagon" players who are always taking the newest, neatest thing, and quite a lot of "I've played this army for 10 years and I've very good with it" players.

A few weeks ago I took almost this list to the "prep for GT" RTT tournament. I got third at that one. I made a few small alterations and took the same list to the GT, and I got second. (I unfortunately didn't get to play either of the GT players who were at the top table.)

Here's my list
Spoiler:

GK PURE BATTALION
GMDK, psycannon, psilencer, hammer, teleport - 290
GMDK, psycannon, psilencer, fists, teleport - 285
Draigo - 240
GKSS, 5x - 105
GKSS, 5x - 105
GKSS, 5x - 105
GKI, 5x - 125
Raven, las bolter - 321

MORIDAN GUARD PURE BATTALION
Company Commander - 30 [Warlord, Grand Strategist]
Company Commander - 30 [Relic, Aquila]
Infantry Squad, mortar - 45
Infantry Squad, mortar - 45
Infantry Squad, mortar - 45

IMPERIUM MIXED VANGUARD
Inquisitor Psyker - 55
Acolyte - 8
Callidus - 80
Culexus - 85


Disclaimer: I play almost exclusively in an ITC format. Those house rules have effected some of my choices.

I disagree with some of the other GK posters I've seen here that GK are best on their own. They definitely need support, and I think I've found a pretty good combination.

The GK provide the heavy hitting I need to clear units. The Guard provide cheap bodies to babysit backfield objectives, as well as extra CP and regenerating CP--which I need because my GK DEVOUR command points. The Inquisition and Assassins are purely disruptive forces, and do far more in their support roles than they ever do in direct damage.

I won't go over the GK list choices except for the weird Raven loadout, and it is strictly for saving points. I'd rather have the multimelta and assault cannon, but I can't afford both those, and I still wanted anti-tank, so bolter and las it is! The upside to this choice is that Psybolts is now a decent option. The THB wounds xenos and guard on 2+, and the -1 hurribolts negates infantry's cover.

The Guard are obviously as cheap as can be. I pay for the mortars so that the ITC secondary "Reaper" isn't available against me (score a point for killing a unit with ten models). I take Moridan so that they are less susceptible to morale, and so that they get a little overwatch (because they nearly always get charged).

I was struggling a lot in competitive matchups. I tried a Shadowsword and didn't like it. I tried Dark Angels Plasma Spearhead and didn't like it. I couldn't find what I was missing.
Well, turns out I was missing Assassins! The Callidus is excellent at anti-character. She does mortal wounds in shooting and ignores the invuln that characters always have. Her biggest downside is a 1D weapon. Her biggest upside is that on a 4+ she makes the enemy spend an extra command point for every first-turn stratagem they play! It's insanely power, and both demoralizes my opponent and also prevents them from doing anything tricky after turn 2. Use a reroll when she deploys to make sure that you're maximum 7in away from your charge target.
The Culexus neg, combined with the innate GK +1, makes it nearly impossible for my opponent to deny my powers, and makes it incredibly easier for me to deny the enemy. He has done nearly zero damage in all my games, but he soaks quite a bit of firepower whenever anyone shoots him, and every Eldar player is absolutely frustrated. They play AROUND the 18" bubble, letting me control the flow of the battle much easier.

I think I have a pretty hard counter in Tau. All my anti-big is in close combat, and they LOOOOOVE when I charge. They also have a very nasty Crisis Bomb build that kills both my GMDKs in one turn, and there's really no stopping it.

Psychic powers
GMDK with Sanctuary
GMDK with Gate
Draigo with Purge Soul and Astral Aim
Strike Squads with Vortex, Hammerhand, and Sanctuary.
GKI with Vortex or Hammerhand, depending on what the enemy has and how they've deployed to deny my deep striking
The Inquisitor takes "Terrify" so that I can charge a superheavy if I want to. It also combos well with Purge Soul

Deployment strategy
The Aquila Commander first. This way I can capture enemy command points during deployment.
All my definite reserves: GMDK (Sanctuary), Draigo, Strike Squad (Vortex), Callidus, Culexus
Drop 2nd Commander and Infantry Squads, surrounding my two Commanders
GKI go onto the table if I need some more bodies to deny 1st turn charges, otherwise into reserve
GMDK (Gate) on the table, behind scenery. This is so that both GMDKs can have a 3++ T1. It also deters enemy deep strike...because who wants to come in next to a GMDK??
Raven usually on back table edge to avoid first turn fire. Inquisitor and Acolyte go in Raven
If I can finish deploying first, then I put two GKSS into the Raven. Otherwise, I put one in (Sanctuary) and one in deep strike (Hammerhand).

I have a total of 17 units, and I can get down to 13 drops. Surprisingly, this usually lets me finish first. I usually finish after Eldar, because they're always taking Serpents and Starweavers that can fit multiple units inside. I played a guy who has 20 units and 10 drops O_o

LIFE LESSON: Don't be too aggressive with your Raven transport. I have driven it too deep into enemy lines, only to have it completely surrounded, explode, and lost all my models except two. It's devastating. Remember that the enemy's schlubs can advance, give up their shooting, and consider it a worthwhile trade to kill the PAGK inside the transport.

Grand Tournament Matches
Spoiler:

First round, which I lost, was against Tau. Nothing too fancy, but this was my first time fighting the new book, and it didn't go well. We had a low-terrain table, which worked well for a static gunline, and less well for me, because I failed about six charges on T1 when I dropped in. A Stormsurge, Ghostkeel, Broadsides, tonnes of drones, and several Commanders were enough to clear me out. Sad day.

Second round was against Eldar. It had 16 Reapers, a Flyer, Fire Dragons, Wave Serpent, one Fire Prism, a Wraithlord. It wasn't optimized, and I managed to table him. The best/worst part of the game was when a Reaper unit and the Fire Dragons (supported by an Autarch) emerged from the Webway. The Reapers shot at Guardsmen (yay I'm winning), and the 7 Dragons hit a GMDK, doing ZERO damage to my 3++. I mopped up after that.

Third round was against Dark Angels Devastators and Ravenwing, supported by some Guard. He deployed very defensively and got T1, so his Devastators were all out of range and LoS. His Flyer tore up most of my GKI and a Guard squad. My T1, I deep struck aggressively, but stayed more than 12" away from all the plasma, so that he couldn't Auspex Scan any of my stuff. I got a Vortex onto the Darkshroud in his backfield, which chained into three other units and did a good amount of damage. My backfield GMDK stayed put and shot down the Flyer by himself (yes, some impressive rolling combined well with Psychic Onslaught). My other GMDK and the Raven tore up some Devastators, and then got a charge into some guardsmen. Draigo dropped by the Raven for it to reroll and received a charge of Black Knights. He survived and managed to wipe them out himself!
I had a great game, but there was a point when my opponent became very demoralized and a bit salty, I think because of how well I dismantled his castle. Didn't mange to table him before the end of the game (we got through 6 turns), but all he had left was a few Guardsmen and an Apothecary.

Fourth round was against Eldar again. I've played this guy before, and for the past about 6 games I've lost badly to him every time, so I had zero hopes of winning. He has a foot Autarch, Bike Autarch, Farseer, Spiritseer, three Rangers, three Reapers (3/3/8), Shining Spears, Hemlock, Dire Avengers, two Wave Serpents, Troupe Master, Troupe (fusion pistols), Starweaver. He got T1 and his reaper blob didn't do anything! T2 I was extremely aggressive (GK modus operandi) and I took advantage of him misreading his rules. Eldar Interceptor has to be declared immediately when a unit arrives, not at the end of the phase, so he skipped my GMDK and assassins and had to kill a lowly Strike Squad. It actually was a good choice for him, because that squad had Astral Aim, so the Raven now couldn't ignore cover.
But I didn't need Astral Aim, and the Raven with buffguns and rerolls killed the Reaper blob. I got the Wave Serpent down to 1 wound in shooting and psychic. GMDK and Callidus charged it and the Skyrunner; Culexus and Draigo charged some Rangers. There was an insane two turns of melee wherein I lost a GMDK and a Strike Squad, and he lost all the Harlies, the Dire Avengers, all the Rangers, and all his characters. His Spears and Hemlock were in my backfield killing Guardsmen and GKI. GMDK teleported and killed the Spears. I ignored the Flyer the entire game, except for some potshots with bolters when there wasn't a better target. We ended the game when He had a Wave Serpent (three wounds left) and a Hemlock still on the board. (I let him have Linebreaker for points). It was a pretty silly looking table at the end, because there was a single forest that had two Assassins, Draigo, and an Inquisitor all holed up. I imagine the conversations in that forest were both awkward and enlightening.
I lost all the Guardsmen over three successive turns, but it was worth it because I kept gaining Objective points (a bonus point per turn was hold three objectives with three characters, which I sacrificed my guys to get, and it was worth it).
LIFE LESSON: Sometimes dying for the Imperium really is the best thing you can do!

Fifth round was against...ugh Eldar AGAIN. This was an interesting game because the table had Infinity terrain, so there were several very tall and big-footprint buildings. This guy had Spiritseer, foot Autarch, Farseer, Wave Serpent, 6 Fire Dragons (in Serpent), 5 Hawks, two units of Rangers, one 20-man Guardian blob, 6 Wraithguardcannons, two Hemlocks, and a Crimson Hunter Exarch. He put the Guardians, the Wraiths, the Farseer, and the Hawks in reserve.
I got first turn, and I moved EVERYTHING up into the middle of the field. The Callidus killed the Spiritseer, the Raven and a GMDK killed the Serpent, Strikers killed some Rangers. It wasn't a very eventful first turn...but it swung the tide, I think. My Culexus was directly on the center of the board to maximize his bubble. Killing the Serpent meant his Dragons were immobile, and set up to receive a charge next turn. I cleared out one of his two objectives, giving me the edge on points from the getgo.
For his counterattack, he positioned both Hemlocks to shoot the Culexus (because autohits would kill him)...but he forgot that you can't target characters. So BOTH of them were inside the neg bubble, and BOTH of them ended up wasting their shots on 3++ GMDKs. Huge tactical error on his part. He failed both his Hemlock powers, due to me being at essentially a +3 deny. The angry Fire Dragons nuked my Raven, but it had done its job IMO. All his Deep Strikes came down near my priority objective (worth more for holding), and they managed to do...not a whole lot, actually. Guardians+Hawks didn't kill either of the two Guard units they shot at (one of them with a 3+ save for "Take Cover" in a ruin), and I made some great morale rolls. Wraiths did 4 wounds to a GMDK.
In my T2, I figuratively mopped up the backfield (through psychic, shooting, and assault I killed Rangers, Dragons, and Autarch, and got onto his priority objective. I shot Guardians (which are stupidly resilient with a 4++ stratagem) and Hawks and moved the Culexus to nerf his Farseer. I set up both GMDKs, a Strike Squad, and the Culexus to charge his Webway blob.
His T2, he finished off all the Guard units with a combination of Guardians and Flyers. Hemlocks are decent at character sniping because they can move so fast.
My T3, I charged the Wraiths, the Guardians, and the two remaining Hawks with two GMDKs and a GKSS, while the Culexus sprained his ankle climbing down a building. Callidus hid behind a building. Draigo advanced because he had so effectively murdered his side of the board that nothing was anywhere near him to either shoot or charge. The two Hawks died and the GMDK piled into the Guardians. The Farseer ran away from the Culexus.
His T3 he fell back with the Wraith, killed the wounded GMDK in shooting (bc of COURSE Eldar can fall back and shoot innately!), and Hemlocked the Callidus. The GMDK wiped the Guardians.
My T4, I shot the Farseer to death and charged the 3 remaining Wraiths with a Culexus, a full GMDK, and a GKSS. We called it at the end of the Charge phase.
Throughout this game, I ignored the Flyers. I think I gave a total of five wound to the three of them. They killed most of my Guard and did some wounds to the Raven, but overall weren't that great. And because of how Flyer role works, I essentially only had to kill 1400pts of models in order to table him.
LIFE LESSON: If the enemy has a lot of points in Flyers, ignore the Flyers completely and go for the tabling. It works.


Overall I'm very pleased with the performance of my list. It still seriously lacks anti-tank. I'd like to see how I'd do against some other lists I didn't face, such as 4 Lemen Russes, or double Stormsurge.

So have heart, Titanians! Grey Knights are viable! Remember your roots and bring the Inquisition!


I keep gravitating toward something similar. Hadnt tried with the Inquisition/assassin's before. Might give that a go. I like that idea. Can scare the hell out of a lot of psychic reliant lists and shut down key units, if just for a turn or two. But I agree, Tau would likely be pretty unimpressed but everyone showing up. Stupid Tau.

I've been running guard with my knights lately to ensure they have the commpand points available. Most opponenets I play usually have about 10 command points. With the guard relic and warlord trait, plus the 10 you already have, you can really count on having 15-18 CP a game. Glory be to the emperor with all that psychic ammo, extra attacks upon death, ensuring vortex is cast, etc etc. I like it.

This message was edited 1 time. Last update was at 2018/04/10 23:26:42


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Hooded Inquisitorial Interrogator





I agree that Guard with GK is the most viable, but I'd really like to run my list without that. That being said I was a huge fan of inquisition last edition and I'm wanting to make a really fluffy inquisition list, with inquisition, storm troopers, and sisters of battle. Also sorry I've been unable to post the math. I got home to realize it was thrown away and haven't got around to redoing it.

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Guarded Grey Knight Terminator






I've been prepping a tournament lost lately. ITC is what is used here. While mostly grey knights, I am pulling a few factions here.

Go battalion
2x dreadknight GM psycannon, psilencer, teleporter, sword
1x dreadknight GM psycannon, teleporter, sword
3x strike squad falcions
1x interceptor falcions

Astra militarum
2x company commander kurovs Aquila and warlord grand strategist
3x infantry squad (I recently adopted the mortar hwt from the post above for the reasons above)

Super heavy
Imperial knight Crusader Gatling, thermal cannon, and melta gun

It's been pretty mean, plays quick, and hit hard and fast. Thoughts on improvement? I really like that imperial Knight. I really took my time painting it and really want it to hit a tournament.

This message was edited 2 times. Last update was at 2018/04/11 13:35:36


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ru
Regular Dakkanaut





Hello!

I have a little question which was probably discussed earlier in this thread but it is impossible to read through all 48 pages . When we use "Heed the Prognosticars" stratagem, can it be used on a character that in not currently on board? Namely on the GMNDK waiting in the reserve to teleport to the battlefield?

Thanks in advance.
   
Made in us
Omnipotent Necron Overlord






Playing in a team 2k local tourny in 2 weeks.

I've decided to go GK to supplement my teammates AD mech.

Our army is going to be
Cawl
tech preist
5 robots
3 units of skitari with a plasma each

3 GMDK Psilencers/Cannons/swords
3 Paladins

Mech warrior style. I'll let you know how it goes. I think GMDK are second to none at protecting a gun line. I expect victory.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ro
Regular Dakkanaut





 Smotejob wrote:
I've been prepping a tournament lost lately. ITC is what is used here. While mostly grey knights, I am pulling a few factions here.

Go battalion
2x dreadknight GM psycannon, psilencer, teleporter, sword
1x dreadknight GM psycannon, teleporter, sword
3x strike squad falcions
1x interceptor falcions

Astra militarum
2x company commander kurovs Aquila and warlord grand strategist
3x infantry squad (I recently adopted the mortar hwt from the post above for the reasons above)

Super heavy
Imperial knight Crusader Gatling, thermal cannon, and melta gun

It's been pretty mean, plays quick, and hit hard and fast. Thoughts on improvement? I really like that imperial Knight. I really took my time painting it and really want it to hit a tournament.


Do tell me how the knight fares, been thinking of selling some warmachine stuff laying around since the local meta is dead and buy a LoW with them for my army, being the Crusader one of my prime choices.


AstraVlad wrote:
Hello!

I have a little question which was probably discussed earlier in this thread but it is impossible to read through all 48 pages . When we use "Heed the Prognosticars" stratagem, can it be used on a character that in not currently on board? Namely on the GMNDK waiting in the reserve to teleport to the battlefield?

Thanks in advance.

So far only been using it once it hit's the board (no deepstriking GMDK with Heed and Sanctuary on the 1st turn), that said I am not 100% sure, I think it's in a grey area of interpretation.


 
   
Made in us
Painlord Titan Princeps of Slaanesh




AstraVlad wrote:
Hello!

I have a little question which was probably discussed earlier in this thread but it is impossible to read through all 48 pages . When we use "Heed the Prognosticars" stratagem, can it be used on a character that in not currently on board? Namely on the GMNDK waiting in the reserve to teleport to the battlefield?

Thanks in advance.


There are 2 threads dealing with this issue and it can't be resolved until GW says whether things in reserve are in play or not. The only advice I can give you is if you're going to an event ask the TO before you make your list or at least before the event starts.
   
Made in us
Guarded Grey Knight Terminator






 GuardStrider wrote:
 Smotejob wrote:
I've been prepping a tournament lost lately. ITC is what is used here. While mostly grey knights, I am pulling a few factions here.

Go battalion
2x dreadknight GM psycannon, psilencer, teleporter, sword
1x dreadknight GM psycannon, teleporter, sword
3x strike squad falcions
1x interceptor falcions

Astra militarum
2x company commander kurovs Aquila and warlord grand strategist
3x infantry squad (I recently adopted the mortar hwt from the post above for the reasons above)

Super heavy
Imperial knight Crusader Gatling, thermal cannon, and melta gun

It's been pretty mean, plays quick, and hit hard and fast. Thoughts on improvement? I really like that imperial Knight. I really took my time painting it and really want it to hit a tournament.


Do tell me how the knight fares, been thinking of selling some warmachine stuff laying around since the local meta is dead and buy a LoW with them for my army, being the Crusader one of my prime choices.


AstraVlad wrote:
Hello!

I have a little question which was probably discussed earlier in this thread but it is impossible to read through all 48 pages . When we use "Heed the Prognosticars" stratagem, can it be used on a character that in not currently on board? Namely on the GMNDK waiting in the reserve to teleport to the battlefield?

Thanks in advance.

So far only been using it once it hit's the board (no deepstriking GMDK with Heed and Sanctuary on the 1st turn), that said I am not 100% sure, I think it's in a grey area of interpretation.


I've been finding the Knight either attracts all the attention or gets to run rampant. If he is targeted my Grand masters all make it into combat alive. If he doesn't get all the attention, the he stomps around in combat, then walks out, shoots, and stomps around again. With a strategm he has a 4++ against shooting, and with t8 he can stop a fair amount of fire power.


This message was edited 1 time. Last update was at 2018/04/11 15:43:46


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ro
Regular Dakkanaut





 Smotejob wrote:


I've been finding the Knight either attracts all the attention or gets to run rampant. If he is targeted my Grand masters all make it into combat alive. If he doesn't get all the attention, the he stomps around in combat, then walks out, shoots, and stomps around again. With a strategm he has a 4++ against shooting, and with t8 he can stop a fair amount of fire power.


Neat.Have you tried other knights loadouts or only the crusader?

This message was edited 1 time. Last update was at 2018/04/11 15:43:18



 
   
Made in us
Guarded Grey Knight Terminator






I have mine magnetized so switching variants is easy. Not a fan of the battle cannon, and math says it is the least effective gun, and least points efficient. You want a battle cannon? Take a leman Russ.

The avenger Gatling is the best generalist gun, useful against armor and horde. The thermal cannon usually gets 2-3 hits, and typicallally pulls off about 6 wounds v t8 vehicles a turn. Better than the battle cannon. Then you have that turn about once a game where is does like 18 woulds to something.

While the reaper chain sword hits like a truck, it doesn't get past invul saves well, and I find myself using the stomps way more often anyway as I get 12 attacks with stomp on a healthy Knight, which still do considerable damage. In this list I find the crusader does the best work with avenger and thermal.

Another option is to take the warden. You can have similar out put with storm spear. That comes out to be similar in price but you keep the chain sword. I like the warden a lot as well. But I'd rather go forge world and get a castigator as it is basically the warden+. It Moves faster, has more wounds, more shots, heals wounds and that sword looks awesome for not much more in points.

The chain sword DOES scare the begebes out of other big stuff with the str 16 and flat 6dmg. Rips other walkers, tanks and monsters to shreds.

This message was edited 1 time. Last update was at 2018/04/11 17:09:19


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The Thunder Strike Gauntlet is better than the Reaper Chainsword due specifically to how effective Stomps are at the moment. Literal if you can’t harm it with Stomps, you can kill it with the Gauntlet and then throw it for an out of sequence attack. That’s also why the Armiger is worth taking with it’s Thermal Lance, as it can strip wounds on big stuff so the Knight can put it down.

Have always enjoyed running my Errant with my GK, looking forward to running an actual Superheavy Detachment to support my PAGK.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator






Personally never was a fan of the gauntlet. -1 to hit kind of turns me off about it. Same reason I don't use the DK hammer.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Decrepit Dakkanaut




 Smotejob wrote:
Personally never was a fan of the gauntlet. -1 to hit kind of turns me off about it. Same reason I don't use the DK hammer.

You were already hitting the most dangerous stuff on a 4+ anyway. The degrade table sucks in this regard of course, so you might want to remember that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hooded Inquisitorial Interrogator





Found this on the spring faq rumors thread

[Thumb - nope.png]
Faq Rumor


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Regular Dakkanaut




With a Brother Captain that'd be usable out of Deep Strike, so that's interesting, but then it's another 1 CP we don't have to spare to deep strike the Purifiers in the first place.

I'm incredibly glad to see Grey Knight rules changes though.
   
Made in us
Omnipotent Necron Overlord






Honestly that doesn't make sense. Purifing flame currently does D6 with a range of 3". This is a nerf if anything.

Why can't we just get a power called...cleansing flame? And it does like 2d6 heavy bolter shots to everything within 9 inches with ignore cover?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Hooded Inquisitorial Interrogator





I don't feel like its good at all. Increased range yeah but only 2 MW instead of d6? That completely kills purifiers for me.

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Omnipotent Necron Overlord






Lanlaorn wrote:
With a Brother Captain that'd be usable out of Deep Strike, so that's interesting, but then it's another 1 CP we don't have to spare to deep strike the Purifiers in the first place.

I'm incredibly glad to see Grey Knight rules changes though.
deepstrike smite is something any psyker can do without a brother captain AND they have a chance to do d6 mortals...while you get the middle roll on a d3? Weaksauce.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut




I don't like the D6 change but at least the range is slightly more useful?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




I think 2 damage at 6 inches is much better than d6 damage at 3 inches.

It could be 100 damage but if you're never able to get into position to use it, what's the point?
   
Made in us
Painlord Titan Princeps of Slaanesh




 Zarroc1733 wrote:
I don't feel like its good at all. Increased range yeah but only 2 MW instead of d6? That completely kills purifiers for me.


Do you mean you actually found them useful as they are? I agree with Lanlaorn at least it's usable and does double our normal damage.

I have a feeling that this is fake since it doesn't address what happens when used on Daemons. It seems like almost any special rule we have has an extra part dealing with daemons.
   
Made in us
Hooded Inquisitorial Interrogator





Slayer-Fan123 wrote:
I don't like the D6 change but at least the range is slightly more useful?


Not really. They had a niche use before in loading up in a transport and jumping out right next to their target. Now while yes they can deepstrike with brother captai for 2 MWS are 2 MWs worth their point cost?


Automatically Appended Next Post:
Leo_the_Rat wrote:
 Zarroc1733 wrote:
I don't feel like its good at all. Increased range yeah but only 2 MW instead of d6? That completely kills purifiers for me.


Do you mean you actually found them useful as they are? I agree with Lanlaorn at least it's usable and does double our normal damage.

I have a feeling that this is fake since it doesn't address what happens when used on Daemons. It seems like almost any special rule we have has an extra part dealing with daemons.


Purifiers never had an extra effect on daemons. (In 8th)

This message was edited 1 time. Last update was at 2018/04/12 20:13:42


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Decrepit Dakkanaut




 Zarroc1733 wrote:
Slayer-Fan123 wrote:
I don't like the D6 change but at least the range is slightly more useful?


Not really. They had a niche use before in loading up in a transport and jumping out right next to their target. Now while yes they can deepstrike with brother captai for 2 MWS are 2 MWs worth their point cost?

Not even close.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hooded Inquisitorial Interrogator





Slayer-Fan123 wrote:
 Zarroc1733 wrote:
Slayer-Fan123 wrote:
I don't like the D6 change but at least the range is slightly more useful?


Not really. They had a niche use before in loading up in a transport and jumping out right next to their target. Now while yes they can deepstrike with brother captai for 2 MWS are 2 MWs worth their point cost?

Not even close.


My thoughts exactly.

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Devestating Grey Knight Dreadknight







Lanlaorn wrote:
I think 2 damage at 6 inches is much better than d6 damage at 3 inches.

It could be 100 damage but if you're never able to get into position to use it, what's the point?


If it was 100 damage you bet your ass I'm building to enable that. That is wiping out a superheavy or primarch which we historically have issues with. 2 damage at 6 inches? Meh don't care.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Terrifying Wraith






Yea the 2 dmg at 6 inches is worse in my opinion. And the D6 smite could do well if taking on a large unit in combat.

They really need to bring them back to 2 attacks a piece that would give them a good boost to being playable even if they keep their 3 inch smite 2 attacks would be worth it.

As far as knights go I have always run mine as an Errant with Reaper Chainsword. I have actually never gotten my knight to combat by the time the game ends but in my last game against Chaos it did 16 wounds to a predator on the first shot of the game and obviously blew it up. It eventually was killed by a Land Raider but that left my Paladins and Draigo running free which ended up with Draigo and an Apothecary facerolling Magnus so it was more than worth it. My opponent was so happy he blew up my knight until Magnus died. Then he looked like someone just killed his puppy. It was one of my best friends so needless to say I still make comments about it weeks later haha.

This message was edited 1 time. Last update was at 2018/04/13 01:26:22


 
   
Made in us
Hooded Inquisitorial Interrogator





Couple more terrible rumors. God I hope these are fake.

GMDK up 20 points and purifiers up 2.

Good rumor. Paladins down to 50


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

Man those rumors sound awful because it fixes nothing that's wrong with the codex at the moment. GW continues to fail us.

This message was edited 1 time. Last update was at 2018/04/13 01:40:02


 
   
 
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