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Made in us
Decrepit Dakkanaut




 Zarroc1733 wrote:
Couple more terrible rumors. God I hope these are fake.

GMDK up 20 points and purifiers up 2.

Good rumor. Paladins down to 50


Dreadknight Masters needed the price hike, but Purifiers need to go down AND need the extra attack back.

Paladins definitely look more attractive at least

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hooded Inquisitorial Interrogator





I’m hopeful they’re fake.

There’s also a couple general rumors.

1-3 limit of any non troop unit. Doesn’t affect us as much but it does hurt a couple lists I came up with. Also no souping in matched play. But that sounds wrong so I’m hoping all the rumors are fake.

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Guarded Grey Knight Terminator






How will my assassins play a game then if no souping in matched play? They will be unplayable. period.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Decrepit Dakkanaut




 Smotejob wrote:
How will my assassins play a game then if no souping in matched play? They will be unplayable. period.

You do pure Auxiliary detachments. Be a man and use like 20 of each Assassin, and bring glory to the Emperor.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stoic Grail Knight




Slayer-Fan123 wrote:
 Smotejob wrote:
How will my assassins play a game then if no souping in matched play? They will be unplayable. period.

You do pure Auxiliary detachments. Be a man and use like 20 of each Assassin, and bring glory to the Emperor.


And then you hit 3 detachment limit everyone enforces based on the recommendation for Matched Play :(
   
Made in us
Ancient Chaos Terminator





Eye of Terror

There's a lot of rumors going around. Many of the contradict each other.

I would not put too much stock into any of them before the FAQ arrives. Who knows when that will be.

   
Made in us
Implaccable Grey Knight Paladin




San Diego, CA

Slayer-Fan123 wrote:
 Zarroc1733 wrote:
Couple more terrible rumors. God I hope these are fake.

GMDK up 20 points and purifiers up 2.

Good rumor. Paladins down to 50


Dreadknight Masters needed the price hike, but Purifiers need to go down AND need the extra attack back.

Paladins definitely look more attractive at least

Dreadknight masters do not need a price hike. The only reason they outshine the rest of the codex is they are actually comparably priced with units from other armies, unlike the rest of the codex which is overpriced.

Hope is the first step on the road to disappointment.
 
   
Made in ro
Regular Dakkanaut





They are 4chan rumours so pretty sure they are fake


 
   
Made in us
Hooded Inquisitorial Interrogator





 GuardStrider wrote:
They are 4chan rumours so pretty sure they are fake


This is the hope

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Guarded Grey Knight Terminator






I don't know... I think purifiers should see a price hike. They are far too op. Couple their 1 attack with a worse smite, no teleport strike, and the same equipment as their gkss and you have an amazing unit. Please increase their price.


Honestly, the issue for me is the fact that tac Marines and terminators are to expensive.. and we are loosely based on them.

If you consider points from the SM Codex
Spacemarine + power sword + storm bolter + 1 more point for deep strike = strike squad.

But tac Marines are already considered medicore. In my opinion tac Marines should be 2-3 points cheaper. Then have that reflect with strikes.

This message was edited 2 times. Last update was at 2018/04/14 05:45:27


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

IMHO Purifiers needed a points reduction OR a buff to their smite and an additional attack.
If the rumours are true, even with the "buff" to smite range while nerfing damage output, I guess we will never see them again.
   
Made in us
Guarded Grey Knight Terminator






If their smite was 6" and stayed the same I'd be good.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Decrepit Dakkanaut




Nah I still want the extra attack back. Literally one of the worst decisions by the rules team.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Guarded Grey Knight Terminator






That would be nice. But making their smite 6" and same price warrants a brother captain being taken. And multiple d6 smites jumping out a storm raven can be scary. Would love a reason to take a brother captain.

This message was edited 1 time. Last update was at 2018/04/14 23:58:52


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in ro
Regular Dakkanaut





Basing this only on the livestream info but god, they new deep strike rule will murder GK if they are not exempt.

Edit: Not exempt, rip GK plus no point reductions. The faq itself doesn't hurt GKs much, but the beta rule utterly cripple us beyond belief.

This message was edited 2 times. Last update was at 2018/04/16 16:53:19



 
   
Made in us
Decrepit Dakkanaut




If that isn't enough proof the devs are insane I don't know what is. They literally forgot about an army. Literally.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Chaos Terminator





Eye of Terror

Slayer-Fan123 wrote:
If that isn't enough proof the devs are insane I don't know what is. They literally forgot about an army. Literally.


We got to see devs in the live preview, including the person in charge.

Each of them reminded me of someone. I don't want to get banned for sharing my thoughts on this topic. Can you guess who it was?

   
Made in ro
Regular Dakkanaut





Man this really sucks for me because my meta always plays with Beta rules


 
   
Made in us
Journeyman Inquisitor with Visions of the Warp






Dimmamar

I think what I'll be doing is switching over to a Outrider of GKI. The loss of CP (moving from a Battalion to an Outrider) isn't as bad as it could be since my other Battalion gets a CP bump.

I'll have to lose some upgrades on things in order to make room for the +20pts to each unit, but I'll still be able to "Deep Strike" on T1.

Except for Draigo, he doesn't seem to have a place in my list now which is sad. Anything he wants to buff will be dead by the time he could get to the field.

40k Resources

LVO 2017 - Best GK Player

The Grimdark Future 8500 1000 1500 4500

"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Terrifying Wraith






Wow...

 
   
Made in us
Stoic Grail Knight




With the DS changes I'm switching full Custodes. I can't even really make an effective GK allied detachment to give me some Deny the Witch anymore.
   
Made in ro
Regular Dakkanaut





 Elric Greywolf wrote:
I think what I'll be doing is switching over to a Outrider of GKI. The loss of CP (moving from a Battalion to an Outrider) isn't as bad as it could be since my other Battalion gets a CP bump.

I'll have to lose some upgrades on things in order to make room for the +20pts to each unit, but I'll still be able to "Deep Strike" on T1.

Except for Draigo, he doesn't seem to have a place in my list now which is sad. Anything he wants to buff will be dead by the time he could get to the field.


I might try to use Draigo in a landraider with a 8 man strike squad which I will gate where needed.


 
   
Made in us
Stoic Grail Knight




 GuardStrider wrote:
 Elric Greywolf wrote:
I think what I'll be doing is switching over to a Outrider of GKI. The loss of CP (moving from a Battalion to an Outrider) isn't as bad as it could be since my other Battalion gets a CP bump.

I'll have to lose some upgrades on things in order to make room for the +20pts to each unit, but I'll still be able to "Deep Strike" on T1.

Except for Draigo, he doesn't seem to have a place in my list now which is sad. Anything he wants to buff will be dead by the time he could get to the field.


I might try to use Draigo in a landraider with a 8 man strike squad which I will gate where needed.
\

On T2.

With the wording as it is, Gate of Infinity and the Interceptor Shunt both seem to keep you stuck in your deployment zone T1.
   
Made in us
Executing Exarch




@GuardStrider- what makes you think that land raiders are any better now then they were before the FAQ? Also why not consider a bigger raider so that you can take a full strike squad with Draigo?
   
Made in ro
Regular Dakkanaut





Audustum wrote:
 GuardStrider wrote:
 Elric Greywolf wrote:
I think what I'll be doing is switching over to a Outrider of GKI. The loss of CP (moving from a Battalion to an Outrider) isn't as bad as it could be since my other Battalion gets a CP bump.

I'll have to lose some upgrades on things in order to make room for the +20pts to each unit, but I'll still be able to "Deep Strike" on T1.

Except for Draigo, he doesn't seem to have a place in my list now which is sad. Anything he wants to buff will be dead by the time he could get to the field.


I might try to use Draigo in a landraider with a 8 man strike squad which I will gate where needed.
\

On T2.

With the wording as it is, Gate of Infinity and the Interceptor Shunt both seem to keep you stuck in your deployment zone T1.

Well the rule says "any unit that arrives on the battlefield on the players first turn", as I interpreted it it, they are already deployed on the battlefield so they can use those abilities as normal.

Leo_the_Rat wrote:
@GuardStrider- what makes you think that land raiders are any better now then they were before the FAQ? Also why not consider a bigger raider so that you can take a full strike squad with Draigo?


They aren't better but it's the only get around I can think of to have a viable Draigo and make use his innate threat and aura on the 1st turn. So I might give this a chance,since Draigo always been fantastic for me this edition and it's not like LR is completely useless itself. Also forgive my ignorance but I thought all Raiders had the same transport size? Edit: Oh I didn't realize that the other LR variants had more space, sadly the only one I own was bought 2nd hand only with the vanilla loadout.

This message was edited 1 time. Last update was at 2018/04/16 19:02:47



 
   
Made in us
Stoic Grail Knight




 GuardStrider wrote:
Audustum wrote:
 GuardStrider wrote:
 Elric Greywolf wrote:
I think what I'll be doing is switching over to a Outrider of GKI. The loss of CP (moving from a Battalion to an Outrider) isn't as bad as it could be since my other Battalion gets a CP bump.

I'll have to lose some upgrades on things in order to make room for the +20pts to each unit, but I'll still be able to "Deep Strike" on T1.

Except for Draigo, he doesn't seem to have a place in my list now which is sad. Anything he wants to buff will be dead by the time he could get to the field.


I might try to use Draigo in a landraider with a 8 man strike squad which I will gate where needed.
\

On T2.

With the wording as it is, Gate of Infinity and the Interceptor Shunt both seem to keep you stuck in your deployment zone T1.

Well the rule says "any unit that arrives on the battlefield on the players first turn", as I interpreted it it, they are already deployed on the battlefield so they can use those abilities as normal.


Right, but then read the text for GoI and Shunt. You take the unit off the battlefield and then it arrives. Thus, it is arriving on the battlefield on the first turn.
   
Made in us
Terrifying Wraith






If that affected GoI and shunt then it would be obvious GW has no clue what they are doing. That being said GoI without having the rest of your entire army there in support won't be useful. So you'd have to run interceptors which means once again we dont have many command points.

 
   
Made in us
Hooded Inquisitorial Interrogator





I actually don't hate it as much as many as I would often wait until T2 to to deepstrike, when my opponents have moved and ruined their deployment to prevent placing DS where I want. That being said... It still sucks.

This message was edited 1 time. Last update was at 2018/04/16 19:05:28


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in ro
Regular Dakkanaut





Audustum wrote:
 GuardStrider wrote:
Audustum wrote:
 GuardStrider wrote:
 Elric Greywolf wrote:
I think what I'll be doing is switching over to a Outrider of GKI. The loss of CP (moving from a Battalion to an Outrider) isn't as bad as it could be since my other Battalion gets a CP bump.

I'll have to lose some upgrades on things in order to make room for the +20pts to each unit, but I'll still be able to "Deep Strike" on T1.

Except for Draigo, he doesn't seem to have a place in my list now which is sad. Anything he wants to buff will be dead by the time he could get to the field.


I might try to use Draigo in a landraider with a 8 man strike squad which I will gate where needed.
\

On T2.

With the wording as it is, Gate of Infinity and the Interceptor Shunt both seem to keep you stuck in your deployment zone T1.

Well the rule says "any unit that arrives on the battlefield on the players first turn", as I interpreted it it, they are already deployed on the battlefield so they can use those abilities as normal.


Right, but then read the text for GoI and Shunt. You take the unit off the battlefield and then it arrives. Thus, it is arriving on the battlefield on the first turn.

Well fu- you are right, I hate this faq even more, I don't know how to play this army anymore


 
   
Made in us
Executing Exarch




 TheMostWize wrote:
If that affected GoI and shunt then it would be obvious GW has no clue what they are doing. That being said GoI without having the rest of your entire army there in support won't be useful. So you'd have to run interceptors which means once again we dont have many command points.


Strategies that effect units coming on to the board from off board work vs GoI and shunt is just a minor variation of GoI. So, GW counts GoI the same as Deep Striking.


Automatically Appended Next Post:
@GuardStrider - even if you have Draigo in your Land Raider he still can't effect anything until turn 2 since he would be embarked and therefore his aura doesn't come into play. You'd have to wait till the start of turn 2 to get him out of the raider and onto the board.

This message was edited 1 time. Last update was at 2018/04/16 19:10:08


 
   
 
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