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Command points are the new reward mechanism for building an army with some kind of structure.
The most relevant rules are probably that you get a certain amount for every detachment:
Battalion: Minimum 2 HQ, 3 Troops: 3 CP.
Brigade: 3 HQ, 6 Troops, 3 Elite, 3 FA, 3 HS: 9 CP.
Vanguard: 1 HQ, 3 Elite: 1 CP.
Spearhead: 1 HQ, 3 HS: 1 CP.
Outrider: 1 HQ, 3 FA: 1 CP.
Super Heavy Detachment: 3 SH: 3 CP.
And you can use them for various stratagems:
1 CP: Re-roll one dice
2 CP: Auto pass one morale test
What I'm wondering is, how much do you value those abilities in terms of points? Because in some ways you can think of them as a bonus thrown in with the cost of a unit.
For example, since 1 HQ and 3 Elites gives me a command point, you might think of each unit as giving you a quarter of a command point. Since 6 troops changes you from a vanguard, a spearhead and an outrider into a brigade, you can think of troops as granting one extra command point per unit. The question is, are they worth it if you only have otherwise underwhelming troops?
I'm personally inclined to say a command point is worth something in the 5-15 points range. A re-roll to go first is probably worth more than that, but you can only do that once and everyone gets 3 CP base, so any additional points can't be used for that. After that the obvious uses are to re-roll attacks with powerful weapons, charges or saving throws for valuable models.
An attack re-roll is kind of like having an extra weapon for one turn, so long as you have enough weapons of that calibre to have at least one failed roll per turn and the weapon in question only has one shot. Weapons like that are generally going to be 15-25 points and you will need maybe three to five re-rolls to be equal to having another weapon on the table. Overall, that puts command points used for attack re-rolls around five points.
How about the other uses? Are they worth a similar amount? How much extra would you add for the flexibility of being able to use it on any roll?
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