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2017/06/16 19:04:56
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
Ha! Spore mine launchers are the greatest gun for overwatch.
You hit on a 6. Great.
You miss, you place a spore mine within 6" of the enemy but no closer than 3". Now either you just screened your biovores and they cannot make the charge/you get to move and explode them on your turn or they DO make the charge and the spore mines go off anyway at the end of the charge phase because the enemy just charged right up to them to reach your biovores.
Amazing!
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
2017/06/18 08:52:18
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
Lance845 wrote: Ha! Spore mine launchers are the greatest gun for overwatch.
You hit on a 6. Great.
You miss, you place a spore mine within 6" of the enemy but no closer than 3". Now either you just screened your biovores and they cannot make the charge/you get to move and explode them on your turn or they DO make the charge and the spore mines go off anyway at the end of the charge phase because the enemy just charged right up to them to reach your biovores.
Amazing!
I'am going to field 5x3 biovores and shoot at a particular unit with not a lot of small arms around. If my biovores moved the hit on a 5+ and that means 5 hits and 10 deployed spore mines. Not hard to kill those mines but the still soak op a bunch of shooting that is not directed to my genestealers. I combine them with 3 deathspitter flying hive (smite) and 3 mawloc's. Thats a lot of mortal wounds even for big cheap infantry armies!
2017/06/18 12:19:54
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
Correct me if I'm wrong, but a winged hive tyrant move faster and above terrains and units, but isn't harder to hit than an footslogging tyrant ?
And it can be assaulted by, say, a Tactical squad ?
This message was edited 1 time. Last update was at 2017/06/18 12:21:26
godardc wrote: Correct me if I'm wrong, but a winged hive tyrant move faster and above terrains and units, but isn't harder to hit than an footslogging tyrant ?
And it can be assaulted by, say, a Tactical squad ?
True, but with fly it can move out of close combat and shoot and assault again. Compared to other MC's it can also do psychic power mortal wounds and rocks a 5+ inv save.
2017/06/18 13:39:48
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
godardc wrote: I overlooked the part about moving out of close combat, shooting and, assaulting again. Where is it stated please ?
In the fall back section of movement phase it states that units that fall back may not advance or charge, and may not shoot unless they have the fly keyword. Tyrants with wings may NOT fall back and assault again.
2017/06/18 14:39:24
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
godardc wrote: I overlooked the part about moving out of close combat, shooting and, assaulting again. Where is it stated please ?
In the fall back section of movement phase it states that units that fall back may not advance or charge, and may not shoot unless they have the fly keyword. Tyrants with wings may NOT fall back and assault again.
Can it Onslaught itself to circumvent that?
2017/06/18 14:44:49
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
godardc wrote: I overlooked the part about moving out of close combat, shooting and, assaulting again. Where is it stated please ?
In the fall back section of movement phase it states that units that fall back may not advance or charge, and may not shoot unless they have the fly keyword. Tyrants with wings may NOT fall back and assault again.
Can it Onslaught itself to circumvent that?
Sadly no. Onslaught only mentions overcoming the limit from advancing, which it can't do since it just fell back.
2017/06/18 15:06:02
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
So, I recently lost a game because I couldn't get to his flying shooters that flew ontop of buildings. I had a winged hive tyrant, but he shot it off the table turn 1, Are we really stuck with bringing 3-5 winged hive tyrants again? Or is there something I'm missing. I had shooting, but it wasn't near enough to remove an entire flying tau army.
On an unrelated note, my meta has decided two scything talons only grants +1 attack, Is there any official word on this matter? With that ruling, scything talons seem worthless at their cost on monstrous creatures.
This message was edited 1 time. Last update was at 2017/06/18 15:09:22
2017/06/18 15:38:09
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
GreaterGood? wrote: So, I recently lost a game because I couldn't get to his flying shooters that flew ontop of buildings. I had a winged hive tyrant, but he shot it off the table turn 1, Are we really stuck with bringing 3-5 winged hive tyrants again? Or is there something I'm missing. I had shooting, but it wasn't near enough to remove an entire flying tau army.
On an unrelated note, my meta has decided two scything talons only grants +1 attack, Is there any official word on this matter? With that ruling, scything talons seem worthless at their cost on monstrous creatures.
What did he have? Have you considered the type of terrain you're bringing? Need to make sure things are accessible.
GreaterGood? wrote: So, I recently lost a game because I couldn't get to his flying shooters that flew ontop of buildings. I had a winged hive tyrant, but he shot it off the table turn 1, Are we really stuck with bringing 3-5 winged hive tyrants again? Or is there something I'm missing. I had shooting, but it wasn't near enough to remove an entire flying tau army.
On an unrelated note, my meta has decided two scything talons only grants +1 attack, Is there any official word on this matter? With that ruling, scything talons seem worthless at their cost on monstrous creatures.
What did he have? Have you considered the type of terrain you're bringing? Need to make sure things are accessible.
Unless your infantry or flying Ruins can't be entered. Most tables contain mostly ruins. It's not the terrain I'm bringing, it's the terrain rules of the new edition. Additionally, all you have to do is stand on the edge of an elevated terrain piece, and infantry can't charge you, since they can't move over you and cant stop within one inch.
Automatically Appended Next Post:
Spoletta wrote: I can't see double scytals giving more than 1 bonus attack. For reference, look at demon prince warp talons. Do they get 6 more attacks?
I don't know that codex, but the Scy tals are quite clear. Gw might not have meant it that way, but it's plain english how it works. As I said before, if that's the way it's going to be ruled, what exactly is the purpose of scytals? 42 points to give a hive tyrant +1` attack... no thanks...
This message was edited 2 times. Last update was at 2017/06/18 15:51:59
2017/06/18 16:05:25
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
The scytal bonus attack debate needs an FAQ for sure, but I don't think the flying hive tyrant is worthwhile anymore. Even with tyrant guard, they're so fragile (and of course as soon as they outpace the tyrant guard, they did very quickly)
My issue with hive tyrants is that their invuln isn't good enough for what they want to kill. 3 damage means they want to hit vehicles or elite infantry, but they wound the tanks on 5's. the elite infantry often will have an invulnerable save (and even if they don't, the hive tyrant is probably only going to kill 3 a turn).
He just seems far too glass cannon for me with far too little benefit. I think I'm going to stick to a Swarmlord + Broodlord as my only HQ options (and of course OOE if I bring fexes)
2017/06/18 16:10:07
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
luke1705 wrote: The scytal bonus attack debate needs an FAQ for sure, but I don't think the flying hive tyrant is worthwhile anymore. Even with tyrant guard, they're so fragile (and of course as soon as they outpace the tyrant guard, they did very quickly)
My issue with hive tyrants is that their invuln isn't good enough for what they want to kill. 3 damage means they want to hit vehicles or elite infantry, but they wound the tanks on 5's. the elite infantry often will have an invulnerable save (and even if they don't, the hive tyrant is probably only going to kill 3 a turn).
He just seems far too glass cannon for me with far too little benefit. I think I'm going to stick to a Swarmlord + Broodlord as my only HQ options (and of course OOE if I bring fexes)
So, what do you think You'd do against suits, and or flying tanks, etc, that land on top of ruins? I don't see anyway of dealing with them without shooting. Even our combat infantry can't charge them, since they need to physically end within one inch, and even if you roll the extra 6-8 inches to charge up a ruin, You need to fit the model on the same level... I'm super bummed to be honest. After seeing how this plays on the table I don't think Melee armies have a chance.
This message was edited 1 time. Last update was at 2017/06/18 16:10:41
2017/06/18 16:33:11
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
By the way, played in an 8th ed tournament yesterday with some stealer shock Nids.
My list:
Swarmy
Broodlord
2x Scytals Flyrant
20 Stealers (poison)
20 Stealers
3 Rippers
3 Tyrant Guard
Trygon
Trygon
Exocrine
Went 1-2, beating out a CSM gun line using the new IA rules and 60 screening poxwalkers and losing to Tau drones (literally just drones and commanders) and to a Ynnari list.
Brief overview of each game and my thoughts at the end:
Spoiler:
The Tau game was brutal. Screening units galore that can fly and drones being T4 with 4+ saves is so annoying. Possibly the literal worst matchup conceivable for my army. Would have been tabled on turn 4. I did kill roughly 70 of his drones but it wasn't enough. I also made a mistake and let him go first because he castled so far back that no drones were in range of swarmy and friends (the new hammer and anvil deployment) but he had enough commanders that the last bullet killed swarmy, even through the 3 tyrant guard. This was the first game that made me realize I needed more stealers.
The CSM game saw my Stealers and friends munch through almost all of his 60 poxwalkers on turn 1 because he left typhus in deep strike and failed to seize. He decimated my Stealers on his turn 1 (so many quad bolter shots!) and I wondered if I was going to have enough to finish him off. It was close. My exocrine had his eyes closed the entire tournament, and this match was no exception. In the end, I won pretty handily on kill points, but if the game had had time to go 6 turns, I may have been tabled. Would have been close.
The Ynnari game had a bunch of Harlequin vehicles (which now apparently all get a 4++!?!) driving around harlequins and the Yncarne. These were bubblewrapped by razorwing flocks. I couldn't get a charge off on the Yncarne (he positioned really well) but I was able to murder the flocks turn 1 and put some wounds on a few vehicles (he underestimated the move of the stealers with Swarmy). In the end, he made some extremely hot 4+ invulns on the harlequins (again awesome for them but frustrating to kill) and the tide of the battle turned. At the end, he was able to soulburst and use a harlequin psychic power to get to 2 extra objectives that I thought I would have had (he killed the Swarmlord that previous turn with the unit that should have died to the stealers two turns prior, barring the really good saves. Like it was something like 19 out of 25 4++). Swing the game right then and there, but could have gone either way for sure.
Overall, we need more bodies. I don't know if 60 Stealers is enough, but I think it's where I'll keep my hat. And of course, I'm bringing the Dimachaeron one way or another. Too cool not to and with Swarmy's double move, should handily have a turn 1 charge. This likely means the exocrine has to go, which might be a mistake, but I'll take a slightly worse list if it means I can bring the Dimachaeron. Love that dude.
And to be fair, this was against some extremely tough competition. The Tau player was Justin Cook, who consistently places at/near the top 10 of GTs, and a number of other usual suspects for those honors (John Parsons, Sean Nayden, Nick Nanavati, etc) were present as well. So my list going 1-2 was pretty atypical and more indicative of my mistakes and the caliber of the competition than the list itself I think. And that awful round 1 matchup but hey. Them's the breaks.
This message was edited 1 time. Last update was at 2017/06/18 16:34:13
2017/06/18 16:36:04
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
luke1705 wrote: The scytal bonus attack debate needs an FAQ for sure, but I don't think the flying hive tyrant is worthwhile anymore. Even with tyrant guard, they're so fragile (and of course as soon as they outpace the tyrant guard, they did very quickly)
My issue with hive tyrants is that their invuln isn't good enough for what they want to kill. 3 damage means they want to hit vehicles or elite infantry, but they wound the tanks on 5's. the elite infantry often will have an invulnerable save (and even if they don't, the hive tyrant is probably only going to kill 3 a turn).
He just seems far too glass cannon for me with far too little benefit. I think I'm going to stick to a Swarmlord + Broodlord as my only HQ options (and of course OOE if I bring fexes)
I'm running 2 winged Hive Tyrants with rending claws, deathspitters, toxins and adrenals. Winged because I like that 16" movement that lets me reach things in the back or in high ground, deathspitters for some ranged firepower that's always useful, but the stars are the rending claws with toxins as they reroll to wound and a roll of 6 is a massive 4 damage ap-6 and there are a few things more satisfying that a Hive Tyrant basically decapitating a Daemon Prince with those claws.
2017/06/18 16:38:41
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
luke1705 wrote: The scytal bonus attack debate needs an FAQ for sure, but I don't think the flying hive tyrant is worthwhile anymore. Even with tyrant guard, they're so fragile (and of course as soon as they outpace the tyrant guard, they did very quickly)
My issue with hive tyrants is that their invuln isn't good enough for what they want to kill. 3 damage means they want to hit vehicles or elite infantry, but they wound the tanks on 5's. the elite infantry often will have an invulnerable save (and even if they don't, the hive tyrant is probably only going to kill 3 a turn).
He just seems far too glass cannon for me with far too little benefit. I think I'm going to stick to a Swarmlord + Broodlord as my only HQ options (and of course OOE if I bring fexes)
So, what do you think You'd do against suits, and or flying tanks, etc, that land on top of ruins? I don't see anyway of dealing with them without shooting. Even our combat infantry can't charge them, since they need to physically end within one inch, and even if you roll the extra 6-8 inches to charge up a ruin, You need to fit the model on the same level... I'm super bummed to be honest. After seeing how this plays on the table I don't think Melee armies have a chance.
If a couple models on the upper levels of a ruin are all you can't deal with in the entire meta, you're going to be ok. Plus, if I'm not mistaken, that may have been FAQ'd. And to be honest, most tournaments don't tend to use multi level ruins as terrain, perhaps for that reason and perhaps because it's just expensive compared to styrofoam.
Tactically, though, treat it like a deathstar that you can't kill. Kill the entire rest of the army. Any objectives they want, they'll have to come to anyhow, whether it's at the end of the game or on turn 1. Almost every tournament makes you place the objectives on the ground floor of multi level ruins IIRC.
I'm running 2 winged Hive Tyrants with rending claws, deathspitters, toxins and adrenals. Winged because I like that 16" movement that lets me reach things in the back or in high ground, deathspitters for some ranged firepower that's always useful, but the stars are the rending claws with toxins as they reroll to wound and a roll of 6 is a massive 4 damage ap-6 and there are a few things more satisfying that a Hive Tyrant basically decapitating a Daemon Prince with those claws.
The discount flyrant with RC and cheap guns is enticing. But any army that relies on me to roll 6's to do well I actively avoid. I am awful at wounding on 6's. Like mathematically subpar over hundreds of rolls. I know it's mostly superstition, but generally I think 6 effects are kind of a mental trap - you hope for 1 every round even if you're only rolling 2 or 3 to wound rolls and you know that you *shouldn't* get one. Even d6 damage rolls like with the Trygon - you're going to roll a 1 just as often as you're going to roll that 6 (barring a re-roll, naturally)
That being said, that might be the best iteration of the Tyrant this edition, but he still feels conflicted. Like you want to take advantage of his ability to wound high T targets like tanks better, and the 6's do help, but you still only wound on 5+. And the elite multi wound infantry that those claws should shred though can do bad bad things to you. Custodes are terrifying.
Automatically Appended Next Post:
rollawaythestone wrote: Color me very surprised. I was expecting the Dimachaeron to be clearly stronger than other options in the nid book. It seems the Trygon wins out IMO, because it has the stock d6 damage and re-rolls 1's.
It is clearly stronger than all other options in the Nid book at killing vehicles.
This message was edited 2 times. Last update was at 2017/06/18 17:05:11
2017/06/18 17:16:22
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
Huh.. I guess I'm just screwed then. Basicly the only 40k terrain at my local shop is multi level ruins. I had to fight a tau army with literally every model out of charge range. While I controlled the objectives all game, he tabled me on turn 4.
Was there a FaQ? where would I find it?
This message was edited 1 time. Last update was at 2017/06/18 17:16:48
2017/06/18 17:39:19
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
GreaterGood? wrote: Huh.. I guess I'm just screwed then. Basicly the only 40k terrain at my local shop is multi level ruins. I had to fight a tau army with literally every model out of charge range. While I controlled the objectives all game, he tabled me on turn 4.
That's the link to the ITC FAQ from 7th, which applies to multiple GTs, and those are just the ones I've checked. I've never played against a player who complained about just making it into combat if you roll high enough, but I can imagine that there are those people. Thankfully, now you just need to be within 1". So that argument pretty much falls apart since you don't need to be "base to base".
Plus pretty much all of the models that this made a big deal for last edition now have the fly rule, meaning that they can fall back and shoot without penalty (except perhaps moving and firing heavy weapons if that applies). So it's not like you lock them up and condemn them to their death.
But generally, just play maelstrom against that guy. Make him come to the objectives. Any gun line army will be good at eternal war, aka can I table you by turn 5? And bad at turn by turn scoring by comparison
2017/06/18 18:04:32
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
GreaterGood? wrote: Huh.. I guess I'm just screwed then. Basicly the only 40k terrain at my local shop is multi level ruins. I had to fight a tau army with literally every model out of charge range. While I controlled the objectives all game, he tabled me on turn 4.
That's the link to the ITC FAQ from 7th, which applies to multiple GTs, and those are just the ones I've checked. I've never played against a player who complained about just making it into combat if you roll high enough, but I can imagine that there are those people. Thankfully, now you just need to be within 1". So that argument pretty much falls apart since you don't need to be "base to base".
Plus pretty much all of the models that this made a big deal for last edition now have the fly rule, meaning that they can fall back and shoot without penalty (except perhaps moving and firing heavy weapons if that applies). So it's not like you lock them up and condemn them to their death.
But generally, just play maelstrom against that guy. Make him come to the objectives. Any gun line army will be good at eternal war, aka can I table you by turn 5? And bad at turn by turn scoring by comparison
Huh, yeah, that solves the problem... I can guess though that GW isn't ging to officially address the issue then... I'm not sure how I convince everyone at the store to play using these faq's... I'll try though.
2017/06/18 18:36:37
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
GreaterGood? wrote:So, I recently lost a game because I couldn't get to his flying shooters that flew ontop of buildings. I had a winged hive tyrant, but he shot it off the table turn 1, Are we really stuck with bringing 3-5 winged hive tyrants again? Or is there something I'm missing. I had shooting, but it wasn't near enough to remove an entire flying tau army.
On an unrelated note, my meta has decided two scything talons only grants +1 attack, Is there any official word on this matter? With that ruling, scything talons seem worthless at their cost on monstrous creatures.
You pay for the reroll 1's + 1 extra attack and also ap -3 and 3 damage output. Why is this a FAQ issue? It's very clear to me.
luke1705 wrote:The scytal bonus attack debate needs an FAQ for sure, but I don't think the flying hive tyrant is worthwhile anymore. Even with tyrant guard, they're so fragile (and of course as soon as they outpace the tyrant guard, they did very quickly)
My issue with hive tyrants is that their invuln isn't good enough for what they want to kill. 3 damage means they want to hit vehicles or elite infantry, but they wound the tanks on 5's. the elite infantry often will have an invulnerable save (and even if they don't, the hive tyrant is probably only going to kill 3 a turn).
He just seems far too glass cannon for me with far too little benefit. I think I'm going to stick to a Swarmlord + Broodlord as my only HQ options (and of course OOE if I bring fexes)
Everything in the 8th edition can die faster so a hive tyrant is still very resilient for the amount of points. I think the flying hive with deathspitter gives you the best 'all round' Hive tyrant. But you still need synergy within your armylist and you cannot just try to charge with everything and hope for the best.
2017/06/18 18:49:05
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
The warriors will babysit the Biovores and exocrine in the back with the prime and provide cannon support.
The swarmlord, carnifex, shrikes,and gaunts will be my forward melee force with the carnifex and swarmlord to take out bigger tougher targets and the gaunts and shrikes eating up infantry and elite infantry. The shrikes in particular with fly and 12 inch M will be priorety target hunters. 4 attacks each with bone swords doing ap-2 and 2 dmg on a 6. Fleshhooks for some pre charge shooting and shooting in assault if the engagements last more than a turn.
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
2017/06/18 18:58:00
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
It gives a reason to take crones for sure. We have started using a lot more buildings and a lot less ruins so I haven't run into that specific issue yet.
I also use my Stealers as a hardhitting strike force with the bulk of my army made up of gaunts, which stand a better chance against tactics like those.
I'd either suggest using more natural terrain or invest in some buildings and obstructions and such like shipping containers and barricades. It makes the game more fun for all involved.
2017/06/18 19:33:51
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
luke1705 wrote: By the way, played in an 8th ed tournament yesterday with some stealer shock Nids.
My list:
Swarmy
Broodlord
2x Scytals Flyrant
20 Stealers (poison)
20 Stealers
3 Rippers
3 Tyrant Guard
Trygon
Trygon
Exocrine
Went 1-2, beating out a CSM gun line using the new IA rules and 60 screening poxwalkers and losing to Tau drones (literally just drones and commanders) and to a Ynnari list.
Brief overview of each game and my thoughts at the end:
Spoiler:
The Tau game was brutal. Screening units galore that can fly and drones being T4 with 4+ saves is so annoying. Possibly the literal worst matchup conceivable for my army. Would have been tabled on turn 4. I did kill roughly 70 of his drones but it wasn't enough. I also made a mistake and let him go first because he castled so far back that no drones were in range of swarmy and friends (the new hammer and anvil deployment) but he had enough commanders that the last bullet killed swarmy, even through the 3 tyrant guard. This was the first game that made me realize I needed more stealers.
The CSM game saw my Stealers and friends munch through almost all of his 60 poxwalkers on turn 1 because he left typhus in deep strike and failed to seize. He decimated my Stealers on his turn 1 (so many quad bolter shots!) and I wondered if I was going to have enough to finish him off. It was close. My exocrine had his eyes closed the entire tournament, and this match was no exception. In the end, I won pretty handily on kill points, but if the game had had time to go 6 turns, I may have been tabled. Would have been close.
The Ynnari game had a bunch of Harlequin vehicles (which now apparently all get a 4++!?!) driving around harlequins and the Yncarne. These were bubblewrapped by razorwing flocks. I couldn't get a charge off on the Yncarne (he positioned really well) but I was able to murder the flocks turn 1 and put some wounds on a few vehicles (he underestimated the move of the stealers with Swarmy). In the end, he made some extremely hot 4+ invulns on the harlequins (again awesome for them but frustrating to kill) and the tide of the battle turned. At the end, he was able to soulburst and use a harlequin psychic power to get to 2 extra objectives that I thought I would have had (he killed the Swarmlord that previous turn with the unit that should have died to the stealers two turns prior, barring the really good saves. Like it was something like 19 out of 25 4++). Swing the game right then and there, but could have gone either way for sure.
Overall, we need more bodies. I don't know if 60 Stealers is enough, but I think it's where I'll keep my hat. And of course, I'm bringing the Dimachaeron one way or another. Too cool not to and with Swarmy's double move, should handily have a turn 1 charge. This likely means the exocrine has to go, which might be a mistake, but I'll take a slightly worse list if it means I can bring the Dimachaeron. Love that dude.
And to be fair, this was against some extremely tough competition. The Tau player was Justin Cook, who consistently places at/near the top 10 of GTs, and a number of other usual suspects for those honors (John Parsons, Sean Nayden, Nick Nanavati, etc) were present as well. So my list going 1-2 was pretty atypical and more indicative of my mistakes and the caliber of the competition than the list itself I think. And that awful round 1 matchup but hey. Them's the breaks.
My first game of 8th I too was tabled by Tau. Gun Drones drones are absolutely rough on us. Precision deployed, quad fusion commanders are gnarly as well. I made some big mistakes because I was super rusty, but I'm not sure that even had I played well I would have faired that much better. And that was before my tau playing friend wised up, realized that Crisis Suits suits are over costed and has since switched to straight commander/drone spam. Despite tau players bemoaning the loss of their Riptides and Crisis Suits (which I would agree are both overcosted) I think it's going to be a very uphill battle for us against a currently optimized Tau list.
I was running Swarmy, 2x Cheapo Rending Claw Flyrants, Broodlord, 2 Carnifex, 60 Stealers, 40ish Gaunts, and Trygon. Definitely think the list will be better with a second Trygon and some Tyrant Guard but I'm only very cautiously optimistic about the prognosis. It's really hard to make the Gun Drones one weakness (must shoot closest unit) work against them when you're a melee army and they pretty much always want to shoot the closest unit.
"Backfield? I have no backfield."
2017/06/18 21:03:58
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh