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![[Post New]](/s/i/i.gif) 2017/06/30 23:11:18
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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I'm so sad we lost our Thorax weapons. Everywhere I look I keep thinking, "Gee if only we had some more flamer options".
If your fear is storm ravens, you might consider vengeance weapon batteries. The quad Lascannon is fairly good against storm ravens.
I'd like your thoughts on some of the units that I haven't seen much discussions on:
- Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him.
- Crones: 1st turn charge ability. Seemingly a great tarpit.
- Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile?
- Shrikes: Better warriors?
- Maleceptor: He is still pretty bad, right?
- Zoenthropes: WTF? They really don't seem very impressive to me. Our worst unit?
- The Red Terror: Is he worth it to buff raveners, or would you rather have more raveners?
- Raveners: They seem pretty good. 5 points cheaper than before (with Rcs), and they deep strike
- Gargoyles: They really lost alot this edition it feels like.
And a stupid question. When attacking with a Trygon Prime in the fight phase how many dice do I roll for his scything talons?
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![[Post New]](/s/i/i.gif) 2017/06/30 23:15:03
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Liche Priest Hierophant
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Nobody knows about the Trygon Prime attacks. Wait for FAQ.
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![[Post New]](/s/i/i.gif) 2017/07/01 04:30:24
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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tag8833 wrote:I'm so sad we lost our Thorax weapons. Everywhere I look I keep thinking, "Gee if only we had some more flamer options".
If your fear is storm ravens, you might consider vengeance weapon batteries. The quad Lascannon is fairly good against storm ravens.
I'd like your thoughts on some of the units that I haven't seen much discussions on:
- Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him.
- Crones: 1st turn charge ability. Seemingly a great tarpit.
- Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile?
- Shrikes: Better warriors?
- Maleceptor: He is still pretty bad, right?
- Zoenthropes: WTF? They really don't seem very impressive to me. Our worst unit?
- The Red Terror: Is he worth it to buff raveners, or would you rather have more raveners?
- Raveners: They seem pretty good. 5 points cheaper than before (with Rcs), and they deep strike
- Gargoyles: They really lost alot this edition it feels like.
And a stupid question. When attacking with a Trygon Prime in the fight phase how many dice do I roll for his scything talons?
Yeah I've been reading that over and I couldn't tell you. I'm just going with +1 attack until I hear otherwise since it's the least powerful interpretation.
I'm in the same boat as you about that Toxicrene. I like the Dimachaeron better for any role that the Toxicrene would have fulfilled, but outside of FW, I think he's our best bet for some good melee other than OOE/Carnifexes, but they are good for different purposes.
Crones really aren't a great tarpit. Nothing is a great tarpit because anything can just leave combat if it wants to. It's like a discount harpy, but better vs hordes. The turn 1 charge is nice if you don't have anything else to do that with, especially because it can fall back and still shoot. Same with the Harpy but I like his weapons better because they fill a niche that we need more.
I'll probably never use shrikes (or warriors) but that's personal preference. They are a ton better now and pretty good synapse, but they're not characters. 10/10 would rather take a Prime for most purposes. Or a broodlord even.
Maleceptor is greatly improved, but he had a lot to improve from. Absolutely usable now as a durable smite platform, sort of like a bunch of zoans crunched into one. He's also much better in close combat.
Zoanthropes are good in squads of 4 or more. I think they're also a lot more durable for the points than people give them credit for now that there's no instant death. They're still in a weird niche where synapse is done better by other things and psychics are done as well or better by other things, but they can do both pretty well. I haven't used them much but that's just because I don't really need them in my lists.
Raveners are terrifying. And awesome. If I had 6 or more I'd probably grab the red terror as a force multiplier.
Gargoyles are fast units that can fly over screening units and assault things behind those units. Double moving them with Swarmlord is hugely underrated. They're also a very cheap fast screening unit. A lot to love actually.
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![[Post New]](/s/i/i.gif) 2017/07/01 04:46:00
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Regular Dakkanaut
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Gargoyles are a great screening unit because they can shoot, take an assault, then fall back behind the unit that assaulted them and shoot while letting our termagaunts shoot them.
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![[Post New]](/s/i/i.gif) 2017/07/01 05:36:02
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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luke1705 wrote:Crones really aren't a great tarpit. Nothing is a great tarpit because anything can just leave combat if it wants to.
Tarpitting works differently. If you engage a land raider it means that land raider can't do much of anything but leave combat. I've been playing Scions. If someone brought a crone against me, and multi-charged 2 Tauroxes on turn 1, I'd be in a bad way. Sure it would only do a HP or 2, but that is alot of fire power that I can't use for a turn.
luke1705 wrote:Zoanthropes are good in squads of 4 or more. I think they're also a lot more durable for the points than people give them credit for now that there's no instant death. They're still in a weird niche where synapse is done better by other things and psychics are done as well or better by other things, but they can do both pretty well. I haven't used them much but that's just because I don't really need them in my lists
People are really focused on mortal wounds. For 160 points I feel like I can get more damage output out of something else, even though it probably won't be Mortal wounds. Maybe I'm wrong.
SideshowLucifer wrote:Gargoyles are a great screening unit because they can shoot, take an assault, then fall back behind the unit that assaulted them and shoot while letting our termagaunts shoot them.
That was somewhat my thinking on the Crone. But also, why not just screen with Termies? They have much better damage output.
Let's talk carnifexen. I'm not really feeling the Dakkafex, so it seems the Stonecrusher is better than the base carnifex, right? And It still benefits from OOE's bonus. Is bioplasm worth it? Thresher Scythe or Bone Mace? I'm leaning Thresher Scythe even though it is more expensive.
Also, on the topic of being confused how many attacks something gets, the Bio Flail? The way I read it, you use it once in addition to your normal attacks, am I wrong?
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![[Post New]](/s/i/i.gif) 2017/07/01 05:51:32
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Towering Hierophant Bio-Titan
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luke1705 wrote:tag8833 wrote:I'm so sad we lost our Thorax weapons. Everywhere I look I keep thinking, "Gee if only we had some more flamer options". If your fear is storm ravens, you might consider vengeance weapon batteries. The quad Lascannon is fairly good against storm ravens. I'd like your thoughts on some of the units that I haven't seen much discussions on: - Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him. - Crones: 1st turn charge ability. Seemingly a great tarpit. - Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile? - Shrikes: Better warriors? - Maleceptor: He is still pretty bad, right? - Zoenthropes: WTF? They really don't seem very impressive to me. Our worst unit? - The Red Terror: Is he worth it to buff raveners, or would you rather have more raveners? - Raveners: They seem pretty good. 5 points cheaper than before (with Rcs), and they deep strike - Gargoyles: They really lost alot this edition it feels like. And a stupid question. When attacking with a Trygon Prime in the fight phase how many dice do I roll for his scything talons? Yeah I've been reading that over and I couldn't tell you. I'm just going with +1 attack until I hear otherwise since it's the least powerful interpretation. I'm in the same boat as you about that Toxicrene. I like the Dimachaeron better for any role that the Toxicrene would have fulfilled, but outside of FW, I think he's our best bet for some good melee other than OOE/Carnifexes, but they are good for different purposes. Crones really aren't a great tarpit. Nothing is a great tarpit because anything can just leave combat if it wants to. It's like a discount harpy, but better vs hordes. The turn 1 charge is nice if you don't have anything else to do that with, especially because it can fall back and still shoot. Same with the Harpy but I like his weapons better because they fill a niche that we need more. I'll probably never use shrikes (or warriors) but that's personal preference. They are a ton better now and pretty good synapse, but they're not characters. 10/10 would rather take a Prime for most purposes. Or a broodlord even. Maleceptor is greatly improved, but he had a lot to improve from. Absolutely usable now as a durable smite platform, sort of like a bunch of zoans crunched into one. He's also much better in close combat. Zoanthropes are good in squads of 4 or more. I think they're also a lot more durable for the points than people give them credit for now that there's no instant death. They're still in a weird niche where synapse is done better by other things and psychics are done as well or better by other things, but they can do both pretty well. I haven't used them much but that's just because I don't really need them in my lists. Raveners are terrifying. And awesome. If I had 6 or more I'd probably grab the red terror as a force multiplier. Gargoyles are fast units that can fly over screening units and assault things behind those units. Double moving them with Swarmlord is hugely underrated. They're also a very cheap fast screening unit. A lot to love actually.
Of the Mortal Wound units (Psykers, Biovore, Mawloc) 4 Zoanthropes do 4 mortal wounds a turn if they successfully cast. Better than anything else is matching for the points. However, 18" range unlike Biovores, and 5" movespeed unlike Tyrants or Flyrants, and no deepstrike unlike Mawloc makes it the hardest to apply. Also, ideal enemy needs to be the closest one, so this is more of a hamstring then you might think. One Zoanthrope dies and they lose half efficiency as well. You might be thinking about drop pod, but for the price of them + a pod you could get 2x Flyrants, and do those 4x Mortal Wounds as well except with much nicer and more reliable bodies attached, so I don't know if there is a way to make Zopes a good unit at all in their current state. Maleceptor seems even worse. 4 Zoanthropes are cheaper. This thing is slightly faster but only does 2 mortal wounds a turn. Has to be in 6" range of 4 units to threaten the regular 4 that Zoanthropes get which seems unlikely, and if it does happen probably gonna be on screen units etc who dont really care about mortal wounds anyway. Shrikes are significantly more expensive Warriors that can't go in tunnels. Pass Raveners are sick. Red Terror depends on how many Raveners you are running. At 2 full squads of 9 Raveners is basically the turning point where he is probably worth it over the first lot of Raveners. Also stops you from having to unlock a 3rd FA slot. Usable unit, but niche. I won't comment in depth on the rest but I've looked into each of them none of them look too special, none of them are really outright as bad as the Maleceptor but all are pretty underwhelming tbh. Gargoyles might have a niche. Probably not though honestly.
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This message was edited 1 time. Last update was at 2017/07/01 05:52:02
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2017/07/01 06:22:14
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Units that *I''m* eyeballing that no one's talking about really are:
Tyranid Prime, the cheapest HQ option, one that boosts Warriors, and one of two (the other being the Broodlord) that can't be picked out and chopped off easily. The downside is no psychic powers and, more importantly, no denial of psychic powers.
Tyranid Warriors, just a plain ol' Troops option, but when teamed up with a Prime, they get scary good. Can be taken in a larger group of cheap melee options but are better, I think, in small units with a pair of Deathspitters and a Venom Cannon to provide heavy weapons fire (essentially a pair of heavy bolters and a missile cannon/las launcher) ... they're cheap Devastators that can also fight in melee.
IMPORTANT NOTE, both the Prime and the Warriors are Infantry, so are shielded by Venomthropes. Also note that while you can shoot through friendly models, opposing models block line of sight through them. Thus, a layer or two of termagants in front of the warriors and primes make them further untargetable while allowing them to fire through.
Hormagaunts. Do they have a place anymore, betweem Gargoyles and Genestealers? How can they be used well?
Ripper Swarms. Not being talked about by *anyone*. At 11 points a model, can be used for taking objectives in the late game, or used to drop in behind your own lines to deny opposition Deep Strikes against your important things. Spinemaws ... useless? Probably, but shooting at models engaged in melee seems to be sometimes useful and, for that price, can you really go wrong?
Lictors - At Strengh 6 and dealing 2 wounds per hit, are they better tank/bike killers? They're still pretty bad about taking out a unit of infantry. Important note! Overwatch is fired at where you start yoru charge from. Most flamers are 8" range. If you start 9" away (or, well, 9.5"), then they can't hit you with them on overwatch. Also, if you're standing in cover when they fire overwatch, you get the armor save bonus, despite having to leave it and cross open terrain to get to the target. Useful? Also, super cheap way to fill up Elite slots.
Speaking of cheap ... Pyrovores! Anyone? Anyone at all? They're my favorite little guys (even if I had to build my own out of parts!), and they got better, but does anyone care? Being able to move 5", then Advance a D6, then fire 1D6 autohits at a unit at 10" with Strength 5, -1 AP ... for under 40 points. Did I mention that they're Infantry so get the bonuses for Venomthrope cover? Or that they can *easily* advance behind a line of Termagants or Warriors, then whip around to lay down the fire? They''re also shockingly good at chewing open Rhinos and leak mortal wounds on things when hurt or killed. Why is no one using these?
As for the Carnifex, I still can't figure out how to arm them. They're terribly inaccurate in both melee and shooting, and with only a Strength of 6 (12 with Crushing Claws if you want to whiff more) they're not even at that magical 14 to crack transports or Dreadnoughts. There's got to be a use for these guys, but I can't figure it out. Anyone have an idea?
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![[Post New]](/s/i/i.gif) 2017/07/01 06:30:30
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Ripper swarms are excellent. Drop them down turn 3 to try and hide out for an end game objective or bring them down any turn you need to try and grab a far away objective. No one really talks about them because their function is very straightforward, but they absolutely win games. Easiest 33 points to spend in any list.
Carnifexes I think are best run as cheap guns or cheap melee (double scything talons, adrenal glands). You want to hunt multiwound infantry with the melee fex. The shooty variant is to kill cheap infantry units/pile on wounds at range. I don't think it's very good at the latter though. Stone crushers, for a marginal cost increase, are way better at melee in every respect and can even hunt tanks effectively.
Hormagants absolutely have a place. Want half of a Genestealer for half the cost? Have a hormagant! Bodies for days, and good in close quarters, especially because their pile and consolidate are each 6". Once you run into some screening units, you'll understand what a big deal that is.
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![[Post New]](/s/i/i.gif) 2017/07/01 07:48:57
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Liche Priest Hierophant
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Wakshaani, I do not think we are reading the same forum. All of those units get talked about.
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![[Post New]](/s/i/i.gif) 2017/07/01 09:26:49
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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I've been using both hormagaunts, zoans and lictors in my games, and here are my thoughts: 1) Hormagaunts will always be in my lists. I can't imagine playing without them, for 150 points they really shut down a lot of stuff. Also one of my favorite targets for catalyst. 2) Zoans. Zoans are better than what they look on paper, due to being a really bad target for the enemy. Play 5 of them. If you don't have a broodlord, these guys are the only psykers that will see the end of the match. Tyrants are all gone by turn 3. Killing zoans is hard and hardly remunerative, they are buffed by the venoms, are multiwound but with a 3++, which means that there are really few weapons in the game that are efficient at killing those guys (you want to avoid D2 and Dd3 weapons, but also high AP weapons). If you don't take down at least 6 wounds, you have wasted your shots, they are still at 100% efficency and can heal wounds. The 6th zoan is useless honestly, they get too low on the effort/reward meter for your opponent. The trick to playing 'nids is messing with the opponent target priority, so you want to avoid giving them easy choices. In any case, after losing the 4th zoan, they will get even lower on priority and will last until the last turn. This makes them perfect to cast catalyst, which is the power that you want until the last turn. Put onslaught on tyrants, they will die fast, but onslaught is best in turns 1 and 2. 3) Lictors are cheap for what they do. They have 4 wounds and the -1 to hit applies in melee! Sure don't expect to kill a lot of stuff with them, but if you want to tie up that devastator/sniper/necron warrior squad from turn 1, they are a nice choice. If you engage on an edge of their formation, 20 necron warriors will take a lot of time to kill it and will prefer to retreat. On the other hand, you can play 3 of them and deploy on the same target. For 135 points, this is a force that can do much more than just tie up stuff, devastator teams will disappear.
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This message was edited 2 times. Last update was at 2017/07/01 09:28:47
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![[Post New]](/s/i/i.gif) 2017/07/01 20:52:41
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Regular Dakkanaut
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Guys I've posted in here a bit and followed but the lists are getting more diverse. I'm hoping someone can offer some advice on what I should be buying next. I should note I don't often fight horde armies (not one at the moment)
I've got 57 genestealers
Broodlord
3 warriors
Swarmlord
Trygon Prime
Exocrine
What should I get next to start rounding this list off, I think rippers many have said should be an auto take which at 33p I can't help but agree. Would people suggest one or two squads?
Or lictors or biovores or termegants to go with the trygon prime.
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![[Post New]](/s/i/i.gif) 2017/07/01 21:33:35
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Towering Hierophant Bio-Titan
UK
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Jaq Draco lives wrote:Guys I've posted in here a bit and followed but the lists are getting more diverse. I'm hoping someone can offer some advice on what I should be buying next. I should note I don't often fight horde armies (not one at the moment)
I've got 57 genestealers
Broodlord
3 warriors
Swarmlord
Trygon Prime
Exocrine
What should I get next to start rounding this list off, I think rippers many have said should be an auto take which at 33p I can't help but agree. Would people suggest one or two squads?
Or lictors or biovores or termegants to go with the trygon prime.
To be fair - you have a great list as it stands.
A Flyrant (melee variant is a good idea, they will do work). Biovores seem to be an effective choice.
Key thing however is to play the list as is and see what you enjoy, what's missing, what you don't like and go from there.
You can make a really great list with lots of stealers... or no stealers etc.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/07/02 02:31:17
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Rampaging Carnifex
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I'm thinking of making my Carnifexes more balanced with a single set of talons and 2 deathspitters. It's still pretty cheap and only slightly less effective in melee than a double talon fex, but now can help against flyers and those annoying infantry units that like to hang out in the upper floors of ruins. My local shop has a decent amount of ruins and our monsters can't leave the ground floor.
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This message was edited 1 time. Last update was at 2017/07/02 02:31:56
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![[Post New]](/s/i/i.gif) 2017/07/02 03:20:42
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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It's not a bad plan. It helps our biggest weakness (killing cheap infantry units) and it's still a lot of shots. I might also recommend gargoyles. Cheap fast units that can just keep assaulting those annoying shooting units. Even if they have fly, they have to leave the upper levels of the ruins to get more than 1" away from you.
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![[Post New]](/s/i/i.gif) 2017/07/02 03:45:43
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Niiai wrote:Wakshaani, I do not think we are reading the same forum. All of those units get talked about.
I've not, but, I haven't chunked through the middle of the thread yet. Lots on Hive Tyrants and the rest of the Wound 10+ guys, some on Gargoyles, but Genestealers are getting more love (for good reason!) ... but not much on what I mentioned. I need to go back and check pages 10-25, see what I've missed tho.
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![[Post New]](/s/i/i.gif) 2017/07/02 04:50:14
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Not sure how much I can add to this but here goes:
1)zoans have an effective movement of 6-11" because why would you not advance them?
2) bubble wrapping your opponents transports is a super relevant tactic with our mobs, especially on first turn charges. The new pilein and charge rules really work in our favor and you should never have to fear what's inside the transport with some savvy movements
3) zoans make a very scary distraction carnifex this time around that is surprisingly resilient.
4)a supreme command detachment with some magus(magi?) and maybe a malanthrope is a great extra filler point. If you want to unlock the AM detachment this could work with 2-3 magi and the icon-dude for near patriarch price while still giving you that delicious smite/hypnosis/denial and not being a filler unit (minus the cheaper icon dude)
5) A single unit of any threat will be wiped out. 2+ should be our motto. Want a harpy? Bring two we should also be maxing out many of our blobs with splitfire being a thing we should only bring msu to get cp. Between rules like living ammo and flurry of claws your just hurting yourself by bringing less
6) fun fact with the help of a gsc we can get the cheapest brigade for filler units and 9 cp (for around 500 points)
7)remember our own cp units, lictors/pyrovores, rippers, spores and biovores. Using the cheapo gsc hq we can set up a barebones brigade for around 600 points
Sorry for any typos my phone thinks it knows better than me -_-
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This message was edited 3 times. Last update was at 2017/07/02 04:56:32
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![[Post New]](/s/i/i.gif) 2017/07/02 11:25:55
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Liche Priest Hierophant
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I am not sure if a single og unit tyranofexes will be wiped out so fast. T8 is a lot.
On the flip side, I am not looking forward to necron monoliths.
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![[Post New]](/s/i/i.gif) 2017/07/02 14:07:09
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Has anyone considered using biovores as one hell of a screening force for your slower assault troops? Maybe even zoanthropes or some of the bigger beastie that you don't want to be charged like a hive tfex? Using the same theory of missing overwatch and dropping a screen of spores to prevent the charge?
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![[Post New]](/s/i/i.gif) 2017/07/02 14:19:58
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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Requiet wrote:Has anyone considered using biovores as one hell of a screening force for your slower assault troops? Maybe even zoanthropes or some of the bigger beastie that you don't want to be charged like a hive tfex? Using the same theory of missing overwatch and dropping a screen of spores to prevent the charge?
I do, but I got a lot of biovores and you need that to bring an effective screen. Move them and the hit on a 5+ (heavy weapons) and 2/3 of the mines get deployed. You might be better of with some neophytes using 'cult ambush' to screen your army. Also possible to field a unit meiotic spore sacks (forgeworld) because you can deploy them outside 12 inch from enemy unit, after deployment and make sure you got a nice 'don't deepstrike here buddy' bubble in front of your army. Bit pricy but could be worth it against some armies.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:22:11
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Liche Priest Hierophant
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So the FAQ is up.
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/
Soinefists cost as much on warriors/shrikes as on ravners. I was hoping it would be a bit less.
Trygons get +1 attack, not +2 each time they attack and then choose to attack with each pair seperatly so they would have gotten +6 attacks.
Deathleaper can setb up if the character he is hunter is dead. Yay.
No words on the mawlock. But the swooping hawks who has a similar abilaty got an FAQ, so I will just be using that one.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:23:01
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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Biovores cannot fire overwatch.
GSC stealers cost the same as nid stealers. Automatically Appended Next Post: Tyrant guard minimum model count is 3. Automatically Appended Next Post: Confirmed that you can play nids with gsc with Astra Militarum.
Confirmed that tervigons don't pay to restore models, but pay to create units.
Hive guard minimum model count is 3.
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This message was edited 2 times. Last update was at 2017/07/02 18:27:04
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![[Post New]](/s/i/i.gif) 2017/07/02 18:29:18
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Liche Priest Hierophant
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Also, who do people think are good distraction carnifexes in this edition?
While I do not like the term distraction carnifex and fin it a bit misleading I think that dakka carnifexes can do the job, and also the mawlock can be a good distraction carnifex. What do you people think?
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![[Post New]](/s/i/i.gif) 2017/07/02 19:59:45
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.
I think they will do a Errata on the errata. ^^ Automatically Appended Next Post: BTW this is under strength units.
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This message was edited 1 time. Last update was at 2017/07/02 20:00:32
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![[Post New]](/s/i/i.gif) 2017/07/02 20:12:00
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Astmeister wrote:The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.
I think they will do a Errata on the errata. ^^
Automatically Appended Next Post:
BTW this is under strength units.
I would be shocked if a tournament allowed this. I know the tournament I'm running absolutely would not, as the rule says this only applies "if you don't have enough models to field the full unit". Totally not a valid excuse for an actual event. Casual game? Sure whatever. But not for a tournament.
On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.
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![[Post New]](/s/i/i.gif) 2017/07/02 20:18:15
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Lurking Gaunt
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So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?
1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)
or
2x Talons for an extra attack but you are less effective vs vehicles/monsters?
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![[Post New]](/s/i/i.gif) 2017/07/02 20:58:24
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Regular Dakkanaut
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luke1705 wrote: Astmeister wrote:The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.
I think they will do a Errata on the errata. ^^
Automatically Appended Next Post:
BTW this is under strength units.
I would be shocked if a tournament allowed this. I know the tournament I'm running absolutely would not, as the rule says this only applies "if you don't have enough models to field the full unit". Totally not a valid excuse for an actual event. Casual game? Sure whatever. But not for a tournament.
On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.
why?
I know absolutely nothing about GSC btw its why I ask
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![[Post New]](/s/i/i.gif) 2017/07/02 21:00:34
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Raging Ravener
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Ignore hadn't realized how much the thread progressed
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This message was edited 1 time. Last update was at 2017/07/02 21:04:24
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![[Post New]](/s/i/i.gif) 2017/07/02 21:46:05
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Patriarch Phyrx wrote:So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?
1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)
or
2x Talons for an extra attack but you are less effective vs vehicles/monsters?
Utility for sure Automatically Appended Next Post: Jaq Draco lives wrote: luke1705 wrote:
On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.
why?
I know absolutely nothing about GSC btw its why I ask
Their cult ambush rule gives them a delivery system very similar to the Trygon
There is more variability, meaning a small percentage of the time, you'll have a worse result than a 9" charge, but that's what the CP re-roll is for, or if you're really worried, bring a Primus. There is also a 33% probability that you'll have lower than a 9" charge (16% of the time it'll be an auto charge and 16% of the time you're effectively rolling 3d6 for your charge). So the pros are more likely than the cons. But you no longer have to pay for the Trygon.
To be fair, this means that some of the Trygon's choppiness is lost, and that's not a small thing. But you now have 360 to 440 more points to play around with in your list, so bring a Dimachaeron. Bring two! Bring whatever else you want. You just get so many more options now that they have their own delivery system with Cult Ambush.
My new 2k list (incorporates Astra Militarum please forgive me)
Patriarch, 1 familiar
Patriarch, 1 familiar
Patriarch, 1 familiar
20 Purestrain Genestealers
20 Purestrain Genestealers
20 Purestrain Genestealers
Lord Commissar
3 Taurox Primes w/Gatling cannons, 2 hot shot volley guns, heavy stubber
28 conscripts
3 Sabre weapons battery, searchlight
3 Sabre weapons batteries, searchlight
3 x Earthshaker Cannon
Actually has no pure Tyranids units in it at all. Trying to work on a Nids list with less/no AM.....it's hard though since my Nids troops used to be Stealers and they're now my GSC elites
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This message was edited 1 time. Last update was at 2017/07/02 21:52:44
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![[Post New]](/s/i/i.gif) 2017/07/02 22:08:52
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Well if tournaments do not allow the under strength rule okay. But i am glad that i can field my single Venomthrope.
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![[Post New]](/s/i/i.gif) 2017/07/02 22:10:53
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Towering Hierophant Bio-Titan
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Astmeister wrote:The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice. You can also take just 1 Venomtrophe which is huge. I think they will do a Errata on the errata. ^^ Automatically Appended Next Post: BTW this is under strength units.
Each Zoanthrope is doing an average of 1.66 MORTAL wounds per turn (more than a full squad of Biovores) and is extremely tanky point for point, and will now be individual units. I think if this goes unchanged, they will be one of the best units in the dex. I imagine ITC will probably stick to minimum size units tho.
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This message was edited 1 time. Last update was at 2017/07/02 22:11:32
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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