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![[Post New]](/s/i/i.gif) 2017/07/02 22:20:13
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Brainy Zoanthrope
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luke1705 wrote:Patriarch Phyrx wrote:So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?
1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)
or
2x Talons for an extra attack but you are less effective vs vehicles/monsters?
Utility for sure
I don't see why you'd pay 20pts for a different option in melee when the same cost gets you 6 str7 ap1 shots, frankly.
Hot damn though those purestrains. I am actually thinking someone at GW fell foul of their own new structure for points, as nid genes are base 10 but pay 2 for RC, so I think they intended to make them equal but forgot that cult don't pay for RC. Not complaining though!
I am thinking something slong the lines of:
Supreme command
Magos
Primus
Primus
Vanguard
Patriarch
20 Genes
20 Genes
20 Genes
20 neos, shotties, 2 flamer
Battalion
Tervigon
Malanthrope
30 gants, 15 dev
30 gants, 15 dev
3 warriors, 2 DS, VC
biovore
biovore
biovore
All the cult ambush in, neos and termas are there to clear chaff for the genes.
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![[Post New]](/s/i/i.gif) 2017/07/02 22:21:11
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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I just can't accept something like that when it says "you can run this if you don't have enough models to run the minimum sized unit" and then everyone says "OK I'm running 3 solo zoanthropes now". Would I like solo zoans as smite bots? Yes. But I won't run that because that means every unit has the ability to be run as a solo model. Does anyone really want that for game balance? I hope not.
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![[Post New]](/s/i/i.gif) 2017/07/02 22:34:31
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Brainy Zoanthrope
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People seem to be missing that you can only run one undersized unit AND only if you run no other copies of said unit in your army. So no 3pt conscript squad spam, for instance. I think that puts a lid on many of the issues, but the one I can see being abused is loads of min troops from varying inperial lists spammed out for an ungodly amount of CP.
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![[Post New]](/s/i/i.gif) 2017/07/02 22:36:01
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Benlisted wrote:
Hot damn though those purestrains. I am actually thinking someone at GW fell foul of their own new structure for points, as nid genes are base 10 but pay 2 for RC, so I think they intended to make them equal but forgot that cult don't pay for RC. Not complaining though!
The only question in my mind is if:
1) GSC Stealers are supposed to be 12 points per model (most likely IMO)
2) Tyranid Stealers are supposed to be 10 points per model with RC (least likely IMO)
or 3) They intentionally made GSC Stealers cheaper, even though they have alternative deployment options.... ha.
In any case, I am in love with Genestealers right now. Get your plays in while the playing's good!
Even at 12 points per GSC Stealer, they are amazing.
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![[Post New]](/s/i/i.gif) 2017/07/03 00:43:48
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Fresh-Faced New User
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What is sabre weapons battery ? A unit from forge world ?
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![[Post New]](/s/i/i.gif) 2017/07/03 00:55:55
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Rampaging Carnifex
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So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.
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This message was edited 1 time. Last update was at 2017/07/03 00:56:16
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![[Post New]](/s/i/i.gif) 2017/07/03 01:44:13
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Hungry Little Ripper
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Zimko wrote:So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.
Swarmlord can't help you. Hive Commander only affects <Hive Fleet> units. I would honestly reroll a 1 as well. Your opponent has a pretty good chance to send you to walk on your board edge.
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![[Post New]](/s/i/i.gif) 2017/07/03 02:19:22
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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eauxlune wrote: Zimko wrote:So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.
Swarmlord can't help you. Hive Commander only affects <Hive Fleet> units. I would honestly reroll a 1 as well. Your opponent has a pretty good chance to send you to walk on your board edge.
Agreed. My plan is to run 3x20 Purestrain mobs with 2x Primus and Patriarch. Reroll any 1-3 on the patriarch
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![[Post New]](/s/i/i.gif) 2017/07/03 02:28:17
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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Also do note Biovores cannot overwatch for the people planning biovore spam
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![[Post New]](/s/i/i.gif) 2017/07/03 02:30:26
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
Cheyenne WY
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luke1705 wrote:Patriarch Phyrx wrote:So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?
1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)
or
2x Talons for an extra attack but you are less effective vs vehicles/monsters?
Utility for sure
Automatically Appended Next Post:
Jaq Draco lives wrote: luke1705 wrote:
On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.
why?
I know absolutely nothing about GSC btw its why I ask
Their cult ambush rule gives them a delivery system very similar to the Trygon
There is more variability, meaning a small percentage of the time, you'll have a worse result than a 9" charge, but that's what the CP re-roll is for, or if you're really worried, bring a Primus. There is also a 33% probability that you'll have lower than a 9" charge (16% of the time it'll be an auto charge and 16% of the time you're effectively rolling 3d6 for your charge). So the pros are more likely than the cons. But you no longer have to pay for the Trygon.
To be fair, this means that some of the Trygon's choppiness is lost, and that's not a small thing. But you now have 360 to 440 more points to play around with in your list, so bring a Dimachaeron. Bring two! Bring whatever else you want. You just get so many more options now that they have their own delivery system with Cult Ambush.
My new 2k list (incorporates Astra Militarum please forgive me)
Patriarch, 1 familiar
Patriarch, 1 familiar
Patriarch, 1 familiar
20 Purestrain Genestealers
20 Purestrain Genestealers
20 Purestrain Genestealers
Lord Commissar
3 Taurox Primes w/Gatling cannons, 2 hot shot volley guns, heavy stubber
28 conscripts
3 Sabre weapons battery, searchlight
3 Sabre weapons batteries, searchlight
3 x Earthshaker Cannon
Actually has no pure Tyranids units in it at all. Trying to work on a Nids list with less/no AM.....it's hard though since my Nids troops used to be Stealers and they're now my GSC elites
Herasy! The 4 armed Emp will Not bless this!  If it can win, it should be played.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2017/07/03 02:53:12
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Nasty wrote:What is sabre weapons battery ? A unit from forge world ?
Yeah basically it works now like Tau 7th edition marker lights did...except it auto hits
SO GOOD. If anyone knows of a good model to use for a searchlight, I am interested. FW doesn't sell the model any more and all of the bat signals I've found look like toys, not weapons of war Automatically Appended Next Post: jifel wrote: eauxlune wrote: Zimko wrote:So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.
Swarmlord can't help you. Hive Commander only affects <Hive Fleet> units. I would honestly reroll a 1 as well. Your opponent has a pretty good chance to send you to walk on your board edge.
Agreed. My plan is to run 3x20 Purestrain mobs with 2x Primus and Patriarch. Reroll any 1-3 on the patriarch
Here's what gets me for the Patriarch over the Primus:
I can have a ML1 parker, who can also cast smite with his familiar
Total morale immunity
Better in CC (not by a ton, but is better)
More durable (again not by a ton, but still)
The primus' ability to re-roll the cult ambush is big don't get me wrong. But here's my thing about that (and don't tell anyone because it's a really big secret)
When you roll on the cult ambush table, the only result where you can't get a 9" charge or better is a 4. Every other result (except the 1/12 chance when your opponent picks your deployment edge from a 1 and you roll that edge) is honestly fine, and very well could result in you getting a 9" charge. How many times does your opponent deploy 15+ inches away from both side edges? And let's say he does. He's going to have a bubble wrap unit for sure. So unless you can with certainty chew through all of his bubble wrap first turn, you're really not missing out on much. My point is that the table is a lot more forgiving than most people think, and a 5 or a 6 are both spectacular.
Another hidden point of power for Cult Ambush (and why you don't need a Primus in my opinion) is because you choose which units are going to come in AS THEY COME IN.
Consider this scenario. I have 3 purestrain units with 3 patriarchs. Heresy, you say! You're just asking for a bad roll, you say!
OK. I'll roll my CA for the first unit. Crap you're right the dice have betrayed me! It's a 1, so I'm forced to use my CP re-roll. At that point, I'll just decide to keep my other two units of purestrains in reserve until turn 2 (or turn 3, if I need to).
Obviously this route has the possibility to be more CP intensive, and Patriarchs are more expensive than a Primus. But man, they bring so much. Smite + a GSC power each turn is amazing. Also, if I'm going to do a cheap HQ for GSC, I actually like the Iconward better than the Patriarch. 6+ FNP is spectacular and it stacks on top of the Tyranid Catalyst power, giving you a 5++ followed by a 5+ FNP followed by a 6+ FNP....good LORD! (You can cast that power on pure strains)
If you need to shave points off your list, go for a primus. But the psychic powers are just too good for me not to want to have them. I may also bring in Swarmy as a beat stick and for the horror + catalyst...Imagine the malanthrope + the horror + mass hypnosis...snapfiring from BS 3
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This message was edited 1 time. Last update was at 2017/07/03 03:05:19
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![[Post New]](/s/i/i.gif) 2017/07/03 04:43:08
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Rampaging Carnifex
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How do the familiars work on the Patriarch? Are they attached to the Patriarch? If so, then is the Patriarch now a 2 model character? Can your opponent choose to shoot the familiar separately since it's not a character? The familiar is slower than the Patriarch, does that mean you have to slow down the Patriarch to allow the Familiar to keep up?
There's nothing in the rules for the familiar that tells you how to treat it once it's on the battlefield, unless I'm missing something. Can I just hide it in my back field somewhere?
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![[Post New]](/s/i/i.gif) 2017/07/03 05:01:39
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Zimko wrote:How do the familiars work on the Patriarch? Are they attached to the Patriarch? If so, then is the Patriarch now a 2 model character? Can your opponent choose to shoot the familiar separately since it's not a character? The familiar is slower than the Patriarch, does that mean you have to slow down the Patriarch to allow the Familiar to keep up?
There's nothing in the rules for the familiar that tells you how to treat it once it's on the battlefield, unless I'm missing something. Can I just hide it in my back field somewhere?
He's basically a part of the Patriarch's unit. The Patriarch's familiars are part of his unit and you can allocate wounds either to it or to the patriarch as the unit is targeted. If you have 1 character in a unit and other models that aren't a character, the entire unit cannot be targeted unless they are the closest unit. You do lose a little speed, but what I didn't realize is that the familiars don't have his weapons like they did in 7th. And I forgot that it was a once per game extra power, so I'm going to go back on that and say I don't think they're worthwhile for just ablative wounds and some lousy attacks. Now to find something to do with those 36 points
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![[Post New]](/s/i/i.gif) 2017/07/03 10:27:54
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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SHUPPET wrote:Astmeister wrote:The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice. You can also take just 1 Venomtrophe which is huge. Each Zoanthrope is doing an average of 1.66 MORTAL wounds per turn (more than a full squad of Biovores) and is extremely tanky point for point, and will now be individual units. I think if this goes unchanged, they will be one of the best units in the dex. I imagine ITC will probably stick to minimum size units tho. The only thing they changed in regards to under strength units is that you only pay points for the models you actually have rather than the cost for a minimum unit + gear, you still can't take more than 1 unit of a given type that is under strength per the rulebook and arguably, RAW if you do have enough models to field a full strength unit you are required to do so as the rule specifically mentions fielding the understrength unit with as many models as are available. As an example, if you have 2 of the Finecast Venomthropes you can field a unit of 2 Venomthropes instead of the minimum unit of 3, but you CANNOT field 2 units of 1 Venomthrope. Anyway: tag8833 wrote: - Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him. A fellow at our local shop has been running one since 8th dropped and it has done fairly well for him, especially against other monsters and elite infantry like the Primus marines. The biggest vulnerability the Toxicine has from what I have seen is the WS degrade on the damage table. As the game goes on it will have to rely more on its Hypertoxic Miasma and ranged profile on its Massive Toxic Lashes to do damage in melee. It is fairly cheap for a 12 wound melee beast with as many attacks as it has though, I know our resident daemon player absolutely hates it given how quickly it can scythe through their larger daemons before they can swing. tag8833 wrote: - Crones: 1st turn charge ability. Seemingly a great tarpit. - Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile? They can't directly be used as tarpits as they must move at least 10'' a turn according to their movement stat. That said, a foe who elects to remain in combat will prevent them from charging next turn, so there is some incentive for the foe to willingly stay locked in with either beast which can be exploited. Of the two, I think the Harpy is the more universally useful choice since it can cover a wide variety of roles and has a useful toolbox (Sonic Screech and Spore Cysts), but the Crone looks like it will be solid as a relatively cheap AA platform as both its primary weapons have tools to mitigate the -1 to hit penalty and it has enough D3 damage melee attacks to take a fair chunk of wounds off once it closes in. Plus, the Crone does not care about instinctive behavior as much since it is going to make a beeline for the nearest flier anyway and neither the Crone or Harpy have to worry about the pivoting rules the mechanical fliers have. He got a LOT better actually, probably the most improved model in the army. Cheaper points cost, 3+ armor while retaining the 5+ Invul, ability to pick their powers, Scything Talons that actually do stuff, and Psychic Overload no longer requires a psychic test to activate and just causes a mortal wound on a 2+ instead of the convoluted Ld check it used to require (and as a bonus, since it isn't a shooting attack it can be allocated to characters hiding in the ranks). It also gets an innate +1 to manifest powers that isn't effected by damage (unlike the Lord of Change), so Smite goes off on a 4+ (and deals D6 damage on a 9+) and Tyranid powers go off on 5+, making it far more reliable than the other psykers if you really need a particular power to be cast. tag8833 wrote: - Gargoyles: They really lost alot this edition it feels like. I think they are about the same as before, apart from a slight nerf to blinding venom and the loss of all the formations involving them. In exchange though, they got an improved Instinctive Behavior, rerolls to wound on fleshborer shots when taken in larger broods, the ability to assault opposing fliers, and the new detachments allow them to be fielded en-mass as your "troop" equivalent if desired without having to bring multiple flying monsters.
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This message was edited 3 times. Last update was at 2017/07/03 10:59:54
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![[Post New]](/s/i/i.gif) 2017/07/03 12:24:35
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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Hi all, back with updated stats including some requested figures like the Devilgants, Tyrannocyte and Wyvern
I'd struggle to type all of this out and format it so it's readable, I've attached a picture. You may need to click on it to get the full size so you can read it.
Carnifexin
Both flavours seems decent and all round solid anti-screen choice. Durable, don't need Synapse if you're shooting at screens and their efficiency drop off is non existent until the beast actually dies. However they're not "fast" and delivery systems for more than one are quite pricy.
Tyrannofex
Standing still this guy is only less efficient point for point against Devilgants. One of the most durable platforms for efficiency per wound lost. However, this guys is NEVER shooting with his stationary profile on first turn, either he's running up the board (why?) or being podded in. Which is exactly when you want the screens to die so you can charge.
Warriors
Initially underrated as screen killers and for good reason. Their point per wound is some of the highest of all the models I compared. For a pure screen killer, Warriors aint it. However outside of screen killing they offer a nine man semi-decent melee blob and frontline Synapse, assuming you pay for the transport tax to get them there.
Devilgants
Woooooo lad. Ok these guys are insanely efficient, by far and a way the best unit in the Index for killing screens. They lose efficiency fairly fast compared to some of the bigger guys, but they make up for it with the amount of raw damage they output. They are such a threat that you're opponent can't ignore these guys, allowing larger stuff to arrive less harmed. They still need the transport tax but pretty much everything does (except the next contender). All in all, amazing unit.
Wyverns
Yep, it's official. The FAQ ruling has made Tyranids + GSC + Guard legit, which means Wyverns are legit too. On paper three of these guys perform about as well as two Deathspitter Dakkafexin, that is until you factor in their 48'' range and the ability to shoot out of line of sight. Arguably the most durable platform of the lot with 30+ wounds (taken in 3s), 3+ save, T6 and the advantage of sitting in your backfield. And unlike all the others on this list, they don't require a transport tax, at most you probably want 10 - 20 Termagants wrapping a screen around them. Considering you're most likely an Alpha Strike army even that probably isn't necessary.
Conclusion
Tier 1: Devilgants & Wyverns
Tier 2: Dakkafex
Tier 3: Tyrannofex & Warriors
Edited Wyverns to T6 from T8
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This message was edited 2 times. Last update was at 2017/07/03 12:56:18
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![[Post New]](/s/i/i.gif) 2017/07/03 12:49:09
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Cool comparison!
Wyverns just have T6 though.
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![[Post New]](/s/i/i.gif) 2017/07/03 12:56:33
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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![[Post New]](/s/i/i.gif) 2017/07/03 13:32:00
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Infiltrating Broodlord
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Per chance, do you have the math for the Harpy with Stranglethorn cannons?
Also one thing I didn't immediately catch with Malanthropes, their spore cloud only works on individual models within range of the effect, so Venomthropes will still be required to protect infantry though as a trade-off the Manathrope bubble works on monsters and gargantuans.
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This message was edited 3 times. Last update was at 2017/07/03 13:57:42
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![[Post New]](/s/i/i.gif) 2017/07/03 14:00:26
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Strat_N8 wrote:Per chance, do you have the math for the Harpy with Stranglethorn cannons?
Also one thing I didn't immediately catch with Malanthropes, their spore cloud only works on individual models within range of the effect, so Venomthropes will still be required to protect infantry though as a trade-off the Manathrope bubble works on monsters and gargantuans.
Apparently the playtesters have already said that this is a mistake and should be units. Because there is no individual targeting mechanism in 8th for individual models.
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![[Post New]](/s/i/i.gif) 2017/07/03 14:12:26
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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I'm sure that will be rectified when the FAQ's drop for the FW Indices
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![[Post New]](/s/i/i.gif) 2017/07/03 17:00:50
Subject: Re:Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Rampaging Carnifex
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I put this in Army Lists, but found I wrote a lot more strategy into the list than anything, so I figured I might copy it here to discuss the strategy portions.
Battalion Detachment 1
HQ
Swarmlord - 300
Broodlord - 162 (Warlord w/ +1 Attack on Charge trait)
Troops
30x Hormagaunts w/ A. Glands - 180
28x Termagants w/ 15 Devourers - 172
27x Termagants w/ 15 Devourers - 168
Battalion Detachment 2
HQ
Malanthrope - 90
Old One Eye - 140
Troops
3x Ripper Swarms - 33
3x Ripper Swarms - 33
3x Ripper Swarms - 33
Heavy
3x Carnifex w/ Talons, Deathspitters and Thresher Scythe - 324
Patrol Detachment
HQ
Patriarch w/ Familiar - 162
Troops
20x Purestrain Genestealers - 200 (Cheaper after the recent Errata)
Total : 1997 pts
CPs: 9
Setup: I put the Malanthrope just a couple inches from the front and center of my line. Then surround him with Old One Eye, 3 Carnifexes and Swarmlord. To his left or right, I'll put 30x Hormagaunts and string 1 so that it's just within 3" of the Malanthrope. The Termagants will be deployed on whatever flank is needed, depending on the map and my opponent's deployment. The Patriarch and Purestrain will arrive via the cult ambush. The Broodlord will start among the Hormagaunts.
Psychic Powers: Typically, the Swarmlord will have Catalyst and Onslaught while the Broodlord will have Horror. I might give the Broodlord Onslaught instead, I'll need to play some to see what the best combo is. The Patriarch will have either Mind Control or Mass Hypnosis, depending on what kind of army I'm facing. If I'm fighting a swarm or gunline army the Mass Hypnosis. If I'm fighting a bunch of fliers then Mind Control.
Strategy: This will obviously depend on what I'm facing, but in general it's good to have a plan.
General Strats: The ripper swarms will arrive on turn 3 close to objects and out of site. Their entire purpose in life is to capture objectives that have been neglected by the main combat. I'll try to place objectives in odd corners where no one will want to waste units to go to or risk losing the main fight.
Vs. Hordes (Orks, Nids): Against other melee armies, the Termagants are going to be the stars of the show. I need to prevent the charge against them. To this end, I will use the 30x Hormagaunts as a screen for the Termagants, and I'll have the Broodlord stay close to them to provide synapse. My Carnifexes will stay in front of Old One Eye and Swarmlord on the first turn so that Swarmlord and Old One Eye don't get alpha charged by a Trygon/Stealer/GSC Ambush.
Vs. Gunline (AM, Tau): Here is where the Cult Ambush should help a bit. The Patriarch will take Mass Hypnosis to prevent at least 1 unit from using Overwatch (conscripts would be ideal). Then I'll use Onslaught and Catalyst on the Hormagaunts and the Swarmlord's Hive Commander ability to move them 20 to 30 inches and still be able to charge. The Broodlord will try to keep up (8+d6 move) and I'll chain some gaunts back to him for synapse. I'll spread them out a bit and declare charge on 1 target. Only the first model that I move with their charge must end it's move within 1" of the target... The rest can move any direction I want, including 2" away from other units that I did not target. Then during the Pile-in.... that's when they must move to the closest enemy model (6" for Hormagaunts). At that point, I've basically multi-charged but only received overwatch from 1 or 0 units (Mass Hypnosis). The obvious exception to this is Tau who can overwatch with multiple units without being targeted. Hopefully enough Hormagaunts survive to force 2 or 3 units to fall back on the next turn. Catalyst will come in play here to keep them alive so that units stay locked in combat until my opponent's turn. The goal of the Hormagaunts to prevent units from shooting. If they actually manage to kill a unit (I doubt it) then that's a bonus, and their 6" consolidate might force another unit to forgo shooting next turn. If I'm fighting a blob of conscripts, then I'll probably fall back withe hormagaunts on my next turn so I can clear the remianing conscripts out with my approaching horde of Termagants and Carnifexes. The Hormagaunts will then move somewhere they can threaten another unit on turn 3, thus forcing my opponent to either shoot at them (fine by me) or accept that they'll be locking another unit or two into combat on turn 3. Hormagaunts are annoying and they're cheap enough that I can just throw them away for the sole purpose of absorbing shooting.
Vs. Airborne Spam (Astartes): I haven't fought this and it'll be a tough fight. My Carnifexes and Termagants will be hugging the Malaonthrope like their life depends on it (cause it does). They're my only chance at shooting down airborne units. The rest of my army will be spreading out as much as possible to try and force a Stormraven to hover. Swarmlord, Broodlord and Patriarch will smite every chance they get. Hopefully it's an objectives mission. The Patriarch will take Mind Control, and I may start it on the field. Airborne units like Stormravens want to get close so they can rapid fire, so with a 8+d6 move, the Patriarch can more easily get within 12" for Mind Control than if I risk using Cult Ambush and get one of the results that will not put it within 12".
Vs. Mixed (Everyone else): Against more balanced list, it'll just be a matter of combining the above strategies and changing my play based on the needs of the mission. Losing the Swarmlord on turn one would be a pretty devesting loss to this list, and I'm gambling on the Malanthrope being enough to keep him on the board. I just need at least 1 use of the Hive Commander to either get Hormagaunts across the board or Old One Eye. If he's able to absorb a lot of fire doing it, then that's fine.
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![[Post New]](/s/i/i.gif) 2017/07/03 18:01:03
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Dakka Veteran
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Genestealers are Elites in GSC.
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![[Post New]](/s/i/i.gif) 2017/07/03 18:02:57
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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Beat me to the punch there. But at 200 points for 20, I truly see no reason not to take 3...
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![[Post New]](/s/i/i.gif) 2017/07/03 18:12:28
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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jifel wrote:
Beat me to the punch there. But at 200 points for 20, I truly see no reason not to take 3...
Especially when the Patriarchs can come with them for so cheaply and are such great untargetable force multipliers
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![[Post New]](/s/i/i.gif) 2017/07/03 18:21:59
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Been Around the Block
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I literally only own 1 Venomthrope. I don't want to be 'That Guy' at my store, but I would like to field it, especially if I can only pay for 1. There's some discussion, but are there any quotes to the exact rules lines that allow this?
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On play testing. I'm finding a number of my local players want to use Power Level. Hive Crone was great when it was fully kitted. Not sure how I would handle it when paying points, but in Power Level, its job was to turn 1 shoot and charge the enemy's Laser-Destroyer tank.
Crone did 2-3 points of damage between shooting and melee. The best thing it did was repeatedly charge his tanks 1-at-a-time, causing them to fall back and not shoot for the turn. It was a distraction after that, but it eventually rolled well and ended up doing ~9 wounds to the tank, surviving, and drool-cannoning his general. If you are smart, you can use the large footprint of the flying base and wrap hormagaunts / other flyers near the tank, forcing it to stay in melee on its own turn.
My 2 Carnifexen was running ScyTals, Bone Mace, & a pair of DeathSpitters w/Slimer Maggots.Also AG. The hybrid Carnifexand OOE was a wrecking ball. Enough shooting to hurt MEQ, and melee that was shredding terminators. I left one Carnifex sprinting in the wrong direction, out of Synapse, so that the next turn he would Isntinctive Behavior back onto the objective. (I had no other units to take it). Definitely some play to this army.
I have a magnetizied Hive Tyrant, but I'm scared to run him as Swarmy since I don't own Tyrant Guard, and my local players like the point-and-click playstyle of IG/Las-Cannon/Artillery spam.
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![[Post New]](/s/i/i.gif) 2017/07/03 18:25:48
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Rampaging Carnifex
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Well, another 400 points of genestealers would blow up my army idea. So I suppose, if I wanted to keep them as GSC, I'd take 3 units of 10, thus only requiring that I find space for 100 points. I could remove a Carnifex for that.
Then I'd have 10 Command Points.
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![[Post New]](/s/i/i.gif) 2017/07/03 18:52:16
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Tunneling Trygon
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DoggieDoo wrote:I literally only own 1 Venomthrope. I don't want to be 'That Guy' at my store, but I would like to field it, especially if I can only pay for 1. There's some discussion, but are there any quotes to the exact rules lines that allow this?
You my friend are literally exactly who GW had in mind for this rule they wrote. Go for it! Play the dude. If you run into someone who has an issue with that, offer to proxy some models as the other two. If they have issues with both of those things and you're not playing at a tournament....well maybe it's time to play someone else.
The rules you're looking for are in the BRB FAQ that GW put out. Totally not intended for competitive play, but casually I think it's fine
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![[Post New]](/s/i/i.gif) 2017/07/03 19:11:45
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Liche Priest Hierophant
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Zande4 doing all that job is a thankless task,, but I am very happy. Thank you a lot.
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![[Post New]](/s/i/i.gif) 2017/07/03 21:23:08
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Regular Dakkanaut
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Glad that Biovores ignore LoS now, but hate they lost Overwatch, that was funny. Automatically Appended Next Post: They also greatly reduced the ranged of my Void Shield Generator. Not sure how well it works to protect my backfield now.
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This message was edited 1 time. Last update was at 2017/07/03 21:24:01
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![[Post New]](/s/i/i.gif) 2017/07/03 22:37:18
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Towering Hierophant Bio-Titan
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luke1705 wrote:DoggieDoo wrote:I literally only own 1 Venomthrope. I don't want to be 'That Guy' at my store, but I would like to field it, especially if I can only pay for 1. There's some discussion, but are there any quotes to the exact rules lines that allow this?
You my friend are literally exactly who GW had in mind for this rule they wrote. Go for it! Play the dude. If you run into someone who has an issue with that, offer to proxy some models as the other two. If they have issues with both of those things and you're not playing at a tournament....well maybe it's time to play someone else.
The rules you're looking for are in the BRB FAQ that GW put out. Totally not intended for competitive play, but casually I think it's fine
why is it not intended for competitive play? They've given no indication of that, in fact, quite the opposite, they've said PL is for more casual list building and points is for more competitive, and that this rule applies strictly to points.
If it's only one unit, it should be fine for P much everything. Running one of Zoanthrope might be worth most of us considering now.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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