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Made in de
Nihilistic Necron Lord






Germany

jcd386 wrote:
Id probably run the VV plasma pistol / chain sword, as they do a lot more damage that way, and the SSs usually don't do much to save them in my experience.


I would go with two plasma pistols. Supercharge them, add the captain with combi plasma, reroll 1s.
   
Made in us
Consigned to the Grim Darkness





USA

That's 160 points for a single squad of 1w models, so don't expect them to last longer than a single turn.


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Nihilistic Necron Lord






Germany

He is playing power level. Weapon costs dont matter.
   
Made in us
Consigned to the Grim Darkness





USA

That's a fair point.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Annoyed Blood Angel Devastator






thanks for the comments, all very good insights.

as this was my first "big game" I really wanted to test the dynamics of how the buffs stack up, the +1 to strength from the priest really improved the chainsword hits.

Totally agree about the stormshields, the sheer volume of hits they took negated their influence. Jump packs proved useful for getting in close the turn after deploy from above.

The tac squad did ok due to the razorbacks being the focus of fire, they stuck around two rounds and caused damage.

I find that using power levels really allows me to go nuts on the weapons and it turns out that our local GW shop prefer to use them.

This is quite nice as a BA player as it allows the taking of some of our more exotic weaponry without fretting about the overcost.

This message was edited 2 times. Last update was at 2017/08/26 11:54:44


If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Fresh-Faced New User




gkos wrote:


I find that using power levels really allows me to go nuts on the weapons and it turns out that our local GW shop prefer to use them.

This is quite nice as a BA player as it allows the taking of some of our more exotic weaponry without fretting about the overcost.


PL is great and at the same time it allows some armies to just stack on huge items without worry. i just fought TAU where the guy had every single crisis suit armed to the gills.I think his points vs. PL would have been heavily in his favor. It is fun though and easy to price out and play.
   
Made in gb
Annoyed Blood Angel Devastator






Ok Blood Angel Dudes and Dudetes,

I have revamped my list in order to hopefully toast the Necrons, let me have your thoughts on two fronts

a) how "Blood Angelly" is it?
b) my plan is to run those vehicles up far and fast.. disembark and fire

Spoiler:

HQ
Captain [5 PL, 98pts]
(Master-crafted boltgun, Relic blade)

Troops
2 x Tactical Squad [5 PL, 104pts]
(3x Space Marine
Space Marine (Heavy weapon)
Heavy flamer
Space Marine Sergeant
Combi-plasma, Plasma pistol)

Elites
1 x Company Veterans [4 PL, 72pts]
(Space Marine Veteran
Combi-plasma, Storm shield
Veteran Sergeant
Combi-plasma, Storm shield)

Heavy Support
2 x Baal Predator [8 PL, 179pts]
(Flamestorm cannon, Hunter-killer missile, Storm bolter
Two heavy flamers
2x Heavy flamer)

Dedicated Transport
3 x Razorback [5 PL, 108pts]
(Hunter-killer missile, Storm bolter, Twin assault cannon)


Cheers..

gkos

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Longtime Dakkanaut




Yeah power level is really a completely different game. In my area we pretty much ignore it and just use points.

If you're using power levels, 2 plasma or plasma / power axe seems good to me.
   
Made in gb
Annoyed Blood Angel Devastator






Victory!

My Dual Baal 50 PL list had an overwhelming victory against the Necrons!

I ignored the oppos Destroyers until last as with RP those things are just too hard to put down.

Ran the Baal preds up the table and managed to engage one in turn one, close support by the assbacks took out a squad of immortals, put baals and assbacks on the oppos Triarch Stalker on turn two and took it down, forgot to deploy troops!. Lost one Baal turn two.

Deployed troops turn three, gained captains reroll 1's and put tacs heavy flamers into range of his warriors (toasted a few but most came back on RP), lost 2nd Baal Pred and a few tacs this round but the Baals had done the job of shielding the rest of the forces deployment.

Put everything with 1 damage on the warriors on turn 4, took out 14 units which was enough for them to fail morale and clear the squad out. Plasma and missiles went into destroyers.

Turn 5, killed destroyers and cryptek, victory!

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Locked in the Tower of Amareo




BA are much stronger in pl games, as you just experienced.
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, the unique BA upgrades are very much overpriced to various extents. They're good, but they're not THAT good, GW.

This message was edited 1 time. Last update was at 2017/08/28 15:12:20


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut






 Melissia wrote:
Yeah, the unique BA upgrades are very much overpriced to various extents. They're good, but they're not THAT good, GW.


Oh come on. 9 point Angelus Boltguns are totally worth it.

Been playing a lot using the Open War deck. I like it a lot, but man do I get hosed with PL for Death Company. I know PL is supposed to be a rough estimate, but when I build a list for points and take 7 Death Company, I'm giving up an extra 9 PL which sucks.

–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, you need your DC to be five- or ten-man bands to take full advantage of that, as it adds PL per five.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut






 Melissia wrote:
Yeah, you need your DC to be five- or ten-man bands to take full advantage of that, as it adds PL per five.


Yeah, it puts list building in a weird spot. I have the same issue with some other squads as well. Like on Scouts and my Devs I'll take a few extra models for wounds, but that ends up biting me. I like the Open War deck, but that bit about it irks me.

–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Consigned to the Grim Darkness





USA

Well, I suppose you could always just grab some extra redundant models to add in so that you fill up those powerlevels if you have to play a PL game, while leaving them out of ;points games.

This message was edited 1 time. Last update was at 2017/08/29 13:24:15


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut






 Melissia wrote:
Well, I suppose you could always just grab some extra redundant models to add in so that you fill up those powerlevels if you have to play a PL game, while leaving them out of ;points games.


The crux of the issue is I don't play power level. Me and everyone at my store makes lists using points. When we play with the Open War deck, it rewards the army with the lower power level with an extra ability which is kinda stupid. I mean, I guess the deck wasn't made with points in mind? Either way, when you cross both systems (the BAO uses power level in point games) it causes issues.

–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Anyone thinking that we will get access to Lieutenants in the new Blood Angesl codex? They have access to Jump Packs in the current Space Marine codex, and most all of the weapons options.

Might be a fun idea to kit one out for melee to run along side a squad of Sanguinary Guard or Death Company perhaps (especially Death Company buffed by Lemartes) to allow for some re-roll 1's.

I'm contemplating gearing a LT out with a Thunder Hammer and perhaps a plasma pistol or some other pistol, maybe a hand flamer for fun. Of course a Death Mask would also be equipped on him if possible, as well.

Just wondering if folks were considering them as an option if we gain access to them in the new BA codex.

Take it easy.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Locked in the Tower of Amareo




I'm sure we will, but who cares? BA new role in the lore is that of gakky UM.

This message was edited 1 time. Last update was at 2017/08/29 21:28:10


 
   
Made in us
Consigned to the Grim Darkness





USA

 Red__Thirst wrote:
Anyone thinking that we will get access to Lieutenants in the new Blood Angesl codex?
I hope so. An Lt and Chaplain would make our sanguard/dc way better.

Martel: Christ, man, get a hold of yourself.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 Melissia wrote:
 Red__Thirst wrote:
Anyone thinking that we will get access to Lieutenants in the new Blood Angesl codex?
I hope so. An Lt and Chaplain would make our sanguard/dc way better.

Martel: Christ, man, get a hold of yourself.


Seriously Melissia, just put him on ignore. I did over a year ago and have been so much happier. The occasional tactical comment is drowned out by the constant negativity and nay-saying so it's easier to block him and pretend he doesn't exist any more.

I've got an idea for a Lieutenant, but not sure yet on it. Will have to see if we are going to get them in the new codex (I can't see why we wouldn't) before I commit to building one and painting it up.

I'd certainly run one with my Death Company though for sure, or along side some eventual Sanguinary Guard.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Consigned to the Grim Darkness





USA

I have an Lt built with hammer, jump pack, and bolt pistol for my list-- actually finished building him today! The idea being he's the one leading my scouts, where the captain is leading the terminators. Admittedly, it's just an assault marine mini with a thunder hammer arm, but hey, that's all I need.

This message was edited 1 time. Last update was at 2017/08/30 00:59:50


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I'm leaning toward a hammer myself, though I may do something different with mine, such as a power fist and combi-melta or something along those lines. Not sure yet.

I want the hammer to be on a model with an innate reroll ability (even if it's just re-roll 1's) and with a 2+ to hit in melee so it still hits on a 3+ with the hammer.

We'll see of course. I've also go the concept of just doing up an alternative version of my Captain with the hammer and go whole-hog with it by giving him an inferno pistol along with it and making him dangerous to anything he gets close to.

We'll see. Take it easy for now.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Hi all, I've just got some reinforements for my BA in. A 10 man BA tactical squad and a devastator squad and upgrade pack and I'm looking for some advice on what to equip them with.

I already have 3 x 5 man Tac squads, 2x5 w/plas/c-plas, 1x5 w/ melta/c-melta, 1x 5 man Devs w/ 4x las-cannons. The tacs are usually split over a rhino and a razorback.

I think i'm wanting to add more guys to the 5 man squads to put them up to 10 as 5 has been a bit lacklustre for me so far. I was thinking of 2x10 with the plasmas and heavy flamers in rhino's and 5 with melta in a assback with 5 staying around for a home objective maybe?

The devastators are for heavier targets and I'm thinking of another 5 with 4x Missile Launchers as they do both frag and krak for options.

Not 100% convinced about either of these set-up's but do feel it's probably the best bang for my buck with these guy's.

Does anyone have any suggestions other than above? Also any recommendations on equipment? Is plasma/melta still best way to go for tacs? Also what would anyone suggest for a camping 5 man tac squad?

Thanks for any advice.
   
Made in gb
Longtime Dakkanaut





UK

BA Tac squads are sufficiently blingy that you could use them to represent Sternguard. Put them in a Rhino or Pod and deliver those AP-2 bolters into double-tap range to really put the hurt on heavy infantry.

For a Camping squad, I would honestly go for Sniper scouts or Intercessors (don't shoot the messenger). Both have longer range than Tac squads which is useful when you are baby-sitting an objective.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in be
Regular Dakkanaut




You already have 6 troops, i'd go for sternguards or devastator. Otherwise i would use the heavy flamer so you can swith plasma for it if yur list need it, it's quite good vs assault armies.
   
Made in us
Consigned to the Grim Darkness





USA

Yeah with six troops you'll want specialists to help. Sternguard are really damn good, even unupgraded.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Locked in the Tower of Amareo




I'd say sternguard are pretty good as well. St 4 wounds a LOT of stuff on a 5 now.
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Well, gave the Blood Knights (BA Successor) another try today. Needed to take a break from constantly getting their teeth kicked in the last couple of weeks, but they hit the table with some real fire today.

Here's what I ran at 1850

Spoiler:

HQ
Captain w/ Power Sword & Storm Bolter
Chaplain w/ Jump Pack & Plasma Pistol
Sanguinary Priest w/ Bolt Pistol & Chainsword

Troops
5x Tactical Marines w/ Hand Flamer & Powerfist, Flamer
5x Tactical Marines w/ Combi-Plasma, Plasma Gun
5x Tactical Marines w/ Combi-Plasma, Plasma Gun
5x Tactical Marines w/ Inferno Pistol & Power Axe, Meltagun
5x Tactical Marines w/ Inferno Pistol & Power Axe, Meltagun

Elite
Dreadnought w/ Multi-Melta & Dread CCW
Dreadnought w/ Multi-Melta & Dread CCW

Fast
10x Assault Marines w/ Lightning Claw & Plasma Pistol, 2x Plasma Pistol

Heavy
8x Devastators w/ 4x Missile Launchers
8x Devastators w/ 4x Missile Launchers

Transports
Razorback w/ Twin Heavy Bolter
Rhino w/ Storm Bolter
Rhino w/ Storm Bolter


Today was by far the best they have done for me in this edition. Won their first game, and we played another game as a Narrative mission. Only lost the second game because I failed to kill one model in two separate units with some bad rolls. Butchered him for the most part in the second game.

The first game was a Matched Play game and ended up tabling him on my turn 4. In that game I have found that although Assault Marines are still just as pillow fisted as every other game I have used them, they made great bubble wrap. All I used them for was to surround but not engage an enemy to cut off sections of their army to make close combat more favorable for the Dreadnoughts and other units fighting in close combat. They were also great for spreading them out to deny areas for things like Daemon Princes to land and forcing Smites onto them, instead of the Dreadnoughts or Melta Squads. My opponent also discovered the horror of Inferno Pistols, he used a consolidation move with a Daemon Princes that was hacking through the lines to engage both of my melta squads thinking he'd be safe from the Melta Guns. That Prince died a horrible death to two Inferno Pistol shots... love it.

Had never tried MSU Marines before. I am a fan now.
   
Made in gb
Longtime Dakkanaut





UK

Tempted to build on from my Start Collecting with this list for 1k:

Spoiler:


Captain w/ Jump Pack, Inferno Pistol, Thunder Hammer
Sanguinary Priest w/ Jump Pack Inferno Pistol, Power Sword

5x Tactical Marines w/ Heavy Flamer, Power Sword
5x Tactical Marines w/ Heavy Flamer, Power Sword
5x Scouts w/ 4x Sniper Rifles, Missile Launcher

5x Assault Marines w/ 2 Meltaguns, Power Sword, Melta Bombs
5x Assault Marines w/ 2 Meltaguns, Power Sword, Melta Bombs

Baal Predator w/ Assault Cannon, Heavy Bolters, Storm Bolter

Rhino w/ 2 Storm Bolters


I was tempted to go for Combi-Flamer or Hand Flamer but I felt that it was too weak and if I was close enough for a Flamer, I could charge for S5 AP-3 just because. Might as well make them jack of all trades (plus I thought it looked cool, same reason for Inferno Pistols on HQs).

Only downside is lack of Plasma, next purchase will definetely be some Dettol so I can re do my Hellblasters.

This message was edited 1 time. Last update was at 2017/08/31 06:51:46


YMDC = nightmare 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





@Gunsmith Looks like an Ultrasmurfs list. Not a fan at all.

This message was edited 1 time. Last update was at 2017/08/31 12:10:53


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
 
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