Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/11/04 12:42:28
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
p5freak wrote: I usually manage to kill a leman russ in one turn with 4 lascan shots, rerolling 1s to hit and 1s to wound.
That's quite optimistic. 4 Lascannons will statistically deal 5 wounds to a Russ on their own. If you add in rerolls of 1 both to hit and to wound that goes up to about 6.5 on average.
Russes have 12 wounds so even with rerolls of 1s both to hit and wound, you will on average need 8 lascannon shots to kill a Russ.
I stand between the darkness and the light. Between the candle and the star.
2017/11/04 14:00:09
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Apparently the Blood Angels Chapter Tactic is +1" added to any Charge rolls and Advance rolls for any infantry and Dreadnoughts.
That would be slightly underwhelming. I am hoping that this is only half of the trait. It is not bad and is fairly fluffy but on its own it is not going to make much of a difference.
Agreed...I’d have to do some math but that just seems straight up worse than Black Templars re-roll charges.
2017/11/04 18:10:31
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Well, played against a 2,000 Sisters army today that had Celestine, couple squads of Seraphim, Melta squads up the wazoo in that Forge World tank that allows them to fire out of it, a few Battle Sister Squads in Rhinos, and a squad with Heavy Bolters.
Tactical Squad [5 PL, 107pts] . 3x Space Marine
. Space Marine (Special weapon): Meltagun
. Space Marine Sergeant: Inferno pistol, Power axe
Tactical Squad [5 PL, 107pts] . 3x Space Marine
. Space Marine (Special weapon): Meltagun
. Space Marine Sergeant: Inferno pistol, Power axe
Tactical Squad [5 PL, 107pts] . 3x Space Marine
. Space Marine (Special weapon): Meltagun
. Space Marine Sergeant: Inferno pistol, Power axe
+ Fast Attack +
Assault Squad [11 PL, 190pts]: Jump Pack
. Space Marine Sergeant: Lightning Claw, Plasma pistol
. 7x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special pistol and chainsword: Plasma pistol
. Space Marine w/ special pistol and chainsword: Plasma pistol
+ Heavy Support +
Devastator Squad [11 PL, 209pts]: Armorium Cherub
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun
It was an absolute beatdown, and he conceded after the top of Turn 2. We played Big Guns Never Tire, and even though I had a lackluster first turn of shooting and managed to only put two of his organ gun tanks in their mid damage tier, I dropped my Assault Marines and Chaplain 9" away from the third one and tied it up in melee with a successful charge, to avoid eating as many AP-4 attacks as I could. Kept my Librarian in my deployment zone to grant a 4+ Invul on one squad of Devastators.
He focused way too much on trying to kill the Assault Marines and Chaplain he barely did any damage to the rest of my army, and diverted Celestine away from doing anything valuable. The MVP's of the army were:
-Devastators
-Tactical Squads with Inferno Pistol/Melta
-Twin Assault Cannon Razorback
Those 6 units mulched whatever was in front of them, and the Plasma Squads mopped up.
I am very interested to see what out Codex brings, the +1 to charge distances would be very welcome since I do quite a bit of charging with my squads to tie up vehicles and big targets while grabbing objectives.
2017/11/05 09:38:38
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Martel732 wrote: +1 to advance and +1 to assault WITH being allowed to assault after advancing would be worthwhile.
Yes, that would be worthwhile although I am not sure I can see it being army-wide. Eldar Banshees get that rule but it is one fairly fragile unit in a fast army.
I stand between the darkness and the light. Between the candle and the star.
2017/11/05 10:48:35
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Reduction in price of things to match the core SM book.
Inclusion of some units that are in the SM book but not in BA Chapter tactic of some sort
Buff to a few units that GW considers "key" to BA
Which tbh is enough to make me look forward to it.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2017/11/05 14:03:45
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
p5freak wrote: Chapter tactics are for bikers, dreadnought and infantry only.
Yep, because marines don’t know how to drive or pilot vehicles as well as every other race, including standard humans, for...reasons lol.
I do find it hilarious how it seems like GW thinks that Chapter Tactics on vehicles and flyers would somehow be gamebreaking for the Marines... But not everybody else. Silly super soldiers apparently forget everything about how the Chapter operates when they buckle themselves into a vehicle.
2017/11/05 21:12:36
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
p5freak wrote: I guess its because flyers and vehicles already are somewhat strong.
True, but if every non-Marine army is going to have their faction traits apply to their vehicles, what is the difference? Flyers and hover tanks with -1 to hit when shooting at them, or with a 6+ Feel No Pain, and rerolling 1's to hit Leman Russes that can accept orders doesn't make the situation any better. It just makes everybody else's vehicles and flyers that much stronger.
The early Codexes this edition feel like they were far too cautious with them compared to later releases. And since the early books were Marines and Chaos Marines, they kind of screwed later Marine Codexes because if they make the Blood Angels and Dark Angels Chapter Tactic apply to everything, than Codex Marine and Chaos Marine players will be upset.
2017/11/06 00:00:12
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
p5freak wrote: I guess its because flyers and vehicles already are somewhat strong.
True, but if every non-Marine army is going to have their faction traits apply to their vehicles, what is the difference? Flyers and hover tanks with -1 to hit when shooting at them, or with a 6+ Feel No Pain, and rerolling 1's to hit Leman Russes that can accept orders doesn't make the situation any better. It just makes everybody else's vehicles and flyers that much stronger.
The early Codexes this edition feel like they were far too cautious with them compared to later releases. And since the early books were Marines and Chaos Marines, they kind of screwed later Marine Codexes because if they make the Blood Angels and Dark Angels Chapter Tactic apply to everything, than Codex Marine and Chaos Marine players will be upset.
I agree. It seems like since the Astra Militarum book was released the power level of codexes have dramatically increased. Traits work on everything.
2017/11/06 03:27:50
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
p5freak wrote: I guess its because flyers and vehicles already are somewhat strong.
True, but if every non-Marine army is going to have their faction traits apply to their vehicles, what is the difference? Flyers and hover tanks with -1 to hit when shooting at them, or with a 6+ Feel No Pain, and rerolling 1's to hit Leman Russes that can accept orders doesn't make the situation any better. It just makes everybody else's vehicles and flyers that much stronger.
The early Codexes this edition feel like they were far too cautious with them compared to later releases. And since the early books were Marines and Chaos Marines, they kind of screwed later Marine Codexes because if they make the Blood Angels and Dark Angels Chapter Tactic apply to everything, than Codex Marine and Chaos Marine players will be upset.
I agree. It seems like since the Astra Militarum book was released the power level of codexes have dramatically increased. Traits work on everything.
Thankfully traits not affecting vehicles and flyers doesn't hurt my army too badly. Besides a few Rhinos and a Razorback, everything in my army is infantry, jump infantry or a Dreadnought. I do feel fore Marine players who run a more mechanized/airborne force though.
2017/11/06 04:16:17
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
No, start collecting and standard tactical units were still on the shelf. Stuff like sanguinary guard, assault, vanguard vets, and sternguard were all being set aside to ship.
2017/11/07 22:26:23
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
senor_flojo wrote: No, start collecting and standard tactical units were still on the shelf. Stuff like sanguinary guard, assault, vanguard vets, and sternguard were all being set aside to ship.
That is interesting indeed. Our time is coming!
2017/11/07 22:29:46
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Yeah, I still feel weird benching my sanguinary guard and death company, but all I can do is wait and hope.
I originally was running with a lieutenant, but can't stand the single primaris sticking out like a sore thumb, unable to ride around in a razorback.
I shifted tactics to try and keep the two captains in the two assbacks along with the tactical squads working independent of each other. Sternguard on one corner, lasback on the other. Air support where they can fit. Bring in the third captain and vets late game for precision strikes. Scouts in elevated cover for (usually ineffective) character assassination.
I feel the plasma kinda synergizes with the bolters since they're all rapid 24", but I'll consider expanding for more las in the future.
This message was edited 1 time. Last update was at 2017/11/14 08:33:03
2017/11/14 13:41:44
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Guys black templars can re-roll charge sitances as a doctrine. If we want to re-roll a charge with DC we need Lemartes. I really hope they ll somehow be able to buff these units oterhwise my blood angels will become blood ravens and they'll be played as normal spaces marines.
2017/11/14 15:22:38
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.