|
battalion: +3 cp Dante hq Corbulo hq jump sanguinary priest hq company ancient elite 5 tac marines t +Grav cannon 5 tac marines t +Grav cannon 5 tac marines t +lascannon 5 tac marines t +lascannon 5 tac marines t +heavy bolter 5 tac marines t +heavy bolter 5 jump DC + power sword 5 jump DC + power sword 5 jump DC + power sword vanguard detachment +1 cp Lemartes hq The Sanguinor hq 6 scouts t shotguns Eversor assassin elite Callidus assassin elite Culexus assassin elite Vindicaire assassin elite 1998 So the plan is that Dante, the banner-bearer, and Corbulo set up a moving fire-base surrounded by all the tacticals, with the banner giving them +1 ld and a 4+ chance to shoot when dying, mixed heavy weapons, and Dante providing full-on reroll to hit for them all, as well as some obvious counter-attack potential. The vindi will set up shop somewhere backfield or close to them if enemy deep strikers are present. Meanwhile, the shotgunners try to grab a good terrain piece in no man's land, and after the first movement phase, lemmy, sangy, the jump priest, and the DC all show up near a front for rerollable vicious (+1 str and +2 attacks) charges from the DC, and possible charges from the characters. The assassins can try to hit the same flank but don't care about the buff auras, so they can target squishier or isolated things, and have much more reliable charges in the case of the eversor and callidus.
|