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Latro_ wrote: Anything shooty with the daemon keyword might be nice, then you can use daemon KW buffs on them
heldrakes, defilers, forgefiends (obilts although they suck)
Maybe even a Lord of Skulls. With the price reduction they might actually be okay in 8th.
That's an interesting idea. The LoS has more attacks and slightly deadlier guns than the Renegade Knight, and is both Daemon and Legion.
I'm also looking at trying out a Forgefiend, with two Autocannons and teeth. This'll be less expensive to build [$-wise] than the LoS.
However, the LoS and Forgefiend need either a CSM Lord or Daemon Prince to babysit them in order to get the rerolls. Neither princes nor Lords can take Heavy weapons, so they'd be a little bit wasted sitting in the backfield...
Of course, I'm already running a Tetrad-in-all-but-name, so the Engine would probably have to advance forward towards the fray anyway. The Teeth on the Forgefiend would keep him a threat to MEQs.
Just going back to the Helbrute discussion quickly. I don't think taking double Power Scourges will be legal. The Helbrute comes armed with a MM and Fist, and you have the option to swap the Fist for a Scourge + swap the MM for a Fist. I am expecting an FAQ to clarify, but to be safe I wouldn't go building Helbrutes with double Scourges.
It's also worth mentioning that the Helbrute Fist can have a built in heavy flamer, which could make it worth taking over the Scourge anyway.
saint_red wrote: Just going back to the Helbrute discussion quickly. I don't think taking double Power Scourges will be legal. The Helbrute comes armed with a MM and Fist, and you have the option to swap the Fist for a Scourge + swap the MM for a Fist. I am expecting an FAQ to clarify, but to be safe I wouldn't go building Helbrutes with double Scourges.
It's also worth mentioning that the Helbrute Fist can have a built in heavy flamer, which could make it worth taking over the Scourge anyway.
You are probably correct, but then why put it on a different line and word it differently from the missle launcher option directly above it?
Could do this too, rather then drop the rhinos, I could drop a helbrute and put down a silly number of cultists...The two remaining helbrutes with autocannons, and the cultists with heavy stubbers I think could hold down the backline while the rest of the fast stuff goes and claims objectives and what not.
Spoiler:
Battalion Detachment 2999 points
Daemon Prince of Slaanesh (1) - 189pts
1 Daemon Prince: 2 Malefic talonss,Warp bolter,Wings
Sorcerer on Bike (1) - 148pts
1 Sorcerer: Force axe,Bolt pistol,Combi-bolter
Warpsmith (1) - 109pts
1 Warpsmith: Power axe,Mechatendrils,Meltagun,Flamer,Bolt pistol
Chaos Space Marines (10) - 167pts
1 Aspiring Champion: Plasma Pistol,Power sword
2 Chaos Space Marine: Plasma gun,Bolt pistol
7 Chaos Space Marine: Boltgun,Bolt pistol
I played a small game yesterday against Orks. Blastmasters seemed amazing. Their versatility is what really shines: I killed a four-wound deffkopta one turn, then dropped four ork boys the next. Huge to be able to move and still blast the heavies.
sassmcsass wrote: I played a small game yesterday against Orks. Blastmasters seemed amazing. Their versatility is what really shines: I killed a four-wound deffkopta one turn, then dropped four ork boys the next. Huge to be able to move and still blast the heavies.
I feel like an army of Noise Marines with Sonic Blasters and Blastmasters and Havocs with Missile Launchers could take on almost any kind of army, their range of toughness coverage is legit combined together. How many units/blastmasters did you end up taking to that game?
I have a deredeo with exolascannons, a sicaran, and a Fire Raptor from my 30k list. Any speculation on what that brings us (hopefully a crapload of shooting)?
It was only a 500 point game, so my whole army consisted of a sorcerer and two min squads of Marines, both with blastmasters. One unit had Sonic blasters, the other had bolters and chainsword. I split them up and took down a warboss, unit of nobs, deffkopta and runtherd before my opponent just conceded. Never lost a model, because I kept out of pistol/assault range all game.
This message was edited 1 time. Last update was at 2017/06/16 01:41:29
Hey guys got a question joining the ranks of the death guard in the soon coming 8th and I've found myself in a spot. Between a friend and I we'll have three sets of the chaos half of the starter and I'm not sure how best to equip the plague marines. Any suggestions?
Allowing me to spend elsewhere on killy stuff.
They are survivable and 3x 5man units is pretty tough.
If you are getting 7 P/Marines. Id equip 5 with bolters and 2 with Blight Launchers. (they are nice, but cost a lot). This atleast gives you the option,
buddha wrote: I'm starting to like noise marines more and more. I didn't realize they had two attacks base so with chainswords are very cost effective CC units.
I figure two 10 man sonic/blastmaster squads and a nice CC focused squad out of a landraider sounds like a good core.
20pts a model though and they still die like normal marines.
With 2 attacks and shooty weapons they still seem to have that trying to be two different things going on without the durability to pull it off.
Rubric marines are the same cost with the inf bolter, think i'd probably rather have them
buddha wrote: I'm starting to like noise marines more and more. I didn't realize they had two attacks base so with chainswords are very cost effective CC units.
I figure two 10 man sonic/blastmaster squads and a nice CC focused squad out of a landraider sounds like a good core.
20pts a model though and they still die like normal marines.
With 2 attacks and shooty weapons they still seem to have that trying to be two different things going on without the durability to pull it off.
Rubric marines are the same cost with the inf bolter, think i'd probably rather have them
The extra psyker is pretty nice too. And the extra survivability. However, Noise Marines still get their shots off when they die due to their special rules, have some of the best anti-GEQ and heavy weapon options (in my opinion) in the codex (the blastmaster is a vast improvement over the missile launcher for a very modest fee, ignoring cover is nice, and sonic blasters make for slightly more mobility for a shooty killy unit), and they do close combat very well. Best of all is that their weapons allow them to switch effortlessly between shooty and choppy. 2 attacks base and the potential for all assault weapons for the advance and shoot and charge maneuver, as well as being able to dig in and raise hell with their noise makes them both versatile and pretty alright for their points. They still die like normal marines but they kill like 2 of them each!
*edit* I did not mean to infer that Rubrics aren't as good; they are just better at other really cool things like killing MEQ's and not dying!
This message was edited 1 time. Last update was at 2017/06/16 12:16:16
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut
Happy to announce that Blood Slaughterer's are STILL better Maulerfiends, not only dishing out more attacks but tearing into infantry like rampaging monsters while also getting +2 to their charge distance when they HIT a vehicle or monstrous creature with their speargun. All for around the same price as a Maulerfiend (same power rating). I can't make the image any bigger but I blew it up on my phone and you can read the slightly blurry text that way. The thing is an absolute beast against anything, infantry, vehicle, or monster, easily able to flip tanks in one charge and bite hard into infantry hordes (and a nearby Lord will give it reroll 1s, nearby Apostle reroll all). If the points ARE the same as a Mauler I'm selling mine off and getting these bad bois.
This message was edited 2 times. Last update was at 2017/06/16 13:20:53
buddha wrote: I'm starting to like noise marines more and more. I didn't realize they had two attacks base so with chainswords are very cost effective CC units. .
Noise marines with chainswords are not a horrible unit -- point efficiency wise.
Their damage per point is 18 vs GEQ. That is the same as identically geared chosen. It's not as good as khorne bezerkers. Khorne bezerkers have a damage ratio of 11.475 (one of the best I've seen). Swinging twice in assault is just to good.
The sonic blaster is a solid weapon. It's better than a combi-bolter IMHO because it can deliver it's full volley at 24", and you can advance and shoot it -- which makes it's threat range ~33.5" That's quite respectable. Given that they can ignore cover, they are extremely good against infantry.
Noise marines get a nice advantage over chosen, they get to make an extra attack upon death. It's not a 'super ability' but as it's not bad. Since games have between 5-7 turns, that shot is a big deal. If the game lasts 5 turns, and the noise marine does on turn 3, it has a total of 4 rounds of shooting.
As mentioned, the only drawback is that, at 20 points per model, they die easily. Their resiliance-per-point vs bolters is only 2.22. This is compared to normal CSM at 1.44. A 10 man CSM squad with 2 HB has a 25 damage rating vs GEQ, where the sonic blaster noise marine has a 22.5. The noise marines are much more maneuverable - but the CSM with 2 HB are a bit tougher per points.
Oddly enough blastmasters dont' really improve the damage per point vs rhinos as you might think. They, however are better concentrations of points than more sonic-blasters. Basically this means you have more points invested into a smaller area and if it is just as efficient as a broader spending of points, it's easier to crack a rhino open. Think of it like a hammer hitting a board, or a hammer hitting a nail on a board. Both do the same amount of force to the board, but the one hitting the nail will go in.
All in all, they are decent solutions. They are not the 'all stars' of the Chaos Faction -- but they are decent.
Happy to announce that Blood Slaughterer's are STILL better Maulerfiends, not only dishing out more attacks but tearing into infantry like rampaging monsters while also getting +2 to their charge distance when they HIT a vehicle or monstrous creature with their speargun. All for around the same price as a Maulerfiend (same power rating). I can't make the image any bigger but I blew it up on my phone and you can read the slightly blurry text that way. The thing is an absolute beast against anything, infantry, vehicle, or monster, easily able to flip tanks in one charge and bite hard into infantry hordes (and a nearby Lord will give it reroll 1s, nearby Apostle reroll all). If the points ARE the same as a Mauler I'm selling mine off and getting these bad bois.]
Looking at that it seems like the harpoon is a better choice than a second blade? I guess it depends on points.
Happy to announce that Blood Slaughterer's are STILL better Maulerfiends, not only dishing out more attacks but tearing into infantry like rampaging monsters while also getting +2 to their charge distance when they HIT a vehicle or monstrous creature with their speargun. All for around the same price as a Maulerfiend (same power rating). I can't make the image any bigger but I blew it up on my phone and you can read the slightly blurry text that way. The thing is an absolute beast against anything, infantry, vehicle, or monster, easily able to flip tanks in one charge and bite hard into infantry hordes (and a nearby Lord will give it reroll 1s, nearby Apostle reroll all). If the points ARE the same as a Mauler I'm selling mine off and getting these bad bois.]
Looking at that it seems like the harpoon is a better choice than a second blade? I guess it depends on points.
Yeah it depends on points, I'm betting the harpoon is going to be far more expensive than the second blade but it has a lot more utility, slingshot yourself into a vehicle then pile in/consolidate into something else.
HQ :
2 Plague Casters 220pts
Herald of Nurgle 70pts
Lord of War :
Renegade Knight 526pts
Rapid Fire Battle Cannon or Avenger Gattling Cannon
Thermal Cannon?
Twin Icarus Cannon
______
1,965 pts
Room for some Upgrades. Maybe upgrade marines?
I have considered dropping the knight all together.
Adding in some Mutilators for tank hunting?
Essentially a Daemon Prices profile at 3 strong. Not far off the points. Useful with the new Deep strike im thinking.
Just downloaded my Index Chaos IA and HOOLLLYYY SSSHHIIITTT the Hellforged Kharybdis is a fething beast!
M15, WS/BS 4, T8, W16, 3+
But that doesn't even fething matter beeeccaaauussee
Melta Cutters - You can use this attack when you charge a vehicle, monster, or titantic keyword. Replaced all your other attacks. 1 attack, S16, AP -5, 2D6 Damage. Hits on a 2+, will almost always wound on a 2+.
Or you can just use your EIGHT S9, AP2, 2D BLADED STRUTS. 300 points total. 300 points to drop in and ram a tank to death instantly. I think I might be in love.
Something to remember: you don't have to deploy the drop pods in reserve. You can now start them on the table. There's still no reason to but the option is there.
This message was edited 3 times. Last update was at 2017/06/17 02:37:05
Against tanks, best damage output per point goes to Chosen with power fists (2.5 of the output of a marines bought in squads of 5, with a plasma and a combi-plasma), but I can't think of a less durable unit.
Berzerkers in squads of 5 with fists, melta havocs, khorne princes with claws, and Lords of Skulls are decent (1.5 of the marine damage output), and helbrute is kinda worse (1.0 against a rhino and 1.5 against a LR, and that goes only for the most efficient, dual power fist version). Kharn is good (1.5 vs rhino, 2.0 vs LR), but you can have only one.
Everything else I checked (including Land Raiders, Lascannon havocs, Predators, Heldrakes, Maulerfiends and Vindicators) was worse at AA.
And in theory, you could tarpit vehicles with daemons or tzaangors, but daemons are slow, so I guess they can be killed off by dedicated anti-infantry easily.
This message was edited 1 time. Last update was at 2017/06/17 10:21:48
Personally, I'm liking the look of double claws and either Hellflamers or Soulburners (2D3 2+ to hit mortal wounds is pretty tasty) depending on need to go anti-horde or anti-... bigger stuff. None of the bigger guns seem that inspiring, unless some LD shenanigans can be figured out with the Butcher Cannon? But how would you even model that thing...
I would say that on the plus side, our contemptors are slightly better, but I can't believe we have to go to Forgeworld to use the contemptor, and also I can't help but believe that the loyalists are getting a contemptor that is just as good as ours is...
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut
I'll run my Decimator with two Stormlasers. That's 10 shots per phase with S6 AP-2. Quite nice against infanty and light vehilces for 140pts.
EDIT: Also the Bloodslaughterer looks quite nice. At 180 it's pricy for a walker, but it has 9 attacks against infantry and a guarantied 6" advance move.
This message was edited 1 time. Last update was at 2017/06/17 21:53:34
Happy to announce that Blood Slaughterer's are STILL better Maulerfiends, not only dishing out more attacks but tearing into infantry like rampaging monsters while also getting +2 to their charge distance when they HIT a vehicle or monstrous creature with their speargun. All for around the same price as a Maulerfiend (same power rating). I can't make the image any bigger but I blew it up on my phone and you can read the slightly blurry text that way. The thing is an absolute beast against anything, infantry, vehicle, or monster, easily able to flip tanks in one charge and bite hard into infantry hordes (and a nearby Lord will give it reroll 1s, nearby Apostle reroll all). If the points ARE the same as a Mauler I'm selling mine off and getting these bad bois.]
Looking at that it seems like the harpoon is a better choice than a second blade? I guess it depends on points.
Yeah it depends on points, I'm betting the harpoon is going to be far more expensive than the second blade but it has a lot more utility, slingshot yourself into a vehicle then pile in/consolidate into something else.
Personally, I'm liking the look of double claws and either Hellflamers or Soulburners (2D3 2+ to hit mortal wounds is pretty tasty) depending on need to go anti-horde or anti-... bigger stuff. None of the bigger guns seem that inspiring, unless some LD shenanigans can be figured out with the Butcher Cannon? But how would you even model that thing...
The decimator butcher cannon fits fine on it.
This message was edited 1 time. Last update was at 2017/06/17 22:27:04