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Made in sg
Longtime Dakkanaut





Anyone tried Lord of Skulls yet? LOS is actually cheaper this edition, especially if you change the gun to Skull hurler. Really keen on making an army centred around LOS, because I love the way it looks, and it looks strong this edition!
   
Made in us
Tunneling Trygon





NJ

Eldenfirefly wrote:
Anyone tried Lord of Skulls yet? LOS is actually cheaper this edition, especially if you change the gun to Skull hurler. Really keen on making an army centred around LOS, because I love the way it looks, and it looks strong this edition!


If you like the way it looks, go for it! You have to build an army around it to address the things that it's bad at doing, based on what guns you decided to give it. But it's totally doable and with the removal of the D, he'll keep on trucking, getting angrier and angrier as he goes!

My personal preference is An'ggrath for the niche that the Lord of Skulls fills, and if I wasn't doing An'ggrath I would probably do the Greater Brass Scorpion, as I think he does more for less than the Lord of Skulls. But the differences aren't nearly as stark as they were last edition. I think all three of those guys will be great if your list makes them work and doesn't ask too much of them, but I don't think any of them are going to win you a GT any time soon. Would love to be wrong though and if An'ggrath proves me wrong, you guys will be the first to hear about it!
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





I can't wait for my index to arrive, I really want to see what the spartan can do, i plan to have it transport a few squads of power sword chosen.

Is it identical to the relic spartan loyalists get ?

This message was edited 1 time. Last update was at 2017/06/19 01:31:17


 
   
Made in us
Regular Dakkanaut





 Latro_ wrote:
I'v got the FW book if anyone wants to know anything.

My fire raptor and fellblade came out of it ok i think, but oh lawd the pts increases!

like they actually put rules in now for plague toads! i have three!


Would be v appreciated to get the low down on the Fire Raptor (statline, rules, options etc).
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Latro_ wrote:
I'v got the FW book if anyone wants to know anything.

My fire raptor and fellblade came out of it ok i think, but oh lawd the pts increases!

like they actually put rules in now for plague toads! i have three!
My good sir would you be willing to PM me or tell me the stats on the spartan, and the spine chaos beast I'd really appreciate it.

Edit: I wish my copy had already arrived : (

This message was edited 1 time. Last update was at 2017/06/19 02:07:08


 
   
Made in us
Tunneling Trygon





NJ

 Rydria wrote:
I can't wait for my index to arrive, I really want to see what the spartan can do, i plan to have it transport a few squads of power sword chosen.

Is it identical to the relic spartan loyalists get ?


TBH I wish I had known about the digital releases being on the same day (don't know why they wouldn't be - just didn't think about it) when I placed my order for the physical book. Now I have a digital copy and a book on the way

I like the digital versions a lot more anyhow. That way, my entire library is on my phone and I don't have to carry around all the indices. This will only compound when the codices come out for all of my armies. I don't know how people do the physical copies. I like having a copy in my hands, but not enough to wheel a cart around for all my armies.
   
Made in us
Oozing Plague Marine Terminator





 luke1705 wrote:
 Rydria wrote:
I can't wait for my index to arrive, I really want to see what the spartan can do, i plan to have it transport a few squads of power sword chosen.

Is it identical to the relic spartan loyalists get ?


TBH I wish I had known about the digital releases being on the same day (don't know why they wouldn't be - just didn't think about it) when I placed my order for the physical book. Now I have a digital copy and a book on the way

I like the digital versions a lot more anyhow. That way, my entire library is on my phone and I don't have to carry around all the indices. This will only compound when the codices come out for all of my armies. I don't know how people do the physical copies. I like having a copy in my hands, but not enough to wheel a cart around for all my armies.


Well, to be fair, the physical book is also better for your opponent to read the rules and understand just what the hell you're doing. I cant stand playing games where my opponent is (usually proxying) some Forgeworld Unit, stares at his phone for 2 seconds, and then doesn't explain what it is theyre doing, and proceeds to unleash some hellish bombardment of special rules at me. Hours later, on my way home I'll search Google or something and find out they've been playing it completely wrong.
   
Made in us
Regular Dakkanaut





 Latro_ wrote:
I'v got the FW book if anyone wants to know anything.

My fire raptor and fellblade came out of it ok i think, but oh lawd the pts increases!

like they actually put rules in now for plague toads! i have three!


How much does the scorpion cost in relation to the LOS, renegade knight, and aggrath? Really hoping hes cheaper than 600 points but i suspect hes not :(
   
Made in gb
Fresh-Faced New User




Debilitate wrote:
 Latro_ wrote:
I'v got the FW book if anyone wants to know anything.

My fire raptor and fellblade came out of it ok i think, but oh lawd the pts increases!

like they actually put rules in now for plague toads! i have three!


Would be v appreciated to get the low down on the Fire Raptor (statline, rules, options etc).


I've PM you.
   
Made in us
Mutated Chosen Chaos Marine






 Dayknight wrote:
 Latro_ wrote:
I'v got the FW book if anyone wants to know anything.

My fire raptor and fellblade came out of it ok i think, but oh lawd the pts increases!

like they actually put rules in now for plague toads! i have three!


How much does the scorpion cost in relation to the LOS, renegade knight, and aggrath? Really hoping hes cheaper than 600 points but i suspect hes not :(


All decked out (his wargear is all free), he costs 600 plus five naked cultists.

Help me, Rhonda. HA! 
   
Made in sg
Longtime Dakkanaut





Lord of skulls also cost a similar amount of points. So, its really improved a lot!
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





UK

Fire Raptor:
s8, t7, w16, sv3+

standard flyer stuff 20"-45" move etc -1 to hit

Avenger is now 36" heavy 10, s6, ap-2, 2d
Reaper battery: 36" heavy 6, s7, ap-1, 1d
Quad HB: 36" heavy 12, s5, ap-1, 1d
hellstrike: 72" heavy 2, s8, ap-3, 3d
balefire, 36", heavy 2d3, s6, ap-1, d3d ignores cover

Quad HB is literally cheaper than the rapiers! and better! model comes in with HBs @ 362pts

------------------------

spartan:
s8 t8 w20 a4 sv2
twin hb, two quad LC

infernal hunger: mele - Suser ap-3 d1 after fighting in mele roll a d6 for everyone you killed on a 5+ get a wound back
quad lascannon is 4 lascannon shots
laser destryoer option instead s12 -4 d6 if you roll a 3-5 on dmg you do another d6 damage if you then roll a 6 you do ANOTHER d6 damage

bell of the beast: roll a dice for getting out on a 1, model is slain! but these count for the above wound healing above

can leave comabt and still fire + fire weapons even if someone is 1"

transport 25 inf

note it does *not* have the no -1 bs to moving with HW's

496pts with stock arms

shame this guy went up so much and the belly rule is a bit ugh

---------------------------------

spined

10" (M - ws - A reduce as damaged), s7, t6 , w12, a8, ld6, sv4
Tusked claw - x2s -3 d6d - can only make one attack with, gain a wound if you kill a model with it
Jagged claws: Suser, -1 2d
warp spines s4, 0, 1d - cant attack with this normally instead if charge or enemy piles in within 1" rolls a d6 for each unit within 1" on a 2+ that unit suffers one hit from this wep

5++ inv save
damonic ritual
can be given a daemon keyword - if so you gain the rule as per daemons book e.g. quicksilver reflexes

has daemon keyword

190pts all in

this guy got MUCH better 50pts more for a swathe of boosts

This message was edited 3 times. Last update was at 2017/06/19 07:23:11


 
   
Made in us
Regular Dakkanaut





Thanks Latro_ and Kuklops. The quad heavy bolters look so good.

As far as the choice between missiles and Twin Lascannons... it doesn't seem like theres anything to take besides that. The Balefire missiles seem kinda eh, and lascannons are slightly better than the missiles.

It looks like a tough (16w!) flier with a crapload of shots, definitely well worth it at 362 points.

What does the Hover Jet rule do?
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





UK

whoops missed you can swap the missiles for TWO sets of twin lascannons. This'd make it like 422pts thou

haover you vasically loose all the flyer rules and become move 20", kinda only ever wanna do this to avoid having to make the 90 deg turn

edit: also FR is a flyer NOT heavy support
beast is heavy support NOT elites
spartan is LoW NOT heavy support

This message was edited 3 times. Last update was at 2017/06/19 07:24:24


 
   
Made in gb
Longtime Dakkanaut




luke1705 727523 9437266 wrote:

Automatically Appended Next Post:
Captyn_Bob wrote:
I am quite likeing Arkos the faithless.
He can "infiltrate". And is the only thing I've seen so far that gives a bonus to charge distance.
Only problem is he's alpha legion, and alphas have nothing right now. The only other chaos infiltrator is nurglings.

But, if alphas have nothing.. they can have everything. Alpha legion bezerkers may be unfluffy, but it is playable..

So infiltrate Arkos with a nurgling screen, then charge in with dreadclaw bezerkers and terminators with icons of wrath, a smattering of helldrakes and a warptime big beasty.
Could be fun.


Having played more than a few games with maxed out turn 1 assault Nids (who do this a lot better than CSM, I promise) be careful with putting all your eggs in that basket. A good army will have a screening unit or two to prevent you from getting to the good stuff, thus forcing you to weather a turn or two of shooting no matter when you first hit their lines



I guess one of the things of this edition is, if your turn 1 alpha strike from reserves looks like it isn't going to work, you can just bring them in turn 2 or 3. There's no randomness to it.

DFTT 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Are there seperate rules for chaos knights in the FW Chaos index, or do they just use the renegade knight rules?
   
Made in gb
Longtime Dakkanaut




 labmouse42 wrote:
Are there seperate rules for chaos knights in the FW Chaos index, or do they just use the renegade knight rules?

Just the renegade knight.


Automatically Appended Next Post:
But we do have access to all the other variants now.
But no daemon knights

This message was edited 1 time. Last update was at 2017/06/19 12:27:43


DFTT 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Latro_ wrote:
Fire Raptor:
s8, t7, w16, sv3+

standard flyer stuff 20"-45" move etc -1 to hit

Avenger is now 36" heavy 10, s6, ap-2, 2d
Reaper battery: 36" heavy 6, s7, ap-1, 1d
Quad HB: 36" heavy 12, s5, ap-1, 1d
hellstrike: 72" heavy 2, s8, ap-3, 3d
balefire, 36", heavy 2d3, s6, ap-1, d3d ignores cover

Quad HB is literally cheaper than the rapiers! and better! model comes in with HBs @ 362pts

------------------------

spartan:
s8 t8 w20 a4 sv2
twin hb, two quad LC

infernal hunger: mele - Suser ap-3 d1 after fighting in mele roll a d6 for everyone you killed on a 5+ get a wound back
quad lascannon is 4 lascannon shots
laser destryoer option instead s12 -4 d6 if you roll a 3-5 on dmg you do another d6 damage if you then roll a 6 you do ANOTHER d6 damage

bell of the beast: roll a dice for getting out on a 1, model is slain! but these count for the above wound healing above

can leave comabt and still fire + fire weapons even if someone is 1"

transport 25 inf

note it does *not* have the no -1 bs to moving with HW's

496pts with stock arms

shame this guy went up so much and the belly rule is a bit ugh

---------------------------------

spined

10" (M - ws - A reduce as damaged), s7, t6 , w12, a8, ld6, sv4
Tusked claw - x2s -3 d6d - can only make one attack with, gain a wound if you kill a model with it
Jagged claws: Suser, -1 2d
warp spines s4, 0, 1d - cant attack with this normally instead if charge or enemy piles in within 1" rolls a d6 for each unit within 1" on a 2+ that unit suffers one hit from this wep

5++ inv save
damonic ritual
can be given a daemon keyword - if so you gain the rule as per daemons book e.g. quicksilver reflexes

has daemon keyword

190pts all in

this guy got MUCH better 50pts more for a swathe of boosts
Thanks for the reply i really appreciate it. I really don't like that belly of the beast rule it defeats the entire purpose of a spartan which is to deliver units into battle safely there is a reason no one possessed there vehicles last edition. The spined chaos beast looks awesome though I can't wait to use the two i have on the table top.
   
Made in gb
Regular Dakkanaut




How do troops disembark from flyers now? there's nothing in the hover rule to state that flyers have to go into hover first before unloading troops. Do they just parachute out before the flyer zooms off?

I'm weighing up the benefits of taking a Deredeo to buff a bunch of cultists (playing AL so looking at multiple squads of cultists). Obviously it brings decent firepower to the table (the Butcher Cannon Array is a monster of a weapon) but is a mobile 5++ aura really worth it? Not having to keep cultists in cover sounds good but is it really going to make a difference?
   
Made in us
Dakka Veteran






I'm annoyed with a couple things in the forgeworld book. They lost some units like the deimos vindicator with laser destroyer and other units lost options/weapons.

To the earlier discussion of genestealers, I just faced a good number of them. I interrupted their attacks whenever I could, shot them with lots of middling guns to get them below 10 to reduce their number of attacks quickly, and kept counter charge units like khorne berserkers or bloodletters near my lines. Was able to wipe them out with them only doing a couple wounds of damage to me.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

 lessthanjeff wrote:
I'm annoyed with a couple things in the forgeworld book. They lost some units like the deimos vindicator with laser destroyer and other units lost options/weapons.


they also lost and entire army list! bad feelings for Renegade players

 
   
Made in us
Daemonic Dreadnought





Eye of Terror

 Latro_ wrote:
 lessthanjeff wrote:
I'm annoyed with a couple things in the forgeworld book. They lost some units like the deimos vindicator with laser destroyer and other units lost options/weapons.


they also lost and entire army list! bad feelings for Renegade players


It's in the FW index for IG. Shame you have to buy the whole book just for that. Looks like they cut down on HQ options, but everything else is still there.

   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

woooT!

another chaos book i need to buy! noooo

 
   
Made in us
Daemonic Dreadnought





Eye of Terror

 Rydria wrote:
 Latro_ wrote:


spartan:
...
belly of the beast: roll a dice for getting out on a 1, model is slain! but these count for the above wound healing above

Thanks for the reply i really appreciate it. I really don't like that belly of the beast rule it defeats the entire purpose of a spartan which is to deliver units into battle safely there is a reason no one possessed there vehicles last edition. The spined chaos beast looks awesome though I can't wait to use the two i have on the table top.

Yes, thank you for posting. I was really curious about this as well.

With regards to Belly of the Beast:

1) do you roll for each model, or for all occupants?

2) does the occupant get a save, or is it a mortal wound?

3) how do you decide who the wound goes on? Do you get to pick, or is it random?

   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 techsoldaten wrote:
 Rydria wrote:
 Latro_ wrote:


spartan:
...
belly of the beast: roll a dice for getting out on a 1, model is slain! but these count for the above wound healing above

Thanks for the reply i really appreciate it. I really don't like that belly of the beast rule it defeats the entire purpose of a spartan which is to deliver units into battle safely there is a reason no one possessed there vehicles last edition. The spined chaos beast looks awesome though I can't wait to use the two i have on the table top.

Yes, thank you for posting. I was really curious about this as well.

With regards to Belly of the Beast:

1) do you roll for each model, or for all occupants?

2) does the occupant get a save, or is it a mortal wound?

3) how do you decide who the wound goes on? Do you get to pick, or is it random?
Not even a wound, the model is outright slain regardless of who or what the model was getting out so Abbadon could get out of his prized spartan with his elite bodyguard of bringers of despair, only for them to notice he tripped and was eaten by his own transport tank.
   
Made in gb
Regular Dakkanaut




Belly of the Beast isn't that bad. On any turn in which any number of units disembark roll 1d6. If you roll a 1 then a single model is slain outright (controlling players choice) from any of the disembarking units. If you disembark 4 units then only 1 model max can be eaten. If you disembark Abbadon alone and you roll that 1 well, then you'll lose Abbadon. So you just don't disembark characters alone, or you burn a CP to re-roll if you have to. But in all likelihood you won't roll that 1 so it won't matter.

The FW indexes do look a bit rushed tbh with options missing and discrepancies between FW and GW indexes. Gonna need large FAQ's and errata from FW soon.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Demantiae wrote:
How do troops disembark from flyers now? there's nothing in the hover rule to state that flyers have to go into hover first before unloading troops. Do they just parachute out before the flyer zooms off?
You disembark at the start of your turn, this is impossible with the Min move distance while zooming. You must go into hover and then disembark.
   
Made in gb
Fully-charged Electropriest



UK

 andysonic1 wrote:
Demantiae wrote:
How do troops disembark from flyers now? there's nothing in the hover rule to state that flyers have to go into hover first before unloading troops. Do they just parachute out before the flyer zooms off?
You disembark at the start of your turn, this is impossible with the Min move distance while zooming. You must go into hover and then disembark.


What stops you disembarking before moving the flyer?

 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Loopstah wrote:
 andysonic1 wrote:
Demantiae wrote:
How do troops disembark from flyers now? there's nothing in the hover rule to state that flyers have to go into hover first before unloading troops. Do they just parachute out before the flyer zooms off?
You disembark at the start of your turn, this is impossible with the Min move distance while zooming. You must go into hover and then disembark.


What stops you disembarking before moving the flyer?


actually reading it, nothing.
You disembark specifically before the transport moves.

 
   
Made in us
Mutated Chosen Chaos Marine






 andysonic1 wrote:
Demantiae wrote:
How do troops disembark from flyers now? there's nothing in the hover rule to state that flyers have to go into hover first before unloading troops. Do they just parachute out before the flyer zooms off?
You disembark at the start of your turn, this is impossible with the Min move distance while zooming. You must go into hover and then disembark.


Where is the rule that a flyer needs to be in hover to allow its passengers to disembark? I had assumed it to be the case, but I can't find the rule. Maybe I'm just not following why this is impossible with the min distance move as you say.

Help me, Rhonda. HA! 
   
 
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