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Made in us
Daemonic Dreadnought





Eye of Terror

Coyotepunc wrote:
I am finishing up my Death Guard Rhino. Is ir better to go Combi-Bolter or Combi-Flamer? Why do you think so?

Thank you!


It's better to magnetize the turret mount so you can use either. My preference is the combi-flamer.

   
Made in ca
Bush? No, Eldar Ranger



Vancouver, BC

I keep seeing competitive lists with a bunch of 'Malefic Lords' in them. But I don't know anything about them, except that they're HQ models from the Renegades and Heretics part of the Forgeworld AM Index. Review articles on the FW Indexes are few and far between, with none mentioning the Lords in particular.

Can someone summarize them, and describe why they're so good? I don't want to drop the money on the e-book just to find out this one bit.
   
Made in us
Loyal Necron Lychguard





Terminal wrote:
I keep seeing competitive lists with a bunch of 'Malefic Lords' in them. But I don't know anything about them, except that they're HQ models from the Renegades and Heretics part of the Forgeworld AM Index. Review articles on the FW Indexes are few and far between, with none mentioning the Lords in particular.

Can someone summarize them, and describe why they're so good? I don't want to drop the money on the e-book just to find out this one bit.

It's 30 points for a character that does nothing but cast Smite; the Malefic Lord is the strongest testament to just how damn strong Smite is.
   
Made in ca
Bush? No, Eldar Ranger



Vancouver, BC

Arachnofiend wrote:
Terminal wrote:
I keep seeing competitive lists with a bunch of 'Malefic Lords' in them. But I don't know anything about them, except that they're HQ models from the Renegades and Heretics part of the Forgeworld AM Index. Review articles on the FW Indexes are few and far between, with none mentioning the Lords in particular.

Can someone summarize them, and describe why they're so good? I don't want to drop the money on the e-book just to find out this one bit.

It's 30 points for a character that does nothing but cast Smite; the Malefic Lord is the strongest testament to just how damn strong Smite is.


Thanks, Arachnofiend. It's an interesting tactic; similar to why there's a single Blue with optimized Brims. They're both cheaper options than say, Herald spam. I'm not sure I want to go this route, but it does get me thinking about how to add more Psykers in.

Or at least squeeze in Karanak, which I've changed my opinion on.
   
Made in gb
Regular Dakkanaut




The Malefic Lord not only has Smite spam, but there's another R&H power that does 1d3 mortal wounds vs infantry or 1d6 mortal wounds vs vehicles. And they can cast twice per turn so one of them can put 1d6 on a vehicle and smite on top of that. and if these guys have to take a perils test at any point then they get boosted to a mini-DP with like S8, a bunch of attacks and 1d3 damage with like a -2 or -3 rend. For 30pts.

Have any chaos generals had any experience with using a Hellforged Predator with Infernal Flamestorm Cannon and Heavy Flamer sponsons? I just ran some numbers and this thing seems to be a beast at murdering infantry, more points efficient (across the board) than Hellhounds (which you could theoretically take as R&H). You can even throw on a Havoc Launcher for some actual ranged threat and still be mostly on par or better than a Hellhound pt for pt. And this isn't addressing the awesome CC capability the tank has, which will definitely see some use given it's 8" threat range. This tank seems pretty good coming at 200pts with all the weapons.
   
Made in sg
Longtime Dakkanaut





A question has been bugging me. Can CSM even do horde effectively? We could do mass cultists ... but cultists die so easily.

We could try and do CSM horde. or berzerker horde. But the question is how many power armor dudes can we possibly horde, and how effective they would be.

Berzerker horde is probably better than CSM horde, because even if the shooting isn't great, at least the close combat CC would be really good. basic CSM horde wouldn't be good at either shooting or melee.

Or is the only way we can horde up effectively is to use daemons, but in which case, then we might as well play a daemons army. There won't be much CSM in such a daemons horde...

What do you all think? Can we even play a horde? Is mass berzerks or mass CSM, or mass plague marines considered a horde?
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Demantiae wrote:
. And they can cast twice per turn so one of them can put 1d6 on a vehicle and smite on top of that..
My book only shows them as being able to cast once per turn.
Is it possible there are multiple copies?

The vehicle smite requires a 7 or more to go off. Given that it's only 1.5 more damage, the RoI is not worth it IMHO is it, as the chance of failure jumps from ~16.6% to ~41.67%
Totally not worth it unless you are on a 'hail mary'.
   
Made in us
Drew_Riggio




 labmouse42 wrote:
Demantiae wrote:
. And they can cast twice per turn so one of them can put 1d6 on a vehicle and smite on top of that..
My book only shows them as being able to cast once per turn.
Is it possible there are multiple copies?

The vehicle smite requires a 7 or more to go off. Given that it's only 1.5 more damage, the RoI is not worth it IMHO is it, as the chance of failure jumps from ~16.6% to ~41.67%
Totally not worth it unless you are on a 'hail mary'.


Yes, they can only cast once, but they do know two powers so most will probably go with Warp Flux and Creeping Terror. One other benefit of Warp Flux is that you can choose the target instead of having to cast on the closest enemy unit. Again, Smite will probably still be the go-to, but there will be situations where you'll want to do a Warp Flux instead.
   
Made in gb
Willing Inquisitorial Excruciator






Have been messing around with a 50PL list of World Eaters with Bloodpact.

Spoiler:

HQ
Chaos Juggerlord 7
-Powerfist, Poweraxe

Elite
Marauders 8
-Stalkers, Melta, Flamer, Shotguns
Chimera 5
-2 Heavy Flamers
Marauders 8
-Stalkers, 2 Plasma
Zerkers 10
- 2 Plasma Pistols, Champion with Poweraxe+Fist, zerkers with axes, Banner

Fast Attack
Scout Sentinelsx3 6
-3 Lascannons

Heavy Attack
Basilisk 6
-Heavy Flamer, Earthshaker Cannon


Friend reccomended the 3 lascannons were a bit overkill for 50pl but I'm not convinced. Also I'm not 100% sure if the basilisk is fitting or not.

Also, I know the marauders are best in min squads but guards not in squads of 5 bugs me a little fluffwise but not as much as if it was disciples in 5 man groups so, might still change it round.

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Longtime Dakkanaut




Looking for any kind of advice on Khorne.

Since 8th is all about shooting or smiting, and he lacks both, what is a way to play him so im not just tabled all the time?

I feel a single land raider with Kharn and Berzerkers is a must, as it gets him there nd atleast has lascannons. Anyone else have successful experience in a pure Khorne Deamon/World Eater army?
   
Made in us
Daemonic Dreadnought





Eye of Terror

str00dles1 wrote:
Looking for any kind of advice on Khorne.

Since 8th is all about shooting or smiting, and he lacks both, what is a way to play him so im not just tabled all the time?

I feel a single land raider with Kharn and Berzerkers is a must, as it gets him there nd atleast has lascannons. Anyone else have successful experience in a pure Khorne Deamon/World Eater army?


I really like Berzerkers right now. They chew up anything from troops to tanks. Not sure how you can go wrong with them in assault.

I know this is not pure Khorne, but they have great synergy with Noise Marines. Maybe there's a way to do counts-as Noise Marines or just get Havocs instead.

With regards to the Land Raider, sure, I can understand why you might want to go that way, but Rhinos are cheap and survivable.

   
Made in us
Regular Dakkanaut




New Emperor's Children preview article says that Possessed get an additional wound in the new dex, at no change in point cost. Makes them a bit more interesting, I would think. Also nifty to see a Slaanesh psychic power that hands out 5+ FNP, and a 2 CP stratagem that allows a Slaanesh infantry unit to fire twice in the shooting phase. Between that and firing when they die, Noise Marines can really bring the volume of fire!
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Not very happy with the emperor's children chapter tactic based on my daemon army it fuctionally does very little. Though it is a strong defensive skill to have vs assault armies.
   
Made in de
Crafty Clanrat



Germany

 Rydria wrote:
Not very happy with the emperor's children chapter tactic based on my daemon army it fuctionally does very little. Though it is a strong defensive skill to have vs assault armies.


Not at all comparable in my opinion. Slaneeshi daemons have almost no shooting, so they will almost always be the ones looking to assault. So naturally the rule won't do much for them, except help in protracted fights. EC on the other hand can be pretty damn shooty, and this is a great little treat to counter assault armies with little shooting.

This message was edited 1 time. Last update was at 2017/07/31 16:31:59


 
   
Made in il
Warplord Titan Princeps of Tzeentch






Two wound possessed is probably enough to make them viable. ("enough" as if it isn't a massive buff XD)


As for the EC, while I'm not too impressive with the tactic itself, its a good counter-melee type of tactic, allowing you to focus all the way down the shooty path while STILL being decent in melee.
It even makes hidden melee weapons in otherwise shooty units (like on various team leaders) much more useful as they actually get to chop the dudes charging at them.
But lets not forget their "other" tactics of noise marine troops. noise marines are good, and its reasonable to think they might have some sort of objsec.

In a melee meta, they'll be rather good. in a shooty/magic meta, not so much.
Very nice stratagem though. very nice. and there is a relic and a trait yet to be seen, both could be game-changing.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

After seeing the Emperor's Children chapter tactic, this probably means that WE will get +1S and +1A when they charge and TS will get +1 to their invul as their tactics.

Jeezus crisps! A 5 man Zerker unit would gets a total of 8xS12 attacks (FAQ says modifiers of strength before weapon modifiers), 24xS7 attacks (RIP S7/6 vehicles) and 10xS6 attacks! If they have a relic or we get a new psychic power that gives a unit +1S Zerkers would tear through Knights like paper! Also, cue Termies with 3A hitting at S10.

And if TS get +1 invul? DP, base line troops and elite units with a 4++? Ahriman (and other Chaos Lords with a 3++? Very tasty.

Of course that's if chapter tactics for the big 4 are reflections of the Daemon version but with the DG and EC following that trend I don't see why the other two won't.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Loyal Necron Lychguard





EC chapter tactic is a little weak, but it's definitely made up for by how good the stratagem and psychic power are.
   
Made in il
Warplord Titan Princeps of Tzeentch






The power is not part of EC though, its a slannesh power.

So anyone who can slannesh could equally get it. and that's at the very least renegades and black legion, possibly word bearers as well.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Also, how do people feel about our tactics only being available to helbrutes and not Heretic Dreadnoughts as well? Means that all of our FW dreadnoughts can't benefit from legion tactics, as well as all of our 'dreadnought like' walkers like Maulerfiends, Forgefiends, Decimators, Slaughterers, etc.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 mrhappyface wrote:
Also, how do people feel about our tactics only being available to helbrutes and not Heretic Dreadnoughts as well? Means that all of our FW dreadnoughts can't benefit from legion tactics, as well as all of our 'dreadnought like' walkers like Maulerfiends, Forgefiends, Decimators, Slaughterers, etc.
In the FW FAQ they gave a lot of the FW dreads the helbrute keyword, I would check the Chaos FAW to see if they gave other stuff it as well.
   
Made in us
Loyal Necron Lychguard





 mrhappyface wrote:
Also, how do people feel about our tactics only being available to helbrutes and not Heretic Dreadnoughts as well? Means that all of our FW dreadnoughts can't benefit from legion tactics, as well as all of our 'dreadnought like' walkers like Maulerfiends, Forgefiends, Decimators, Slaughterers, etc.

I'm worried about how they don't apply to cavalry. Sorcerers on Discs of Tzeentch get screwed again...

This message was edited 1 time. Last update was at 2017/07/31 17:30:18


 
   
Made in us
Thrall Wizard of Tzeentch





Hellforged ContemptorDreadnought, Hellforged Deredeo Dreadnought and Hellforged Leviathan Dreadnought are also Helbrutes. Unfortunately, that doesn't extend to the other daemon engines, no (that may change in the Codex, but I doubt it).
   
Made in de
Crafty Clanrat



Germany

 mrhappyface wrote:
After seeing the Emperor's Children chapter tactic, this probably means that WE will get +1S and +1A when they charge and TS will get +1 to their invul as their tactics.

Jeezus crisps! A 5 man Zerker unit would gets a total of 8xS12 attacks (FAQ says modifiers of strength before weapon modifiers), 24xS7 attacks (RIP S7/6 vehicles) and 10xS6 attacks! If they have a relic or we get a new psychic power that gives a unit +1S Zerkers would tear through Knights like paper! Also, cue Termies with 3A hitting at S10.


Sorry, I need some fresh air.

*pant*
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Arachnofiend wrote:
 mrhappyface wrote:
Also, how do people feel about our tactics only being available to helbrutes and not Heretic Dreadnoughts as well? Means that all of our FW dreadnoughts can't benefit from legion tactics, as well as all of our 'dreadnought like' walkers like Maulerfiends, Forgefiends, Decimators, Slaughterers, etc.

I'm worried about how they don't apply to cavalry. Sorcerers on Discs of Tzeentch get screwed again...

That's true (though I'd be more worried about my prescious JuggerLord, sorry my Tzeentchy brother), we'll have to complain to get it FAQ'd.


Automatically Appended Next Post:
Aldaris wrote:
 mrhappyface wrote:
After seeing the Emperor's Children chapter tactic, this probably means that WE will get +1S and +1A when they charge and TS will get +1 to their invul as their tactics.

Jeezus crisps! A 5 man Zerker unit would gets a total of 8xS12 attacks (FAQ says modifiers of strength before weapon modifiers), 24xS7 attacks (RIP S7/6 vehicles) and 10xS6 attacks! If they have a relic or we get a new psychic power that gives a unit +1S Zerkers would tear through Knights like paper! Also, cue Termies with 3A hitting at S10.


Sorry, I need some fresh air.

*pant*

I know right! With their new strategem, prepare to wreck multiple units per turn per Zerker unit! I'd also love to try Terminators + Lord + Sorceror as a crippling alpha strike again: give the Termies Melta + Power fists, cast Prescience + Warptime on them and laugh as you insta-gib Knights or double kill Tanks.

This message was edited 1 time. Last update was at 2017/07/31 17:51:09


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Longtime Dakkanaut




Are you all ready to hear some legion traits?


Automatically Appended Next Post:
Renegades: advance and charge

Iron Warriors, same as Imperial fists

Alpha legion, same as raven guard

This message was edited 1 time. Last update was at 2017/07/31 18:22:32


DFTT 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Captyn_Bob wrote:
Are you all ready to hear some legion traits?


Automatically Appended Next Post:
Renegades: advance and charge

Iron Warriors, same as Imperial fists

Alpha legion, same as raven guard

/s? (please?)

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Longtime Dakkanaut




Black Legion +1 ld , and can advance and fire rapid fire , or something like that.

World eaters, 1 attack on charge

Night Lords, -1 ld aura

EC : slaanesh daemon bonus

Word Bearers: reroll failed morale. (Booooo)

DFTT 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





We know, they were leaked hours ago. People using magnifying glasses on the White Dwarf magazine.

It's called a thick skin. The Jersey born have it innately. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Captyn_Bob wrote:
Black Legion +1 ld , and can advance and fire rapid fire , or something like that.

World eaters, 1 attack on charge

Night Lords, -1 ld aura

EC : slaanesh daemon bonus

Word Bearers: reroll failed morale. (Booooo)

More /s? ( ;_; ) pls

This message was edited 1 time. Last update was at 2017/07/31 18:27:11


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Loyal Necron Lychguard





 Arkaine wrote:
We know, they were leaked hours ago. People using magnifying glasses on the White Dwarf magazine.

Some of these traits are different from the ones posted in the other thread though (World Eaters supposedly get morale immunity in combat, for example).

Makes me think both lists are fake.
   
 
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