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Made in gb
Mekboy on Kustom Deth Kopta






 rvd1ofakind wrote:
That's Nick Nanavati's opinion. The all in cover stratagem is insane for orks. Also the enemy can fly over them. Also the +1 to charge leaks. Also the 20PL deepstrike leak... it's pretty good.

Oh if the leaks are true we're looking to be beast definitely. +1 to charge is killer and if the 20PL deepstrike is as suggested honestly I think it might be broken, we'll have to see the wording on that when the book is out and how much it costs in CP because it's key I think (it might be specific to a Clan other than Evil Sunz which will give it a little more balance for example).

I don't think the all in cover for 2CP stratagem does much, personally. We can take KFF for a 5++ anyway and currently our other models that have a better save, excluding possibly Trukks and Dakkajets, aren't worth taking. Unless they are fixed the stratagem benefits, as Semper has pointed out earlier, elite armies much more than it benefits Orks.

I mean were people not just putting all their Boyz (apart from the obligatory Da Jumped squad) on the line of the deployment as forward as possible outside of cover anyway? I used a KFF because, although I know it isn't as strictly points efficient as other choices, it's more interesting to me than just taking more Boyz.

Units can still fly over our screens, so long as they have the movement. Our characters may be better protected but it is a also a nerf to us too, I use our flying units to tie up Eldar flying tanks perched on buildings and other units that continually play "the floor is lava", they are much better protected from that now.
   
Made in us
Battlewagon Driver with Charged Engine




The ork horde certainly looks viable considering what we know. I just hope it's not the only good build we'll end up with from the 'dex.
   
Made in fi
Locked in the Tower of Amareo





All in cover strategem helps more the armies with high armour save to begin with. Only way orks really benefit from it is if their vehicles become somehow really, really, REALLY good.

Ork infantry doesn't benefit from this all that much. Especially if you have 5++ for them to begin with which is way better than +1 save since lots of shooting is going to ignore 1 or 2 point of armour anyway

2024 painted/bought: 109/109 
   
Made in us
Nasty Nob





United States

Honestly, prepared positions offers a footslogging evil sunz army footprint freedom on turn one. Yeah it isn't a KFF but you don't have to bunch up you can walk lines and deploy wide without concern for getting under the bubble and if the Evil Sunz clan trait is going to work as advertised then turn two might already be assaulting time. Save points on the Big Mek that really doesn't fluff well with a green tide and buy a few more gitz or another Waaagh!boss to help take advantage of that Klan trait.

Teleport some Nobz, jump some boyz, +1 to assault klan trait and then Ere we go. I'm excited (right now).

EDIT; Oh yeah, and pile in and swing some more when I come up with a poor go.

This message was edited 1 time. Last update was at 2018/09/29 15:25:18


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in se
Rogue Grot Kannon Gunna






How come there is no info on the ork codex on the preview of White Dwarf!?
   
Made in us
Longtime Dakkanaut




 Emicrania wrote:
How come there is no info on the ork codex on the preview of White Dwarf!?
my guess is orks don’t release in October. We get the speed freak box set preorder and release in October and at best last week in October preorder ork codex which is released first week November. The white dwarf doesnt usually show the last week in months releases.
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
 Emicrania wrote:
How come there is no info on the ork codex on the preview of White Dwarf!?
my guess is orks don’t release in October. We get the speed freak box set preorder and release in October and at best last week in October preorder ork codex which is released first week November. The white dwarf doesnt usually show the last week in months releases.


Sigh. WD shows last half of previous month and first half of that month. Ergo last half of october WD will be, surprise surprise, november WD.

GW has already said orks come on october. It's coming on later october. You can either go for "GW hates orks" or "They didn't want WD leak ork release already on september" or "they want to dedicate WHOLE WD for ork releases which is going to take more than 2 weeks which means they need to time releases to last half of one month and first half of next month as otherwise ork releases would be spread on two white dwarves". Choose your pick.

Oh and last week of october for pre-release is part of october releases for GW. For GW it's preorder date that matters.

This message was edited 1 time. Last update was at 2018/09/29 16:51:20


2024 painted/bought: 109/109 
   
Made in se
Rogue Grot Kannon Gunna






Sooooo ORKTOBER is just a big hype thing, right?
   
Made in fi
Locked in the Tower of Amareo





If you decided yourself that somehow every week is ork release with either GW splitting content for 2 WD or for sake of orks messing up contents of THREE WD's yeah...

Or you could look at it what it is. Orks are coming in october. And that the GW uses one WD for ork releases which means either releases would have started on september or WD in question is november WD which means ork release window would be later half of october and first half of november.

Nothing in this is particularly surprising or hard to figure out but people keep having weird ideas that orks are snowflake case that is worthy of messing up contents of 3 white dwarfs for sake of orks.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If even you don't like tneva, you have to accept his argument that GW consideres everything released from the 8th of October to the 3rd of November as "Ocotober".
So anything that goes up for pre-order today is not part of GW-October, and since the WD has no clues on orks yet, the earliest hint on Ork we will get is the "next week" article on the 7th.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
SemperMortis wrote:
I don't mind the 2CP thing because at the moment I never use all my CP, but realistically this isn't a buff for Orkz on the matchmaking scene. Going from 6+ to 5+ has us saving TWICE as many models.... so 22 boyz (132pts) go from losing 10 boyz to 12 wounds to losing 8 boyz to 12 wounds..or to put it a different way....12pts, on the other hand, 10 Space Marines (130pts) go from losing 4 Marines to 12 wounds to losing 2 Marines from 12 wounds, an increase of 26pts saved. So in other words....This doesn't really do a hell of a lot for Ork players, but its a nice boost to armies with good saves.


But reducing casualties only by 20%. Sounds good saying "twice" but opposite viewpoint is 20%...This is bigger help the bigger save you already have so from orks def vehicles. Going from 3+ to 2+ is bigger than going from 6+ to 5+..-



Except unless the Ork Codex DRASTICALLY changes all of our vehicles stats and points costs, it still won't be worth anything because none of our vehicles are worth taking. I mean, literally the only vehicles we have that are considered okish for semi-competitive games are Dakkajets and even then they are basically a pipe dream in regards to damage output compared to durability


Automatically Appended Next Post:
 Jidmah wrote:
If even you don't like tneva, you have to accept his argument that GW consideres everything released from the 8th of October to the 3rd of November as "Ocotober".
So anything that goes up for pre-order today is not part of GW-October, and since the WD has no clues on orks yet, the earliest hint on Ork we will get is the "next week" article on the 7th.


Yup, it is weird that they aren't at least teasing or showing leaks of some sort though.

This message was edited 1 time. Last update was at 2018/09/29 22:13:52


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Bonkers Buggy Driver with Rockets






got back from a tournament (harvester of souls, spokane Washington)
is not a typical tournament with the end tourny score is divided equally between game results/sportsmanship/ and hobby aspects like painting and display.

i posted my list earlier but here it is again
Spoiler:

==============================outrider detachment===========================
===========hq===========
warboss on bike,bigchoppa (headwhopa killchoppa),atack squig, kustom shoota
97 (pl 5)
=====fast======
warbikers x3,nob with power klaw
93 (pl 5)
warbikers x3, nob with big choppa
88 (pl 5)
warbikers x3,nob with big choppa
88 (pl 5)
==============================outrider detachment===========================
===========hq===========
bigmek on warbike,kustom force field,kustom shoota with skorcha
120 (pl 6)
bigmek on warbike,kustom force field,killsaw
116 (pl 6)
=====fast======
skorchas x5
270 (pl 18)
skorchas x5
270 (pl 18)
skorchas x5
270 (pl 18)
==============================outrider detachment===========================
===========hq===========

bigmek on warbike,kustom force field
101 (pl 6)
=====fast======
warbuggies x2,rack of rokits x2 (57) x2
114 (pl 4)
warbuggie x1, rack of rokits x1
57 (pl 4)
wartrak x3,twin big shootas x3
141 (pl 10)
======hvy===
bigtrakk,big shootas x2, supa skorch
175 (pl 9)
------------------=========total=============---------------------------
2000 (pl 119)
6 command pts

(they did not allow the new 3dakka preview rule)
so i am not gonna have a bunch of details, but ill give my overall thoughts.

1st game, eldar with -2 to hit shenanigans, loss
-he soon learned a majority of my army was skorchas, i didnt care about his minus to hit filth, but i still got shot to pieces.

2nd game, mechincus with melee knight and 4 of the new small knights, loss
-i got tabled, there were so many knight players with command batteries at the tournament, i only faced this knight player and not a single list with the cp bat, i was very lucky for this fact, but i still got tabled (dakkastelens and dakkahelverins are murder, but his electro priests were nothing to a skorcha over watch).

3rd game, boys,green tide with killtank, loss
-its been years since ive played another ork player (besides myself)...and that's very sad, so this was fun. i still lost because greentide is still better then my buggie spam (and i kinda neglected to play for the objectives....i was just so excited to smash my orks against other orks)

4th game, tau gunline with riptides, surprisingly a win
-she didnt have anything to grap objectives, so i owned the board and i made quick work of her fire warriors when i got close enough (tau kinda need the boost, when im an index army and tau as a codex army cant table me then there is a problem...by mork, what am i saying!)

5th game deldar, loss
-once he got his flying transports in melee range i soon lost all effectiveness in combat, he just combat locked my skorchas (which cant do enough damage in overwatch) and would kill anything else with dark lances. it was a stomp.

basic thoughts.
-i didn't reserve anything, cause once i got my whole army out on the tabel it was a thing of beauty. its a very intimidating force to see deployed and to charge at the enemy, many of my opponents were dreading what my list can do tho them, unfortunately my list is more bark then bite. fingers crossed for orktober
-a speedfreak list is glorious for board control. most of the missions at this tournament rely on board control and halfway through most of my games i was beating my opponents in victory points, its just after the 1st half my stuff will start to get smashed and no amount of board control will save me from being almost to completely tabled.

pics to soon follow

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Bonkers Buggy Driver with Rockets






my glorious army try to guess the theme/reference
[Thumb - 1.jpg]

This message was edited 1 time. Last update was at 2018/09/30 07:17:49


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Bonkers Buggy Driver with Rockets






1st game, loss
[Thumb - 2.jpg]


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Bonkers Buggy Driver with Rockets






2nd game loss
[Thumb - 3.jpg]


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Bonkers Buggy Driver with Rockets






3rd game, loss but worth it for the WAAAAAAAGGGHHHH!!!!
[Thumb - 4.jpg]


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Bonkers Buggy Driver with Rockets






4th game, a surprising win
[Thumb - 5.jpg]


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Bonkers Buggy Driver with Rockets






5th game, loss
[Thumb - 6.jpg]


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Roarin' Runtherd




Great pics! How did you do in the sportsmanship and modeling categories? It's a nice army, so I can see get you would want to take it regardless of competitive value. I hope the coded makes this type of list valid in more competitive circles.
   
Made in us
Bonkers Buggy Driver with Rockets






ManTube wrote:
Great pics! How did you do in the sportsmanship and modeling categories? It's a nice army, so I can see get you would want to take it regardless of competitive value. I hope the coded makes this type of list valid in more competitive circles.

i dint place at the top 3 of any of the categories, but the results have yet to be handed down, it takes a week or 2 for the full tournament results to be published (that is when everyone is rated against each other with all 3 categories taken into acount).

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in fi
Locked in the Tower of Amareo





SemperMortis wrote:

Except unless the Ork Codex DRASTICALLY changes all of our vehicles stats and points costs, it still won't be worth anything because none of our vehicles are worth taking. I mean, literally the only vehicles we have that are considered okish for semi-competitive games are Dakkajets and even then they are basically a pipe dream in regards to damage output compared to durability



True that. Which makes that strategem currently not that good for orks though on flip side with only reroll, counter attack and auto pass morale and ease of getting battallions it's practically free for us.

But then again codex is coming soon(20th or 27th would be my guess depending on does codex come with speed freaks or not and does next week give both warhound and shadespire warbands together or not) so both effective price and usefulness of vehicles are going to change. Hopefully for better! (well effective price can't go for better. For it to even stay same strategems would have to be total crap or our CP output go up drastically. First is not good, second is super unlikely especially with CP farm faq change)


Automatically Appended Next Post:
geargutz wrote:

4th game, tau gunline with riptides, surprisingly a win
-she didnt have anything to grap objectives, so i owned the board and i made quick work of her fire warriors when i got close enough (tau kinda need the boost, when im an index army and tau as a codex army cant table me then there is a problem...by mork, what am i saying!)


Well Tau isn't even that bad. Grey Knights have it worse! When even orks can table them you start to really feel sorry for them GK's are the army that's in really sucky place ATM. Their codex sucks so bad even orks have to feel sorry for them and unlike orks they don't have new codex coming up any time soon! And simple point changes in CA aren't going to do much help either...

Nice army. Good luck for you with the codex! Let it be kind for your army. Though I'm affraid skorchas will be left for index so no point changes for them except for weapon but hopefully some rules help you there.

This message was edited 2 times. Last update was at 2018/09/30 08:19:56


2024 painted/bought: 109/109 
   
Made in us
Bonkers Buggy Driver with Rockets






tneva82 wrote:
[

Nice army. Good luck for you with the codex! Let it be kind for your army. Though I'm affraid skorchas will be left for index so no point changes for them except for weapon but hopefully some rules help you there.


thank you for the compliment, i know we usually argue here, but as ork players we can all appreciate the hobby side of this money sink was call a game .

yeah, i expected all the old buggies and skorchas to be left in the index, i was building this army before the speedfreeks rumors, but if they suck after codex then ill either do 2 things.
=convert them into "counts as" versions of the new buggies (the skorchas probably into the buggie with all those Molotovs and claim that what the skorchas represents)
=keep them, if i collect more and more speedfreeks then i can do a sweet fluffy speedfreak apocalypse battle, that would look soooo cool

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in fi
Locked in the Tower of Amareo





geargutz wrote:
tneva82 wrote:
[

Nice army. Good luck for you with the codex! Let it be kind for your army. Though I'm affraid skorchas will be left for index so no point changes for them except for weapon but hopefully some rules help you there.


thank you for the compliment, i know we usually argue here, but as ork players we can all appreciate the hobby side of this money sink was call a game .

yeah, i expected all the old buggies and skorchas to be left in the index, i was building this army before the speedfreeks rumors, but if they suck after codex then ill either do 2 things.
=convert them into "counts as" versions of the new buggies (the skorchas probably into the buggie with all those Molotovs and claim that what the skorchas represents)
=keep them, if i collect more and more speedfreeks then i can do a sweet fluffy speedfreak apocalypse battle, that would look soooo cool


I would love to run such a skorcha swarm but either it would bankrupt me or they would look crap. I'm not good at assembling OFFICIAL kits(seriously. I just this week managed to screw up BOTH of my warlord titans legs....Ah well. They are STC Nevaliusmus pattern!. Knees are better protected when they are pointing rear right? Guess I'm ork at heart even when building imperial titans...) nevermind kitbashing own

Good news is skorcha buggies cost now 37 pts hull and 17 pts for skorcha so hefty amount of total price comes from the weapon. If skorcha gets substantial price drop that also helps index skorcha buggies and skorcha is unlikely to be removed from the codex(both x-naut and stompa use it!) and combined with clan traits and possibly strategem both which will apply to skorcha buggy they WILL get some sort of boost. Not as huge as if the hull stats or cost would change but better than nothing.

This message was edited 1 time. Last update was at 2018/09/30 08:42:04


2024 painted/bought: 109/109 
   
Made in us
Bonkers Buggy Driver with Rockets






tneva82 wrote:


I would love to run such a skorcha swarm but either it would bankrupt me or they would look crap. I'm not good at assembling OFFICIAL kits(seriously. I just this week managed to screw up BOTH of my warlord titans legs....Ah well. They are STC Nevaliusmus pattern!. Knees are better protected when they are pointing rear right? Guess I'm ork at heart even when building imperial titans...) nevermind kitbashing own

Good news is skorcha buggies cost now 37 pts hull and 17 pts for skorcha so hefty amount of total price comes from the weapon. If skorcha gets substantial price drop that also helps index skorcha buggies and skorcha is unlikely to be removed from the codex(both x-naut and stompa use it!) and combined with clan traits and possibly strategem both which will apply to skorcha buggy they WILL get some sort of boost. Not as huge as if the hull stats or cost would change but better than nothing.


yeah, very expensive....i didn't..ahem, buy any official skorcha models, the closest i got was the wartrack model, everything else are kitbash or converted from toys (someday ill put a big post with all the conversions, i took great care to make every buggie and wartrack to look unique)

very good point on the skorcha, if that gets a good price decrease (maybe down to 10pts) then i would feel more inclined to run these guys in competitive games (especially when we get some clan traits and strats)

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in fi
Locked in the Tower of Amareo





geargutz wrote:

yeah, very expensive....i didn't..ahem, buy any official skorcha models, the closest i got was the wartrack model, everything else are kitbash or converted from toys (someday ill put a big post with all the conversions, i took great care to make every buggie and wartrack to look unique)

very good point on the skorcha, if that gets a good price decrease (maybe down to 10pts) then i would feel more inclined to run these guys in competitive games (especially when we get some clan traits and strats)


That's why I mentioned the building part IF I tried to go for cheaper route like you I have no doubt it would still cost more AND look like crap. If I can't assemble frigging official GW kit properly(one thing you have to give to GW is that their models are a) fairly easy to build b) assembly guides are usually good. Which is why this newest mistake is so jarring! I have only myself to blame for weird-knee warlords!) how you think attempts to kitbash skorcha would look like?-)

2024 painted/bought: 109/109 
   
Made in us
Bonkers Buggy Driver with Rockets






tneva82 wrote:


That's why I mentioned the building part IF I tried to go for cheaper route like you I have no doubt it would still cost more AND look like crap. If I can't assemble frigging official GW kit properly(one thing you have to give to GW is that their models are a) fairly easy to build b) assembly guides are usually good. Which is why this newest mistake is so jarring! I have only myself to blame for weird-knee warlords!) how you think attempts to kitbash skorcha would look like?-)


a dumpster fire on wheels, literally and figuratively
besides, any decent paint job (apply generous amounts of agrax earthshade) then conversions dont look so bad. its what i do

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in fi
Locked in the Tower of Amareo





Hehe. BTW one clan trait that skorchas could potentially benefit a lot depending on exact wording would be deathskull. 6++ is pretty much whateva but if that 1 reroll they are rumoured to have(haven't heard exact wording yet) can be used on skorcha hit amount...While the extra hits in average(somewhere between 0.5 and 1 extra hit. Roll 2 dice pick highest is 1 extra hit and this is worse) but it will reduce a lot the low end spectrum. Not as much increase to high rolls but less 1 and 2 hits.

That could potentially be pretty sweet for skorcha buggies...

Another very nice one will be blood axe that would have helped you on the last game! Tag me in h2h if you want. I fall back and shoot anyway! Mwahahaha.

This message was edited 1 time. Last update was at 2018/09/30 09:36:08


2024 painted/bought: 109/109 
   
Made in us
Bonkers Buggy Driver with Rockets






tneva82 wrote:

Another very nice one will be blood axe that would have helped you on the last game! Tag me in h2h if you want. I fall back and shoot anyway! Mwahahaha.


was definitely thinking that very thing when i was getting my highly mobile motorcade stun locked.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Nasty Nob





United States

geargutz wrote:
tneva82 wrote:

Another very nice one will be blood axe that would have helped you on the last game! Tag me in h2h if you want. I fall back and shoot anyway! Mwahahaha.


was definitely thinking that very thing when i was getting my highly mobile motorcade stun locked.


I feel like an Ork's fall back move should include a free round of snapshots with whatever you were in melee range with.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Feral Wildboy with Simple Club




Montreal

Tried KMKs with the new Dakka Dakka rule and the "reroll 1’s to hit when shooting" clan rule. They were deadly!

   
 
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