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![[Post New]](/s/i/i.gif) 2018/11/01 17:15:02
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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Okay just thought of something.
For players wanting to still run greentide-ish army lists. We need to take into account the prepared positions strategem. all units in your deployment zone get the benefit of cover. So you could upgrade to ardboys and receive the 4+ save without having to be bloodaxes. Now again this only really helps if you go 2nd. But still its an additional consideration.
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![[Post New]](/s/i/i.gif) 2018/11/01 17:17:17
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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I have decided to create an Ork army and return to the original army I played with back when I first started 40k! The new Codex and vehicles has got me quite excited.
I expect this to be more of a fun/themed army so I will be playing Evil Sunz. I wanted to ask two questions.
1) Are a full squad of Shoota Boyz in a Trukk a waste of time/money? Thematically it seems really cool and Mad Maxish. Big shootas, kustom shoota and the rest with regular shootas driving around like maniacs spewing dakka. Use them to fill out my battalion.
2) Besides the shoota boyz in Trukks... where should I start on an Evil Sunz/Speed Freeks army? Should I get more Trukks and stick Tankbustas in them or should I go for the new buggies? I lean towards new buggies due to rule of cool.
Just some general tips for collecting and avoiding anything completely useless would be great! Thanks everyone!
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![[Post New]](/s/i/i.gif) 2018/11/01 17:26:31
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Tough-as-Nails Ork Boy
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Bell of Lost Souls is saying mixed units will get klan benefits. Would make more sense since gretchin keyword was on Nobz and Flash gitz for ammo Runts
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![[Post New]](/s/i/i.gif) 2018/11/01 17:38:30
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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Hades wrote:Bell of Lost Souls is saying mixed units will get klan benefits. Would make more sense since gretchin keyword was on Nobz and Flash gitz for ammo Runts
yeah I'm not 100% sure yet on this since goatboy keeps saying mek gunz get kultur traits since they also have the mek gunz keyword. Theres the mek gun and the 5 grot crew. So not sure how it's played yet since no one has posted an image of the restriction.
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![[Post New]](/s/i/i.gif) 2018/11/01 17:41:55
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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mhalko1 wrote: Hades wrote:Bell of Lost Souls is saying mixed units will get klan benefits. Would make more sense since gretchin keyword was on Nobz and Flash gitz for ammo Runts
yeah I'm not 100% sure yet on this since goatboy keeps saying mek gunz get kultur traits since they also have the mek gunz keyword. Theres the mek gun and the 5 grot crew. So not sure how it's played yet since no one has posted an image of the restriction.
I really hope its addressed in a FAQ soon, along with riding in a transport of a different kultur
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![[Post New]](/s/i/i.gif) 2018/11/01 17:49:53
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Foxy Wildborne
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I don't know why anyone would expect Mek Gunz to get kulturs. This is a flavor thing for GW, not even a balance thing. They are manned exclusively by grots, end of story. To claim a grot should get kultur because his gun, an inanimate object, is not a grot, is beyond ridiculous.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/01 17:50:38
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Hades wrote:Bell of Lost Souls is saying mixed units will get klan benefits. Would make more sense since gretchin keyword was on Nobz and Flash gitz for ammo Runts
This is wrong. They are "mixed" in the sense that the models look different from each other, but the gun is a gretchen...just a really big, ugly one.
558 points of Deffskull Smasha Guns would erase 60 wounds of non-ion shielded knights per turn. this HAS to be outlawed.
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![[Post New]](/s/i/i.gif) 2018/11/01 17:51:02
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Youre probably right, but it would be nice for GW to clarify it so we dont have to argue about it
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![[Post New]](/s/i/i.gif) 2018/11/01 17:59:15
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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mhalko1 wrote:Okay just thought of something.
For players wanting to still run greentide-ish army lists. We need to take into account the prepared positions strategem. all units in your deployment zone get the benefit of cover. So you could upgrade to ardboys and receive the 4+ save without having to be bloodaxes. Now again this only really helps if you go 2nd. But still its an additional consideration.
It’s one way of doing it but I think it’s not very strong for the cost.
I still rather use a mekadread kff or gorkanaut or big Mek w kff and a painboy on bike with Gretchin screens For a 5++, 5+++, 2+ To protect that precious 20+ boy atk bonus. (And take skarboyz instead) Automatically Appended Next Post: lord_blackfang wrote:I don't know why anyone would expect Mek Gunz to get kulturs. This is a flavor thing for GW, not even a balance thing. They are manned exclusively by grots, end of story. To claim a grot should get kultur because his gun, an inanimate object, is not a grot, is beyond ridiculous.
like the person above said if you are going strictly RAW then nobs and flahsgits don’t get kulturs either since they have the keyword Gretchin...
Furthermore going by your “flavor” theory half the vehicles wouldn’t benefit either since they use grot gunners.
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This message was edited 2 times. Last update was at 2018/11/01 18:02:00
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![[Post New]](/s/i/i.gif) 2018/11/01 18:05:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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ArmchairArbiter wrote:I have decided to create an Ork army and return to the original army I played with back when I first started 40k! The new Codex and vehicles has got me quite excited.
I expect this to be more of a fun/themed army so I will be playing Evil Sunz. I wanted to ask two questions.
1) Are a full squad of Shoota Boyz in a Trukk a waste of time/money? Thematically it seems really cool and Mad Maxish. Big shootas, kustom shoota and the rest with regular shootas driving around like maniacs spewing dakka. Use them to fill out my battalion.
2) Besides the shoota boyz in Trukks... where should I start on an Evil Sunz/Speed Freeks army? Should I get more Trukks and stick Tankbustas in them or should I go for the new buggies? I lean towards new buggies due to rule of cool.
Just some general tips for collecting and avoiding anything completely useless would be great! Thanks everyone!
Shoota Boyz in Trukks just doesn't seem worth it. You get about 20 S4 shots from the Shoota's and then 6 S5 shots from a Big Shoota (Trukk + special weapon), but that's still BS5+. Some quick math teaches us that's a little under 2 dead MEQ per turn for about 150 points total. In other words, not very cost-effective unless you target Devastators or other expensive squishy models, even if it's just for coolness. I think you'll be better off with a Snazzwagon or Dakkajet if you want anti- MEQ dakka.
Tankbustas in a Trukk can be quite nice, the Trukk provides some ablative wounds and help them get into position. With Evil Sunz you can also advance and still shoot at BS5+, opening up more positioning options. A Trukk can also help get them in position for an Extra Stikkbomb! salvo (this stratagem allows you to toss 10 Tankbusta bombs at some poor target). Think it costs 234 points for 10 Busta's (or 2 boxes) + Trukk. Then you can also add 2 Bomb Squigs in the mix but I'm not sure how much those gitz cost. Of course, for the same points cost you can also get 2 Skrapjets for anti-tank/ monster duty. Not sure how effective those are but they're looking to be one of the better new buggies. Get a Trikeboss along with them and you can move, advance, shoot at full BS thanks to Evil Sunz (I think all the Skrapjet weapons are assault?) and maybe even stand a chance of getting a charge off T1 (they have a quite serviceable melee profile with WS4+ A4 S8 AP-2 Dd3).
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This message was edited 1 time. Last update was at 2018/11/01 18:08:37
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![[Post New]](/s/i/i.gif) 2018/11/01 18:05:50
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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Did anyone else notice that there is a way to get a dmg 4 power klaw?
By taking the relic power klaw and the warlord trait brutal but kunnin, you get a power klaw on a character that can reroll to hit, reroll to wound, and is dmg 4 with no -1 to hit value. He can be any klan as both of these are generic relic and generic warlord traits.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2018/11/01 18:08:24
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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Glitcha wrote:Did anyone else notice that there is a way to get a dmg 4 power klaw?
By taking the relic power klaw and the warlord trait brutal but kunnin, you get a power klaw on a character that can reroll to hit, reroll to wound, and is dmg 4 with no -1 to hit value. He can be any klan as both of these are generic relic and generic warlord traits.
This makes sense as there is a way for the BA Smash Captain to hit Damage 4.
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![[Post New]](/s/i/i.gif) 2018/11/01 18:11:02
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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mhalko1 wrote: Glitcha wrote:Did anyone else notice that there is a way to get a dmg 4 power klaw?
By taking the relic power klaw and the warlord trait brutal but kunnin, you get a power klaw on a character that can reroll to hit, reroll to wound, and is dmg 4 with no -1 to hit value. He can be any klan as both of these are generic relic and generic warlord traits.
This makes sense as there is a way for the BA Smash Captain to hit Damage 4.
Well, all hail Da SmashBoss then  Tellyport him over or toss him in a Bonebreaka and let the krumping begin. Only problem is he'll be squishy as hell with T5 4+ and no invul...
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This message was edited 1 time. Last update was at 2018/11/01 18:11:51
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![[Post New]](/s/i/i.gif) 2018/11/01 18:11:24
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Glitcha wrote:Did anyone else notice that there is a way to get a dmg 4 power klaw?
By taking the relic power klaw and the warlord trait brutal but kunnin, you get a power klaw on a character that can reroll to hit, reroll to wound, and is dmg 4 with no -1 to hit value. He can be any klan as both of these are generic relic and generic warlord traits.
Can you take the relic klaw on the new trikeboss? Or is it because he doesnt technically have a PK you cant replace it? Having the relic klaw on one of those guys would be brutal
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![[Post New]](/s/i/i.gif) 2018/11/01 18:13:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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I do have a question.. does anyone have the stc Ryza ruins and how are they as terrain?
The reason I ask is because the Mek shop states it’s compatible with the Ryza ruins. And I would like to give the Mek shop a bit more definition then what is available by itself.
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![[Post New]](/s/i/i.gif) 2018/11/01 18:13:51
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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Billagio wrote: Glitcha wrote:Did anyone else notice that there is a way to get a dmg 4 power klaw?
By taking the relic power klaw and the warlord trait brutal but kunnin, you get a power klaw on a character that can reroll to hit, reroll to wound, and is dmg 4 with no -1 to hit value. He can be any klan as both of these are generic relic and generic warlord traits.
Can you take the relic klaw on the new trikeboss? Or is it because he doesnt technically have a PK you cant replace it? Having the relic klaw on one of those guys would be brutal
Snaggaklaw =/= Power Klaw, so no. Snagga seems more intended as a souped up Lightning Claw than a Powerfist equivalent anyway (both by stats and design), so I guess that makes sense. Pity there's no relic Snaggaclaw though, but I think many people will go for Da Supa Cybork anyway to give the Trikeboss some much-needed durability. Pity the 4++ WL trait is Bad Moonz only
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This message was edited 3 times. Last update was at 2018/11/01 18:15:48
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![[Post New]](/s/i/i.gif) 2018/11/01 18:15:03
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Pandabeer wrote: Billagio wrote: Glitcha wrote:Did anyone else notice that there is a way to get a dmg 4 power klaw?
By taking the relic power klaw and the warlord trait brutal but kunnin, you get a power klaw on a character that can reroll to hit, reroll to wound, and is dmg 4 with no -1 to hit value. He can be any klan as both of these are generic relic and generic warlord traits.
Can you take the relic klaw on the new trikeboss? Or is it because he doesnt technically have a PK you cant replace it? Having the relic klaw on one of those guys would be brutal
Snaggaklaw =/= Power Klaw, so no. Snagga seems more intended as a souped up Lightning Claw than a Powerfist equivalent anyway, so I guess that makes sense. Pity there's no relic Snaggaclaw though, but I think many people will go for Da Supa Cybork anyway to give the Trikeboss some much-needed durability.
Make sense. I wasnt sure if the wording on the relic was such that it "replaced" the powerklaw or if it was just a free weapon for your warlord.
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![[Post New]](/s/i/i.gif) 2018/11/01 18:17:18
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Shadowy Grot Kommittee Memba
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gungo wrote:I do have a question.. does anyone have the stc Ryza ruins and how are they as terrain?
The reason I ask is because the Mek shop states it’s compatible with the Ryza ruins. And I would like to give the Mek shop a bit more definition then what is available by itself.
I've painted a set of them. They're fine. Cheap for what you get in the box tbh.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/11/01 18:18:10
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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Pandabeer wrote:ArmchairArbiter wrote:I have decided to create an Ork army and return to the original army I played with back when I first started 40k! The new Codex and vehicles has got me quite excited.
I expect this to be more of a fun/themed army so I will be playing Evil Sunz. I wanted to ask two questions.
1) Are a full squad of Shoota Boyz in a Trukk a waste of time/money? Thematically it seems really cool and Mad Maxish. Big shootas, kustom shoota and the rest with regular shootas driving around like maniacs spewing dakka. Use them to fill out my battalion.
2) Besides the shoota boyz in Trukks... where should I start on an Evil Sunz/Speed Freeks army? Should I get more Trukks and stick Tankbustas in them or should I go for the new buggies? I lean towards new buggies due to rule of cool.
Just some general tips for collecting and avoiding anything completely useless would be great! Thanks everyone!
Shoota Boyz in Trukks just doesn't seem worth it. You get about 20 S4 shots from the Shoota's and then 6 S5 shots from a Big Shoota (Trukk + special weapon), but that's still BS5+. Some quick math teaches us that's a little under 2 dead MEQ per turn for about 150 points total. In other words, not very cost-effective unless you target Devastators or other expensive squishy models, even if it's just for coolness. I think you'll be better off with a Snazzwagon or Dakkajet if you want anti- MEQ dakka.
Tankbustas in a Trukk can be quite nice, the Trukk provides some ablative wounds and help them get into position. With Evil Sunz you can also advance and still shoot at BS5+, opening up more positioning options. A Trukk can also help get them in position for an Extra Stikkbomb! salvo (this stratagem allows you to toss 10 Tankbusta bombs at some poor target). Think it costs 234 points for 10 Busta's (or 2 boxes) + Trukk. Then you can also add 2 Bomb Squigs in the mix but I'm not sure how much those gitz cost. Of course, for the same points cost you can also get 2 Skrapjets for anti-tank/ monster duty. Not sure how effective those are but they're looking to be one of the better new buggies. Get a Trikeboss along with them and you can move, advance, shoot at full BS thanks to Evil Sunz (I think all the Skrapjet weapons are assault?) and maybe even stand a chance of getting a charge off T1 (they have a quite serviceable melee profile with WS4+ A4 S8 AP-2 Dd3).
This makes me somewhat sad about that math... Though with 3 trukks full it would be 60 shoota shots, 18 big shoota shots and 12 kustom shoota shots, all with dakka dakka? I may still give it a whirl just for the cool factor. You have a point though and I shall think about it!  I heard the Trukks are taking a pretty significant points decrease as well. I guess it would make more sense to do the warbikes for mass shots, not the shoota boyz?
The trikeboss is definitly on my list! Whether he was terrible or not lol. The buggies are just too cool to pass up but they also point towards my trukk of boys being irrelevant. a 100 points for the burna boyz buggy (whatever its called) seems like a better investment.
I guess I will get a better feel for it once the Codex is in my hands.
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This message was edited 1 time. Last update was at 2018/11/01 18:28:06
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![[Post New]](/s/i/i.gif) 2018/11/01 18:18:31
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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Billagio wrote:Pandabeer wrote: Billagio wrote: Glitcha wrote:Did anyone else notice that there is a way to get a dmg 4 power klaw?
By taking the relic power klaw and the warlord trait brutal but kunnin, you get a power klaw on a character that can reroll to hit, reroll to wound, and is dmg 4 with no -1 to hit value. He can be any klan as both of these are generic relic and generic warlord traits.
Can you take the relic klaw on the new trikeboss? Or is it because he doesnt technically have a PK you cant replace it? Having the relic klaw on one of those guys would be brutal
Snaggaklaw =/= Power Klaw, so no. Snagga seems more intended as a souped up Lightning Claw than a Powerfist equivalent anyway, so I guess that makes sense. Pity there's no relic Snaggaclaw though, but I think many people will go for Da Supa Cybork anyway to give the Trikeboss some much-needed durability.
Make sense. I wasnt sure if the wording on the relic was such that it "replaced" the powerklaw or if it was just a free weapon for your warlord.
I'm not sure about the wording either, but if by some stroke of chance it doesn't replace a PK and is simply a free weapon I'd bet my shiny new Speed Freeks box it's going to be errata'd ASAP.
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![[Post New]](/s/i/i.gif) 2018/11/01 18:18:59
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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gungo wrote: lord_blackfang wrote:I don't know why anyone would expect Mek Gunz to get kulturs. This is a flavor thing for GW, not even a balance thing. They are manned exclusively by grots, end of story. To claim a grot should get kultur because his gun, an inanimate object, is not a grot, is beyond ridiculous.
like the person above said if you are going strictly RAW then nobs and flahsgits don’t get kulturs either since they have the keyword Gretchin...
Furthermore going by your “flavor” theory half the vehicles wouldn’t benefit either since they use grot gunners.
This is very true. By RAW, Nobs are big grots, and do not get kultures.
GW had months to get this codex right, and yet they give us this. Mork help us.
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![[Post New]](/s/i/i.gif) 2018/11/01 18:25:18
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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ArmchairArbiter wrote:Pandabeer wrote:ArmchairArbiter wrote:I have decided to create an Ork army and return to the original army I played with back when I first started 40k! The new Codex and vehicles has got me quite excited.
I expect this to be more of a fun/themed army so I will be playing Evil Sunz. I wanted to ask two questions.
1) Are a full squad of Shoota Boyz in a Trukk a waste of time/money? Thematically it seems really cool and Mad Maxish. Big shootas, kustom shoota and the rest with regular shootas driving around like maniacs spewing dakka. Use them to fill out my battalion.
2) Besides the shoota boyz in Trukks... where should I start on an Evil Sunz/Speed Freeks army? Should I get more Trukks and stick Tankbustas in them or should I go for the new buggies? I lean towards new buggies due to rule of cool.
Just some general tips for collecting and avoiding anything completely useless would be great! Thanks everyone!
Shoota Boyz in Trukks just doesn't seem worth it. You get about 20 S4 shots from the Shoota's and then 6 S5 shots from a Big Shoota (Trukk + special weapon), but that's still BS5+. Some quick math teaches us that's a little under 2 dead MEQ per turn for about 150 points total. In other words, not very cost-effective unless you target Devastators or other expensive squishy models, even if it's just for coolness. I think you'll be better off with a Snazzwagon or Dakkajet if you want anti- MEQ dakka.
Tankbustas in a Trukk can be quite nice, the Trukk provides some ablative wounds and help them get into position. With Evil Sunz you can also advance and still shoot at BS5+, opening up more positioning options. A Trukk can also help get them in position for an Extra Stikkbomb! salvo (this stratagem allows you to toss 10 Tankbusta bombs at some poor target). Think it costs 234 points for 10 Busta's (or 2 boxes) + Trukk. Then you can also add 2 Bomb Squigs in the mix but I'm not sure how much those gitz cost. Of course, for the same points cost you can also get 2 Skrapjets for anti-tank/ monster duty. Not sure how effective those are but they're looking to be one of the better new buggies. Get a Trikeboss along with them and you can move, advance, shoot at full BS thanks to Evil Sunz (I think all the Skrapjet weapons are assault?) and maybe even stand a chance of getting a charge off T1 (they have a quite serviceable melee profile with WS4+ A4 S8 AP-2 Dd3).
This makes me somewhat sad about that math... Though with 3 trukks full it would be 60 shoota shots, 18 big shoota shots and 12 kustom shoota shots, all with dakka dakka? I may still give it a whirl just for the cool factor. You have a point though and I shall think about it!  I heard the Trukks are taking a pretty significant points decrease as well.
The trikeboss is definitly on my list! Whether he was terrible or not lol. The buggies are just too cool to pass up but they also point towards my trukk of boys being irrelevant. a 100 points for the burna boyz buggy (whatever its called) seems like a better investment.
I guess I will get a better feel for it once the Codex is in my hands.
The Burna Boy buggy is the Snazzwagon, going to get one myself next Saturday because local players here are quite fond of putting their Marines and Guardsmen in ruins and I need to hose them out
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![[Post New]](/s/i/i.gif) 2018/11/01 18:31:38
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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JimOnMars wrote:gungo wrote: lord_blackfang wrote:I don't know why anyone would expect Mek Gunz to get kulturs. This is a flavor thing for GW, not even a balance thing. They are manned exclusively by grots, end of story. To claim a grot should get kultur because his gun, an inanimate object, is not a grot, is beyond ridiculous.
like the person above said if you are going strictly RAW then nobs and flahsgits don’t get kulturs either since they have the keyword Gretchin...
Furthermore going by your “flavor” theory half the vehicles wouldn’t benefit either since they use grot gunners.
This is very true. By RAW, Nobs are big grots, and do not get kultures.
GW had months to get this codex right, and yet they give us this. Mork help us.
I thought the Grots not getting it is in their datasheet, not based on the keyword, same as the Flashgitz? Or it was in the special rules section when explaining the Kultures and who benefits from them, I forget. I would say that's someone taking that too far... but who knows.
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![[Post New]](/s/i/i.gif) 2018/11/01 18:35:35
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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ArmchairArbiter wrote: JimOnMars wrote:gungo wrote: lord_blackfang wrote:I don't know why anyone would expect Mek Gunz to get kulturs. This is a flavor thing for GW, not even a balance thing. They are manned exclusively by grots, end of story. To claim a grot should get kultur because his gun, an inanimate object, is not a grot, is beyond ridiculous.
like the person above said if you are going strictly RAW then nobs and flahsgits don’t get kulturs either since they have the keyword Gretchin...
Furthermore going by your “flavor” theory half the vehicles wouldn’t benefit either since they use grot gunners.
This is very true. By RAW, Nobs are big grots, and do not get kultures.
GW had months to get this codex right, and yet they give us this. Mork help us.
I thought the Grots not getting it is in their datasheet, not based on the keyword, same as the Flashgitz? Or it was in the special rules section when explaining the Kultures and who benefits from them, I forget. I would say that's someone taking that too far... but who knows.
Gretchin don't get Klan Kulturs because of the GRETCHIN keyword (any units with this keyword are not eligible to get Kultur benefits). This means that Mek Gunz will not receive the benefit of Klan Kulturs (because they have the GRETCHIN keyword) while Grot Gunners on vehicles do receive Kulturs because said vehicles lack the GRETCHIN keyword.
edit: Huh, do Nobz have the Gretchin keyword? (ammo runts?) This could get really confusing really quickly  'fraid GW will jave some errata-ing to do
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This message was edited 1 time. Last update was at 2018/11/01 18:42:31
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![[Post New]](/s/i/i.gif) 2018/11/01 18:40:11
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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ArmchairArbiter wrote: JimOnMars wrote:gungo wrote: lord_blackfang wrote:I don't know why anyone would expect Mek Gunz to get kulturs. This is a flavor thing for GW, not even a balance thing. They are manned exclusively by grots, end of story. To claim a grot should get kultur because his gun, an inanimate object, is not a grot, is beyond ridiculous.
like the person above said if you are going strictly RAW then nobs and flahsgits don’t get kulturs either since they have the keyword Gretchin...
Furthermore going by your “flavor” theory half the vehicles wouldn’t benefit either since they use grot gunners.
This is very true. By RAW, Nobs are big grots, and do not get kultures.
GW had months to get this codex right, and yet they give us this. Mork help us.
I thought the Grots not getting it is in their datasheet, not based on the keyword, same as the Flashgitz? Or it was in the special rules section when explaining the Kultures and who benefits from them, I forget. I would say that's someone taking that too far... but who knows.
I think its in the kulturs section, right below where they talk about flashgitz
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![[Post New]](/s/i/i.gif) 2018/11/01 19:05:21
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Sad that none of us know.
It seems that NONE of the people who have a codex are on Dakka.
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![[Post New]](/s/i/i.gif) 2018/11/01 19:32:26
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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JimOnMars wrote:Sad that none of us know.
It seems that NONE of the people who have a codex are on Dakka.
*cough cough*
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2018/11/01 19:33:54
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Been Around the Block
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Ammo runts are separate figs and I believe still have a stat line which may prevent the runts from getting clan traits.
Grot gunners no longer even have a stat line, for all intents and purposes you could not even place them on the table and the gun would function the same way. The gun itself has the grot keyword. Automatically Appended Next Post: Glitcha beat me to it.
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This message was edited 1 time. Last update was at 2018/11/01 19:34:59
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![[Post New]](/s/i/i.gif) 2018/11/01 19:39:00
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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Nuck Fewton wrote:Ammo runts are separate figs and I believe still have a stat line which may prevent the runts from getting clan traits.
Grot gunners no longer even have a stat line, for all intents and purposes you could not even place them on the table and the gun would function the same way. The gun itself has the grot keyword.
Automatically Appended Next Post:
Glitcha beat me to it.
 I's a speedy git.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2018/11/01 19:42:08
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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Oh hey, I was right! It has to be a full unit of grots, it's not the keyword. The Nobs can have ammo runts is probably why the keyword is there?
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