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![[Post New]](/s/i/i.gif) 2017/06/06 07:47:30
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Longtime Dakkanaut
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Is there anything stopping this? Could I run drop pod min squads of melta acolytes in pods?
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![[Post New]](/s/i/i.gif) 2017/06/06 07:55:44
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Longtime Dakkanaut
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You have to be the same chapter as the drop pod to be transported in it.
Inquisitors do not have a chapter keyword.
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![[Post New]](/s/i/i.gif) 2017/06/06 07:58:06
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Regular Dakkanaut
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Captyn_Bob wrote:You have to be the same chapter as the drop pod to be transported in it.
Inquisitors do not have a chapter keyword.
They have the "Authority of the Inquisition" special rule that lets them use any Imperium transport.
Acolytes also have this special rule so they could use drop pods as well. I doubt it would be any good though.
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![[Post New]](/s/i/i.gif) 2017/06/06 07:59:31
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Longtime Dakkanaut
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Cracking. Wish Fabius had that.
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![[Post New]](/s/i/i.gif) 2017/06/06 08:59:01
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Dakka Veteran
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You can, but at 25 points per model for 4+ BS Melta guns plus the (non trivial) cost of the Drop pod, there's cheaper ways to deep strike better Melta Guns shots than Acolytes.
But sure if you want, carry on
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![[Post New]](/s/i/i.gif) 2017/06/06 09:06:16
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Longtime Dakkanaut
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MaxT wrote:You can, but at 25 points per model for 4+ BS Melta guns plus the (non trivial) cost of the Drop pod, there's cheaper ways to deep strike better Melta Guns shots than Acolytes.
But sure if you want, carry on 
Your right. itd he easier to just put in 2 squads of 5 dev marines with multimeltas.
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![[Post New]](/s/i/i.gif) 2017/06/06 09:47:49
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Been Around the Block
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MaxT wrote:You can, but at 25 points per model for 4+ BS Melta guns plus the (non trivial) cost of the Drop pod, there's cheaper ways to deep strike better Melta Guns shots than Acolytes.
But sure if you want, carry on 
But at 25points for a 3 wound Melta guy it isn't too bad a buy.
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![[Post New]](/s/i/i.gif) 2017/06/06 11:04:57
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Ork-Hunting Inquisitorial Xenokiller
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Yes, Inquisitors can go in drop pods.
Remember that units coming out of pods must be more than 9 inches from any enemy... so you will be out of "Melta Range" when you land.
Plasma might be a better option.
Note that Inquisitorial Acolytes surprisingly have 3 wounds... so a drop pod with 9 of them is remarkably hard to shift.
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![[Post New]](/s/i/i.gif) 2017/06/06 12:22:43
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Member of a Lodge? I Can't Say
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A) It's not very fluffy becasue they would be pulverized on impact
B) Why on earth do Acolytes have 3 wounds?
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![[Post New]](/s/i/i.gif) 2017/06/06 13:10:16
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Missionary On A Mission
Eastern VA
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Fluff on drop pods seems to go back and forth on whether they slam into the ground or use retro-rockets to soft-land, and on whether it's something in the pod, something in the power armor, or something about Astartes physiology that keeps Marines from being pulped if they do slam-land. This one is so variable according to the writer that I wouldn't object to it on fluff grounds while feeling especially confident in that objection.
The second one is a good question. I'm gonna guess it's a pure mechanics thing so that small retinues of nominally-human guys can be combat relevant.
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~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 |
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![[Post New]](/s/i/i.gif) 2017/06/06 14:12:39
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Servoarm Flailing Magos
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NivlacSupreme wrote:A) It's not very fluffy becasue they would be pulverized on impact
B) Why on earth do Acolytes have 3 wounds?
A) Like Jade said, there's no real one way the fluff goes as to what it's like inside the pod, and it's not entirely out of the realms of possibility that the inside of an Inquisitor pod is pimped with some shock absorbers that they may not bother with in a Marine pod. "They can deal with it" after all.
B) Fluff-wise, because they're not just chumps. They're future Inquisitors. They're basically half-way independent characters, and they've already proven themselves in some way to get this far. Why does an Inquisitor have 5 wounds, s/he's just human.
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![[Post New]](/s/i/i.gif) 2017/06/06 14:19:01
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Auspicious Aspiring Champion of Chaos
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Silentz wrote:Yes, Inquisitors can go in drop pods.
Remember that units coming out of pods must be more than 9 inches from any enemy... so you will be out of "Melta Range" when you land.
Plasma might be a better option.
Note that Inquisitorial Acolytes surprisingly have 3 wounds... so a drop pod with 9 of them is remarkably hard to shift.
Being "outside melta range" doesn't mean quite as much anymore if you ask me. In 7th, it meant effectively reducing the strength of the weapon by d6. Now, it just means you only get to roll one d6 for damage instead of picking the higher of two. You still have a decent chance of doing decent damage even if you're out of melta range on the turn you arrive, and with 3 wounds, you stand a better chance of living to move closer.
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This message was edited 1 time. Last update was at 2017/06/06 14:20:10
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/06/06 14:21:41
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Dakka Veteran
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EnTyme wrote: Silentz wrote:Yes, Inquisitors can go in drop pods.
Remember that units coming out of pods must be more than 9 inches from any enemy... so you will be out of "Melta Range" when you land.
Plasma might be a better option.
Note that Inquisitorial Acolytes surprisingly have 3 wounds... so a drop pod with 9 of them is remarkably hard to shift.
Being "outside melta range" doesn't mean quite as much anymore if you ask me. In 7th, it meant effectively reducing the strength of the weapon by d6. Now, it just means you only get to roll one d6 for damage instead of picking the higher of two. You still have a decent chance of doing decent damage even if you're out of melta range on the turn you arrive, and with 3 wounds, you stand a better chance of living to move closer.
They're toughness 3 and a 5+ save, let's not got too excited about their survivability
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![[Post New]](/s/i/i.gif) 2017/06/06 19:29:57
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Been Around the Block
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They are three times more resilient than they were. Plus with no instaplop those three Wounds mean something even at T3 and 5+
It is basically a full Ork mob for ridiculously cheap. 30 Wounds are 30 Wounds, it is still going to take at least two marine squads in rapid fire to kill that Acolyte squad.
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This message was edited 1 time. Last update was at 2017/06/06 19:30:34
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![[Post New]](/s/i/i.gif) 2017/06/06 20:18:12
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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I might have to give Acolytes another look at this rate...
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I saw with eyes then young, and this is my testament.
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![[Post New]](/s/i/i.gif) 2017/06/06 20:21:52
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Gore-Soaked Lunatic Witchhunter
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The cost of the pod is the limiting factor now. At 35pts you'd do this constantly, at 105pts there's a lot more stopping and thinking before you commit to blowing that much on a suicide unit that might not do much. Automatically Appended Next Post: Purifier wrote: NivlacSupreme wrote:A) It's not very fluffy becasue they would be pulverized on impact
B) Why on earth do Acolytes have 3 wounds?
A) Like Jade said, there's no real one way the fluff goes as to what it's like inside the pod, and it's not entirely out of the realms of possibility that the inside of an Inquisitor pod is pimped with some shock absorbers that they may not bother with in a Marine pod. "They can deal with it" after all.
B) Fluff-wise, because they're not just chumps. They're future Inquisitors. They're basically half-way independent characters, and they've already proven themselves in some way to get this far. Why does an Inquisitor have 5 wounds, s/he's just human.
"Acolyte" as "random useless chump" is Matt Ward's "Inquisitorial Henchmen Warband" that he couldn't be bothered to put stormtroopers/warrior henchmen in. Playing a group of Acolytes in 8th is pretty close to deciding you're going to put a party of mid-level Dark Heresy player characters on the board.
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This message was edited 1 time. Last update was at 2017/06/06 20:23:46
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![[Post New]](/s/i/i.gif) 2017/06/06 21:21:12
Subject: In the new edition, what's keeping my inquisition from starting in drop pods?
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Longtime Dakkanaut
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Yeah, I was going to say. Acolytes arent nameless henchmen, they're the player characters from the Dark Heresy RPG.
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