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Made in it
Waaagh! Ork Warboss




Italy

What about a lord with 2 claws? He has a 4+ invuln anyway. That's how I play him.

Don't switch your long fangs for a predator, it doesn't worth it. In your list there aren't any vehicles and even with the termies and the TWC that predator would attract all the anti tank in the opponent's list. If you want a bullet magnet in order to save multi wounds models ok, but long fangs are way more effective with this kind of list.

Have you faced any hordes oriented armies? Since you have no anti infantry shooting other than 15 bolters and a couple of frag missiles I'm just curious about that.

This message was edited 1 time. Last update was at 2017/08/07 10:11:37


 
   
Made in gb
Longtime Dakkanaut





UK

Don't forget that the Thunderwolves themselves contribute 30 S5 AP-1 attacks of their own in addition to what ever their riders are packing. That should help to take a bite out of horde lists.

I agree with you about the Long Fangs though. A couple of lascannon hits can really spoil a Predator's day but Fangs will probably just lose the Pack Leader and 1 gunner. My Long Fangs have lost more models to overheating plasma cannons than enemy firepower since the start of 8th.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Anyone have any idea how the new points from Codex Space Marine work? Do we get to use the cheaper Predators and Power Fists from the C:SM or are we still using the Index points?

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Made in it
Waaagh! Ork Warboss




Italy

 Karhedron wrote:
Don't forget that the Thunderwolves themselves contribute 30 S5 AP-1 attacks of their own in addition to what ever their riders are packing. That should help to take a bite out of horde lists.



Yeah, I agree about that, I tipycally bring 7-10 TWC too, including the lord. But even with WG with stormbolters and 2-3 twin assault cannons sometimes strong hordes are tough to kill. Conscripts overwatch is insane for example, and if you face them (concrete possibility in 8th edtion) you'd absolutely need to reduce their number by shooting them before getting into assault. Orks green tides with 180+ boyz buffed by ork characters are tough too if you mostly rely on close combat.

 
   
Made in gb
Regular Dakkanaut





The 4+ invulnerable save on the wolf lord has made me consider dropping the shield and going dual claw, but I just can't bring myself to do it.

I've not faced a true horde army with the list yet (mainly because I'm the only one in my group that owns one). My hope would be the toughness of the wolves combined with a strong save would weather the attacks. I've yet to put this into practice though.

The predator is actually going in there for more survivability. My long fangs just don'd tend to see past turn one and for slightly less points I can replace them with a model that does roughly the same fire power, has more wounds, higher toughness and the same save...plus as mentioned. It'll draw heavy fire.

   
Made in fi
Hoary Long Fang with Lascannon




Finland

Kingzerno wrote:
The 4+ invulnerable save on the wolf lord has made me consider dropping the shield and going dual claw, but I just can't bring myself to do it.

I've not faced a true horde army with the list yet (mainly because I'm the only one in my group that owns one). My hope would be the toughness of the wolves combined with a strong save would weather the attacks. I've yet to put this into practice though.

The predator is actually going in there for more survivability. My long fangs just don'd tend to see past turn one and for slightly less points I can replace them with a model that does roughly the same fire power, has more wounds, higher toughness and the same save...plus as mentioned. It'll draw heavy fire.



Your opponents have 3 units of TWC coming to eat them yet they choose to kill your Long Fangs first? Strange.

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Made in us
Longtime Dakkanaut




I imagine that they shoot things like heavy bolters and assault cannons at the long fangs, and multi-wound guns at the TWC. That would be the most efficient thing to do, anyway, and you don't really want to ignore las cannons if you don't have to.

That being said I don't see the predator lasting much longer, but it will at least soak up a few D6 damage shots the TWC won't have to take.

The list looks fun as there are a lot of threats coming at the enemy pretty fast, but it is unfortunate you have so many drops, and probably go second most games. I wonder if you could find room for a couple rhinos for things to start the game in to minimize the drop count?
   
Made in us
Steadfast Grey Hunter





 Weazel wrote:
Anyone have any idea how the new points from Codex Space Marine work? Do we get to use the cheaper Predators and Power Fists from the C:SM or are we still using the Index points?

"We" Space Wolves players use the Index for everything except Primaris stuff which has a pdf thing with updated point costs and unit sizes. This is spelled out in the codex itself in specific language.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






That's some awesome results.
I'd be interested to hear how that list goes against hoard lists like Guard, Hellspawn and Nids.
Funny how you can almost count SoB as a hoard list recently.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Regular Dakkanaut





jcd386 wrote:
I imagine that they shoot things like heavy bolters and assault cannons at the long fangs, and multi-wound guns at the TWC. That would be the most efficient thing to do, anyway, and you don't really want to ignore las cannons if you don't have to.

That being said I don't see the predator lasting much longer, but it will at least soak up a few D6 damage shots the TWC won't have to take.

The list looks fun as there are a lot of threats coming at the enemy pretty fast, but it is unfortunate you have so many drops, and probably go second most games. I wonder if you could find room for a couple rhinos for things to start the game in to minimize the drop count?


If I shoehorn a rhino in it means losing something. With that something probably being a terminator squad or the long fangs/predator.

The high drop count is a little annoying, but if my opponent moves forwards it means a potential turn one charge.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Weazel wrote:
Kingzerno wrote:
The 4+ invulnerable save on the wolf lord has made me consider dropping the shield and going dual claw, but I just can't bring myself to do it.

I've not faced a true horde army with the list yet (mainly because I'm the only one in my group that owns one). My hope would be the toughness of the wolves combined with a strong save would weather the attacks. I've yet to put this into practice though.

The predator is actually going in there for more survivability. My long fangs just don'd tend to see past turn one and for slightly less points I can replace them with a model that does roughly the same fire power, has more wounds, higher toughness and the same save...plus as mentioned. It'll draw heavy fire.



Your opponents have 3 units of TWC coming to eat them yet they choose to kill your Long Fangs first? Strange.


TWC aren't S10 pseudo monsters that Wulfen boost fourty two inches anymore, they move ten inches.
Sounds like most of this dude's opponents just aren't paniced by them because they aren't what they were in 7th.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Fresh-Faced New User




ryzouken wrote:
 Weazel wrote:
Anyone have any idea how the new points from Codex Space Marine work? Do we get to use the cheaper Predators and Power Fists from the C:SM or are we still using the Index points?

"We" Space Wolves players use the Index for everything except Primaris stuff which has a pdf thing with updated point costs and unit sizes. This is spelled out in the codex itself in specific language.


I think you missed this article:
https://www.warhammer-community.com/2017/07/22/the-other-angels-of-death-and-codex-space-marines/

Blood Angels, Dark Angels and Space Wolves army lists in Index: Imperium 1 all let you use units from the Space Marines section of that book. If you own the new codex, you should feel free to use those same units’ Datasheets from that book instead, until your own codex comes out.


It doesn't mention anything about the points values for wargear but it seems clear to me that GW's intention is that the points values in the Codex override those in the Index seeing as the new Datasheets override the old ones.

In this older article there are a few hints:

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?
In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.


This, to me, makes it clear that the points in the Codex override the points in the Index.

This message was edited 1 time. Last update was at 2017/08/09 03:54:46


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Dark Chief wrote:
ryzouken wrote:
 Weazel wrote:
Anyone have any idea how the new points from Codex Space Marine work? Do we get to use the cheaper Predators and Power Fists from the C:SM or are we still using the Index points?

"We" Space Wolves players use the Index for everything except Primaris stuff which has a pdf thing with updated point costs and unit sizes. This is spelled out in the codex itself in specific language.


I think you missed this article:
https://www.warhammer-community.com/2017/07/22/the-other-angels-of-death-and-codex-space-marines/

Blood Angels, Dark Angels and Space Wolves army lists in Index: Imperium 1 all let you use units from the Space Marines section of that book. If you own the new codex, you should feel free to use those same units’ Datasheets from that book instead, until your own codex comes out.


It doesn't mention anything about the points values for wargear but it seems clear to me that GW's intention is that the points values in the Codex override those in the Index seeing as the new Datasheets override the old ones.

In this older article there are a few hints:

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?
In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.


This, to me, makes it clear that the points in the Codex override the points in the Index.

I would agree, since the wargear lists from the index are overridden by the ones from the codex, same as the unit datasheets. Point costs as well. This is good news for all of the non-vanilla Marines (SW, DA, BA, and DW), as we can still compete even though we are still waiting for our own shiny new codexes.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Oohhh eighteen point Powerfistin'...

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in it
Waaagh! Ork Warboss




Italy

Has anyone noticed that the new FAQs prevent TWC to be equipped with chainsword and storm shield? Since the storm shield can be taken only by replacing the chainsword and not the bolt pistol.

I hope it's going to be fixed soon, even the picture in the TWC box shows 2 out of 3 dudes with chainsword and storm shield!!

 
   
Made in us
Longtime Dakkanaut




 Blackie wrote:
Has anyone noticed that the new FAQs prevent TWC to be equipped with chainsword and storm shield? Since the storm shield can be taken only by replacing the chainsword and not the bolt pistol.

I hope it's going to be fixed soon, even the picture in the TWC box shows 2 out of 3 dudes with chainsword and storm shield!!


The bolt pistol can be replaced by anb item from the melee weapon list, which has the chainsword on it.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Anybody think TWC Storm Shields will drop the Character tax?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Mantle of the Troll King: Add 1 to any (emphasis mine) saving throws you make for Harald Deathwolf against shooting attacks.

So wait, does he have 2++ against shooting?

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Made in gb
Regular Dakkanaut





That's the way I'd read it...
   
Made in gb
Longtime Dakkanaut





UK

Yes, I believe that is correct.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Kingzerno wrote:
That's the way I'd read it...


That's pretty awesome. However I don't know how often you'd leave characters out in the open anyway. Although with Harald you can outflank and that pretty much leaves him in the open... Anyone used him? Seems kinda expensive even with his skills considered.

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Made in au
Ancient Space Wolves Venerable Dreadnought






215 isn't particularly expensive for a Wolf Lord on a Thunderwolf with a shield, axe and 2++ save against shooting, makes him pretty damn flexible.
Harold was a MONSTER in 7th ed - No reason he can't be the bane of troops in 8th.

This message was edited 1 time. Last update was at 2017/08/10 13:57:45


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Regular Dakkanaut





I think in order to get the best out of the outflank you'd have to have some units in reserve (ie deepstriking terminators).

Drop them in and then have him alongside them...
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 Dakka Wolf wrote:
215 isn't particularly expensive for a Wolf Lord on a Thunderwolf with a shield, axe and 2++ save against shooting, makes him pretty damn flexible.
Harold was a MONSTER in 7th ed - No reason he can't be the bane of troops in 8th.


He is 188 in my index. So an even bigger steal then?

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Made in us
Dakka Veteran






 Weazel wrote:
 Dakka Wolf wrote:
215 isn't particularly expensive for a Wolf Lord on a Thunderwolf with a shield, axe and 2++ save against shooting, makes him pretty damn flexible.
Harold was a MONSTER in 7th ed - No reason he can't be the bane of troops in 8th.


He is 188 in my index. So an even bigger steal then?


He is AWESOME. I love him, personally. I also run a lot Death Wolves and a decent chunk of TWC and Grey Hunters in razorbacks to keep in theme with the Death Wolves though so I'm a little partial.
   
Made in de
Blood Angel Neophyte Undergoing Surgeries



Bonn

Harald just destroyed Mephiston in our friendly match today. But he and his 2*3 man TWC (all hammer and SS) were just terrible against vehicles (Razorback and Cybot).

I miss a ccw with that extra punch. I am so afraid of Lascannons with their D6 dmg and even if I survive them and am able to fight in cc, it just feels bad. That sucks so much! XD

Fluff for the fluff-gods! 
   
Made in ca
Longtime Dakkanaut





Canada

Looking for advice on a Lots-o-Dreads list.

Right now I am noodling around:

Vanguard

Bjorn
(Hellfrost or Las Cannons?)

3x Venerables with Blizzard Axe + Shield

3x Venerables with TL LC and ML (maybe a TL AC too)

Comes to just under 1200 pts, so lots of room to work at 2K

Or it could be a nasty 1500 list

Thoughts on what to add? Likely need some anti-horde since 3x ML is about all I have, if I take Hellfrost I can put out a solid amount of unfocused S6

Maybe Twolf cav or WG-Bikes wiht SBs?

I'm also a fan of TDAWG so possibly a deepstrike component would be good.

I definitely want to get a few Iron Priests in there, one on a Twolf to chase the Melee Dreads around and heal them up, maybe one on foot to chill back with Bjorn and the fire-base.

 
   
Made in gb
Longtime Dakkanaut





UK

3 Axe/Shield dreads seems a bit excessive, especially since thye can only do damage in melee. If you really want melee-focussed, maybe switch one out for Murderfang.

Assault Cannons are better than Hellfrost for anti-horde I think. WG Bikers with storm bolters are probably hard to beat as horde-control in terms of value for points. You could simply get a couple of empty Twin assault cannon Razorbacks since you don't have to buy any infantry to ride in them.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Weazel wrote:
 Dakka Wolf wrote:
215 isn't particularly expensive for a Wolf Lord on a Thunderwolf with a shield, axe and 2++ save against shooting, makes him pretty damn flexible.
Harold was a MONSTER in 7th ed - No reason he can't be the bane of troops in 8th.


He is 188 in my index. So an even bigger steal then?


Are weapons included in Named Characters costs?
It is possible that I've paying for a second Frost Axe and Storm Shield.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 Dakka Wolf wrote:
 Weazel wrote:
 Dakka Wolf wrote:
215 isn't particularly expensive for a Wolf Lord on a Thunderwolf with a shield, axe and 2++ save against shooting, makes him pretty damn flexible.
Harold was a MONSTER in 7th ed - No reason he can't be the bane of troops in 8th.


He is 188 in my index. So an even bigger steal then?


Are weapons included in Named Characters costs?
It is possible that I've paying for a second Frost Axe and Storm Shield.


Yes, named characters outside of Bjorn have wargear included in cost.

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