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![[Post New]](/s/i/i.gif) 2017/10/23 10:59:11
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
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dan2026 wrote:Can the Autarch no longer take a Reaper Launcher?
That's a bit of a bugger to me.
And weird considering GW has just re-released the Autarch model that comes with a Reaper Launcher.
I am not sure.I have asked about this.
I think you can take the Autarch from the index with the rest of the Codex army since it would be a legacy model????
And he would benefit from strategems and army buffs.....AND maybe be able to purchase a relic??????
But I think they said he could not take Warlord traits, etc from the codex.
Anyone can clear this up? thanks
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/10/23 11:04:09
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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admironheart wrote: dan2026 wrote:Can the Autarch no longer take a Reaper Launcher?
That's a bit of a bugger to me.
And weird considering GW has just re-released the Autarch model that comes with a Reaper Launcher.
I am not sure.I have asked about this.
I think you can take the Autarch from the index with the rest of the Codex army since it would be a legacy model????
And he would benefit from strategems and army buffs.....AND maybe be able to purchase a relic??????
But I think they said he could not take Warlord traits, etc from the codex.
Anyone can clear this up? thanks
I just checked and per the official GW word I believe you would just use the reaper launcher points cost from the Index then just run the Autarch as normal from the codex.
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This message was edited 1 time. Last update was at 2017/10/23 11:04:36
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![[Post New]](/s/i/i.gif) 2017/10/23 11:07:05
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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I can't find it now, if someone can, but i thought it said "Older models you can still use the rules for them if they game built with different gear".
Or something like that, i swore i read that from GW when they were first showing off index/codex questions and stuff.
Spelling.
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This message was edited 1 time. Last update was at 2017/10/23 11:07:17
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![[Post New]](/s/i/i.gif) 2017/10/23 11:18:58
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
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So when I build my custom craftworld and have detachments with the 5 main CWE units. I of course want them to be a 'successor' craftworld if you will ala space marines.As I plan to paint them all the same color scheme and to use them as just 1 craftworld. much like the IG or SM players do.
So for the Detatchments these are the 5 listed names:
Field Craft
Wild Host
Sword Wind
Fore Sight of the Damned
Stoic Endurance
I think it will be easier to say this is a Wild Host or Swordwind rather than Saim-Han or Beil-Tan detachment.
I do have problems with some of the names
I would rather call the detatchments by these:
Field Craft
Wild Host
Sword Wind
Rune Sight (better than Foresight and takes us back to 3rd ed black bible)
But what to call a Wraith army for Stoic Resistance?
Wraith or Spirit Host detachment works or not for your opponent?
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This message was edited 3 times. Last update was at 2017/10/23 11:37:42
koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/10/23 11:52:05
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Stalwart Space Marine
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So, are starcannons back on the menu now?
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![[Post New]](/s/i/i.gif) 2017/10/23 12:05:33
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
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at 15 points each I think so.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/10/23 12:21:07
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Therion wrote:
You have the Eldar codex? What basis you got for making that assertion?
And I can't see how Conscripts would be going anywhere. Because AM and Imperial soup players have to spend 1 CP on Pietrov's MK45? Or because you can't feasibly run 150+ of them anymore and keep all of them immune? Negative.
But I'm curious to seeing this tier 1 Eldar army list. If they have an answer to deep striking Scions / Elysians (so they got bubblewrap) while also not being vulnerable to Eversors and Culexus Assassins (superb and I mean amazing in close combat or ridiculous overwatch), while also being able to deal with enemy bubble wrap and heavy tanks, yeah they might be the most powerful army ever created. But I can't see that happening. You might be able to make a unit that is hard to hit, or an army that's relatively hard to hit, but the Imperial soup has answers to every meta shift.
I haven't done a whole lot of brewing, but Eldar do have answers to all of these things. Wave Serpents and Rangers are terrible targets for plasma. Dark Reapers (and Hemlocks and scytheguard and Spectres) kill Culexi, and with a Farseer nearby you can use a stratagem to kill one deep striking unit each turn. Deep striking Guardians and Shining Spears are good answers to hordes, and Hemlocks and Dark Reapers are good anti-tank.
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This message was edited 2 times. Last update was at 2017/10/23 12:26:08
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![[Post New]](/s/i/i.gif) 2017/10/23 12:54:34
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Being new to Eldar, I'm trying to find out the best ratio of units to take.
In my head, the general idea will be at least two Battalions of 3x Rangers each (maybe), an autarch with wings, then 3 misc HQs, and the main thing I'm really in love with would be a Vanguard with Irillyth and a bunch of Spectres.
Could anyone give me any tips here? Am I crazy for loving Spectres/Irillyth as much as I do? What's the correct number? Are they worth going nuts on and using numbers of them?
In magical christmas land where we don't care about cost or anything, I'm just trying to Brainstorm the strongest Altaioc list I can thing of.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/23 13:07:51
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Deranged Necron Destroyer
UK, Midlands
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In an unexpected twist of fluffiness I think an Ulthwe supreme command detachment might be the best way to bring psykers. Firstly, you get to take Eldrad who seems to be better than a normal faseer. Secondly Ulthwe Warlocks 6+++ means they have a better chance to survive perils (a 30% chance to survive a 2 mortal wound peril). It may just be safer to take Spiritseers or Warlock Skyrunners though.
Skyrunners get more wounds right?
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This message was edited 1 time. Last update was at 2017/10/23 13:11:37
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![[Post New]](/s/i/i.gif) 2017/10/23 13:08:50
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Rangers are better, and quite durable with the Alaitoc attribute, but I don't think they have enough firepower to be the meat of your army. A couple units on objectives that harass enemy characters are fine as troop tax fillers, but more than that will be pretty hard to balance.
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![[Post New]](/s/i/i.gif) 2017/10/23 13:22:06
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Cephalobeard wrote:Being new to Eldar, I'm trying to find out the best ratio of units to take.
In my head, the general idea will be at least two Battalions of 3x Rangers each (maybe), an autarch with wings, then 3 misc HQs, and the main thing I'm really in love with would be a Vanguard with Irillyth and a bunch of Spectres.
Could anyone give me any tips here? Am I crazy for loving Spectres/Irillyth as much as I do? What's the correct number? Are they worth going nuts on and using numbers of them?
In magical christmas land where we don't care about cost or anything, I'm just trying to Brainstorm the strongest Altaioc list I can thing of.
Personally, I think the strongest Alaitoc lists will be based around Rangers, backline Crimson Hunters, potentially Warp Spiders and Shadow Spectres, along with some kind of bike bomb which includes a farseer and a couple of warlocks at the minimum (maybe 2 farseers and an autarch). A couple of units of Dark Reapers would probably help out as well when you go up against another Alaitoc style army.
This is all spit balling btw, and we’ll have to wait and see what theory crafting people come up with.
Me on the other hand, will be going for a more “fluffy” approach. I’ve always planned on building an Alaitoc army based on the Path of the Eldar series by Gav Thorpe. I need to go back and re-cap some of the units mentioned in the main battle and storyline, but, I’d say it’s a decent looking list right now, though probably won’t ever be a “top table” army.
Automatically Appended Next Post: Moosatronic Warrior wrote:In an unexpected twist of fluffiness I think an Ulthwe supreme command detachment might be the best way to bring psykers. Firstly, you get to take Eldrad who seems to be better than a normal faseer. Secondly Ulthwe Warlocks 6+++ means they have a better chance to survive perils (a 30% chance to survive a 2 mortal wound peril). It may just be safer to take Spiritseers or Warlock Skyrunners though.
Skyrunners get more wounds right?
Skyrunners have an extra wound yes. Also, all Farseers can ignore mortal wounds on something like a 5+ and if it's from a perils, something like a 3+ i think (can't remember the exact numbers - basically added to the Ghosthelm rule)
I would take Eldard, but, i think the Skyrunners will just offer more.
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This message was edited 1 time. Last update was at 2017/10/23 13:24:29
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![[Post New]](/s/i/i.gif) 2017/10/23 14:12:32
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Kdash wrote: Cephalobeard wrote:Being new to Eldar, I'm trying to find out the best ratio of units to take.
In my head, the general idea will be at least two Battalions of 3x Rangers each (maybe), an autarch with wings, then 3 misc HQs, and the main thing I'm really in love with would be a Vanguard with Irillyth and a bunch of Spectres.
Could anyone give me any tips here? Am I crazy for loving Spectres/Irillyth as much as I do? What's the correct number? Are they worth going nuts on and using numbers of them?
In magical christmas land where we don't care about cost or anything, I'm just trying to Brainstorm the strongest Altaioc list I can thing of.
Personally, I think the strongest Alaitoc lists will be based around Rangers, backline Crimson Hunters, potentially Warp Spiders and Shadow Spectres, along with some kind of bike bomb which includes a farseer and a couple of warlocks at the minimum (maybe 2 farseers and an autarch). A couple of units of Dark Reapers would probably help out as well when you go up against another Alaitoc style army.
This is all spit balling btw, and we’ll have to wait and see what theory crafting people come up with.
Me on the other hand, will be going for a more “fluffy” approach. I’ve always planned on building an Alaitoc army based on the Path of the Eldar series by Gav Thorpe. I need to go back and re-cap some of the units mentioned in the main battle and storyline, but, I’d say it’s a decent looking list right now, though probably won’t ever be a “top table” army.
Automatically Appended Next Post:
Moosatronic Warrior wrote:In an unexpected twist of fluffiness I think an Ulthwe supreme command detachment might be the best way to bring psykers. Firstly, you get to take Eldrad who seems to be better than a normal faseer. Secondly Ulthwe Warlocks 6+++ means they have a better chance to survive perils (a 30% chance to survive a 2 mortal wound peril). It may just be safer to take Spiritseers or Warlock Skyrunners though.
Skyrunners get more wounds right?
Skyrunners have an extra wound yes. Also, all Farseers can ignore mortal wounds on something like a 5+ and if it's from a perils, something like a 3+ i think (can't remember the exact numbers - basically added to the Ghosthelm rule)
I would take Eldard, but, i think the Skyrunners will just offer more.
I agree. On face value, I absolutely adore just running an inhuman amount of Spectres and going to town. However, I cannot shake the fact that Altaioc Wave Serpents with Vectored engines are, essentially, permanent -2 to be hit while you zip around at exactly 23" firing tons of shots out, and eventually dumping tons of serpent shields into the opponent.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/23 14:26:58
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Cephalobeard wrote:Kdash wrote: Cephalobeard wrote:Being new to Eldar, I'm trying to find out the best ratio of units to take.
In my head, the general idea will be at least two Battalions of 3x Rangers each (maybe), an autarch with wings, then 3 misc HQs, and the main thing I'm really in love with would be a Vanguard with Irillyth and a bunch of Spectres.
Could anyone give me any tips here? Am I crazy for loving Spectres/Irillyth as much as I do? What's the correct number? Are they worth going nuts on and using numbers of them?
In magical christmas land where we don't care about cost or anything, I'm just trying to Brainstorm the strongest Altaioc list I can thing of.
Personally, I think the strongest Alaitoc lists will be based around Rangers, backline Crimson Hunters, potentially Warp Spiders and Shadow Spectres, along with some kind of bike bomb which includes a farseer and a couple of warlocks at the minimum (maybe 2 farseers and an autarch). A couple of units of Dark Reapers would probably help out as well when you go up against another Alaitoc style army.
This is all spit balling btw, and we’ll have to wait and see what theory crafting people come up with.
Me on the other hand, will be going for a more “fluffy” approach. I’ve always planned on building an Alaitoc army based on the Path of the Eldar series by Gav Thorpe. I need to go back and re-cap some of the units mentioned in the main battle and storyline, but, I’d say it’s a decent looking list right now, though probably won’t ever be a “top table” army.
Automatically Appended Next Post:
Moosatronic Warrior wrote:In an unexpected twist of fluffiness I think an Ulthwe supreme command detachment might be the best way to bring psykers. Firstly, you get to take Eldrad who seems to be better than a normal faseer. Secondly Ulthwe Warlocks 6+++ means they have a better chance to survive perils (a 30% chance to survive a 2 mortal wound peril). It may just be safer to take Spiritseers or Warlock Skyrunners though.
Skyrunners get more wounds right?
Skyrunners have an extra wound yes. Also, all Farseers can ignore mortal wounds on something like a 5+ and if it's from a perils, something like a 3+ i think (can't remember the exact numbers - basically added to the Ghosthelm rule)
I would take Eldard, but, i think the Skyrunners will just offer more.
I agree. On face value, I absolutely adore just running an inhuman amount of Spectres and going to town. However, I cannot shake the fact that Altaioc Wave Serpents with Vectored engines are, essentially, permanent -2 to be hit while you zip around at exactly 23" firing tons of shots out, and eventually dumping tons of serpent shields into the opponent.
Sure, they'll be a massive pain to remove, but that's something like 142 points for a gunboat shooting 9 shots hitting on 4's. Also, you won't be able to stay at 23" all game and the -2 will only work against shooting - some units will be able to close the gap very quickly and assault.
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![[Post New]](/s/i/i.gif) 2017/10/23 14:33:49
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Fair enough.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/23 15:14:00
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Jervis Johnson
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I'm a massive proponent of quickly adding competitive Xenos factions to this game, because the Imperial focus is unhealthy and causes anxiety, but some Eldar players here are jumping the gun here.
There's a reason people bring Conscripts. Because you need bubble wrap. Eldar armies will need bubble wrap too, and they need it all over the field. Wave Serpents? Many things can get to them and kill them. People don't play on airfield maps with no terrain and watch an Eldar player deploy his army in one corner and then hope that they roll enough 6's to hit to win.
There's objectives and terrain on the table, and when the Eldar move, they'll be vulnerable to assault and close range shooting. In the end, it'll all come down to points costs. How many of everything can you fit in a list?
Lastly, it's not enough that you're hard to hit, if every shot that hits you actually kills you, or, alternatively, you just don't pack enough Dakka yourself to make a difference.
Personally I think the re-rolls before modifiers sequence is idiotic and illogical, and that if modifiers take you past 6 you can't hit at all is unimaginably so. A BS4+ model with a heavy weapon that moves can't hit anymore if he has -2 to hit to start with. That's just bad design because it causes an unhealthy meta shift to units that ignore the change.
Next Saturday can't come soon enough.
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![[Post New]](/s/i/i.gif) 2017/10/23 15:58:48
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Regular Dakkanaut
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Rangers are what you use for bubble wrap, similar to how Space Marine lists can use Scouts. Because they infiltrate you want to string them out in front of your gun line to make it impossible for your enemy to deepstrike within range of your valuable stuff.
It's definitely less efficient than what conscripts were doing but with the new FAQ out the Rangers aren't far off.
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![[Post New]](/s/i/i.gif) 2017/10/23 16:11:00
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Jervis Johnson
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I don't see Space Marine players using scouts. In fact I don't see Space Marine players. I see people with Guilliman and some friends, and Conscripts.
But I do see what you're saying. Except they only block deep strikers, just like Sentinels and other tier 2 units do. It's not a bubble wrap really.
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This message was edited 1 time. Last update was at 2017/10/23 16:27:32
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![[Post New]](/s/i/i.gif) 2017/10/23 18:35:20
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Moustache-twirling Princeps
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So... stupid question. How does the Vampire Hunter sound for an Alaitoc army (rules, not fluff)?
-2 to-hit on the move with a 4++ if it goes fast enough. T8 and 32 wounds. Tosses out 4d6 (av 14) S12 AP -4 d6 damage shots that can be 2d6. Plus it has eight S8 AP -3 3 damage shots and a Scatter laser (lol).
It isn't cheap - 925pt. But holy crap, that pulsar can and will wreck what it aims at.
Thoughts?
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![[Post New]](/s/i/i.gif) 2017/10/23 19:22:33
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Do we get to apply the price reductions of things (like shuriken cannons) to the FW Index units?
IE, Hornets get 4pts cheaper w/ the Cannon reduction, etc
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/23 19:33:02
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Powerful Phoenix Lord
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Cephalobeard wrote:Do we get to apply the price reductions of things (like shuriken cannons) to the FW Index units? IE, Hornets get 4pts cheaper w/ the Cannon reduction, etc
Would be nice, but I seriously doubt it. I really hope that FW updates all the Eldar stuff very soon and hopefully gives us a discounted WK that is worth playing (i.e. under 500pts fully upgraded AND gets to Webway strike onto the table)
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This message was edited 2 times. Last update was at 2017/10/23 19:34:10
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![[Post New]](/s/i/i.gif) 2017/10/23 19:38:10
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Galef wrote: Cephalobeard wrote:Do we get to apply the price reductions of things (like shuriken cannons) to the FW Index units?
IE, Hornets get 4pts cheaper w/ the Cannon reduction, etc
Would be nice, but I seriously doubt it. I really hope that FW updates all the Eldar stuff very soon and hopefully gives us a discounted WK that is worth playing (i.e. under 500pts fully upgraded AND gets to Webway strike onto the table)
I agree. These reductions won't affect FW units and weapons until they FAQ them - like how no points for FW guard have changed yet.
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![[Post New]](/s/i/i.gif) 2017/10/23 19:39:12
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Yeah, entirely fair. Always make a point to voice the question, no matter how silly, before my math starts getting messed up.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/23 20:58:32
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
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just placed my order with GW.
Quick question about the old Autarch model. Was there ever a Warp Jump Generator version or just the winged one from the discontinued line?
I made mine from a Dark Reaper Exarch with a metal Jump Generator. Was curious to see if I could locate a jump generator on ebay or so or if there was an actual part that fitted with those models.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/10/23 21:00:54
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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From everything i've sen Warp Jump is only in Index, so you still can have a Index Autarch.
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![[Post New]](/s/i/i.gif) 2017/10/23 21:14:49
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Powerful Phoenix Lord
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Yes, GW once made an Autarch model with jump pack:
But they no longer make it and once all the Aeldari and Necron Codices come out and GW stops producing Index: Xenos 1, the rules for Warp Jump generator Autarchs won't be supported and it won't be long before they become invalid.
-
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This message was edited 1 time. Last update was at 2017/10/23 21:15:04
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![[Post New]](/s/i/i.gif) 2017/10/23 21:17:20
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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So how many psykers do we need?
Fate powers:
Guide
Doom
Fortune
Mind War
Executioner
Will of Asuryan
Battle:
Conceal/Reveal
Embolden/Horrify
Enhance/Drain
Protect/Jinx
Quicken/Restrain
Empower/Enervate
Lots of these are really very good. With the Fate powers, you basically always have a use for Doom, Guide, and Fortune. The others are a lot more situational or list-dependent.
Then with Battle you basically always want Conceal, Protect, Jinx, and Quicken, as long as you have any particularly valuable infantry or bike units.
This is a lot. This is Eldrad or 2 Farseers, 3 Spiritseers/Warlocks, and a Hemlock.
But then there are also clear uses for a lot of the other Battle powers. Enhance is pretty interesting now when coupled with the stratagem that lets you make an extra attack on a 6+ -- an Enhanced unit in range of an Autarch expects 1.3 hits per attack. Reveal is often going to function as a Jinx (this is another potential Hemlock power). Restrain certainly has potential though you probably won't use it that often. Neither Enervate or Drain are that appealing, although Drain combines with a -1 to hit in the fight phase stratagem. Even Enervate would be pretty good for a Wraith army.
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This message was edited 1 time. Last update was at 2017/10/23 21:19:16
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![[Post New]](/s/i/i.gif) 2017/10/23 21:47:45
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Kdash wrote:I know a lot of people have been hating on the Warlock due to its 2 wounds, but, I really think a couple of jetbike warlocks might have a fixed place in my army going forward.
I think the humble Warlock is being underestimated. Yes they are pretty puny but they are cheap which makes them great HQ choices if you are fielding multiple detachments to maximise your CPs.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2017/10/23 21:53:17
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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I love Warlocks, i have 3 on bikes, they are great HQ's for 70pts lol (will be cheaper in codex)
Look at the Archon and tell me what you rather have (I dont take DE HQ's... there is literally no point when playing DE)
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![[Post New]](/s/i/i.gif) 2017/10/23 22:13:41
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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I just don't see why I wouldn't pay 10 more points for a Spiritseer. How many Warlocks are you taking? Surely this is only a 30-40 point hit even in a fairly HQ-heavy list, and you gain a whole lot.
I also don't feel like bikes are very useful for Warlocks anymore since their powers have much longer ranges. I can keep my psyker within 18" of my Shining Spears or whatever with just his 7+d6" move. The main use of extra movement on a Battle psyker is to get in range for debuffs, but Hemlocks can handle that.
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![[Post New]](/s/i/i.gif) 2017/10/23 22:17:48
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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Dionysodorus wrote:I just don't see why I wouldn't pay 10 more points for a Spiritseer. How many Warlocks are you taking? Surely this is only a 30-40 point hit even in a fairly HQ-heavy list, and you gain a whole lot.
I also don't feel like bikes are very useful for Warlocks anymore since their powers have much longer ranges. I can keep my psyker within 18" of my Shining Spears or whatever with just his 7+ d6" move. The main use of extra movement on a Battle psyker is to get in range for debuffs, but Hemlocks can handle that.
I can take 2 at 35pts without the bike or 1 on bike b.c mobility is more important to me sometimes. A 35pt HQ to fill a Detachment is good, and it can actually still do something.
I dont take WS's so being on foot it means they need to support a unit via sitting or moving (Dark Reapers, Shiny Spears, Shadow Specters).
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