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![[Post New]](/s/i/i.gif) 2017/10/25 18:26:36
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Moustache-twirling Princeps
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This is where I am sitting right now and I am a completely ignorant Eldar noob.
Alaitoc Spearhead
Farseer Skyrunner
3x (5-8?) Shadow Specters
Alaitoc Battalion
2x Warlock Skyrunners
3x Min Rangers
1x (  Shining Spears
2x Fire Prisms
2x Hemlocks
Shred it. I want this to be competitive and nasty. Likely going for Mymeara colors, so Alaitoc is fluffy and competitive! Bonus!
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![[Post New]](/s/i/i.gif) 2017/10/25 18:32:12
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Regular Dakkanaut
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For interest, the full list with 15 Command Points is up in the 40k Army Lists section of the forums. Titled 2000pts-Ynarri - includes CWE patrol. (Since updated to Brigade and Battalion rather than Brigade and patrol.
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This message was edited 1 time. Last update was at 2017/10/25 18:34:37
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![[Post New]](/s/i/i.gif) 2017/10/25 20:22:57
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Tunneling Trygon
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Sorry if I've missed it, but can someone clarify exactly what we sacrifice by becoming Ynnari?
To my understanding, they gain soulburst (and their psychic powers) but lose battle focus and of course lose the craft world bonus (like -1 to hit for Altaoic, etc)
Are Ynnari units like Wraithguard still viable targets for psychic powers that affect Asuryani units?
Are Ynnari units like Rangers still able to be affected by Craftworld stratagems that target them, as long as you have a single pure Craftworld detachment?
It sounds like having a Ynnari detachment for your heavy hitter units that put out the damage when they soulburst would be pretty nasty to go along with a Craftworld detachment.
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![[Post New]](/s/i/i.gif) 2017/10/25 20:59:20
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fresh-Faced New User
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Ya pretty much. As long as the unit has the ASURYANI tag it can still benefit from powers/stratagems that target ASURYANI. So you trade CRAFTWORLD Attributes and Stratagems that target CRAFTWORLD units for soulburst (Which Wraithguard and Dark Reapers love). Also pretty sure only Yvraine and the Yncarne can use Ynnari powers, a Farseer in a Ynnari detachment would still have Runes of Fate.
At least that's how I see it looking at the rules, I'm still new to Eldar so I could be wrong.
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This message was edited 1 time. Last update was at 2017/10/25 21:02:27
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![[Post New]](/s/i/i.gif) 2017/10/25 21:04:51
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Swift Swooping Hawk
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The Revenant discipline is only used by Yvraine and the Yncarne right now, yes.
Also, units with the <Craftword> keyword still have it even if they're Ynnari. Your Ynnari Dark Reapers can be Alaitoc, but they won't benefit from the Alaitoc trait. Eldrad is still an Ulthwé model even if he's also Ynnari.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/25 21:14:15
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Regular Dakkanaut
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Yes so in the instance of my current list, that means the Wave Serpent in the Battalion Detachment will benefit from the Alaitoc -1 to hit, thereby protecting the Ynarri Reapers/ Wraitguard inside before they jump out and soul burst with Word of the Phoenix.
And all those Craftworld Stratagems can be used on he Ynarri units. Pretty solid way of approaching Eldar. Automatically Appended Next Post: Ideally though you want to be generating enough CPs to take advantage of bringing Craftworld stratagems
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This message was edited 1 time. Last update was at 2017/10/25 21:16:59
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![[Post New]](/s/i/i.gif) 2017/10/25 22:09:18
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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It does seem like the problem with Ynnari right now, is getting a balance between useful craftworld traits on certain units, while still getting enough CP's to make use of stratagems across the whole army. Sometimes it might be beneficial to lose strength from death altogether, if it means more widespread trait coverage and stratagem usefulness. Yvraine isn't a cheap character to tax into an army list. Yncarne doubly so!
While I'm here, I want to once again ask for a bit of feedback on the knowledge base I'm trying to set up. I was wondering what layout would be the most helpful for people out there to use. Pretty much comes down to two options -
1) The current setup (One long page) - All the units are on a single long page, with a panel of links at the top of the page that will scroll you to specific units. There is also a floating menu you can use anytime as a shortcut to a particular section (HQ, Troops, etc).
2) Multiple short pages - One page basically being a menu of units, and if you click on a unit you get taken to a new page which has all of the information about that unit. You would then need to go back to the previous page to get to the menu again. I could put the menu at the top of each page, so that you don't need to go back. Either way, it would mean that there would just be a single unit on each page you load. Less clutter, but more page loading back and forth.
3) You could split the difference, and have each Force Org on it's own page. So multiple long pages, one for HQ one for Troops etc etc.
I hate to bug people on here about what is basically a hobby site I'm starting up, but I figured it's best to get the big details like this ironed out at the start, before I spend hours on content that I would then have to rearrange! At the moment I am able to move the content I have around easily enough, so whichever is the popular choice I can sort out.
I may actually put this as a poll on the general forum page...
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![[Post New]](/s/i/i.gif) 2017/10/25 22:27:18
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Tunneling Trygon
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Re: Niiru's blog, I think it'd be best to sort by FOC on a drop down menu or something.
So I'm thinking that I take a mighty mighty footdar army. No bikes, no vehicles, no monsters.
My big thing is that I definitely need to keep a brigade. We eat through CP like nobody's business. That plus a supreme command detachment should do what I need it to do. But do I make my supreme command detachment pure craftworld and make my main brigade ynnari? Do I do the reverse?
My heavy hitter units are:
Shadow Spectres
Wraithguard (d cannon, probably not scythe)
Warp Spiders
Dark Reapers
Rangers will do work on characters from range, since they're the only troops choices I'm using.
The spectres have the ability to stay outside of 12", since their gun is 18 and when they drop down from deep strike, they'll evaporate like....a lot of things. But their flamers are nice, so they kind of want to close the gap....there's that. Their inherent -1 to hit helps their durability also.
The wraith guard I can't keep out of 12, so I'm thinking they're a prime ynnari candidate.
Dark reapers and rangers benefit immensely from Altaioc since they are usually at very long range, and benefit less often from soulburst since they are far away from the enemy. Plus, I have 3 units that I would soulburst on my turn 10/10 times before I even think about doing it to a dark reaper squad.
Warp Spiders can't stay outside of 12" to save their lives because of their range; however that is only true for 1 unit if I deep strike them correctly. They do also have a built in -1 to hit.
I dunno....I kind of want to take maybe just a few soul bursting units. I know that doesn't help when they die, but this minus a lot to hit strat is pretty appealing....
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This message was edited 1 time. Last update was at 2017/10/25 22:27:57
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![[Post New]](/s/i/i.gif) 2017/10/25 22:30:21
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Swift Swooping Hawk
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I think I'd prefer the units split by Battlefield Role, so option #2.
Right now the links don't seem to work, but I assume that'll be fixed when some more work had been done. I can still scroll to each unit.
I don't like the font for the unit names and competitiveness tag. In a list like this, a more standard font would be preferable, as it makes searching through the list faster. Fancy font is nice for the name of the site, as that's more like a logo.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/25 22:35:19
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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Cephalobeard wrote:I cannot stop obsessing over running 2x3 Hornets, but just came to the unfortunate realization that they don't ignore the -1 penalty for advancing and firing. This makes me feel like they're slightly less effective, but the notion of being -3 is still far too attractive.
Where's the 3? Alaitoc 1. Hornet advancing 1.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2017/10/25 22:39:01
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Swift Swooping Hawk
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DarknessEternal wrote: Cephalobeard wrote:I cannot stop obsessing over running 2x3 Hornets, but just came to the unfortunate realization that they don't ignore the -1 penalty for advancing and firing. This makes me feel like they're slightly less effective, but the notion of being -3 is still far too attractive.
Where's the 3? Alaitoc 1. Hornet advancing 1.
Vectored Engines vehicle upgrade.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/25 22:39:08
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Tunneling Trygon
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DarknessEternal wrote: Cephalobeard wrote:I cannot stop obsessing over running 2x3 Hornets, but just came to the unfortunate realization that they don't ignore the -1 penalty for advancing and firing. This makes me feel like they're slightly less effective, but the notion of being -3 is still far too attractive.
Where's the 3? Alaitoc 1. Hornet advancing 1.
Probably thinking that either conceal or lightning fast reflexes applies to it; however I do believe that is for infantry only.
What I'm really in love with is Alaitoc Shadow Spectres. -1 at 12" range, -1 natively, -1 for lightning fast reflexes....just to troll gulliman you can conceal them and drink ultramarine tears
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![[Post New]](/s/i/i.gif) 2017/10/25 22:46:13
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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Hornets cant get -3 easily, Alaitoc -1, Advance due to hornet rule -1, vector Engines (an upgrade) for -1 for a total of -3, Conceal IDK if it still can be used on it.
But they dont do enough damage IMO, 6 shots at BS 4 isnt worth the points when you could have DSing Shadow specters that are -2 to hit... lol
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![[Post New]](/s/i/i.gif) 2017/10/25 23:03:46
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Cream Tea wrote:I think I'd prefer the units split by Battlefield Role, so option #2.
Right now the links don't seem to work, but I assume that'll be fixed when some more work had been done. I can still scroll to each unit.
I don't like the font for the unit names and competitiveness tag. In a list like this, a more standard font would be preferable, as it makes searching through the list faster. Fancy font is nice for the name of the site, as that's more like a logo.
The links don't have targets yet, I haven't added the targets in yet as they will be different if I end up changing the layout! They'll work soon though.
I think Option 2 was a separate page for each unit, but both of you so far seemed to prefer a separate page for each Role, so one page for HQ and one page for Troops etc etc. This is easily doable.
Also regarding the Font... it was -meant- to only be for the website heading, but for some reason it has also been used for all the other titles. They must all use the same <h> tag. I agree it's not the best font for everyday use, and I'll be changing it soon. It's on the list
Thanks for the feedback guys, appreciate it.
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![[Post New]](/s/i/i.gif) 2017/10/25 23:06:22
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Swift Swooping Hawk
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Niiru wrote:
I think Option 2 was a separate page for each unit, but both of you so far seemed to prefer a separate page for each Role, so one page for HQ and one page for Troops etc etc. This is easily doable.
I meant one page fer Role, I may have mixed up the numbers...
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/25 23:16:36
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Cream Tea wrote:Niiru wrote:
I think Option 2 was a separate page for each unit, but both of you so far seemed to prefer a separate page for each Role, so one page for HQ and one page for Troops etc etc. This is easily doable.
I meant one page fer Role, I may have mixed up the numbers...
Haha no worries, I understood you. A HQ page and a Troops page, etc. I got your message on the Poll page I made on the general discussion forum, thanks for that.
I'm currently looking into the possibility of actually putting each unit entry in a separate post, and then giving the reader an option of displaying either one unit, or a selection of units (eg. "All Troops") on a single page. Kind of the best of all worlds. Might be complicated to do though.
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![[Post New]](/s/i/i.gif) 2017/10/25 23:28:37
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
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I like the #2.
I would love for players to post what units, how it works, who they synergize with and what targets they go after.
If we can combine some useful tactical combos that would help the elder community.
Also do you have a link in your sig please.
I wish you would have called it RuneSight after the 3rd ed black bible power for the elder. What a great name that never got used again by GW
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/10/25 23:34:31
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Tunneling Trygon
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admironheart wrote:I like the #2.
I would love for players to post what units, how it works, who they synergize with and what targets they go after.
If we can combine some useful tactical combos that would help the elder community.
Also do you have a link in your sig please.
I wish you would have called it RuneSight after the 3rd ed black bible power for the elder. What a great name that never got used again by GW
This is actually a really great idea (players posting things). He could moderate the posts, or just collaborate them all into one spot. Dakka is great and all, but having the info in a slightly different UI isn't the worst idea.
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![[Post New]](/s/i/i.gif) 2017/10/25 23:43:34
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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admironheart wrote:I like the #2.
I would love for players to post what units, how it works, who they synergize with and what targets they go after.
If we can combine some useful tactical combos that would help the elder community.
Also do you have a link in your sig please.
I wish you would have called it RuneSight after the 3rd ed black bible power for the elder. What a great name that never got used again by GW
Haha, yeh Runesight is a nice one, I thought the webway was appropriate too though
And the link should be in my sig... it's thewebway.org
Also, if you take a look at the tactica page, you'll see that each unit entry has different "tabs" you can click on. They're currently mostly empty, but one of the tabs is "loadouts" where I would list the best / most common loadouts for units (some units only have 1, others have several), and another tab is called "Tactics", which is where I would put players' different uses for that unit. For example, I might have one called "WebWay Rush by Admiron Heart" where I describe ... I dunno, a Dire Avengers squad with a shimmershield and a Warlock using the webway stratagem. Or something. You get the idea
luke1705 wrote:
This is actually a really great idea (players posting things). He could moderate the posts, or just collaborate them all into one spot. Dakka is great and all, but having the info in a slightly different UI isn't the worst idea.
I have no problem with giving some users the ability to post on the site, however because of the way I'm having to set up the pages it might be a bit tricky to do. Easier for people to just send me the things they write, and I'll edit them and post them up on the site (and source/credit the author, obviously).
Any suggestions or ideas, I'm open to them. I want this to be as useful as possible for everyone
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![[Post New]](/s/i/i.gif) 2017/10/26 00:03:48
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Powerful Phoenix Lord
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I'm curious, do Ynnari benefit from Craftworld traits, IF every unit has the same Craftworld? For example, all units in a Ynnari Patrol have the Alaitoc craftworld (Yvraine is in another detachment).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2017/10/26 00:12:12
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Fixture of Dakka
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No, but you can make it so a few stratagems work with them.
It is word that if "any" Ynnari unit is in the detachment its no longer being counted as a CWE detachment.
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![[Post New]](/s/i/i.gif) 2017/10/26 00:13:08
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Swift Swooping Hawk
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Happyjew wrote:I'm curious, do Ynnari benefit from Craftworld traits, IF every unit has the same Craftworld? For example, all units in a Ynnari Patrol have the Alaitoc craftworld (Yvraine is in another detachment).
No, the codex says Ynnari units can't benefit from craftworld traits. An Ynnari detachment is also not a Craftworlds detachment.
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/10/26 00:24:59
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Tunneling Trygon
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Would be super silly and broken if there were no tradeoffs. Wouldn't be any reason whatsoever to play Craftworld over Ynnari
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![[Post New]](/s/i/i.gif) 2017/10/26 03:29:59
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Regular Dakkanaut
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luke1705 wrote:Re: Niiru's blog, I think it'd be best to sort by FOC on a drop down menu or something.
So I'm thinking that I take a mighty mighty footdar army. No bikes, no vehicles, no monsters.
My big thing is that I definitely need to keep a brigade. We eat through CP like nobody's business. That plus a supreme command detachment should do what I need it to do. But do I make my supreme command detachment pure craftworld and make my main brigade ynnari? Do I do the reverse?
My heavy hitter units are:
Shadow Spectres
Wraithguard (d cannon, probably not scythe)
Warp Spiders
Dark Reapers
Rangers will do work on characters from range, since they're the only troops choices I'm using.
The spectres have the ability to stay outside of 12", since their gun is 18 and when they drop down from deep strike, they'll evaporate like....a lot of things. But their flamers are nice, so they kind of want to close the gap....there's that. Their inherent -1 to hit helps their durability also.
The wraith guard I can't keep out of 12, so I'm thinking they're a prime ynnari candidate.
Dark reapers and rangers benefit immensely from Altaioc since they are usually at very long range, and benefit less often from soulburst since they are far away from the enemy. Plus, I have 3 units that I would soulburst on my turn 10/10 times before I even think about doing it to a dark reaper squad.
Warp Spiders can't stay outside of 12" to save their lives because of their range; however that is only true for 1 unit if I deep strike them correctly. They do also have a built in -1 to hit.
I dunno....I kind of want to take maybe just a few soul bursting units. I know that doesn't help when they die, but this minus a lot to hit strat is pretty appealing....
Even with alaitoc and deep strike strategems I think pure infantry eldar has issues. There is so much efficient anti infantry out there that expensive t3 dudes walking isn’t going to cut it. You would need a fairly significant alpha strike out of deep strike to neutralise enough threats. Also, The majority of eldar’s best anti tank are vehicles and bikes. Once the reapers and wraithguard are gone you will struggle to drop anything t7 up. Strength 6 just doesn’t get the job done anymore. Doom helps but you don’t want to have to rely on that.
A brigade is certainly a viable option for eldar now which is good. I’m trying to work out just how much of a trade off the extra 4-5 cp is worth. Especially with the change to conceal, there is more of a trade off to running a unit of 10 shadow spectres as opposed to 3x3 shadow spectres to fill up a brigade.
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![[Post New]](/s/i/i.gif) 2017/10/26 07:50:52
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Screaming Shining Spear
Russia, Moscow
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Know a guy who consistently made everyone's life tough with 50 foot avengers. Played 60 guardians & 20 dark reapers in 8th (ynnari & not ynnari both).
With a drop in prices for infantry units from 20% to 80% footdar has more options than ever.
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![[Post New]](/s/i/i.gif) 2017/10/26 08:33:29
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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Shadenuat wrote:Know a guy who consistently made everyone's life tough with 50 foot avengers. Played 60 guardians & 20 dark reapers in 8th (ynnari & not ynnari both).
With a drop in prices for infantry units from 20% to 80% footdar has more options than ever.
I really think a base of Dire Avengers, potentially with Asurman buffing them, will be incredibly annoying to deal with!
I also think footdar are potentially viable - especially with the reduction in cost of the support batteries. 60 points for a D3 shot vibro cannon? OK! Plus Wraithlords being T8 now are going to provide people a few problems. Hawks, Spiders and Spectre's will all be able to provide a fair amount of mobility as well.
Not to mention a 10 man unit of Banshee's getting a 1st turn charge off without needing to deep strike will certainly get your opponents attention.
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![[Post New]](/s/i/i.gif) 2017/10/26 10:29:20
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Devastating Dark Reaper
Scotland
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I've been considering Webway Striking two units of 20 Ynarri Guardians with Weapon Platforms.
40 Shuriken Catapult + the Weapon Platforms should be enough to kill/cripple a squad. If they kill it (or something else finishes it off) they soulburst and potentially cripple something else. There's two of them so thats potentially 4 units down when they arrive as well as forcing the opponent to deal with 40 Guardians. Give them some Psychic/Autarch/Avatar support and its more gravy. If there's something that could wipe them out, try to tie it up with Banshees/Shining Spears.
The squad is also only 190 points with Shuriken Cannon platforms.
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This message was edited 3 times. Last update was at 2017/10/26 10:34:36
Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons |
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![[Post New]](/s/i/i.gif) 2017/10/26 10:40:52
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Longtime Dakkanaut
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DivineVisitor wrote:I've been considering Webway Striking two units of 20 Ynarri Guardians with Weapon Platforms.
40 Shuriken Catapult + the Weapon Platforms should be enough to kill/cripple a squad. If they kill it (or something else finishes it off) they soulburst and potentially cripple something else. There's two of them so thats potentially 4 units down when they arrive as well as forcing the opponent to deal with 40 Guardians. Give them some Psychic/Autarch/Avatar support and its more gravy. If there's something that could wipe them out, try to tie it up with Banshees/Shining Spears.
The squad is also only 190 points with Shuriken Cannon platforms.
Not sure if the webway strike has any keyword requirements that'd prevent Ynnari from using it.
But even then, if the guardian unit did kill a unit they wouldn't be able to soulburst off it, due to them being outside of the 7" soulburst range. You'd have to cast quicken on them to get them into soulburst range, so at most you'd be getting 3 units dead if you were super lucky (1 guardian unit killing another unit to soulburst the unit you used quicken on, who then gets to fire twice)
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This message was edited 1 time. Last update was at 2017/10/26 10:42:30
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![[Post New]](/s/i/i.gif) 2017/10/26 10:45:32
Subject: Re:Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Stalwart Space Marine
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I want to like a footdar horde... but I just can't face painting it. :(
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![[Post New]](/s/i/i.gif) 2017/10/26 11:25:24
Subject: Eldar in 8th - Blood runs, anger rises, death wakes, war calls! (OP updated with previews)
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Bounding Assault Marine
Madrid, Spain
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luke1705 wrote:Would be super silly and broken if there were no tradeoffs. Wouldn't be any reason whatsoever to play Craftworld over Ynnari
Me, I have found a way to build my Ynnari army while sacrifying relatively few of the CWE goodies.
As I'm bent on using a Wraithknight (I know, I know), fielding it in a Superheavy Auxiliary Detachment would unlock stratagems and allow for a CW trait (Iyanden for long-lasting profile, Ulthwé for the 6+...) and having the rest as Ynnari. As the Wraithknight would get no bennefit from Ynnari, the choice is quite obvious.
I know a Supreme Command detachment would give me +1 CP, but it would force me to field three extra characters I didn't plan to use.
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This message was edited 1 time. Last update was at 2017/10/26 11:27:28
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