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![[Post New]](/s/i/i.gif) 2017/06/11 19:39:39
Subject: Space Marine Combat Squads?
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Slippery Ultramarine Scout Biker
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Does anyone know if Space Marines retain the ability to split a 10 man squad into two 5-man squads?
I know they got rid of Combined Squads for Guard, but I haven't seen the rules for SM yet.
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![[Post New]](/s/i/i.gif) 2017/06/11 20:06:30
Subject: Space Marine Combat Squads?
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Regular Dakkanaut
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It's irrelevant now. 2 5-man squads can both share a transport (and in the case of the Spartan a bunch of units can share a ride). It seems, at least if the SM matches the CSM index that tac squads can take either a special or heavy weapon per 5, so two MSU squads can take one of any kind of weapon, and they both get a sergeant now. There's no need for the old combat squad rules now.
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![[Post New]](/s/i/i.gif) 2017/06/11 20:06:46
Subject: Space Marine Combat Squads?
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Longtime Dakkanaut
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Yep they still can
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![[Post New]](/s/i/i.gif) 2017/06/11 20:11:23
Subject: Space Marine Combat Squads?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Demantiae wrote:It's irrelevant now. 2 5-man squads can both share a transport (and in the case of the Spartan a bunch of units can share a ride). It seems, at least if the SM matches the CSM index that tac squads can take either a special or heavy weapon per 5, so two MSU squads can take one of any kind of weapon, and they both get a sergeant now. There's no need for the old combat squad rules now.
That might work but then you also have to use two troop choices per rhino this halving your in theory value for slot ratio.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2017/06/11 20:15:01
Subject: Space Marine Combat Squads?
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Pious Palatine
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jhe90 wrote:Demantiae wrote:It's irrelevant now. 2 5-man squads can both share a transport (and in the case of the Spartan a bunch of units can share a ride). It seems, at least if the SM matches the CSM index that tac squads can take either a special or heavy weapon per 5, so two MSU squads can take one of any kind of weapon, and they both get a sergeant now. There's no need for the old combat squad rules now.
That might work but then you also have to use two troop choices per rhino this halving your in theory value for slot ratio.
Except you WANT to use as many slots as you can. Being able to fit into a brigade detchment is a huge bonus but that's a lot of ground to cover for non-Guard armies.
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![[Post New]](/s/i/i.gif) 2017/06/11 20:33:17
Subject: Space Marine Combat Squads?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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ERJAK wrote: jhe90 wrote:Demantiae wrote:It's irrelevant now. 2 5-man squads can both share a transport (and in the case of the Spartan a bunch of units can share a ride). It seems, at least if the SM matches the CSM index that tac squads can take either a special or heavy weapon per 5, so two MSU squads can take one of any kind of weapon, and they both get a sergeant now. There's no need for the old combat squad rules now.
That might work but then you also have to use two troop choices per rhino this halving your in theory value for slot ratio.
Except you WANT to use as many slots as you can. Being able to fit into a brigade detchment is a huge bonus but that's a lot of ground to cover for non-Guard armies.
True... Fprgtting my 7th hat and putting 8th on it makes more sense and that I add that that would reduce impact of a add on LOW etc... And buff changes + the whole 6 inch vs units previously.
However not all squads?
A 10 man tac, one heavy one special.
Combat squad a sgt, special and they close Enemy with gear to close.
Second heavy and 4 tacs camp in ruins. Not moving full BS to hit heavy long-range harassment. Bolters harass any inf after objective
Long range back feild defenders.
So some 2 by 5 mans, and maybe splitting a 10 for exploiting the heavy and new split fire options?
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This message was edited 1 time. Last update was at 2017/06/11 20:34:26
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2017/06/11 23:57:14
Subject: Space Marine Combat Squads?
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Longtime Dakkanaut
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ERJAK wrote: jhe90 wrote:Demantiae wrote:It's irrelevant now. 2 5-man squads can both share a transport (and in the case of the Spartan a bunch of units can share a ride). It seems, at least if the SM matches the CSM index that tac squads can take either a special or heavy weapon per 5, so two MSU squads can take one of any kind of weapon, and they both get a sergeant now. There's no need for the old combat squad rules now.
That might work but then you also have to use two troop choices per rhino this halving your in theory value for slot ratio.
Except you WANT to use as many slots as you can. Being able to fit into a brigade detchment is a huge bonus but that's a lot of ground to cover for non-Guard armies.
Ugh, hadn't thought of this and it's a good point. So yet again, you're getting penalised for trying to play a fluffy army. Really rate the core rules for 8th, but they really seem to be creeping ever further away from actually trying to have the background influence army selection. Automatically Appended Next Post: Would really like to have seen some sort of mechanism where you get bonuses for taking full squads / more troops.
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This message was edited 1 time. Last update was at 2017/06/11 23:58:15
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![[Post New]](/s/i/i.gif) 2017/06/12 00:01:03
Subject: Space Marine Combat Squads?
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Dakka Veteran
Colorado Springs
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With the way the rules are written, is a combat squaded 10 man group 1 drop or 2 for deployment? That'll make the main difference right now.
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![[Post New]](/s/i/i.gif) 2017/06/12 00:24:33
Subject: Space Marine Combat Squads?
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Longtime Dakkanaut
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JohnU wrote:With the way the rules are written, is a combat squaded 10 man group 1 drop or 2 for deployment? That'll make the main difference right now.
Interesting point, but I just checked, and it says "Before any models are deployed at the start of the game, A tactical Squad containing 10 models may be split into 2 units, each containing 5 models." So I guess if you CS them, they count as two units for all purposes. Which seems to mean there is literally no point at all ever taking a 10-strong squad over two of 5. Other than that you save 1 Power Level.
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