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![[Post New]](/s/i/i.gif) 2018/07/03 13:35:17
Subject: DEATHWATCH in 8th
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Death-Dealing Devastator
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Been awhile since I've posted here since I took a month+ off from the game. I got some questions for Deathwatch boys, since that's the army I'm still planning on collecting when I hop back in the pond.
The codex has been out for a bit now, so what are people considering the best choices? Are stock intercessors and storm bolter vets still the kings? Have Deathwatch been performing at all in tournaments? Anti-tank seemed like an issue when it first dropped, so how are people handling that now?
Lastly I have a rules question: Can I deep strike someone with the beacon angelis, then use the beacon on the same turn to pull someone on the board to the deep striking unit? They both happen at the end of your turn, and the Sequencing rule leads me to believe you can do this, but I figured I'd hear from you guys.
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Quoth the Raven "You're gonna be shooting at a -1." |
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![[Post New]](/s/i/i.gif) 2018/07/03 15:11:22
Subject: DEATHWATCH in 8th
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Decrepit Dakkanaut
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Nevelon wrote:Slayer-Fan123 wrote:
<snip>
...but I see merit behind Reivers. Their Heavy Bolt Pistols are easily one of the best weapons to use Special Ammo and their weight of attacks for the points is decent for bullying screen units.
My first thought was to go for the carbines. Twice the shots, twice the range. I figured that would be better then the -1 AP. Points are a little rough. 4 points vs. the free knife. Pistol range is still good for dropping in at 9”.
I'd just use Intercessors at that point. Even with a Deep Strike with no Stratagem required, that's far too expensive for 10 shots.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/07/03 15:27:32
Subject: DEATHWATCH in 8th
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Stubborn Prosecutor
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Someone convinced me that I needed to swap some of my Agressors for a Redemptor Dread. Now I'm looking at the datasheet and I'm not certain I made a good choice. Is this thing really any good?
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/07/03 15:28:21
Subject: Re:DEATHWATCH in 8th
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Fixture of Dakka
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stewe128 wrote:A List I've been building up has consisted of a Valiant and two CC Armigers. The question is the debatebetween what Battalion I want to build for the DW side of the list. A Corvus going in deep to pick off characters with a Kill Team plus Null Zone Librarian to shut down anything with an invuln. plus two stalker boltgun teams that stayed in the back or a watch master with two units of intercessors mixed with hellblasters deepstriking in to wipe out most things off the board with two stalker teams to sit in the back with a watch captain or grab the librarian with a jump pack. I'm conflicted. What do you guys think?
Putting Knights in a Deathwatch list is fun and fairly effective, but its two CP hungry things that need Guard for more CP and makes the points for the DW a little tight. I have a really hard time fitting in a Corvus personally and tend to fall back more on Primaris Kill Teams. At the very least, I find I deliver my Veterans via Razorback instead to trim the costs a bit, but overall Primaris seem the better option when points are tight.
Automatically Appended Next Post: ChargerIIC wrote:Someone convinced me that I needed to swap some of my Agressors for a Redemptor Dread. Now I'm looking at the datasheet and I'm not certain I made a good choice. Is this thing really any good?
Not really. Like a lot of Dreadnoughts, you're paying a lot for both its melee and ranged capabilities but really don't have the means of making the most of either. I find Dreadnoughts are great, but only if they've got a dedicated melee or ranged gameplan.
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This message was edited 1 time. Last update was at 2018/07/03 15:30:52
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![[Post New]](/s/i/i.gif) 2018/07/03 15:35:14
Subject: DEATHWATCH in 8th
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Dakka Veteran
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No, it is terrible and pretty much outclassed by any of the decent dread options (leviathan -> dredeo -> contemptor/venerable) which in turn are outclassed by the knights and armigers...
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![[Post New]](/s/i/i.gif) 2018/07/03 15:36:32
Subject: DEATHWATCH in 8th
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Fixture of Dakka
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SputnikDX wrote:Been awhile since I've posted here since I took a month+ off from the game. I got some questions for Deathwatch boys, since that's the army I'm still planning on collecting when I hop back in the pond.
The codex has been out for a bit now, so what are people considering the best choices? Are stock intercessors and storm bolter vets still the kings? Have Deathwatch been performing at all in tournaments? Anti-tank seemed like an issue when it first dropped, so how are people handling that now?
Lastly I have a rules question: Can I deep strike someone with the beacon angelis, then use the beacon on the same turn to pull someone on the board to the deep striking unit? They both happen at the end of your turn, and the Sequencing rule leads me to believe you can do this, but I figured I'd hear from you guys.
Vets definitely like a mix of Storm Bolters, Storm Shields and Frag Cannons. A Heavy Bolter can be nice for Mortal Wounds as well.
Primaris Bolt Rifles are great and the mixed kill teams function quite well for the Primaris models. Taking Intercessors is the core of my list and I add Aggressors/Hellblasters/Inceptors as I have points available, not shying away from maxing them out at all.
Yes, you can drop in and Beacon something to you. Alternatively, you can just fly the Jump Pack captain up and do it turn 1. Automatically Appended Next Post: bananathug wrote:No, it is terrible and pretty much outclassed by any of the decent dread options (leviathan -> dredeo -> contemptor/venerable) which in turn are outclassed by the knights and armigers...
I'm not really convinced Knights beat out Dreads in a Deathwatch list. Access to the DW rerolls and strategems is a pretty huge buff to them, IMO.
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This message was edited 1 time. Last update was at 2018/07/03 15:38:06
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![[Post New]](/s/i/i.gif) 2018/07/04 07:32:52
Subject: DEATHWATCH in 8th
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Towering Hierophant Bio-Titan
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This dex has a lot of depth, I don't even know where to start. Really love the tricks.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/07/04 09:18:53
Subject: DEATHWATCH in 8th
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Combat Jumping Rasyat
East of England
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Storm vets are so good. 8 with a shield VV (3 shields in total) have done outstanding work for me. Along with a jump cap with TH, this is my go to corvus loadout now.
I like assault intercessors with 1 aggressor for 142pts. 10 shots out to 30", 20 in 18" and 6+1d6" move every round.
I find myself using jumpcaps with THs all the time, due to the current knight infestation.
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This message was edited 1 time. Last update was at 2018/07/04 09:19:42
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![[Post New]](/s/i/i.gif) 2018/07/07 04:36:33
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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i posted this in the painting and modeling forum. figured i would here too:
What would be options for building 30 Deathwatch Vets with storm Bolters ? What kits and or after market weapons would be the most cost effective way to build them ? The death watch kill team box looks to be lite on SBs.
Would going with Grey Knight Strike teams be the best ? Do other companies make a weapon that normal Tac squads can hold that looks like a SB ?
I have a bunch of DW shoulder Pads that i can get from the upgrade sprue... just not sure where to go from there.
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![[Post New]](/s/i/i.gif) 2018/07/07 09:05:54
Subject: DEATHWATCH in 8th
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Legendary Dogfighter
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zedsdead wrote:i posted this in the painting and modeling forum. figured i would here too:
What would be options for building 30 Deathwatch Vets with storm Bolters ? What kits and or after market weapons would be the most cost effective way to build them ? The death watch kill team box looks to be lite on SBs.
You could always John Woo regular bolters.
Failing that, the cataphracti terminator kit combi bolters (it's a relic storm bolter sarge!) can fit onto marinelets, and since Lightning Cats aren't that uncommon you might get lucky on ebay.
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Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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![[Post New]](/s/i/i.gif) 2018/07/07 13:03:24
Subject: DEATHWATCH in 8th
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Esteemed Veteran Space Marine
Ottawa
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zedsdead wrote:i posted this in the painting and modeling forum. figured i would here too:
What would be options for building 30 Deathwatch Vets with storm Bolters ? What kits and or after market weapons would be the most cost effective way to build them ? The death watch kill team box looks to be lite on SBs.
Would going with Grey Knight Strike teams be the best ? Do other companies make a weapon that normal Tac squads can hold that looks like a SB ?
I have a bunch of DW shoulder Pads that i can get from the upgrade sprue... just not sure where to go from there.
Grey Knights can work, and will be the way I think I'll proceed.
From Forgeworld, the Alpha Legion Headhunters use combi-bolters. Check em out.
The other GW option is the Sternguard box, but there are only two. Two more than the DW kit though!
Shapeways can fill your need as well, but I was concerned they'd come out particularly rough with that telltale 3d printing texture so I haven't tried it yet.
Kromlech has the Twin Thundergun found here.
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![[Post New]](/s/i/i.gif) 2018/07/07 15:53:05
Subject: DEATHWATCH in 8th
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/07/07 17:05:24
Subject: DEATHWATCH in 8th
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Decrepit Dakkanaut
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I'd go with the Headhunters upgrade pack. Good amount of bitz if you're looking for basing and terrain of dead bodies and stuff. Automatically Appended Next Post: Plus the Combi-Bolters just look fantastic.
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This message was edited 1 time. Last update was at 2018/07/07 17:06:12
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/07/07 18:42:14
Subject: DEATHWATCH in 8th
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Pop Goes the Monkey is cheaper, you’ll get it faster and you’ll get more guns too.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/07/08 04:10:21
Subject: DEATHWATCH in 8th
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Fireknife Shas'el
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Slayer-Fan123 wrote: Nevelon wrote:Slayer-Fan123 wrote:
<snip>
...but I see merit behind Reivers. Their Heavy Bolt Pistols are easily one of the best weapons to use Special Ammo and their weight of attacks for the points is decent for bullying screen units.
My first thought was to go for the carbines. Twice the shots, twice the range. I figured that would be better then the -1 AP. Points are a little rough. 4 points vs. the free knife. Pistol range is still good for dropping in at 9”.
I'd just use Intercessors at that point. Even with a Deep Strike with no Stratagem required, that's far too expensive for 10 shots.
Is it? Reivers with no chutes are 115, Intercessors are 105. For an additional 2/model, you don't have to waste CPs on them. You also get a pistol weapon that's actually useful. You could DS right next to a unit of terminators and light them up with -3AP pistol shots.
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![[Post New]](/s/i/i.gif) 2018/07/08 07:00:53
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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McNinja wrote:Slayer-Fan123 wrote: Nevelon wrote:Slayer-Fan123 wrote:
<snip>
...but I see merit behind Reivers. Their Heavy Bolt Pistols are easily one of the best weapons to use Special Ammo and their weight of attacks for the points is decent for bullying screen units.
My first thought was to go for the carbines. Twice the shots, twice the range. I figured that would be better then the -1 AP. Points are a little rough. 4 points vs. the free knife. Pistol range is still good for dropping in at 9”.
I'd just use Intercessors at that point. Even with a Deep Strike with no Stratagem required, that's far too expensive for 10 shots.
Is it? Reivers with no chutes are 115, Intercessors are 105. For an additional 2/model, you don't have to waste CPs on them. You also get a pistol weapon that's actually useful. You could DS right next to a unit of terminators and light them up with -3AP pistol shots.
Well for 125 points a reiver squad is rather bad. They don't kill anything in melee and are inferior to intercessors when it comes to shooting and melee (Due to the power sword and/or chainsword the intercessor sergeant can take). A more effective intercessor unit is going to be using the superior bolt rifle so that makes them 100 points that can be used to screen valuable units like aggressors or hellblasters all the while being objective secured. The 100 point intercessor base unit has a lot of scaling use where as the 125 reiver squad has no upward mobility and does not really do anything for the points you pay. Their guns should cost 1 point and they would be a solid unit choice or to atleast be used in an intercessor kill team.
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![[Post New]](/s/i/i.gif) 2018/07/08 17:31:23
Subject: DEATHWATCH in 8th
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Dakka Veteran
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Anyone run their vanilla marines as Deathwatch? Ive started a scythes of the emperor army and thought that I could model them and use them as Deathwatch but paint them in normal chapter colours.
Thinking it would be appropriate considering their anti xenos background.
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![[Post New]](/s/i/i.gif) 2018/07/08 18:27:38
Subject: DEATHWATCH in 8th
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Regular Dakkanaut
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Rogerio134134 wrote:Anyone run their vanilla marines as Deathwatch? Ive started a scythes of the emperor army and thought that I could model them and use them as Deathwatch but paint them in normal chapter colours.
Thinking it would be appropriate considering their anti xenos background.
I use my angry marines as deathwatch.
Its imperium, for my buddies only wisywig count.
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![[Post New]](/s/i/i.gif) 2018/07/09 02:59:50
Subject: DEATHWATCH in 8th
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Land Raider Pilot on Cruise Control
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zedsdead wrote:i posted this in the painting and modeling forum. figured i would here too:
What would be options for building 30 Deathwatch Vets with storm Bolters ? What kits and or after market weapons would be the most cost effective way to build them ? The death watch kill team box looks to be lite on SBs.
Would going with Grey Knight Strike teams be the best ? Do other companies make a weapon that normal Tac squads can hold that looks like a SB ?
I have a bunch of DW shoulder Pads that i can get from the upgrade sprue... just not sure where to go from there.
Primark G wrote:https://www.shapeways.com/product/A7D2L6ZE4/10x-jolly-rodger-blitzpistol-5-left-5-right?li=shareProduct
There's also the "Xenos Hunters" ones that has Deathwatch Iconography on them https://www.shapeways.com/product/RGZQB5QWZ/10x-xenos-hunters-blitzpistol-5-left-5-right?optionId=65564464&li=marketplace
I just ordered 20 of them and they made the process of getting SB's SOOO much easier -- especially with how many I wanted.
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2018/07/09 11:06:10
Subject: DEATHWATCH in 8th
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Esteemed Veteran Space Marine
Ottawa
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McNinja wrote:Slayer-Fan123 wrote: Nevelon wrote:Slayer-Fan123 wrote:
<snip>
...but I see merit behind Reivers. Their Heavy Bolt Pistols are easily one of the best weapons to use Special Ammo and their weight of attacks for the points is decent for bullying screen units.
My first thought was to go for the carbines. Twice the shots, twice the range. I figured that would be better then the -1 AP. Points are a little rough. 4 points vs. the free knife. Pistol range is still good for dropping in at 9”.
I'd just use Intercessors at that point. Even with a Deep Strike with no Stratagem required, that's far too expensive for 10 shots.
Is it? Reivers with no chutes are 115, Intercessors are 105. For an additional 2/model, you don't have to waste CPs on them. You also get a pistol weapon that's actually useful. You could DS right next to a unit of terminators and light them up with -3AP pistol shots.
No you can't. They're AP -1 baseline, so you'd need to fire Vengeance rounds to hit AP -3, which reduces the range of their 12" pistol by 3". Since you have to deploy from deep strike more than 9" away from enemy units - not exactly 9" - they'll be out of range.
You could get 5 shots at AP -2 though. Intercessors wouldn't be out of range and they'd fire twice as many shots at AP -3 with bolt rifles. Now, nobody would normally spend a CP to drop 5 Intercessors all by themselves, so the comparison is skewed right from the beginning. If you really value native deep strike that much, then have at it. Automatically Appended Next Post:
Have you received them yet? I'm eager to hear how they hold up quality wise. I'm always concerned that the 3D printed items will have that ugly ribbing or whatever that obscures the detail and makes them look really rough. Heard a lot of bad stories from folks with experience with shapeways.
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This message was edited 1 time. Last update was at 2018/07/09 11:10:13
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![[Post New]](/s/i/i.gif) 2018/07/09 11:11:23
Subject: DEATHWATCH in 8th
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Poxed Plague Monk
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So reading through this topic and the 1d4chan article, im curious to know what your "hammer" and "anvil" (nonsplit) troops look like.
im quite new to deathwatch and still unsure what is should put in my squads and hope some more experienced players could help me get started.
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![[Post New]](/s/i/i.gif) 2018/07/09 12:59:32
Subject: DEATHWATCH in 8th
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Combat Jumping Rasyat
East of England
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For hammers I like Xiphons, 5/5 heltercessor squads dsing, 9 SB vets with a VV, captains with THs, Venator Sicarians and knight detachments. For anvils... wait, do we have anvils??
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![[Post New]](/s/i/i.gif) 2018/07/09 14:34:34
Subject: DEATHWATCH in 8th
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Stubborn Prosecutor
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Lemondish wrote:
Automatically Appended Next Post:
Have you received them yet? I'm eager to hear how they hold up quality wise. I'm always concerned that the 3D printed items will have that ugly ribbing or whatever that obscures the detail and makes them look really rough. Heard a lot of bad stories from folks with experience with shapeways.
I've gotten the Pop the Monkey DW shoulder icons and the 'Random Chapter Shoulder Icons' packs. These were clearly printed via SLP and don't have ribbing as such, although there is a slightly rough texture. After some testing, I was able to determine that the roughness means you can apply sharpies like paint without a primer, but still need to use primer to get paint on there. Quality is pretty good, altough I ran into a horrible sprue design problem in the random chapter shoulderpad icons pack.
One key item of note is that while the detail can be higher than GW plastic, it is much more brittle - like working with Finecast without all the random supports. Automatically Appended Next Post: _Ness wrote:So reading through this topic and the 1d4chan article, im curious to know what your "hammer" and "anvil" (nonsplit) troops look like.
im quite new to deathwatch and still unsure what is should put in my squads and hope some more experienced players could help me get started.
For an anvil I use 5-10 man intercessors squads, they are well priced, have all the options, and don't leave you whimpering if they get shot off the board. For a hammer I've been using Inceptors and hellblasters. I think the hellblasters are a better choice than the inceptors right now as the extra AP-1 is occasionally worth it completly. I do like to use agressors in the squads as well, but you'd need to go with Boltstorm aggressors and not the flamestorm kind - the flamers aggressors rarely get to shoot their weapons.
Other interesting formations I've seen:
* 3 oldmarine bikers with a pair of Vanguard Vets. Zooms across the board, shoots, charges, falls back and zooms and shoots somewhere else. It's probably the only really mobile SPace Marine unit worth fielding
* oldmarine vet squads with double frag cannons. I once was forced by an opponent into a situation where my entire army had to charge a double frag cannon squad in order to prevent the game from ending. 2 dead characters and a total of 12 dead intercessors later, nothing had managed to get into melee. It's horrific what that much dice can do.
Automatically Appended Next Post: Lemondish wrote: McNinja wrote:Slayer-Fan123 wrote: Nevelon wrote:Slayer-Fan123 wrote:
<snip>
...but I see merit behind Reivers. Their Heavy Bolt Pistols are easily one of the best weapons to use Special Ammo and their weight of attacks for the points is decent for bullying screen units.
My first thought was to go for the carbines. Twice the shots, twice the range. I figured that would be better then the -1 AP. Points are a little rough. 4 points vs. the free knife. Pistol range is still good for dropping in at 9”.
I'd just use Intercessors at that point. Even with a Deep Strike with no Stratagem required, that's far too expensive for 10 shots.
Is it? Reivers with no chutes are 115, Intercessors are 105. For an additional 2/model, you don't have to waste CPs on them. You also get a pistol weapon that's actually useful. You could DS right next to a unit of terminators and light them up with -3AP pistol shots.
No you can't. They're AP -1 baseline, so you'd need to fire Vengeance rounds to hit AP -3, which reduces the range of their 12" pistol by 3". Since you have to deploy from deep strike more than 9" away from enemy units - not exactly 9" - they'll be out of range.
You could get 5 shots at AP -2 though. Intercessors wouldn't be out of range and they'd fire twice as many shots at AP -3 with bolt rifles. Now, nobody would normally spend a CP to drop 5 Intercessors all by themselves, so the comparison is skewed right from the beginning. If you really value native deep strike that much, then have at it.
I think he's talking about taking Bolter Carbine Reivers. They'd drop in at Assault 2, AP-2, with no loss of CP. Of course they are elite slots, so you might be giving up enough points to lose yourself a CP-generating detachment if you aren't careful.
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This message was edited 2 times. Last update was at 2018/07/09 14:45:25
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/07/09 18:21:53
Subject: DEATHWATCH in 8th
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Fixture of Dakka
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ChargerIIC wrote:
* oldmarine vet squads with double frag cannons. I once was forced by an opponent into a situation where my entire army had to charge a double frag cannon squad in order to prevent the game from ending. 2 dead characters and a total of 12 dead intercessors later, nothing had managed to get into melee. It's horrific what that much dice can do.
I had an opponent for whatever feel compelled to charge them. Lost a squad, proceeded to declare a charge with the next, lost it to. Started to declare a charge with a third before I begged him to stop.
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![[Post New]](/s/i/i.gif) 2018/07/09 18:22:24
Subject: DEATHWATCH in 8th
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Land Raider Pilot on Cruise Control
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Lemondish wrote:
Automatically Appended Next Post:
Have you received them yet? I'm eager to hear how they hold up quality wise. I'm always concerned that the 3D printed items will have that ugly ribbing or whatever that obscures the detail and makes them look really rough. Heard a lot of bad stories from folks with experience with shapeways.
I did! Got them last week -- overall the quality is okay, but they are a little "rough/grainy" in a couple spots (mainly around the hand/grip), which isn't a huge issue for me. No ribbing or screen door effects and they will serve well for their use. If I find the time later, I'll post some images of them to give a better idea of what they look like.
EDIT: https://imgur.com/a/yPTEsN5 -- Here's some pics I took with my phone while home for lunch. I also quickly painted one up to show the "details" and grainy-ness I mentioned above. They aren't all as bad as the one I painted, but this gives an idea of what they look like when you get them.
I'll still be using them and plan on cleaning them up a bit with a pin file -- they should suffice for Tabletop Quality, but certainly won't be winning any Golden Demon awards using them
It looks like they also have Frag Cannons available that I might try as well -- I need a few more to flesh out my army and I can get 4 of them for fairly cheap, so I'll check those out at some point too.
EDIT 2: Words and stuff
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This message was edited 4 times. Last update was at 2018/07/09 19:44:33
::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2018/07/09 20:00:48
Subject: DEATHWATCH in 8th
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Poxed Plague Monk
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Oh thats weird! I thought that vets/oldmarines are our core (stormbolters all the way) and primaris only support here and there.
So no Landraider & blackstar for me?
"Take a Battalion. Fill your HQs with whatever you like. Your 3 Troops should be 2 Vet Squads, one tooled as a Anvil and one tooled as a Hammer; and a foot-slogging Intercessor Squad. Also take a Corvus and a Redeemer. Combat Squad all three troops choices, put the Anvil in the Redeemer and the Hammer in the Corvus. Deploy the Intercessors in your backfield and have them foot-slog and advance everywhere or camp a home objective. The Corvus should drop its 2 squads near something that needs to die and then all three should spend the rest of the game killing important units. Finally, the Redeemer and its 2 squads should be delivered to 1-2 objectives and refuse to move for the rest of the game if possible."
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Deathwatch(8E)#The_Old_One-Two_.28Three.29
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![[Post New]](/s/i/i.gif) 2018/07/09 20:28:37
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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LunarSol wrote: ChargerIIC wrote:
* oldmarine vet squads with double frag cannons. I once was forced by an opponent into a situation where my entire army had to charge a double frag cannon squad in order to prevent the game from ending. 2 dead characters and a total of 12 dead intercessors later, nothing had managed to get into melee. It's horrific what that much dice can do.
I had an opponent for whatever feel compelled to charge them. Lost a squad, proceeded to declare a charge with the next, lost it to. Started to declare a charge with a third before I begged him to stop.
Just charge them from over 8" away lol.
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![[Post New]](/s/i/i.gif) 2018/07/09 21:23:58
Subject: DEATHWATCH in 8th
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Longtime Dakkanaut
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Or charge them through LoS terrain, or charge something nearby and consolidate into them. There's a lot of ways to get around deadly overwatch.
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![[Post New]](/s/i/i.gif) 2018/07/10 19:40:38
Subject: DEATHWATCH in 8th
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Sometimes for sure but it is not always the case.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/07/12 10:55:40
Subject: DEATHWATCH in 8th
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Stealthy Space Wolves Scout
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McGibs wrote:Or charge them through LoS terrain, or charge something nearby and consolidate into them. There's a lot of ways to get around deadly overwatch.
Smart opponents will do this. My friend killed my whole Raven guard gunline with 2 broodlords by moving them to and from cover in and out of assault. He was pissed after I wiped everything else he had from the table and switched up tactics which gave him the win.
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