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Made in gb
Brainy Zoanthrope






Lancashire, UK

Title says it all, really

Me, I'm really looking forward to the reintroduction of the movement stat. Finally, my Hormagaunts are going to move faster than everything else (as it should be! )

-Ben

Looking for fun articles on painting, tactics and wargaming? Are you after a new regular blog to follow? Are you a bit bored with nothing better to do?

If the answer to any of the above is 'well, I guess' you could probably do worse than read my blog! Regular wargaming posts, painting and discussions

forgotmytea.wordpress.com
 
   
Made in us
Snord




Midwest USA

That everything has been given a fresh start and we don't know what the power lists will be. Revamping every army at once should be done more often IMHO.

Also, tougher vehicles.

Also also, potentially better Narrative support from GW and opportunities to play it with other players.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

As BunkhouseBuster said, I really like the fact that everything has been done together. Meaning that it will be some time before we have a complete understanding of the lay of the land. I've been watching battle reports on Youtube and the game looks to be playing really well. Fast paced, filled with options and strategy. Looks like lots of fun.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Longtime Dakkanaut







Charging a Fortress of Redemption or any other big fortification with a Valkyrie. It's like 9/11, only the airplane flies next to the building, comes to a halt, and starts trying to smack it to death with its passenger doors.
   
Made in us
Snord




Midwest USA

Oh! And the Wound/Save/Damage system now in place. Mechanically speaking, it is EXACTLY what I would have designed for 40K. The removal of Instant Death/Explodes/Removed From Play tones down the power level of the biggest and scariest models, while the Damage mechanic makes up for it.
   
Made in us
Longtime Dakkanaut




I'm curious to see what they do with legions/csm. Lot of potential there.
   
Made in us
Sybarite Swinging an Agonizer





Leavenworth, KS

I like the overall streamlining of the rules that has occurred.

"Death is my meat, terror my wine." - Unknown Dark Eldar Archon 
   
Made in us
Tail-spinning Tomb Blade Pilot





Michigan

Faster paced games with even matches (as far as I can tell) it's less of a oh you brought <insert army> theres really no point of deploying.

Necrons - 6000+
Eldar/DE/Harlequins- 6000+
Genestealer Cult - 2000
Currently enthralled by Blanchitsu and INQ28. 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Berzerkers being the madmen they were always meant to be.
   
Made in ru
!!Goffik Rocker!!






 MagicJuggler wrote:
Charging a Fortress of Redemption or any other big fortification with a Valkyrie. It's like 9/11, only the airplane flies next to the building, comes to a halt, and starts trying to smack it to death with its passenger doors.


unfortunately you can't do it.
   
Made in us
Longtime Dakkanaut







 koooaei wrote:
 MagicJuggler wrote:
Charging a Fortress of Redemption or any other big fortification with a Valkyrie. It's like 9/11, only the airplane flies next to the building, comes to a halt, and starts trying to smack it to death with its passenger doors.


unfortunately you can't do it.


Unfortunately, it can be done thanks to Hover Jet.
   
Made in fi
Dakka Veteran





I am looking forward to have a game or two. I haven't played since 3rd edition.

That place is the harsh dark future far left with only war left. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






CARNIFEXES!

Carnifexes everywhere! I will drown them in a horde of gribbly scythes!

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in de
Infiltrating Prowler






I look forward to fielding my mortar teams, without being laughed at or having people tell me, as if I was a slow person, that the wyvern is a much better unit and if I had considered using them.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

the brief period of time going to tournaments where the WAAC players have found the next 'well this is fun to play againt, NOT,' list.

it might not even be possible...

however from the cracks of this very forum i see a meta forming already

 
   
Made in us
Clousseau




Better narrative support (power levels etc).

The golden time where powergamers don't know what the minmax lists are yet so everything is fairly viable until a couple big tournaments in.
   
Made in au
Dakka Veteran





 Latro_ wrote:
the brief period of time going to tournaments where the WAAC players have found the next 'well this is fun to play againt, NOT,' list.

it might not even be possible...

however from the cracks of this very forum i see a meta forming already


Lets hope the meta isn't as bad as " my list that cant die, against your list with 1000 points of free models"
   
Made in dk
Khorne Veteran Marine with Chain-Axe






1. Varied lists!
2. Seeing models i haven't seen in ages: Baselisk, Whirlwinds for example
3. Tyranids being melee focused OH HELL YEAH.
4. Better game, better missions and deployments!

6000 World Eaters/Khorne  
   
Made in us
Sinewy Scourge





Lodi CA

Playing again. The revamp to the rules and the streamlining has got me interested again. I haven't played since 5th edition.










 
   
Made in us
Fresh-Faced New User




Haven't played since 1 game in 6th edition. "casualties are removed from the front" and "narrative character challenges" completely broke Orks and I never returned. From what I gather from 7th edition the game only got worse. I feel that the rules may have oversimplified the game a bit too far in the other direction but I think that this is a good first step to allowing every army to have a chance to show up and play.
   
Made in us
Shadowy Grot Kommittee Memba






 koooaei wrote:
 MagicJuggler wrote:
Charging a Fortress of Redemption or any other big fortification with a Valkyrie. It's like 9/11, only the airplane flies next to the building, comes to a halt, and starts trying to smack it to death with its passenger doors.


unfortunately you can't do it.


Just ignore him. He's just spamming pretty much every thread about 8th with whinging about gameplay abstractions in 8th.

We went from a white scars captain wearing a special suit of armor joining 50 guardsmen and causing them to simultaneously become so slow and purposeful that they can fire lascannons from the hip but also so nimble that they can hit and run out of combat, to being able to charge a fortification with a plane.

It's a game. It'll have abstractions. Whatever.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in dk
Servoarm Flailing Magos






Metalica

Looking forward to actually enjoying the game again, rather than just doing it as a part of hanging out with some old friends.

 
   
Made in us
Longtime Dakkanaut







What broke Orks in 6th was that vehicles as a whole got too few Hull Points for their own good; Kans and Buggies getting 2 HP base was their death knell, as well as cover defaulting to 5+ instead of 4+. You could "game" the challenge system by keeping your Nob in the center of your unit and waiting until the pile-in so he wasn't a valid challenge target. If anything, 6th actually improved melee hordes for a brief period of a time simply by nerfing mech armies (can't score in a transport) and getting rid of No Retreat.

Most issues Orks have had were due to relatively limited tactical flexibility and very weak supporting elements to make the melee horde truly take-all-comers.
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

Not having to hate Eldar...

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in dk
Servoarm Flailing Magos






Metalica

 Gunzhard wrote:
Not having to hate Eldar...


Not having to hate any faction. Actually being able to enjoy facing anything without resentment.

 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

Two things:

1 - Possibly feeling like my Deathwing are actually elite units;

2 - Having an easier time teaching newcomers the rules.

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in us
Commoragh-bound Peer






Rules for 30k Mechanicum so I could play them in 40k :(
   
Made in fi
Fresh-Faced New User




Haven't played since the 4th edition I think. Looking very much forward to trying out the new edition. I got interested again in 40k during spring, but 7th didn't really inspire me to test it out. Hopefully GW will keep the balance decent with fairly steady points updates. Hopefully faction spesific auras and such are strong enough that cherry-picking the best units from widest factions(<imperium&gt won't be the best approach.
   
Made in us
Monster-Slaying Daemonhunter





 BunkhouseBuster wrote:
Oh! And the Wound/Save/Damage system now in place. Mechanically speaking, it is EXACTLY what I would have designed for 40K. The removal of Instant Death/Explodes/Removed From Play tones down the power level of the biggest and scariest models, while the Damage mechanic makes up for it.


Huh. That's what I am least looking forwards to.

I think everything should have 1 wound. Maybe heroes have 2 or 3, for plot armor's sake.


I detest Hitpoints as a mechanic in games. Tanks should never have had hull points, and Monstrous Creatures should never have been a thing. A Carnifex or Riptide could easily have been 12/12/10 or something.


Here's what I would have done:
Named Heroes [Celestine, Grimnar, Yarrick, etc.] have 3 wounds.
Unnamed Heroes [Canoness, Wolf Lord, Company Commander, etc.] have 2 wounds.
Everything else has 1 wound.

I would also have kept the wound chart identical, because it does a better job of differentiating between a powerful gun for cracking tanks and small, rapid-firing rifles for infantry.

This message was edited 5 times. Last update was at 2017/06/15 21:24:21


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in se
Servoarm Flailing Magos






Metalica

 Inquisitor Lord Katherine wrote:
 BunkhouseBuster wrote:
Oh! And the Wound/Save/Damage system now in place. Mechanically speaking, it is EXACTLY what I would have designed for 40K. The removal of Instant Death/Explodes/Removed From Play tones down the power level of the biggest and scariest models, while the Damage mechanic makes up for it.


Huh. That's what I am least looking forwards to.

I think everything should have 1 wound. Maybe heroes have 2 or 3, for plot armor's sake.


I detest Hitpoints as a mechanic in games. Tanks should never have had hull points, and Monstrous Creatures should never have been a thing. A Carnifex or Riptide could easily have been 12/12/10 or something.


Here's what I would have done:
Named Heroes [Celestine, Grimnar, Yarrick, etc.] have 3 wounds.
Unnamed Heroes [Canoness, Wolf Lord, Company Commander, etc.] have 2 wounds.
Everything else has 1 wound.

I would also have kept the wound chart identical, because it does a better job of differentiating between a powerful gun for cracking tanks and small, rapid-firing rifles for infantry.


That seems incredibly one dimensional to me. It would make balancing everything else incredibly hard without making everything carbon copies of each other. My favourite game for looking at good game mechanics and balance is Malifaux, and there we have everything between 3 and 14(?) wounds on things. I honestly don't know what the exact range is, because there are too many unique models to know them all, but it's around those numbers. It makes for really nice padded game mechanics, where nothing generally just instantly blows up because of one semi-lucky flip (no dice, all cards in that game,) and things can be balanced around different things to make them all feel unique.

With 40k going much closer to that, I can only celebrate it.

This message was edited 1 time. Last update was at 2017/06/15 22:56:40


 
   
 
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