Switch Theme:

Warhammer 40K 8th edition playtests  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
Drop Trooper with Demo Charge






We spent last two weeks playing new edition of Warhammer 40 000. We’ve tried almost all races (except for small codexes like Harlequins and Deathwatch) Tried matched play and narrative play. Tested old rosters and created some new ones. Our first impression of the new rules was rather negative…SO, let’s see if it has changed.

Narrative play is definitely the best gaming mode. We didn’t try free play since Unbound was never popular. Powerpoint game allows you to use all the abilities of the units, taking all the upgrades and weapons. The game definitely becomes more diverse. It’s also much quicker to build a roster and you can take models as they are before you haven’t adjusted them to the new rules. In general, 100 ppts is 1800 – 2000 usual points, the game scale we all are used to. But there are fewer models since you spend more points on wargear.

The balance is almost matched. The only problem is that some armies have special upgrades, and some – don’t. So, Tau can use different systems for all the battle suits, which really improve them. And they are free in narrative play. Daemons can summon unlimited hordes in this mode (it’s the only way to play them now since in matched play they are totally helpless with new magic and summoning). However, for example, spacemarines don’t have such upgrades and possibilities. So, there’s an obvious handicap.

Speaking about the balance… It’s not that simple. As we told you before, the promise to make everything play is broken. Yes, things have changed. A lot of stuff that used to play great is now almost useless (obliterators, scatter bikes, etc.) Gamedesigners tried to equalize all units by weakening the powerful ones until they meet the average level. And it isn’t equally right to everything. Some armies have lost their only power but didn’t get anything in exchange. So, now it’s not obvious what units to use.

The role of heavy weapons has risen greatly. Now lascannons, missile launchers and any other guns like them rule this galaxy. It’s almost universal way to solve any problem if your army lacks interesting and powerful units. This leads to one expected problem – big guys don’t live long. It’s quite obvious that if you have something like Imperial Knight or Baneblade in your army, your opponent will try to eliminate it first. And it’s not a big problem if he has a couple if lascannon squads. It can be done in one turn. Moreover, he doesn’t need to completely destroy the unit. Due to the new «weakening» system, big vehicles become almost useless when lost half of the wounds. So, we were totally right. However, vehicles in general now are more solid. It can take the whole army’s turn to destroy one ork wagon. That’s great for orks, since now they have much more chances to get into close combat.

The only alternative to heavy weapons is using a lot of vehicles. You won’t take a lot of imperial knights due to the high price. But using a lot of predators, for example, is real. Multiple targets will create a challenge for the opponent and he will struggle to destroy all of them at once. Also, you can refuse of using expensive units and spam unlimited hordes of cheap meat which will swallow any roster, targeted against heavy armor. So, it’s «rock-paper-scissors» classical scheme. It’s nice, but the choices are too straightforward. Yet versatile rosters always lose to the single-target ones.

Another prediction came true is useless flyers. In fact, only transport modifications can be of use. To deliver the squad to enemy lines and die. The others don’t have time to deal serious damage. Flyer targeting system definitely needs improvement.

The magic is now totally supportive. Forget about mass-psyker rosters. Now they don’t make sense at all. On the one hand, it shortened the psyhic phase, hated by many. On the other, it almost destroyed the key features of magic armies. It’s really sad to see Kairos and Magnus being more effective in close combat than in casting spells.

Reserves with no scatter dice are definitely the wrong way (just like in shooting). Scatter dice didn’t hurt anyone. However, now you can’t set your models closer than 9 inches to the enemy. Which forces you to put your droppods in the middle of the battleboard, just under the enemy’s fire if he’s set his forces wisely around his deployment zone. What’s the point in such «air assault»? The mobility of transport has grown and it can take your units in that area at the first turn without any reserves. Even charging after the deployment doesn’t help, since 9 (in fact, 8) inches is still a lot.) And since characters are now separate units, you risk to leave your hero behind even if the unit has successfully charged. And this ruins the whole idea of synergy. So, if you want to be a successful close combat fighter, buy a Rhino. Or a Venom.

Nevertheless characters can’t join units, they are doing quite well in the shooting phase, Just surround them with many models. But when it comes to close combat… Sure, your enemy wants to kill your character first. And sure, without a chance to allocate wounds into the squad, it will happen really fast. It’ not a problem for the fighters like Kharn – the enemy won’t live long enough to make his attacks. But the characters, who are not the best fighters should better stay away. But how to use their auras then…

By the way, close combat has become less useful since anyone can leave it. If you are not a special close combat fighter and the enemy has survived your attacks, be ready to be left alone in front of the mass shooting. And prepare to the second round of overwatch before you can meet again. And you will lose some models at the bravery test. Yes. And no bonus attacks for charging. But Tau still makes overwatch with all the nearby units…

It's hard to say whether games became faster or not since now we spend a lot of time checking the new rules, and even more – arguing about them. There are already a lot of questions about close combat and units special rules. And we have already mentioned increased random factor and the number of dice rolls. It’s more likely that the games remain the same length.

Sure, the deployment now takes less time. Now you don’t have to think about armor facings, anti-template formations and place your models as you like. However, this has cut out a big part of tactical depth. Now you need to think about the movement only if there’s a character nearby and it’s sad.

And it’s not the only game aspect which would be nice to see. There’s no pinning, no retreating, no need to defend week points of vehicles and potentially dangerous deepstrike (for both players) and many other things. Sure, the game became more active, you spend less time on thinking and you are totally involved in the action. And there’s still some tactical depth. But there’s still a feeling like you’ve lost a box of tools and now have only a hammer and a screwdriver. Sure, many will say that the game used to be too complicated and you didn’t need the whole box. Yes, it was. But now the simplification has gone too far.

And of course, sameness. Not permanent, of course. No legions, no chapter tactics, keywords mostly mean nothing, all unique unit’s rules are minimalized. Yes, all the special rules are now called differently. But practically it’s just the same rule but in different words. In previous editions, you had «Preferred Enemy» special rule for re-rolling 1’s to hit. Now you have a multitude of the rules with the same meanings but different names which won’t tell anything to your opponent. In the long run, you have to explain the whole rule. Universal special rules, just as the scatter-dice are the thing which would better be saved. At least in some other way.

In general, the new edition is surely playable. There’s a point in waiting for the new books which will show the true GW view at the new rules. There’s a point in testing different combinations since the balance has changed greatly. But there’s still a feeling of an understatement. A lot of aspects are lost, and some reasonable questions. The opinions of the players who took part in tests are different. Mostly based on their army’s power. Tau player, whose army has everything it had before and even plays better now, will never understand a CSM player, who has lost so long awaited legions, marks of the gods, summoning, magic, the power of the favorite units and got nothing in exchange. Only complex thoughtful balanced rules will save this edition. Let’s hope it won’t take long to see them.

Read the whole article in our blog: https://warzone40k.com/warhammer-8th-edition-playtests








Trying to make a best battle board at warzone40k.com
facebook.com/Warzone40k
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm going to have to disagree about Windriders. After attempting to run a bike-spam army to see what would happen I wouldn't characterize them as "almost useless"; they're more expensive, they've lost move-shoot-move and 3+ armour, and they take a penalty to hit if you move with the scatter laser, but I've found cannon-bikes to be a lot more interesting to use now that moving in terrain isn't a random death sentence and their firepower is still considerable for their cost. They might even be reasonably well-balanced.

Internally Windriders feel like they're much more on par with the other machine-gun platforms at their pricepoint; they're the squishy outrider unit carrying shuriken cannons places the slower units can't get to or the squishy firebase units holding more scatter lasers per point than the tougher guns, while Vypers are a flexible shuriken-cannon boat sacrificing some of the Windriders' speed for more durability, and the War Walker is the durable firebase unit that actually takes heavy weapons to unseat, as opposed to the 7e Codex under which Windriders rendered both War Walkers and Vypers completely obsolete.

So I still don't really like Windriders as a gunboat unit that doesn't really feel like it gets much out of being jetbikes, but they're far from useless and they're much better-balanced than they used to be.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in de
Regular Dakkanaut




 Teena Hancock wrote:
. Tau player, whose army has everything it had before and even plays better now, will never understand a CSM player, who has lost so long awaited legions, marks of the gods, summoning, magic, the power of the favorite units and got nothing in exchange



Your seriously think CSM got worse this edition because they (temporarely) lost legion rules?

Did you ever try CSM vs TAU in 7th? Without Cabalstar+hounds?
   
Made in us
Regular Dakkanaut





Several things.

Main point will be that this is practically AoS 2.0. The transition from WFB to AoS is much greater than the transition from 40k 7th to 8th. It felt like AoS was universally hated upon release due to how far it was changed and the simple, silly nature of it. Now, 2 years later I know a lot of people love the new system. I know I do. It's simple, yet deep and plays fluidly. Watching the rules for 8th edition leak out, I've been pleased every time I saw changes to be more like AoS make their way into 8th edition. I know it's a big change for people so used to playing 7th edition, but those of us that went through the AoS changeover already know what this is like, and 8th edition has the benefit of the hindsight of mistakes that GW learned from the AoS launch.

Now, I think it's silly to bemoan 8th edition because a lot of the factions have lost their flavor. Same with the lack of spells. It was even worse for AoS. We all know that the new codexes will be coming quickly and those things will be restored. The battletomes for AoS has added in a lot for the factions from the Sylvaneth tome forward (like faction spell lists, magic items, faction and general abilities...) I'm sure we will see the same thing from the new codexes.

For a lot of the other things, we'll have to disagree. I always hated scatter dice because people could never quite agree on exactly how it was pointing, especially if that 5 degree difference made the difference of hitting something or not. I like the new deep strike system, I like how you have a chance to actually charge out of it rather than just have to hit there in perfect formation to get drilled by a template. I like the new bravery system as it seemed like just about everything was fearless or had some other way around it. I could go on, but that's just some examples.

The main thing is that I learned not to make blanket judgements of the new system and about the future of the game when only seeing the base rules and the get you by army lists from my experience with AoS. Personally I think there is a lot to like about the new 8th ruleset and know the factions will get more flavor when their codexes are released. I'm excited about the future (I hated 7th btw. I only played HH and am actually irritated it isn't moving to 8th) and know it will grow, rather than just stay as it currently is.
   
Made in us
Snord




Midwest USA

 Teena Hancock wrote:
Reserves with no scatter dice are definitely the wrong way (just like in shooting). Scatter dice didn’t hurt anyone. However, now you can’t set your models closer than 9 inches to the enemy. Which forces you to put your droppods in the middle of the battleboard, just under the enemy’s fire if he’s set his forces wisely around his deployment zone. What’s the point in such «air assault»? The mobility of transport has grown and it can take your units in that area at the first turn without any reserves. Even charging after the deployment doesn’t help, since 9 (in fact, 8) inches is still a lot.) And since characters are now separate units, you risk to leave your hero behind even if the unit has successfully charged. And this ruins the whole idea of synergy. So, if you want to be a successful close combat fighter, buy a Rhino. Or a Venom.
Scatter and Deep Strike Mishaps hurt plenty that didn't get the re-rolls to Scatter, or if they had not Drop Pods or Teleport Homers/Locator Beacons. When those options for Deep Strike Safety were not available, I saw as many Deep Striking plans go wrong as they did right. Whether by not landing exactly where they wanted (12 inches off in one direction can throw a wrench in the player's plans), getting placed on the field at the opponent's choice of location (which could render a unit fruitlessly footslogging across the board all game), or even just being wiped out (I have seen enough of my opponents's 600+ point blobs of HQs & Terminator/Crisis Suit blocks crash and burn in my lifetime ). Just from reading the rules, I was scared of the random chart for Mishap, and only ever used Drop Pods if I ever wanted to Deep Strike. The safe Deep Strike mechanic makes it less random, and you know you can actually use your models in the game rather than just leaving them off the board for the duration of the battle.

And the lack of being able to charge reliably out of Deep Strike? Since when was that ever a concern? I only ever heard complaints about any army having such an ability.

Deep Strike is DIFFERENT, not better, and not worse.

 Teena Hancock wrote:
And no bonus attacks for charging.
Which only really affects the units that never wanted to charge anyways. Chainswords and Choppas get an extra bonus attack that is always active, not just on the charge. Plus, Pistols being able to fire in the Shooting Phase against the target unit is a fair trade for that lack of bonus attack as well.

In 7th Edition, an Assault Marine had 1 Attack Base, 2 for Pistol/CCW, and 3 on the charge. Now, they have 1 base, and +1 Attack at all times for having the Chainsword, and get to fire their Bolt Pistol in melee for an additional attack at the exact same profile (or heck, can even fire a Plasma Pistol that now has a non-Get's Hot attack profile). Sounds like a pretty good trade to me.

 Teena Hancock wrote:
It's hard to say whether games became faster or not since now we spend a lot of time checking the new rules, and even more – arguing about them
As is the case with any new Edition for a wargame; your point is? Some of us have been playing Age of Sigmar for a while now, and some of the changes are similar to us, especially if we have been playing 40K alongside 40K.

 Teena Hancock wrote:
But now the simplification has gone too far.
I feel like it has improved the game. Trimming the fat from the core rules themselves and moving any necessary special rules to the Datasheets makes it easier for new players to pick up an army and become familiar with it, rather than having to look up rules that other armies ignored or didn't use anyways.

I am excited for 8th Edition. The armies are all at a level playing field, and I can field what I want without feeling like either a WAAC-jerk or a noob-scrub. Some of the rules changes are the exact same as what I would have done had I been in charge of writing the rules up, and I like what I am seeing.

I refuse to let the negativity of others kill my enthusiasm. Right now, the only thing that could prevent me from enjoying the game is my wallet preventing me from getting the hard-copy rules.
   
Made in us
Pious Palatine




Wow, I got to say, compared to the playtesting I've done it just sounds like you guys are really really not...adjusting, shall we say.

Knights are hilariously good if you focus on shooting, a 3 crusaders list is one of the most intense alphastrike lists in the game.

Templates and blasts didn't add anything to the tactics of the game, straight up. Literally all they did was make you keep your models 2" apart, that's it. Movement has been and always will be the most important phase of the game and getting rid of templates just made it take less time. Didn't effect the tactics at all.

I also don't think you're exactly the one to be asking about how deployment works when you're still doing it wrong but whatever.

How are you having anything survive close combat long enough to leave it? Are you doing like 3 fire warriors into 2 blue horrors or something? CC is so deadly it shouldn't matter if you can leave.

The rules thing is probably on you and the game length...every game I've seen at 2k points has been about 90 minutes. Hell, we played a 3 person game at 4500 points with 2 new players and got it done in less than 2.

Playing pure horde against heavy anti-tank will always be heavily in one sides favor, as will the reverse; but that's not going to help you if your opponent brought all anti-what-you-brought weapons. The meta should push people in general towards the middle simply because you're not going to get 5-6 games in a row against anti-tank with a horde list and you won't be able to win the game you don't.

Are you high? Tau players have been complaining non-stop about what they lost while CSM have been grumbling about missing traitor legions but mostly happy they're reasonably good now


It sounds like you had an opinion about what 8th was and did everything you could to make your "findings" match that opinion.



 
   
Made in us
Regular Dakkanaut




Thank you for writing this. Too often, criticism of new editions/rules is knee-jerk and emotional. That said, I think it's a mistake to evaluate an edition in terms of the previous one. It's totally new. So what if big stuff dies in one round, as long as the points were balanced? This is definitely an edition where everything your opponent wants dead will die. But that doesn't mean strategy and target priority won't matter, or that player skill is minimized. A main strength of this edition is reducing "I win" models, which lets people field the units they like without sacrificing the opportunity to be competitive. Deep striking works very differently in this edition, but I think it will still be an effective tactic. CC will work very differently with Fall Back, but opens up a lot of strategy potential. Losing templates was a big win.

The real key will be GW's ability to listen and respond to player concerns. If imbalances get adjusted within months, rather than years (or not at all), that will be a big win. There will be a period of adjustment as different army extremes get tested, and the meta adjusts. Ideally, good generals with balanced armies will post the best win ratios. That would be awesome.

This message was edited 2 times. Last update was at 2017/06/14 20:22:14


 
   
Made in us
Regular Dakkanaut




There is going to be a real disconnect between the players who are familiar with/enjoy AoS and those that aren't/don't. If you've been playing AoS you've essentially been playing this game for 2 years already. Be nice and remember this is a pretty big change for others, albeit nothing like the change from WFB to AoS.
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Good review, thanks.

I think we will find in time that units have different purposes now.

Drop pods allow a turn three entry, in to an enemies backline, and/or on to an objective.

Also charging one alone unit in to the whole enemy isn't going to be wise, though if you have the correct amount of terrain, it will be easier to plan multiple charges will different speed models.

Reecius has been talking about the importance of lots of LOS blocking terrain this edition, covering up windows on bottom levels etc.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







dosiere wrote:
There is going to be a real disconnect between the players who are familiar with/enjoy AoS and those that aren't/don't. If you've been playing AoS you've essentially been playing this game for 2 years already. Be nice and remember this is a pretty big change for others, albeit nothing like the change from WFB to AoS.


...Sort of. I really don't like AoS, but 8th feels like it's cleaned up a lot of the things I don't like about AoS (independent targeting of characters, no move-and-fire penalty, multi-wound attacks spilling over, "blasts" as single to-hit roll, excessive mortal-wound spam, inconsistent implementation of what should be common rules...).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Longtime Dakkanaut







That "disconnect" (read: nuking WHFB) drove away a not-inconsequential part of the playerbase and resulted in The 9th Age becoming a thing, as well as Kings of War becoming more popular. AOS simply didn't scratch the same itch.

How long until The 8th Age comes, hmm?
   
Made in ru
!!Goffik Rocker!!






 Teena Hancock wrote:
Scatter dice didn’t hurt anyone.


I've got a feeling you've never tried to deepstrike 30 boyz.
   
Made in si
Foxy Wildborne







 MagicJuggler wrote:
That "disconnect" (read: nuking WHFB) drove away a not-inconsequential part of the playerbase and resulted in The 9th Age becoming a thing, as well as Kings of War becoming more popular. AOS simply didn't scratch the same itch.

How long until The 8th Age comes, hmm?


Probably not since 40k has been utter gak for almost a decade. You can't roll back the rules that far.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Legendary Master of the Chapter






 koooaei wrote:
 Teena Hancock wrote:
Scatter dice didn’t hurt anyone.


I've got a feeling you've never tried to deepstrike 30 boyz.


Or sat there arguing about that one guy that may or may not be under the template because you were looking at it at a 89 degree angle (i ususally just let it go but i bet there are some really rock headed people)

it speeds things up. and thats good.

so far everything has been positive on my side. only real fault with the game that i see is flyers.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 MagicJuggler wrote:
That "disconnect" (read: nuking WHFB) drove away a not-inconsequential part of the playerbase and resulted in The 9th Age becoming a thing, as well as Kings of War becoming more popular. AOS simply didn't scratch the same itch.

How long until The 8th Age comes, hmm?



I doubt that. As much as people likes to make it, the change from 7th edition to 8th edition isn't as big for WHFB to AoS. Some fan proyect will emerge, but there are actually many since 6th and 7th so...

This message was edited 1 time. Last update was at 2017/06/14 21:28:02


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Desubot wrote:
 koooaei wrote:
 Teena Hancock wrote:
Scatter dice didn’t hurt anyone.


I've got a feeling you've never tried to deepstrike 30 boyz.


Or sat there arguing about that one guy that may or may not be under the template because you were looking at it at a 89 degree angle (i ususally just let it go but i bet there are some really rock headed people)

it speeds things up. and thats good.

so far everything has been positive on my side. only real fault with the game that i see is flyers.



Of course, this does mean we will never again have funny stories like Demo charges getting a "return to sender" result.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Legendary Master of the Chapter






 MechaEmperor7000 wrote:
 Desubot wrote:
 koooaei wrote:
 Teena Hancock wrote:
Scatter dice didn’t hurt anyone.


I've got a feeling you've never tried to deepstrike 30 boyz.


Or sat there arguing about that one guy that may or may not be under the template because you were looking at it at a 89 degree angle (i ususally just let it go but i bet there are some really rock headed people)

it speeds things up. and thats good.

so far everything has been positive on my side. only real fault with the game that i see is flyers.



Of course, this does mean we will never again have funny stories like Demo charges getting a "return to sender" result.


Dammit i forgot about that. and its true its kinda sad to see that go. always put a smile on my face.

on the bright side EVERYONE seems to have learned fire control on their plasma weapons.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Just FYI to the thread, "Teena" is essentially a bot to promote a blog, so while this doesn't mean people shouldn't feel free to discuss the topic, engaging in lengthy, multi quote responses to the OP (looking at you BBuster) is highly unlikely to solicit any response, 57 posts from "Teena" and 47 new threads should tell you that, so probably not worth shouting at that wall.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Regular Dakkanaut





I was not an AoS fan when it was released. However, when I saw the rules for 8th, I didn't see AoS in space, I saw 2nd edition feel with a ton of the over-complications removed.

Is it perfect? No, there are still a few things that are undercosted for the effect they have on the table as well as a few that cost too much. In general though, most units are useful. Everything seems to have a counter for the most part, though it's nearly impossible to counter everything in a single army.

The edition will start with a lot of spam lists, but I truly believe it will gravitate towards the middle so that they have less of a silver bullet match-up risk.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

It's simple!

6th: new experience for everyone, with people gorging themselves with previously unseen things
7th: bloated edition, making people sick of it
8th: everyone is kung-fu fighting
9th: I guess it'll be Psychic Disco: The Festival. Rules changing every week!


Does it look familiar to you?

---

Thank God scatter die is gone. It brought more heated discussion than anything in this game

This message was edited 1 time. Last update was at 2017/06/14 23:28:52


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Desubot wrote:
 MechaEmperor7000 wrote:
 Desubot wrote:
 koooaei wrote:
 Teena Hancock wrote:
Scatter dice didn’t hurt anyone.


I've got a feeling you've never tried to deepstrike 30 boyz.


Or sat there arguing about that one guy that may or may not be under the template because you were looking at it at a 89 degree angle (i ususally just let it go but i bet there are some really rock headed people)

it speeds things up. and thats good.

so far everything has been positive on my side. only real fault with the game that i see is flyers.



Of course, this does mean we will never again have funny stories like Demo charges getting a "return to sender" result.


Dammit i forgot about that. and its true its kinda sad to see that go. always put a smile on my face.

on the bright side EVERYONE seems to have learned fire control on their plasma weapons.



The new manual on warfare had notes on how weapons work. Lets just ignore all the fluff on so many armies that have hand-me-down memories, without that fluff there is actually a funny/realistic reason why the knowledge of fire control might get lost - tampering is often considered heresy or an affront to the machine spirit so people tend to leave things the same way their last owner left them and the most common way for a Plasma Weapon to be left is the way it was when it backlashed and killed its owner.

My first shot at 8th I got my ass handed to me Space Wolves with no Wolves, TWC, Wulfen or vehicles against Guard with all the toys it was actually less of a beating than I expected - mobility makes a huge difference in 8th, the end of randomness in reserves also changes things immensely, now there's tactical depth in when to bring your reserves in, not just trying to mitigate worst case scenarios, you're balancing field presence against keeping units in reserves until they can make the most impact on arrival, your opponent can also bait your reserves out or flush them out.
Terrain is everybody's friend and everybody's enemy. I don't know about other groups but I'm actually expecting it to become more dense at my FLGS.
Shooting with a melee army is a balancing act, in hindsight there were a lot of times I was way too greedy to gain ground in a charge when I should have just boltered my opponent to bits and let battleshock finish the job.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut




 Azreal13 wrote:
Just FYI to the thread, "Teena" is essentially a bot to promote a blog, so while this doesn't mean people shouldn't feel free to discuss the topic, engaging in lengthy, multi quote responses to the OP (looking at you BBuster) is highly unlikely to solicit any response, 57 posts from "Teena" and 47 new threads should tell you that, so probably not worth shouting at that wall.


Thank you for this insight. I feel dirty.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 koooaei wrote:
 Teena Hancock wrote:
Scatter dice didn’t hurt anyone.


I've got a feeling you've never tried to deepstrike 30 boyz.


Maybe deepstriking 30 boys is not so easy...

   
Made in us
Snord




Midwest USA

 Azreal13 wrote:
Just FYI to the thread, "Teena" is essentially a bot to promote a blog, so while this doesn't mean people shouldn't feel free to discuss the topic, engaging in lengthy, multi quote responses to the OP (looking at you BBuster) is highly unlikely to solicit any response, 57 posts from "Teena" and 47 new threads should tell you that, so probably not worth shouting at that wall.
Lol, fair point. I figured something was up with such a long post and no replies.

But still, I stand by the things I said, the thesis being that the new Edition of 40K is different and will take some getting used to. It's not better, it's not worse, it's just different.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 SideshowLucifer wrote:
I was not an AoS fan when it was released. However, when I saw the rules for 8th, I didn't see AoS in space, I saw 2nd edition feel with a ton of the over-complications removed.

Is it perfect? No, there are still a few things that are undercosted for the effect they have on the table as well as a few that cost too much. In general though, most units are useful. Everything seems to have a counter for the most part, though it's nearly impossible to counter everything in a single army.

The edition will start with a lot of spam lists, but I truly believe it will gravitate towards the middle so that they have less of a silver bullet match-up risk.


I see this too.
Needs work, but they almost got it right.
If they keep the attitude, then they can't fail honestly.


Automatically Appended Next Post:
 BunkhouseBuster wrote:
 Azreal13 wrote:
Just FYI to the thread, "Teena" is essentially a bot to promote a blog, so while this doesn't mean people shouldn't feel free to discuss the topic, engaging in lengthy, multi quote responses to the OP (looking at you BBuster) is highly unlikely to solicit any response, 57 posts from "Teena" and 47 new threads should tell you that, so probably not worth shouting at that wall.
Lol, fair point. I figured something was up with such a long post and no replies.

But still, I stand by the things I said, the thesis being that the new Edition of 40K is different and will take some getting used to. It's not better, it's not worse, it's just different.


I was struck by the handle.
Whose handle is "Teena Hancock"?


Automatically Appended Next Post:
 Azreal13 wrote:
Just FYI to the thread, "Teena" is essentially a bot to promote a blog, so while this doesn't mean people shouldn't feel free to discuss the topic, engaging in lengthy, multi quote responses to the OP (looking at you BBuster) is highly unlikely to solicit any response, 57 posts from "Teena" and 47 new threads should tell you that, so probably not worth shouting at that wall.

This message was edited 2 times. Last update was at 2017/06/15 13:00:23


   
Made in us
Potent Possessed Daemonvessel





Sorry but this reads like "We went into this testing convinced the rules were bad, and this was reflected in how we played"

I think that too often people are trying to play the game the same way they always have and it is not working.
   
 
Forum Index » 40K General Discussion
Go to: