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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

New rumored release schedule for Codices is out. Sisters slated for September. Spikey bits, Bols, and and 4chan can't all be wrong can they? Oh, wait. Yes. Yes they can.


Automatically Appended Next Post:
Mavnas wrote:
 Mmmpi wrote:
 Inquisitor Lord Katherine wrote:

The Exorcist turned into an equivalent of a stock Leman Russ Battle Tank, which is problematic because the stock Leman Russ Battle Tank is crap. I'm not sure why every other missile launcher does D6 damage while ours does D3.


My guess is because every other missile system I remember the stats for is only AP:-2, not -4. That and BS 3+.

Just my $.02


Yeah, but missiles in general aren't as good as lascannons, which are d6 and higher S. Against T8 3+, S9 AP-3 is better than S8 AP-4 and against T7, the d6 outweighs the advantages of one more AP. The most comparable vehicle the 4 lascannon predator is much more effective and reliable for only 40 more points.


The best argument against the pred is right there. Pay 25% more than an exorcist and get a better unit! Well, I sure hope so. I wouldn't want to pay more and get the same power level. also, two las predators cost the same as two exorcists and a squad of heavy bolter rets. Preds look a lot less appealing in that comparison. However, my biggest reason for not taking laspreds is because they're laspreds. In the current meta of willy nilly wild west pre-codex unbound detachments, I would like to hope that the single faction bonuses promised long ago in the soon to be released codices might outweigh the potential power of our current mix and match meta. If I have comparable choices betwen a sisters unit and a non-stisters unit, i'll take the sisters unit every time. It is, after all, my chosen faction. Furthermore, that's a nice traditional tank you have there, wait a minute, what's this? Is that a weaponized pipe organ?!?!

This message was edited 1 time. Last update was at 2017/06/28 12:57:18


 
   
Made in ca
Missionary On A Mission





GTA

Saw this on Facebook.



Looks like GW might be addressing these things sooner rather then later.

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Nice!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 deviantduck wrote:
New rumored release schedule for Codices is out. Sisters slated for September. Spikey bits, Bols, and and 4chan can't all be wrong can they? Oh, wait. Yes. Yes they can.


That would be an update that comes 9 years and 9 months sooner than I would expect.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

 Inquisitor Lord Katherine wrote:
Worth mention: Basilisk, 2d6 shots, D3 damage, S9. Weaker AP and Ballistic skill, but only 108 points. 50 points less than the Exorcist for a better gun.

Don't look into the FW books then because you'll find the earthshaker battery that cost exactly half the price of an exorcist. And two earthshaker simply outperform a single exorcist missile launcher in every way.

My exorcists feels like a mixed bag. They are globally useful, but the randomness really gets them. So I want to get rid of them, but not really.
I whish they had a less random number of shots, something like roll 2D6 pick the highest for the number of shots or even just 2D3 shots.

The AP-4 is fantastic though. being able to straight out ignore 3+ saves (which are everywhere) or significantly diminish the cover or the few 2+ units is wonderful.

 MrFlutterPie wrote:
Saw this on Facebook.



Looks like GW might be addressing these things sooner rather then later.

Let's hope they also spotted the 2pts hurricane bolter for SM. I had hard time to believe it was the same price as a stormbolter but as effective as 3.
   
Made in us
Sadistic Inquisitorial Excruciator





 deviantduck wrote:
New rumored release schedule for Codices is out. Sisters slated for September. Spikey bits, Bols, and and 4chan can't all be wrong can they? Oh, wait. Yes. Yes they can.


Ah, but did they say September of which year?
   
Made in us
Consigned to the Grim Darkness





USA

I'd be surprised if it was this year. Pleasantly so I mean. I really hope it doesn't mean it's rushed...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Badass "Sister Sin"






Camas, WA

This is really not news, folks. The 'source' is 4chan which is basically the bathroom wall of the internet. They have a miserable track record for rumors.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Consigned to the Grim Darkness





USA

True, I'm pretty sure their "rumors" are closer to "trolling attempts".

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut




That said, since mid-May I've been hearing rumors that Codexes will launch (sans-models) at a rate of about 2-3 a month starting in July.
   
Made in us
Consigned to the Grim Darkness





USA

Eurgh, I really hope we don't get a book without models again... I know we will, but goddamnit can't I hope for more?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Taikishi wrote:
That said, since mid-May I've been hearing rumors that Codexes will launch (sans-models) at a rate of about 2-3 a month starting in July.

Source?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Sister Vastly Superior





Been watching a few battle reports that involve penitent engines and I want to give them another go in my next list.


Every report I have been watching however puts them at 3 Engines in a single unit.

I have been thinking that a Canoness and 3 single Engines would be an easy way to fullfill the spearhead requirements.

Pros of running them separate:

1. Can stick together to defend a spot, or go do their own stuff on their own
2. Opponent cannot simply put all of a units firepower into your unit without thinking about it first. A Pen Engine on 1 wound is still 100% functionnal. If he concentrates all firepower on one to kill it, he might end up overkilling it preventing damage on the rest of the unit. If he split fires, he might up end killing neither.
3. You miss a charge, you have two more that can attempt the charge assuming you ran them together.
4. Easy Command point gain through a spearhead detachment


Cons:

1. In combat, you're only selecting one Engine to fight with. If you opponent interrupts you, he could kill one of your engine before it swings.
2. Heavy Flamer hits from one Engine could put the target unit out of range of other Engines if you opponent picks casualties carefully.
3. Using a command point to re-roll a charge dices affects only one engine.

The pros seem to outweight the cons for me. Can anyone think of any better reasons to run them as a unit of three?

18 / 3 / 6 since 6th ed. 
   
Made in us
Badass "Sister Sin"






Camas, WA

I really want to try them. This is a good breakdown.

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Made in us
Fixture of Dakka






Why not run them in a squad? Personally i think i will be running 2 in a squad (ive ran them as 1) and i think it would work better as a squad after playing it.

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Voldrak wrote:
Cons:

1. In combat, you're only selecting one Engine to fight with. If you opponent interrupts you, he could kill one of your engine before it swings.


Keep in mind though, this is only if you charge with multiple units. If you charge with 1 unit they can't use the CP ability.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Amishprn86 wrote:
Why not run them in a squad? Personally i think i will be running 2 in a squad (ive ran them as 1) and i think it would work better as a squad after playing it.

He kind of listed the pros and cons.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Angelic Adepta Sororitas





Voldrak wrote:
Been watching a few battle reports that involve penitent engines and I want to give them another go in my next list.


Every report I have been watching however puts them at 3 Engines in a single unit.

I have been thinking that a Canoness and 3 single Engines would be an easy way to fullfill the spearhead requirements.

Pros of running them separate:

1. Can stick together to defend a spot, or go do their own stuff on their own
2. Opponent cannot simply put all of a units firepower into your unit without thinking about it first. A Pen Engine on 1 wound is still 100% functionnal. If he concentrates all firepower on one to kill it, he might end up overkilling it preventing damage on the rest of the unit. If he split fires, he might up end killing neither.
3. You miss a charge, you have two more that can attempt the charge assuming you ran them together.
4. Easy Command point gain through a spearhead detachment


Cons:

1. In combat, you're only selecting one Engine to fight with. If you opponent interrupts you, he could kill one of your engine before it swings.
2. Heavy Flamer hits from one Engine could put the target unit out of range of other Engines if you opponent picks casualties carefully.
3. Using a command point to re-roll a charge dices affects only one engine.

The pros seem to outweight the cons for me. Can anyone think of any better reasons to run them as a unit of three?


Add to this,

Pro, Individual rolls for Desperate for redemption, more likely to hit a natural average.

Con, devalues a command point reroll. you 1 roll for desperate for redemption for a squad, even if you fail you can command point to reroll and all 3 get to attack again.
Con, if they stick together and one explodes then it puts d3 mortal wounds onto each of the other penitents rather than 1d3 for the unit.

I've played a few games now with a squad of three and what i've found is they've got a very high threat presence on the table. People know they have to be taken care of before they can go to work and at t6 w7 sv4+ it's not exactly hard to deal with them. I it makes them a good distraction carnifex but it's still 387 points, you're not far off bringing a knight for that many points... If you're not using them as distraction then you really have to cut you're back line and front load threat if you want them to get in., Domions in immolators vanguard moving, Big C with seraphim double moving, all to screen on turn 1 while the penitents move up and at best only start to make an impact on turn 2. They're good at what they do but if you seriously want to use them for anything other than a distraction then they require you to build you're whole list around how you're going to keep them alive long enough to get them into combat.

It's really bad to say this about them but i honestly think they've only got one viable use, a distraction. They're still a glass cannon and still die to easily. I'd say they are a trap unit. you're neutering you're back line to much if you want to build a list around them.

With all that being said though. they are incredibly fun to play with if they make it to where they need to be. Running Big C, Seraphim, 9 penitent engines and a knight at 2k might be fun though. like an imperial version of the Ork killakan/morkanaught list.

This message was edited 2 times. Last update was at 2017/06/28 23:45:17


 
   
Made in us
Regular Dakkanaut




 pretre wrote:
Taikishi wrote:
That said, since mid-May I've been hearing rumors that Codexes will launch (sans-models) at a rate of about 2-3 a month starting in July.

Source?


An unreliable one - one of the guys at my FLGS. I can ask him where he's getting his info but I won't see him before Saturday EST at the earliest. He's been repeating it just about every weekend line gospel and, tbh, here and B&C are the only places I get my 40K news and rumors.

As for Penitent Engines, try two squads of two if you have the points/models for it. Has strengths of being a unit with the flexibility units of one would bring.

This message was edited 1 time. Last update was at 2017/06/29 18:18:26


 
   
Made in us
Badass "Sister Sin"






Camas, WA

No biggie. That's basically not a source.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fresh-Faced New User




Is Celestine's additional Act of Faith is One use only? Or she can use it every turns? I thought she can use every turns, but my friend's rule interpretation makes me little confuse..
   
Made in us
Pious Palatine




jim300 wrote:
Is Celestine's additional Act of Faith is One use only? Or she can use it every turns? I thought she can use every turns, but my friend's rule interpretation makes me little confuse..


The wording is a bit odd now that I look at it but it's every turn, your friend's wrong.


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Very definitely every turn. With that wording, it would only be once per game if it were very specifically implied (see Hunter Killer Missiles).
   
Made in nz
Sister Oh-So Repentia





Spoiler:
Hi team, just wanted to submit a compliation of 'Index: Imperium 2' Adeptus Ministorum / Adepta Sororitas rules queries to please pass to the studio for a future FAQ:

- Units that DO NOT possess the 'Acts of Faith' ability but still have the <ORDER> or <ADEPTA SORORITAS> keywords - can they perform an Act of Faith as a result of the Imagifier's 'Simulacrum Imperialis' ability or Celestine's 'Saintly Blessings' ability? The wording of these abilities does not make it clear if the target unit also requires the Acts of Faith ability to be able to perform the Act of Faith.

- Acts of Faith do not seem to occur during a phase, as defined by the phases listed in the Core Rules. As such, in Matched Play, is there any restriction on using the same stratagem (such as the Command Reroll) multiple times whilst testing for Act of Faiths and while resolving their effects?

- The Retributor Superior has a leadership characteristic of 7, whereas every other unit's Superiors have a leadership of at least 8. Is this a typo?

- Celestine seems to be missing the unique model restriction.

- If Celestine has died a second time (after being revived the first time using her Miraculous Intervention ability) and there are still Geminae Superia alive, can she be further revived by using a 'Spirit of the Martyr' Act of Faith or the Hospitaller's 'Healer' ability? (On a side note, if an additional ability was added to her datasheet to allow for wounds to always be allocated to the Geminae first, even if Celestine is wounded and they are not, this would mitigate this possibility for a cheeky further revival).

- Should Seraphim's 'Angelic Visage' ability read "you *CAN* reroll failed Shield of Faith invulnerable saves for this unit"? Presently if they are affected by Celestine's Beacon of Faith ability they are forced to reroll rolls of 5 when making a Shield of Faith Invulnerable save, as modifiers are applied after rerolls. Adding the word 'can' would allow the player to choose not to reroll the 5s and then make the save.

- The Seraphim Hand Flamer has D6 hits instead of D3 as seen on a weapon with the same name in Index Imperium 1. Please do not change this, but to avoid confusion could these weapons be renamed to a 'Sororitas Hand Flamer'?

- The Adeptus Ministorum Storm Bolter costs are listed at 4pts - this is inconsistent with every other imperial army receiving them for only 2pts (including Sisters of Silence and the Sororitas Repressor). Is this a mistake?

- The last wargear option on the Canoness is unclear as to whether she can trade both weapons for Pistols/Ranged Weapons or just one. Whilst of course two combi-weapons would be silly, a Canoness with two plasma pistols was previously possible and a very popular (and awesome!) conversion.

- Similary, it is not currently possible for a Superior in any unit to take a Boltgun and a Power Weapon, which a lot of the available models actually have on them.

- If the Penitent Engine's 'Desperate for Redemption' ability successfully activates, can your opponent activate the 'Counter Offensive' stratagem to attack with one of their own units before the second lot of attacks resolves?

- In the Adeptus Ministorum ranged weapons summary, the Twin Multi-Melta is missing its ability as seen on the Immolator datasheet.


FORGEWORLD

Some small quick questions for the forgeworld team for 'Imperial Armour Index: Forces of the Adeptus Astartes'.

- If the Sororitas Repressor uses its smoke launchers ability, can the embarked unit still shoot using the Firing Ports ability?

- Is the wargear option for an additional Heavy Flamer or Storm Bolter intended to replace any of Repressor's standard weapons?

- If the Repressor is within 1" of an enemy unit, can the embarked unit still fire during the shooting phase using the Firing Ports ability? If so, what restrictions (if any) are in place for this shooting attack?

- As the Repressor can only carry <ORDER> infantry, it may not carry the Hospitaller and Dialogus. Was this intended? Why not restrict it to <ADEPTA SORORITAS> infantry instead?


Added a couple of items to the list, submitted via Facebook on Wednesday night, and got this reply:



Love the new GW. It'll be great when they get their new FAQ submission/voting page up on the community website (previewed at Adepticon).
   
Made in nl
Confessor Of Sins






The communication is nice, but the proof is in the pudding and the type of pudding.

Let's hope they are quick at actually putting out FAQs for all indices.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I played a 4 knight list last night with my list I posted pages ago.
celestine/seraphim/doms/repressors/rets/exos/imagifer/canoness/hospital/vindicare.

He had 99 total wounds starting the game. Did 50 wounds bottom of 1. Killed his warden, did 12 to the gallant, did 14 to the atrapos. His crusader was untouched. Tabled him bottom of 7.

Heroes of the game:
Hospitaler - I had 2 and they brought back a few rets and healed a single exorcist 4 times for a total of 9 wounds. He just couldn't kill it. It hovered around 3-5 wounds for most of the game.
Celestine - Killed the softened up warden in assault dealing 8 damage. The AoF that lets her swing before the movement is crazy good. She stripped a ton of wounds off the gallant too.
Vindicare - Rolled triple 6s to strip 3 points off the crusader bottom of 6.
His Atrapos - The chump probably made 50 4+ saves on me. Turns 3 - 5 he soaked everything up with his 4++.

Zeroes of the game:
Seraphim - dropped in to hold the only backfield objective. Died. (as expected)

Take away: Ignore the atrapos. Its scary up close, but the crusader has a weaker save so it dies faster and puts out way more damage.

Everything else did what it was supposed to do. This was my 2nd 8th game and I'm digging our current army.

 
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

I am mystified how you did that much damage in one turn! I have a similar list (Celestine, Dom's, Exos, HB Retributors, Etc) and I played a game Wednesday against a land raider for the first time. I jumped him with 2 Dominion squads and 2 Exorcists turn 1 and only managed to take like 10 or 11 wounds down. My rolls weren't great, but I would've thought 8 close range meltas and 2 Exos with rerollable 1's would do more.
   
Made in us
Regular Dakkanaut




 deviantduck wrote:

Heroes of the game:
Hospitaler - I had 2 and they brought back a few rets and healed a single exorcist 4 times for a total of 9 wounds. He just couldn't kill it. It hovered around 3-5 wounds for most of the game.


Just FYI for next time, Hospitalers can only heal Adepta Sororitas Infantry. Sounds like it was a fun game, though!
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

KestrelM1 wrote:
 deviantduck wrote:

Heroes of the game:
Hospitaler - I had 2 and they brought back a few rets and healed a single exorcist 4 times for a total of 9 wounds. He just couldn't kill it. It hovered around 3-5 wounds for most of the game.


Just FYI for next time, Hospitalers can only heal Adepta Sororitas Infantry. Sounds like it was a fun game, though!


Oh snap. I'm a cheating scumbag. Thanks for pointing it out. I owe my buddy a beer now.

 
   
Made in us
Consigned to the Grim Darkness





USA

At least it's better to owe them a beer than a bear.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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