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Made in ca
Been Around the Block




The DrewCarr(DruKhari) mandrakes have a save of 7+
....I don't understand. Is there a special rule somewhere that makes this relevant?
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

If the unit is in cover, it gets a +1 bonus to its save. Going to 6+.
Some other effects or abilities might boost saves too.

Listing it as a 7+ save just means that they don't have to write something along the lines of 'units without a save gain a save from this effect' to everything that boosts saves.
   
Made in us
Gore-Soaked Lunatic Witchhunter







"7+" means "No saves".

Unless you find something that gives +1 to saves somewhere. Like cover. It saves the writers from needing to attach "...or a 6+ if the unit didn't have a save" to every armour save modifier.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Norn Queen






Spore mines and pox walkers are the same.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

It's weird, my Harlequins are the same. It means that being in cover gives you a 6+ Save, except your invulnerable save is better, so there is apart from LOS blocking literally NO benefit for Mandrakes or Harlequins to be in cover. They don't benefit from it at all. Which is weird when you consider how much of a cover-camper unit Mandrakes used to be.

Even weirder? Due to Harlequin flip belts they ignore terrain for movement as well. Harlequins don't interact with cover. At all. Unless it's blocking LoS. I feel like an Ork charging across the field in a bee-line for you without having to use any cover or positioning.

 
   
Made in gb
Regular Dakkanaut




Yeah those Mandrakes have a 5++ so i don't get why they would even bother putting in a 7+ save as unless you can get a +3 to saves from somewhere (and get hit by 0AP weaponry at the same time) it's never gonna come into play, ever.

Does GW intend to have means to raise saves by more than +1 to cover?
   
Made in gb
Regular Dakkanaut




There are a small number of abilities that remove invulnerable saves, such as the Vindicare Assassin's exitus weapons. So the armour save on Harlequins and Mandrakes is there for those edge cases. Otherwise there'd be eighteen threads on here about why they don't have armour saves...
   
Made in se
Regular Dakkanaut




Thommy H wrote:
There are a small number of abilities that remove invulnerable saves, such as the Vindicare Assassin's exitus weapons. So the armour save on Harlequins and Mandrakes is there for those edge cases. Otherwise there'd be eighteen threads on here about why they don't have armour saves...


Isnt it weird that an ability will remove an "invur save" but not the regular save?
   
Made in gb
Regular Dakkanaut




Exitus shield-breaker rounds have been doing it since 2nd Edition. It's also been a rule that has, in some form, been applied to Grey Knight guns and C'tan phase weapons in the past. It represents something that specifically targets force fields but, because of how the rules work, also rolls in stuff like dodges. Not ideal, but better than tediously defining every kind of invulnerable save.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

It's because in AOS you can have a save of "-" which means you can't get a save AT ALL, even if in cover/from another source. The 7+ removes such a stupid thing, as it means you normally don't get a save, but you can stack buffs on it to give them a save.

- Wayne
Formerly WayneTheGame 
   
Made in us
Trustworthy Shas'vre





Cobleskill

Soulless wrote:
Thommy H wrote:
There are a small number of abilities that remove invulnerable saves, such as the Vindicare Assassin's exitus weapons. So the armour save on Harlequins and Mandrakes is there for those edge cases. Otherwise there'd be eighteen threads on here about why they don't have armour saves...


Isnt it weird that an ability will remove an "invur save" but not the regular save?


wasn't this the point of mortal wounds? additional wounds that no save can be taken against? no armor, no invul?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

If we're looking at fringe examples, a Harlequin in cover under the negative effects of Null Zone would get a 6+ armour vs bolters...

 
   
Made in us
Longtime Dakkanaut





Wayniac wrote:
It's because in AOS you can have a save of "-" which means you can't get a save AT ALL, even if in cover/from another source. The 7+ removes such a stupid thing, as it means you normally don't get a save, but you can stack buffs on it to give them a save.

That's in this rulebook as well


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 ALEXisAWESOME wrote:
It's weird, my Harlequins are the same. It means that being in cover gives you a 6+ Save, except your invulnerable save is better, so there is apart from LOS blocking literally NO benefit for Mandrakes or Harlequins to be in cover. They don't benefit from it at all. Which is weird when you consider how much of a cover-camper unit Mandrakes used to be.

Even weirder? Due to Harlequin flip belts they ignore terrain for movement as well. Harlequins don't interact with cover. At all. Unless it's blocking LoS. I feel like an Ork charging across the field in a bee-line for you without having to use any cover or positioning.


Hrm..."ignores Invulnerable saves" exists, but the only place I know of it is on a weapon that's already AP-3 (Vindicare's exitus rifle), so a 6+ armour save wouldn't actually help.

Harlequin infantry certainly don't care about cover, but you could use it to give Starweavers/Voidweavers/Skyweavers a 3+ armour save.


Automatically Appended Next Post:
 ALEXisAWESOME wrote:
If we're looking at fringe examples, a Harlequin in cover under the negative effects of Null Zone would get a 6+ armour vs bolters...


Or that one. Yes. General invul-ignoring powers.

This message was edited 1 time. Last update was at 2017/06/18 14:38:43


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Terrifying Doombull




It makes the system mathematically coherent. This way they can have unarmored units but still have them interact with the system.

A '-' save getting +1 from cover is a divide by cheese error.

On the other hand, roll 7 or higher, but in some circumstances you can get +1 or +2 to the roll, that actually functions.

Efficiency is the highest virtue. 
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




Pretty sure there's some terrain type in the cities of death rules that gives +2 to saves, so combine that with +1 from another source and you'd be taking 4+'s on normally save-less models. Even if that isn't a possible scenario now, giving consideration for it makes the game more future-proof/expandable.
   
 
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