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Made in us
Fresh-Faced New User




Storm Talons seem excellent - how do you kill them though?

They have a WS of 3+, however it says it gets a +1 on hits at ground forces = 2+ to hit on ground forces? Is this right?

Plus it has a +1 hard to hit when shooting at it. It seems like one of the best units I've come across.

I have a Chaos Space Marine Army which has Forgefiends, Helldrakes, 2 Havoc Squads all with Lascannons - what is best for taking this down?? Has anyone come up against these in the 8th edition?

My best shot is my Heldrake charging it... help, scared!

This message was edited 1 time. Last update was at 2017/06/22 13:35:20


 
   
Made in us
Fixture of Dakka





8 lascannons you have will provably kill it in one turn.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Steady Space Marine Vet Sergeant




England

The -1 To Hit isn't as bad as you might think - Havocs will still hit the thing 50% of the time, and a good round of Lascannons could bring it down easily. Also, most of its guns are 24" - 36", whereas Lascannons easily outrange it. Put the Havocs in cover or the back of the board and fire away - it should be gone in 1-2 turns.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Oozing Plague Marine Terminator





Talons have the +1 to hit ground targets, but their weapons are all Heavy so when they move they're at - 1, so it just cancels each other out.

Sky hammer missiles become a mess as they are +2 to hit on units with FLY which with the - 1 to hit, would have then hitting on 2s. But in Ground targets it's - 1 plus - 1 for moving, plus +1 for a ground target so... 4s?

This message was edited 1 time. Last update was at 2017/06/22 15:14:25


 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




It does have heavy weapons right?
Unless i am mistaken, if it moves in gains -1 for firing heavy weapons. Then it hits at 3+ the ground targets, not at 2+
It does not have the power of the machine spirit rule
   
Made in gb
Tough Traitorous Guardsman




Step One: Take a Deredeo and activate your helical targeting array.
Step Two (Optional): Take a Chaos Lord for rerolls of one (1/36 chance to miss)
Step Three: Shoot with the Deredeo and imagine the fireworks as all of your opponents flyers explode.

This message was edited 1 time. Last update was at 2017/06/22 15:51:11


 
   
Made in de
Fresh-Faced New User




 Nightlord1987 wrote:
Talons have the +1 to hit ground targets, but their weapons are all Heavy so when they move they're at - 1, so it just cancels each other out.

Sky hammer missiles become a mess as they are +2 to hit on units with FLY which with the - 1 to hit, would have then hitting on 2s. But in Ground targets it's - 1 plus - 1 for moving, plus +1 for a ground target so... 4s?


Talons have +1 to hit targets with FLY (they have Interceptor) and Skyhammer have +1 vs Fly (they hit flyers on 2+: +1 interceptor, +1 skyhammer -1 heavy; flyers with hard to hit at 3+, and non fly on 5+: -1 heavy, -1 skyhammer)

But Talons are strictly worse than Stormhawks, which have +1 T and Infernum Halo Launcher and an added Icarus canon for the same cost (Yay balance)

Stormhawks are tough murder machines of doom.

Good vs ground targets (hit on 4+) and completely devastating vs anything with FLY (if you want to murder TAU or Dark Elder they are your vehicle of choice)

12 Shots S 6, AP -1 D 1 and 6 shots S 5, AP -1 D 1 which hit on 3+ thanks to Interceptor (-1 heavy, +1 vs FLY) and 3 S 7 AP -1 D 2 which hit on a freaking 2+. (all one worse vs flyers with hard to hit)

All this on a T7, W 10 Sv 3+ flyer which may reroll 1 on saves. And all this for the cost of about 10 mediocre equipped space marines...

Expected Wounds vs FLY unit with T 6: 7 per turn (yes 7)
Expected Wounds vs FLY with Hard to Hit unit with T 6: 5.3







This message was edited 4 times. Last update was at 2017/06/22 16:21:27


 
   
Made in us
Fixture of Dakka





Lancelot185 wrote:
Step One: Take a Deredeo and activate your helical targeting array.
Step Two (Optional): Take a Chaos Lord for rerolls of one (1/36 chance to miss)
Step Three: Shoot with the Deredeo and imagine the fireworks as all of your opponents flyers explode.

He asked with what he had already.

The 8 lascannons he already has will more than suffice.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in de
Fresh-Faced New User




 DarknessEternal wrote:
Lancelot185 wrote:
Step One: Take a Deredeo and activate your helical targeting array.
Step Two (Optional): Take a Chaos Lord for rerolls of one (1/36 chance to miss)
Step Three: Shoot with the Deredeo and imagine the fireworks as all of your opponents flyers explode.

He asked with what he had already.

The 8 lascannons he already has will more than suffice.

The 8 lascannons will deal an average of 7.8 wounds per turn. He usually won't kill it in turn 1, but it should die in turn 2.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

UncleThomson wrote:
 Nightlord1987 wrote:
Talons have the +1 to hit ground targets, but their weapons are all Heavy so when they move they're at - 1, so it just cancels each other out.

Sky hammer missiles become a mess as they are +2 to hit on units with FLY which with the - 1 to hit, would have then hitting on 2s. But in Ground targets it's - 1 plus - 1 for moving, plus +1 for a ground target so... 4s?


Talons have +1 to hit targets with FLY (they have Interceptor) and Skyhammer have +1 vs Fly (they hit flyers on 2+: +1 interceptor, +1 skyhammer -1 heavy; flyers with hard to hit at 3+, and non fly on 5+: -1 heavy, -1 skyhammer)



If you read the rules for the Talon’s interceptor, it’s actually strafing run. Seeing that it’s always been the ground attack bird, I suspect it’s the name that’s the copy/paste error, not the meat of the rules.

   
Made in us
Lord Commander in a Plush Chair






Remember the early 8th edition mantra: spam high rof S5+ guns.

New wound chart puts S5 in a sweet-spot of wounding infantry on a 3+ most of the time and vehicles on a 5+. Massed volume S5 will help kill anything/everything by sheer weight of fire. It is to vehicles what lasgun blobs were to hammernators: something that seems harmless individually but will drown the target en mass.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Omnipotent Necron Overlord






Smite works great against them.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Fresh-Faced New User




 Nevelon wrote:
UncleThomson wrote:
 Nightlord1987 wrote:
Talons have the +1 to hit ground targets, but their weapons are all Heavy so when they move they're at - 1, so it just cancels each other out.

Sky hammer missiles become a mess as they are +2 to hit on units with FLY which with the - 1 to hit, would have then hitting on 2s. But in Ground targets it's - 1 plus - 1 for moving, plus +1 for a ground target so... 4s?


Talons have +1 to hit targets with FLY (they have Interceptor) and Skyhammer have +1 vs Fly (they hit flyers on 2+: +1 interceptor, +1 skyhammer -1 heavy; flyers with hard to hit at 3+, and non fly on 5+: -1 heavy, -1 skyhammer)



If you read the rules for the Talon’s interceptor, it’s actually strafing run. Seeing that it’s always been the ground attack bird, I suspect it’s the name that’s the copy/paste error, not the meat of the rules.


Oh my bad. But it didn't seem to make any difference:
http://bloodofkittens.com/blog/2017/06/26/results-8th-edition-gt/

The winning list:

http://bloodofkittens.com/wp-content/uploads/2017/06/Tim-Travers-1st-Overall-Boise-Cup-GT-2017.pdf
   
Made in us
Locked in the Tower of Amareo




I would assault them. But then, my list has psychos with jump packs in it.
   
 
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