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![[Post New]](/s/i/i.gif) 2017/07/01 13:18:48
Subject: [2000] - Craftworld - Wraithknights
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Fresh-Faced New User
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Hi folks
I'm trying to use my wraithknights from 7th as I don't really want to shelve them...
Could
2 x Autarch wind riders with fusion and laser lance 120 x2
1 with reaper launcher and laser. 134
3 x knights with heavy wraith cannons
1 with single scatter 517
1 with scatter/star 547
1 with dual star 562
Work in practice
Theory is the autarch shadow the knights giving re-rolls of 1's to hit and in reality just let the knights do all the work.
Reason for the odd load outs on the knights is it needs to fit my other lists
Any feedback would be greatly appreciated.
I'd need to buy the Autarchs which is why I'm asking opinions prior to purchasing more plastic.
Thanks
Steve
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![[Post New]](/s/i/i.gif) 2017/07/01 13:45:41
Subject: Re:[2000] - Craftworld - Wraithknights
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Dakka Veteran
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Takes all the fun out of it doesn't it?
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![[Post New]](/s/i/i.gif) 2017/07/01 15:15:47
Subject: [2000] - Craftworld - Wraithknights
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Ancient Venerable Dark Angels Dreadnought
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you'd be better off getting a farseer jetunner in their somewhere to help with deny the witch rolls an casting Guide/Doom. Why not mix up some of your knight weapons too? Suncannon/scattershield would help knock out some of the numbers.
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![[Post New]](/s/i/i.gif) 2017/07/01 16:25:20
Subject: [2000] - Craftworld - Wraithknights
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Regular Dakkanaut
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If you are going to do that kind of list why not make it ynnari and take yvraine. Can probably drop both autarchs and take a farseer as well. That will let you doom a unit and fortune a wraithknight then ancient grace one for rerolled 1s and word of Phoenix for second shot. With out psychic support wraithknights are overcosted but when you start spell slinging they get scary fast!
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This message was edited 1 time. Last update was at 2017/07/01 16:25:54
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![[Post New]](/s/i/i.gif) 2017/07/01 17:08:48
Subject: [2000] - Craftworld - Wraithknights
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Ancient Venerable Dark Angels Dreadnought
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Wyldcarde wrote:If you are going to do that kind of list why not make it ynnari and take yvraine. Can probably drop both autarchs and take a farseer as well. That will let you doom a unit and fortune a wraithknight then ancient grace one for rerolled 1s and word of Phoenix for second shot. With out psychic support wraithknights are overcosted but when you start spell slinging they get scary fast!
to be legal, he needs 3 HQ choices as he's taking the Supreme Command Detachment (3 HQ) and Super Heavy Detachment (3 Lords of war)
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![[Post New]](/s/i/i.gif) 2017/07/01 18:04:21
Subject: Re:[2000] - Craftworld - Wraithknights
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Fresh-Faced New User
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Yeah I was going for the 3 hq 3 lords of war.
Could swap out the bike autarchs for 2 cheaper ones with wings and fusion pistols.
And a farseer on bike
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![[Post New]](/s/i/i.gif) 2017/07/01 20:10:20
Subject: Re:[2000] - Craftworld - Wraithknights
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Been Around the Block
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Do you need the bike? Are your lords going to be moving at top speed all the time? They have plenty of range, figure your HQs would be fine on foot. One Autarch with wings is great for things like grabbing the relic, but past that I cant see your other HQ selections needing the speed. You could easily grab Yvraine, a Farseer, and a winged autrach and buff the hell out of those knights.
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![[Post New]](/s/i/i.gif) 2017/07/01 21:48:26
Subject: Re:[2000] - Craftworld - Wraithknights
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Fresh-Faced New User
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Why is yvraine better at buffing than an autarch? His is an ability that doesn't need a test for the same re-rolling 1's outcome.
Am i missing something obvious?
Thanks
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![[Post New]](/s/i/i.gif) 2017/07/01 22:06:03
Subject: Re:[2000] - Craftworld - Wraithknights
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Been Around the Block
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Well she is there more for Word of the Phoenix than the other powers.
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![[Post New]](/s/i/i.gif) 2017/07/01 22:17:16
Subject: Re:[2000] - Craftworld - Wraithknights
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Fresh-Faced New User
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Alas my list doesn't have any infantry or bikers other than the characters. Not sure I'd get much use out of the ability.
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![[Post New]](/s/i/i.gif) 2017/07/01 23:51:29
Subject: Re:[2000] - Craftworld - Wraithknights
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Regular Dakkanaut
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SteveyB wrote:Yeah I was going for the 3 hq 3 lords of war.
Could swap out the bike autarchs for 2 cheaper ones with wings and fusion pistols.
And a farseer on bike
That's fine keep an autarch and drop 2 of them. Or take a cheap warlock.
Word of the Phoenix can currently target ynnari units, not necessarily just units that have strength from death.
So you have 3 big fat perfect targets to use word of the Phoenix on.
I would almost go so far to say that without it you won't have the rate of fire from 3 wraithknights to kill your opponent's forces. They are super expensive for what they do until you start throwing the buffs on them and getting more bang for your buck.
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![[Post New]](/s/i/i.gif) 2017/07/02 03:11:52
Subject: Re:[2000] - Craftworld - Wraithknights
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Been Around the Block
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SteveyB wrote:Alas my list doesn't have any infantry or bikers other than the characters. Not sure I'd get much use out of the ability.
Power simply says 'friendly Ynnari unit' no mention of infantry or bikes.
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![[Post New]](/s/i/i.gif) 2017/07/02 19:34:22
Subject: Re:[2000] - Craftworld - Wraithknights
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Ancient Venerable Dark Angels Dreadnought
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DSToast wrote:SteveyB wrote:Alas my list doesn't have any infantry or bikers other than the characters. Not sure I'd get much use out of the ability.
Power simply says 'friendly Ynnari unit' no mention of infantry or bikes.
The FAQ has changed that. no WotP on wraithknights! Only bikes, infantry and the Yncarne.
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![[Post New]](/s/i/i.gif) 2017/07/02 21:55:06
Subject: [2000] - Craftworld - Wraithknights
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Been Around the Block
Zaandam Netherlands
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sorry to say that an autarch skyrunner with that setting is 138 pts
You must pay the twin linked catapult (10), and the force shield (8) :(
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![[Post New]](/s/i/i.gif) 2017/07/03 03:12:00
Subject: [2000] - Craftworld - Wraithknights
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Been Around the Block
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Marfuzzo wrote:sorry to say that an autarch skyrunner with that setting is 138 pts
You must pay the twin linked catapult (10), and the force shield (8) :(
I do not believe this is correct. Both the main rule book and the index mention that you pay for a model by adding the cost of the model to the cost of the weapons. Then in the indexs you clearly see the wargear options that can be supplemented and their cost. Force shield is not listed as a wargear option for the autrach, it is simply listed as an ability, meaning it is something he simply has at no cost. The same is true of the hemlock wraithfight which lists spirit stones under abilities. You will find multiple instances since 8th in which experience players and tournaments have not believed that force shield on an autarch has a cost, and unlike the ruling on Word of the Phoenix, this rule was never mentioned in the FAQs so i assume you can take it as RAW.
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![[Post New]](/s/i/i.gif) 2017/07/03 11:08:44
Subject: [2000] - Craftworld - Wraithknights
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Bounding Assault Marine
Madrid, Spain
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I would sell 2 and field one, and still feel as if you are shooting yourself in the foot. Sorry, but 8th was harsh on Wraithknights :(
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